GM Dak - Curse of the Crimson Throne

Game Master karlprosek

Chapter 2: Seven Days to the Grave
Part 2: Outbreak

Korvosa (OLD Korvosa) | Combat Map | Loot & Notes

Starting Day: Wealday, 6th of Pharast 4708 AR
Current Day: Oathday, 18th of Gozren 4708 AR


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Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

Sorry again for lack of posting - & Thanks for DMPCing Aleira! - Would have done the same thing. - NB though. it lasts 7 rounds.

I've never gotten past the opening scene of ROTRL - have been thinking of running it but sadly have no time at the moment.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I've played Reign parts 1 and 3-6. (The original group fell apart after book 1 and the remains of our group got merged with the remains of another group that also fell apart but was already on book 3 at the time.)

I've played Runelords parts 4-6. (I was asked if I would be willing to fill in a spot to bring a 3 man group up to 4 to keep their game going after they lost some players and were on the verge of disbanding).

I have never played Giants.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Now with the new Ruins of aztlant pg coming out I must say I am intruiged.
Especially as this has lot of new stuff. Fighting in water is a full game changer!


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Inspire ends for now, yes. Gonna be a no on the door, for now. Unless someone verbally asks him to, that is. Someone in the party, I should clarify.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I guess I should ask, should I open the south door? Tactically it sounds like a bad idea, but it kind of puts us bottlenecked and pretty dependent on Nargun whittling them down one by one if I don't.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

YEP you should.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Yes open up.


Mirela, i moved you where I thought you would have best LoS if the other door opened. LMK if that's not the place you intended.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Hm, the dice don't seem to like us.

Maybe Paizo can set up a micro transaction scheme where you get +1 per 25 cents spent ;)


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

We'd never roll above 5 again. Not that we're doing much better at the moment. Hopefully the law of averages swings back in our favor soon.


i am the only law in this thread...

Waiting on Aleira, and then I'll update the action.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

Hi All. My Dad's in hospital having had a (very) minor stroke.. I may be AWOL for a few days. I'll try to keep updated but feel free to DMPC if necessary.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I hope everything goes well and his recovery is swift and complete.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

All looks fine at the moment - apparently very little to worry about. Still...

(& thanks!)


Devan Covarie wrote:
I hope everything goes well and his recovery is swift and complete.

I wholeheartedly second that! Glad it looks minor so far. RL sucks sometimes... Best wishes on his recovery.


I knew the duration of Evil Eye didn't look quite right at one half normal, so I looked it up.

From the PRD (emphasis mine):
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

I didn't see any special power or effect from Aleira that would cause the made save effect to be more than the one round shown here, so if there is one, can you point it out? Failing that, the duration for made saves will be one round. This means Giggles was unaffected this round, and Yargin's effect will last one round as well.

(postscript): I must admit to always spelling Aleira's name wrong. Everytime I type it, no matter my internal dialogue and awareness to the contrary, it comes out Aleria, so apologies if it ends up that way in the story...


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Only option would be cackle. Saved is one round


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Devan, I moved you one south on the map. Let me know if that is not where you wanted to end up.

DoctorEvil - do we want to indicate there is a Rapier on the ground one square north of Devan somehow in case it matters?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I moved, then dropped, so it should occupy the same square I'm in. Thanks for moving me! :)


Gang,

I am traveling tomorrow to northern Indiana and will be out of pocket during the days between tomorrow and Thursday. I should be able to post /update in the evenings, but may miss one or two of those as well depending on workload.

Return home on Thursday PM, so should resume normal functioning at that point.


Seems like a reasonable to time to say that, unlike some GM's I have played with at tabletop, once an enemy is under zero HP, I consider them out of the fight for good. So if you channel energy now, Eyepatch is not going to get up and start fighting again, for example. There are two exceptions:

1) if you want to bring someone back purposefully for interrogation or humanitarian purposes, you can say so.

2) if the foe has ferocity, regeneration or some other ability that might keep them upright or bring them back in any event.

Not exactly RAW, but I have found it so frustrating as a player that I won't put you through that.

LMK if questions.

BTW, I am back from roadtrip to Chicago/Indiana and ready for a pre-eclipsular weekend here in middle TN. Looks like the solar eclipse will only be 99.92% total from my office building on Monday...Company provided viewing glasses only to find out they were recalled by Amazon. I believe my amazing spouse has procured some independently, so hopefully the weather will hold up for good viewing.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Good to know, and welcome back.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Ok cool that is very useful to know particularly because I'll never get selective channel.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Have fun with the sun.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Wow, after flailing around for a number of rounds, Nargun takes down the half orc the whole party suddenly rallies! =)


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Yay! Mayhem and revenge, here we come. Lol


Just so you know, Giggles had the orc ferocity ability, which would've kept him alive for one more round after Nargun's second devastating hit, but the professor's attack gave him enough negative HP to outright kill the guy. Ferocity over...

Looks like a bit of mopping up to do for first fight to be over. Well done!


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

It was not looking great for the heroes there for a little while.
But between all the Buffs, Debuffs and sudden string of nice rolls for the PCs we seem to have done quite well in the first fight.

I just hope we didn't expend too many resources on the first room.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

From the next day it will be a bit better with the professors combat abilities, but for the moment he is very limited. He will get a better weapon and prepare for combat.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

I'm back - Dad's operation went well, though he looks like Frankenstein's monster with staples in his head - he had tubes coming out of it for a while there too but everything seems to be going well.. I'll be able to post this week, but might not on the weekend as i'm flying back to spend time with him and my mother - Thanks all for the best wishes!


Glad to hear things are looking up, hope they continue to improve. Also glad you are still with us in the game!

If you need to miss, just let us know, and I will auto-run you during the absence.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Dang, these cretins are making Will saves like mad! Or Devan's a lot more poor of a lute player than advertised. :p At least with Daze I get to keep trying until it takes hold.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

Aleira, I also am glad to hear things are looking up.
Be sure you take the time you need with you parents. Long term, it's the most important thing.


Post-Combat, I find it useful to put together a summary of the fight. Not to recap the action, but to list the resources used, conditions gained, HP levels, XP's achieved etc. This helps make sure we are all on the same page going forward. If I post something you feel is incorrect, let's discuss.

Fishery Invasion - Combat Summary

Defeated Eyepatch, Giggles, and the youngster plus two dogs. XP total per player is 245/1300 or about 19% needed to advance to second level. Recall we are using the fast track for this AP.

After healing, the entire party is at full HP. Nargun is fatigued for 8 rounds. Bless is still active for 3 more rounds, and Shield of Faith on Nargun is effective for 2 more rounds. Most of these effects will burn off out of combat.

Resources used:
Mirela - cast Bless, used 1 channel, fired 5 arrows, lit 1 torch.
Devan - used 6 rounds of Bardic Performance; dropped weapon, but recovered.
Aleira - no resources used
Atticus - fired 1 sling bullet, used 1 torch.
Twilight - cast Shield of Faith, used 1 channel, used 2 Bits of Luck
Nargun - used 4 rage rounds


Male Dwarf Barbarian (Invulnerable Rager) 8 Init +1 HP 109/109 DR 4/ AC 17 T12 FF 16 Fort+11 Ref+3 Will +4 Per +9 Spd 30 RAGE! Used 0/29

That's useful to know, thanks!


Devan picked up the longsword. As such, I have updated the Loot Tracker, linked in the top margin. As you find, pick up, buy or sell items, I will try to remember to reflect it here. You can see the three tabs and how they work. Unassigned treasure (usually for sale) is on page one. Accumulated wealth is on tab 2, and assigned items and estimated value are on tab 3.

Help keep me honest by checking in here occasionally, as this will be the source of truth for our campaign.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

I notice on the loot tracker there is a whole character net worth breakdown and analysis with pie charts and stuff. How strict are we with respect to treasure distribution?

I am a big fan of if you can use something, take it. If you want something that is just nifty, go ahead. Anything left is liquidated and cash divided in the end.

Although this can lead to net worth imbalances I'm happier if (for example) Devan gets to keep the 2000gp book of Azlanti poems and tales rather than either being punished for keeping it or forced to sell it when it would really suite the character.

Or is this something that we should hash out in character when the time comes?


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

We can role-play this in character if needed, but if we're hashing out loot distribution I second Twilight's opinion of distributing items based on utility and splitting the cash from selling the remainder.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

I'm in agreement with Twilight - I'm not too fussed about making sure that the technical value of loot is evenly split if someone is well suited to a particular item.


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

In general I'm fine with the proposed. But I think the charts are good if things start to get way out of wack and one character is getting consistently shorted.

But we can deal with that when it comes up.


The intent is solely to track distribution so if there are questions or concerns, the value is apparent. Having played in games where you had to "buy" items from the loot stack, I think the idea of "to each according to his (or her) needs" is the right approach. But these things are typically up to the party. If there is some dispute I will settle or let the dice decide.

For now, it's just informational.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

Evilly chuckles at Atticus's response to the arguing.

I have updated my profile to reflect the 2 gifted gp and the dagger given to Kester.


Once again, I will be traveling for work this week starting early (6 AM flights yuck!) tomorrow. This means, I will likely not get to post at all during the daytime, and should, but not guaranteed, get evening posting in. I will return to Music City area on Friday afternoon, and should resume normal posting then.

Besides running a PFS-scenario at FLGS on Saturday, I will be around and available for Labor Day weekend (long weekend including Monday off work, here in the States). Not sure if you all are able to play through the weekend or not.


Alley Witch 1 (HP 8/8 | AC:12 | T:12 | FF:10 | Fort:+1 | Ref:+3 | Will:+2 | Init:+2 (+4) | Perc +0(+2/+4) | Harrow: 3)

Hi All, back from visiting mum and dad (he's well - thanks for all the best wishes) - need a little time to catch up on everything and should be able to post soon.


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I guess I'll take this opportunity to let you know I'll be at DragonCon Thursday thru Monday.. I fully intend on getting some posts in, but feel free to DMPC me if needed.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

Sigh one more level. One more lebel.


Cleric 3/Wizard 3/MyTh Hp (54/54) | AC 14 T10/F14| FRW 7/3/10 (+2 vs enchantments)| Init: 0| Percep: 8

Shouldn't Atticus' disable be higher than 4?

1(skill)+4(int)+3(class)+1(trapfinding)+1(touch Of good) = +10?
Padded armour = no ACP

*Disable Device: 4 = 1 + INT Mod + 3 + 1I -ACP


Human (Varisian) Bard 3/Swashbuckler 3 | HP 47/47 | AC 17 | T 14 | FF 14 | F +5 R +9 W + 6 (+8 vs emotion) | Init +4 (+2) | Perc +10 | The Waxworks | Harrow Points 2/3

I agree it should be one higher (1 rank + 3 class + 1 Dex + 1 touch of good), but it should be using Dex, not Int. Not sure if trapfinding would help in this situation. If he takes the Empiricist archetype, he could sub in Int at 2nd level (which I think Atticus was referencing).

Then again, I might be completely off base.


Male
Harrowing:
4 Harrow points Card Cricket
Human Investigator (Empyrist)4/Occultist 2
Stats:
hp 43/43 AC 14|T 12 |FF 13 (+1 dodge if only person threat.), F +5|R +5|W +6, Init 1, Per +14

It will be +int at level 2.
And Atticus is wearing parade armor (-1ACP) I forgot Trap finding does add one TO ALL disable device checks!


Cleric of Erastil 8 (HP 59/59 | AC:21 | T:13 | FF:18 | Fort:+9 | Ref:+8 | Will:+10 | Init:+7 (+9 Surprise) | Perc +15) Whisper - Large Wolf (HP 66/66 | AC:20 (24 v AoO)| T:12 | FF:17 | Fort: +10 | Ref:+7 | Will:+3 | Perc +5)
Spells Remaining:
1: (AA, B, D:CA, DE, PFE, SoF) , 2: (D:AW, BS, CE, LR, SW), 3: (DM, D:F, P, RD), 4:(DP, D:HS, GMW) Channel Energy: 3/3, Touch of Good 5/5, Harrow points: 3/3

FYI: I believe trapfinding does apply to all disable device checks.

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