DM Dr Evil's Curse of the Crimson Throne

Game Master DM DoctorEvil

Book 2 Seven Days to the Grave - A mysterious illness threatens peace and stability in Korvosa.

Orc Attack map

Loot Tracker


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F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Sincere condolences


Male Professional Dosser 14/Rules Lawyer6

Yeah, Do what you need to do, we'll wait.

(and yes, that means I'm out of the Hospital)


retired

Dude! That's terrible news! I'm so sorry, man =(

---

In a totally different vein, glad you're back with us, Gav!

Grand Lodge

Take the time you need.


Glad everyone is back and together. Sorry for the long delay on my part. Let's get back to the game.


retired

Hey guys, I'm leaving for my first Cabin trip of the year early Friday morning and there's no cell reception up on the mountain. I'll be unable to post while I'm gone, but I hope to read about this flipping derro's horrible end when I get back on Sunday! =)


Enjoy. Have a great weekend. I will be traveling a bit myself this weekend, so may not be able to post much (not that it's a big surprise).


retired

Sorry if my previous in-game post came across as snarky or rude, guys. Lord knows I forget when people post that they'll be out-of-town all the time and I appreciate nudges if some days have passed since I last posted. I should've taken them in that light and not been so quick to get grumpy. =(


Travigan Frost wrote:

Sorry if my previous in-game post came across as snarky or rude, guys. Lord knows I forget when people post that they'll be out-of-town all the time and I appreciate nudges if some days have passed since I last posted. I should've taken them in that light and not been so quick to get grumpy. =(

It's all good.


retired

So this encounter made me go and look up the rules for throwing melee weapons - rules which I have never, ever, since the birth of Third Edition D&D, had to reference.

That... is impressive. I both love and hate this fight in equal measure. The Dicebot cursing us with terrible d20 rolls is definitely fueling the hate side though. Sheesh!

EDIT - I went back and tallied our rolls and punched them into a spread sheet.

Here's what I found (these include all d20 rolls [saves, attacks, concentration checks, etc] since the start of the fight).

US
Avg Roll: 8.34
Median Roll: 6
Mode Roll: 4

Bad Guys
Avg Roll: 9.58
Median Roll: 10
Mode Roll: 13

Bad Guys individually:

Vreeg
Avg Roll: 11.11
Median Roll: 13
Mode Roll: 1

Vreeg's Summoned Minions
Avg Roll: 8.74
Median Roll: 7
Mode Roll: 7

Flailing Arm
Avg Roll: 9.75
Median Roll: 9
Mode Roll: 7


No doubt the flight of Vreeg and the required missile related combat has been a challenge, since most parties are built for melee. Even your one archer-type (Marnos) has been plagued by awful die rolls. As has everyone it appears from your study.

It has been a marathon, but like all things, it is slowly coming to a close. Just a few more hits ought to get things done, and you can move on.


Male Professional Dosser 14/Rules Lawyer6

Yeah, I must have emptied half a quiver at this guy and I've hit him once. Travigan's analysis of our die rolls confirm that they have mostly been low apart from a few, which is pretty much my experience of this fight. Immensely frustrating.

To put it another way: The Gods of dice hate us.

Grand Lodge

Frustratingly, that is pretty much my experience with die rolls on this board.


Leveling

Please list all yoru PC upgrades/changes upon leveling. Remember HP are either a die roll or done like PFS (avg+1) but you must choose ahead of the die roll. You may re-roll one's subtracting one from the new result.

Grand Lodge

Add another level of Wizard
Hit points 1d6 ⇒ 1 Reroll 1d6 - 1 ⇒ (6) - 1 = 5
Increase Int +1
Skills 2+ Int 5+ Bonus 1+ Fav Enemy 1+ Int Increase 3= 12
- All Knowledges +1 (10 total)
- Spellcraft +1
- Craft: Alchemy +1

Still need a language
Still need spells


retired

Hockety Pockety! Whattafight!

Level 4 (3rd level in Barbarian)
HP: 1d12 + 2 ⇒ (7) + 2 = 9
+1 BAB
+1 Ref
+1 Will
+1 Str

Gain Trap Sense +1
Gain +2 rounds of rage/day

+4 Skill Points
+1 Climb
+1 Intimidate
+1 Spellcraft
+1 Swim

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

Heh, got the killing shot! (more by luck than judgement), but yes an epic fight that will go down in the annals.

ok, levelling up:

HP: Half level + (+ another for Con) = 6
Stat bonus: +1 dex
+1Bab
+1 to Fort/Will saves
Judgements go to 2/day
2 x 2nd level spells known
Skills (7 points)

+1 Acrobatics
+1 Climb
+1 Disable Device
+1 Perception
+1 Sense Motive
+1 Stealth
+1 Survival

Grand Lodge

Male Half Elf Inquisitor 4 HP28/28 Init +5 (+7 in surprise round)

For my spells, I will pick Cure Medium Wounds and Invisibility.


Male Professional Dosser 14/Rules Lawyer6

I also get Feather Fall as a domain spell, and I gain an animal companion. I'd like to have some kind of Bird, but it would have to be able to hold it's own against the Pseudodragons and imps. Any suggestions?


retired

Is a chocob- I mean an axebeak a viable option?


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Level 4
HP 4+1+2=7
+1 Bab
+1 Fort/Ref
+1 INT
+1 2nd level slot gained
+1 Formula:Targeted Bomb Admixture (Single target and increased damage. No more splashing everyone!)
+1 Discovery:Precise Bombs(3 squares excluded)
+1 Bomb
Skills 4 Base +3 INT +1 Race +1FCB=9
+1 All skills

I certainly am going to buy that formula that lets me change my bombs to single target.

Grand Lodge

Quick question, can I retrain Crux as an arcanist?


Male Professional Dosser 14/Rules Lawyer6
Travigan Frost wrote:
Is a chocob- I mean an axebeak a viable option?

I don't think so. It has to be as a 1st level druid (there are generic stats for Eagle/Hawk/Owl, but they are no match for a pseudodragon). I can either roleplay that it is a protected creature (kept caged indoors when not accompanying me) or else find some compromise. The first option does not feel right.


retired

Everything in that list on the other side of the link are available to druids at 1st level as I understand it. It's just those weren't available until the Bestiary 3 was produced. Or am I misunderstanding something?


retired

Slight revision!
Instead of putting one rank in climb, I'll put one in craft (armor).


Male Professional Dosser 14/Rules Lawyer6

Come to think of it, my other character with an animal companion has a roc. Don't particularly like having 2 animal companions as the same creature, so maybe Axe beak would work out.


Dax Thura wrote:
Quick question, can I retrain Crux as an arcanist?

I'd prefer not to, but if you really want it, you'll have to follow the retraining rules, which means 5 days and significant gold investment.

LMK when you have your spellbook spells, new memorized spells, and language choice ready.


Gavmania wrote:
Come to think of it, my other character with an animal companion has a roc. Don't particularly like having 2 animal companions as the same creature, so maybe Axe beak would work out.

I can live with Axe Beak if that's what you want. I might have issues with Roc, but haven't really looked at it closely.


Marnos Moonshadow wrote:

Heh, got the killing shot! (more by luck than judgement), but yes an epic fight that will go down in the annals.

ok, levelling up:

HP: Half level + (+ another for Con) = 6
Stat bonus: +1 dex
+1Bab
+1 to Fort/Will saves
Judgements go to 2/day
2 x 2nd level spells known
Skills (7 points)

+1 Acrobatics
+1 Climb
+1 Disable Device
+1 Perception
+1 Sense Motive
+1 Stealth
+1 Survival

No issues, other than animal companion.

Grand Lodge

DM DoctorEvil wrote:
Dax Thura wrote:
Quick question, can I retrain Crux as an arcanist?

I'd prefer not to, but if you really want it, you'll have to follow the retraining rules, which means 5 days and significant gold investment.

LMK when you have your spellbook spells, new memorized spells, and language choice ready.

The Arcanist seems to be everything I thought the wizard should have always been, but now (in game) is not the time for it.

Language: Auran
Spells: See Invisibility and Create Pit.


Crux, got it. Thanks!

Travigan you are good to go. Tina, you are good also.

I am afraid we may have lost Kalvin. He or his player hasn't posted in a month, and he is awol from 2 other games i am in with him.

I will run him until we get out of this dungeon, and then we can either run with 4 or look for a late-joiner.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

Emergency rations. Paladins are quite tasty.


Male Professional Dosser 14/Rules Lawyer6
Dax Thura wrote:
DM DoctorEvil wrote:
Dax Thura wrote:
Quick question, can I retrain Crux as an arcanist?

I'd prefer not to, but if you really want it, you'll have to follow the retraining rules, which means 5 days and significant gold investment.

LMK when you have your spellbook spells, new memorized spells, and language choice ready.

The Arcanist seems to be everything I thought the wizard should have always been, but now (in game) is not the time for it.

Language: Auran
Spells: See Invisibility and Create Pit.

I agree. I always used to prefer sorcerors, but arcanist is the best of both worlds with a cherry on the top.


retired

Just a heads up for you fine folks, while I sadly won't be at PaizoCon this weekend, I will be traveling Sunday through Tuesday, so it's likely I'll be unable to post for that span.

Grand Lodge

DM DoctorEvil wrote:
Dax Thura wrote:
Quick question, can I retrain Crux as an arcanist?

I'd prefer not to, but if you really want it, you'll have to follow the retraining rules, which means 5 days and significant gold investment.

Actually, it would take 20 days (5 days per level) and 800gp.


Male Professional Dosser 14/Rules Lawyer6
Dax Thura wrote:
DM DoctorEvil wrote:
Dax Thura wrote:
Quick question, can I retrain Crux as an arcanist?

I'd prefer not to, but if you really want it, you'll have to follow the retraining rules, which means 5 days and significant gold investment.

Actually, it would take 20 days (5 days per level) and 800gp.

Shouldn't have argued. Never look a gift horse in the mouth, lol.


retired

Not sure if there'll be time between Travigan's bath and his appointment with the others at this execution, but if there is sufficient time, GM, Travigan would like to swing back by Kressida's office to have a quick word with her about the people they'd liberated from the tunnels.

If she catches word of any of them needing help or not having a place to stay, ol' Trav would be willing to take a few on as apprentices. His current apprentice is canny enough to run the forge on his own now and if Travigan'll be answering the call to adventure more and more frequently, having the extra help would be nice and it'd be a tangible way for him to help some of the folk who'd been rescued.

---

Beyond that, are we looking to recruit another to replace Kalvin or are we meaning to press on with our current roster?

Grand Lodge

If we're going to do it, now is probably a good time. Maybe one of the prisoners we rescued wants to join up or one of the guards.


Male Professional Dosser 14/Rules Lawyer6

I'm not particularly happy that this girl is to be executed, as far as I am concerned she is innocent, and I want to explore the possibility of staging a rescue. Is anyone interested in that?


retired

I figured that's why we were going. Putting on my metagame hat, I had the impression that we'd been asked to go so that we can be present when an inevitable escape happens and be in a position to help.


F Human Alchemist 4 HP 31/31 Per+9 F7R6W3 AC16T12FF14 Init+2

If we can find a recipe for Invisibility, I can make 2 Invisibility extracts for people to drink


I am happy to keep this group without adding someone if you are. if you want to add, the execution scene ends Book 1 of the AP, and that might also be a good place to take on a new player.

If you know someone who would be a good fit or that has an interest, I am willing to take someone on referral. Usually works better than luck of the draw anyway.


Fire Resist 10 Human Cleric 6,HP 40/40,Init+5F6R4W9,Per10AC18/11/17

I suggest checking out the folks in Baldwin's Rapan Athuk and Razor Coat games. Good dedicated players.
Rappan in Rapan

Razor Coast


Male Professional Dosser 14/Rules Lawyer6

It might be interesting if Marnos brought in some outside help, at this moment he's not sure who he can rely on to spring a rescue - that's assuming anybody is interested.

Marnos is NG - he's generally law-abiding, but not when it's going to promote Evil, and this is such a situation. He more or less promised Kalvin that she was only wanted for questioning and that she would not be executed out of hand, and he feels that his honour - and by extension, that of Erastil - is on the line. In the normal course of Events, Kalvin is the one he'd turn to, but without Kalvin, he'd take what help he can get.

The invisibility would be a godsend, I had in mind some kind of escape through a window with a grappling hook, but without invisibility it might be too difficult. Now a rope hidden behind a tapestry would suffice, cutting it once the window and escape is reached.

We need to know if she is going to be restrained in any way, and what to do about it. It would be helpful to know how many guards she would have.

Grand Lodge

DM DoctorEvil wrote:

Using Read Magic cantrip, Crux is able to decipher the derro wizard's spellbook with no difficulty. The spells he has listed are (I only included the ones not already in Crux's book):

Level Zero
Daze
Sotto Voce

Level One
Cause Fear
Chill Touch
Feather Fall
Magic Missile
Shield
Sleep

Level Two
Blindness/Deafness
Command Undead
Darkness
False Life
Scare
Spectral Hand

Level Three
Fly
Gentle Repose
Vampiric Touch
Water Breathing

For each spell, Crux must spend 1 hour studying the spell, then succeed on a Spellcraft Check (DC 15+ spell level). YOu get to add +2 to the check if the spell is from your specialty school. Success means you can copy the spell. Failure means you cannot try again for one week.

Writing a new spell into a spellbook takes an hour per level. It also costs, in materials etc, the spell level squared in gold. Cantrips take 30 min and 5 gp to copy.

Crux peruses the book, and realizes he has about 2 hours of time before being needed at Castle Korvosa.

I can't cast 3rd level spells yet so will get to those later.

Command Undead Spellcraft: 1d20 + 12 ⇒ (20) + 12 = 32
Spectral Hand Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30

Grand Lodge

There are also two scrolls from Rolth's library.

During the downtime, Crux will change over to an Arcanist and learn spells.

What will Majenko be up to? I had originally planned on not having a familiar, but it would be good with me if he stays. He does have nest in my room after all.

Grand Lodge

Week One:
Level Zero
Daze Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30 Learned
Sotto Voce Spellcraft: 1d20 + 12 ⇒ (14) + 12 = 26 Learned

Level One
Cause Fear Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23 Learned
Chill Touch Spellcraft: 1d20 + 12 ⇒ (6) + 12 = 18 Learned
Feather Fall Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29 Learned
Magic Missile Already Know
Shield Already Know
Sleep Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24 Learned

Level Two
Blindness/Deafness Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27 Learned
Command Undead Already Know
Darkness Spellcraft: 1d20 + 12 ⇒ (1) + 12 = 13 Failed
False Life Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23 Learned
Scare Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15 Failed
Spectral Hand Already Know

Level Three
Fly Spellcraft: 1d20 + 12 ⇒ (17) + 12 = 29 Learned
Gentle Repose Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25 Learned
Vampiric Touch Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22 Learned
Water Breathing Spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27 Learned

Week Two
Darkness Spellcraft: 1d20 + 12 ⇒ (10) + 12 = 22 Learned
Scare Spellcraft: 1d20 + 12 ⇒ (3) + 12 = 15 Failed

Cost to Copy Spells: 530gp
Received for Selling Spellbook: 295gp
Cost to Retrain: 800gp


Will you tell me when your Arcanist re-training is done on the character sheet, so I can make the changes on my side? I booked the financial changes on the Loot Tracker.

Majenko can stay as familiar if you like.

I will have to look up the scrolls when I have the book handy. Will post here what they are, but they are Level 1 and Level 2 if you need to make Spellcraft to ID.


retired

So I just did some reading up on the craft skill and plugged the figures into a handy spread sheet.

If I were to take 10, use masterwork artisan tools, and cast crafter's fortune every day that I worked on a suit of armor, it would take me 30 weeks of work to make a mithral chain shirt.

A mithral breastplate would take 101 weeks. Nearly 2 solid years!!
Hockety pockety.

This crafting stuff is not as quick as I would like! I'm going to run some more numbers and think a bit longer on what Travigan would like to start working on with his next 2 weeks. Hrmmmm.


retired

As far as bringing in a replacement, I say we press on with our current roster. If things start to get hairy or if we have any more turnover, maybe then we can look to see if one of us knows a reliable poster who'd be a good fit with our group. Until we get to that particular bridge though, I'm happy to press onward.

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