Aerys Mavato - NPC |
Varya's effort to wake up the last of the castaways meets with a surprising response. "Get away from me! Stop touching me!" cries the half-elven woman. She is trim and athletic, wearing dark, tight-fitting leathers. Her dark hair is cut short and she has a tricorn hat lying nearby.
She stumbles backward, trying to get out of reach of Varya, still a bit in shock, and obviously a little erratic on awakening. "Where are we? I remember the galley, and then...Oh, it's all a blur. Have you taken me prisoner? Why is that man in chains? Where is the captain?"
AFter we get Aerys settled, we will start the mission to the wreck of the Jenivere, since it was mentioned to rouse her first.
Dragolan Canario |
Dragolan pauses. "It appears that we've been marooned here, ma'am. Our scholar friend opines that this is Smuggler's Shiv, a charming little isle off the coast of Sargava. We were all drugged and left here, though by whom is not yet clear. Neither Iaena nor any of the crew--the Captain, First Mate Devers, or any of the rest--are here with us. How are you feeling?"
Untrained Diplomacy check: 1d20 + 3 ⇒ (11) + 3 = 14
Varya Tial |
Varya backs up a few steps to give her space.
"It's alright. We think someone poisoned all of us - the ship crashed and we woke up here. The man in chains is Jask Derindi, the prisoner that the captain was transporting. We don't know where the key is so he is still in shackles."
She picks up the tricorn hat from the beach, brushes the sand off of it and holds it out towards Aerys.
Since dragolan already rolled diplomacy, I will aid another if that's possible.
Diplomacy aid another +2: 1d20 + 6 ⇒ (8) + 6 = 14
Aerys Mavato - NPC |
"How I'm feeling is NONE of your business!" shouts the half-elven woman, snatching her hat from Varya's friendly grasp. "If you think for a moment I believe your story about mysteriously being "drugged" and dragged onto the beach, you are crazier than you look! I know you are all... she points her finger at all of the bystanders in turn, ...in on this. I don't trust a single one of you! At least that one has the decency to be in chains already. If the crew and captain aren't here, I have half a mind to go and find them for myself."
She storms off across the beach, grabbing her gear from the pile of items on the deck. She takes a longbow and quiver, a small satchel from which a dog-eared book protrudes, and some quills and ink. She then heads for the tree-line, setting her bag upon the rocks at the edge of the trees, and staring furiously towards the rest of you.
Mikail Ruben |
"We have some very disturbed people here ...
I hope it is only the shock of the wreck and abduction. "
"The tide is coming, let's see what we can save from the wreck."
Mikail start moving toward the ship wreck.
Morgrym Seareaver |
"Crazy, th' both o' 'em."
"Alright, let's go.
Morgrym follows Mikail after he 'liberates' the rest of his equipment from the pile. He is not very trusting when it comes to its protectors' capabilities.
DM DoctorEvil |
I assume all the PC's are going to check out the wreck of the Jenivere. If you are staying behind with the odd cast of NPC's, please let me know.
Even a cursory glance is enough to confirm that the Jenivere will never sail again. Only the fortuitous presence of a sharp ridge of rock near the side of the sheer cliff wall has prevented the wreck from sinking entirely into the sea, for only the ship's stern seems to have survived the wreck. This portion is wedged at an angle between the cliff and the rocks, and each wave shakes and tosses the wreck alarmingly. It won't be long before the constant pounding of the waves dislodges the wreck and allows the hungry sea to claim the last of this once-fine ship.
At normal tides, it looks like quite a swim to get to the doomed craft, perhaps as much as 150 ft of swimming in rocky surf. It also looks possible to scale the cliff above the ship, and then lower down onto the deck, but at low tide, like this early morning, it is possible to walk and wade out to the rocks. The sharp rocks themselves are difficult terrain, wet and treacherous, but they can be navigated to get to the remnants of the ship.
As you get closer it is easy to see that the Jenivere is missing most of her bow. It does look possible from the angle of the wreckage, that you can climb to the upper deck using only the rocks.
It is a DC 10 Climb check to make the approach. Failure means falling on the sharp rocks, taking 1d4 damage for each failed attempt.
Mikail Ruben |
Perceptio: 1d20 + 4 ⇒ (9) + 4 = 13
[b]"We should hurry. We can't risk having to swim during the return trip. someone know how much time we have?"[/i]
Okhosa Vusutan |
Perception: 1d20 + 2 ⇒ (10) + 2 = 12
Gulp. I'll make my Climb check(s) now, get them out of the road.
Climb: 1d20 - 2 ⇒ (16) - 2 = 14
[ooc]Woohoo![/dice]
"I agree, let's do this quickly," Okhosa murmurs, looking at the rocks with trepidation. As he moves cautiously over them he often looks about to fall, but manages to catch himself every time, avoiding injury. The effort obviously takes it out of him; by the time he's reached the deck he is sweating and puffing.
Dragolan Canario |
Perception check DC 15: 1d20 + 1 ⇒ (8) + 1 = 9
The oracle shakes his head at Aerys' outburst. "Well, we shall still watch out for you." Hm. Archer. She could be useful, if she knows how to use that bow.
Dragolan climbs carefully (taking 10 for a total of 11 in armor).
Mikail Ruben |
climb: 1d20 - 1 ⇒ (14) - 1 = 13
"Keeping the armor will slow me down, but we don't know what inhabit the wreck. I will keep it."
Mikail almost slip a couple of times while approaching the ship, but is capable to maintain his footing.
DM DoctorEvil |
Everyone seems to scramble up on to the deck without incident, even though there are a few anxious moments and minor slips.
Once on the wood planking, you can see, to your horror, another of the sea scorpions, this one bigger than any of those defeated previously, stands on the deck, trying to break its way into a storeroom. As it hears you clamber on the deck, it turns its attention to an easier to get at meal.
Varya: 1d20 + 2 ⇒ (19) + 2 = 21
Mikail: 1d20 + 1 ⇒ (16) + 1 = 17
Dragolan: 1d20 - 1 ⇒ (10) - 1 = 9
Morgrym: 1d20 + 2 ⇒ (17) + 2 = 19
Okhosa: 1d20 + 8 ⇒ (20) + 8 = 28
Sea Scorpion: 1d20 + 4 ⇒ (15) + 4 = 19
DM DoctorEvil |
Battle for the Jenivere - Round 1
28 Okhosa
21 Varya
19 Sea Scorpion
19 Morgrym
17 Mikail
9 Dragolan
Based on the initiative, Okhosa and Varya are up first, then the scorpion thing, if it survives. Remember this one is medium sized, not small, but otherwise basically the same morphology. The map for this battle is linked at the top margin, feel free to move your token as needed, but remember to track moves with arrows or lines.
Varya Tial |
Damn haha, 1 space too far to charge and attack.
"Watch out everyone, it's another one of those creatures!"
Varya draws her hammer as she moves towards the creature, readying herself for an attack.
Move 6 squares towards the sea scorpion, putting myself on the square to the left of 'A1'. Ready action to attack the scorpion if it moves next to me on its turn.
My attack would be 1d20+3, dealing 2d6+7
Okhosa Vusutan |
"Hold, friend dwarf," Okhosa says firmly, "this time we'll make you bigger."
Morgrym, if you delay your turn till Initiative 28 next turn, you won't lose any time relative to the scorpion... Alternatively, just don't move further than 25' away, otherwise you'll be out of range of the spell.
Okhosa raises a glowing hand into the air as he begins intoning arcane words, his gaze fixed on Morgrym, his other hand moving to his spell component pouch.
Casting enlarge person on Morgrym, this time for real :)
Mikail Ruben |
Posting Mikail actions to speed up play. I will move my token after the scorpion and Morgrym have moved.
Know Nature: 1d20 + 3 ⇒ (2) + 3 = 5
"I should study that damned thing, if I have the time. After Okhosa enlarge the dwarf maneuvering will become a problem. Let's try a line abreast."
Mikail move to the right of Varya while drawing his rapier.
Okhosa Vusutan |
The scorpion's up, yeah?
Also GM, are those square things wooden floor grates, or boxes blocking the way? I assumed the former; if they're obstructions that may be a pain for you once you're enlarged, Morgrym...
DM DoctorEvil |
The boxes on the ship map are grates to the cargo hold. Have no game effect, unless you try to break them in.
Battle for the Jenivere - Round 1 - continued
Okhosa sees the threat and starts casting his growth spell on Morgrym, who seemed to deal with the sea scorpions pretty effectively before. Morgrym, understanding the tactics, waits next to the caster for the effect to take hold.
Varya moves up, weapon ready for an attack if the scorpion closes on her position.
Seeing lunch arrive on the deck, the scorpion double moves, closing within reach of Varya's readied attack, but the paladin's blade glances off the naturally tough shell of the big creature.
Varya attack: 1d20 + 3 ⇒ (8) + 3 = 11
Based on where the scorpion moved, Mikhail can have a retcon of his move action, if he likes. Then Dragolan is up for the group to end the round. Soon the enlarge dwarf spell will be up.
Okhosa Vusutan |
Okhosa finishes the incantation, sprinkling the powdered iron in the breeze. It glows gold, then settles on Morgrym. The dwarf glows too for a moment, then doubles in size before the group's eyes.
Okhosa then moves beside Dragolan (I'll move him on the map when I get home) and fires a crossbow bolt at the scorpion.
Xbow: 1d20 + 2 ⇒ (8) + 2 = 10
Morgrym Seareaver |
I'm not so sure which squares I can stand on. Going through the mast is out of the question , but what about those crate-like things, can I step in those squares?
DM DoctorEvil |
As noted above the crate-things are just grating that lead to the hold below. You can move over them without any penalty or effect (unless someone tries to break it out from under you).
Battle for the Jenivere - Round 2
28 Okhosa (casting spell)
21 Varya
19 Sea Scorpion
19 Morgrym (delayed, may act whenever)
17 Mikail
9 Dragolan
Okhosa's incantation ends and as the group looks on, Morgrym grows larger and larger, until he is nearly double his starting size. The Mwangian wizard then circles behind the large dwarf finding a clear line of sight, and fires his crossbow. Unfortunately, a large wave rocks the deck at the same time, and the bolt misses wide of the mark.
Regaining her footing after the large wave, Varya swings her hammer mightily down on the carapace of the sea monster. The force of the blow breaks through the exoskeleton and crushes the gooey insides of the scorpion which gurgles once loudly, quivers, then falls dead on its side, legs kicking the air gently.
End of Combat
Dealt with quickly. Nice work! The medium size sea scorpion is worth 100xp per player. That makes the new total 208/2000 or about 10% to level 2. Enlarge Person is dismissible, so Morgrym can go back to size whenever, without waiting the full minute.
DM DoctorEvil |
With the carnivorous scorpion taken care of, the party can see the wreck of the Jenivere might still have some items of use. Two doors are visible on the aft side of the deck, the one the scorpion was trying to get in has a pool of blood growing out from under the door. The other door is to the Captain's quarters. Between the doors is a stairway that leads below decks to the galley and larder, among other things.
Mikail Ruben |
Mikail move immediately to the door from which the blood is seeping.
"Hi inside, we are friends. We can help! Open the door if you can."
Then he tries to open the door.
DM DoctorEvil |
Morgrym and Mikhail smash into the door, and while it buckles a bit, it doesn't budge from the warped frame. The door already appears a bit damaged from the predations of the recently deceased sea scorpion.
Taking 10 won't get this done either. Gonna have to hit a big roll or take out a weapon and go the damage route.
Mikail Ruben |
Mikail give a dubious look to his rapier and move out of the way. Then he go and tries to open the other door.
If struck:
Strength check: 1d20 + 1 ⇒ (11) + 1 = 12
Mikail Ruben |
As he can't help his companions battering down the other door Mikail try again with his.
strength check: 1d20 + 1 ⇒ (7) + 1 = 8
After bouncing back fro the struck door a second time he start searching the deck, trying to find something to use as a makeshift battering ram or an axe to break down the door.
perception: 1d20 + 4 ⇒ (12) + 4 = 16
And that should keep him busy for a few rounds while the others break the first door