Non-medium creatures and difficult terrain


Rules Questions


1 person marked this as FAQ candidate.

How difficult terrain works to non-medium creatures in your games? Are there any rule (or house rule) for this?

In our games, we give these creatures the option of choosing a line of its movement to consider which squares count as difficult terrain, but in a place where all squares are difficult terrain, this rule does not work.

What idea do you have for that? What solution did you face in your games?


For smaller than medium there shouldn't be an issue, one square counts as two, for larger than medium i can see an issue when only a part of the creature is on a difficult terrain and another part isn't, but my opinion is that it still counts as being in a difficult terrain.

I can't understand the way you play it in your game, can you explain?


I allow large creatures to ignore light rubble and light undergrowth, and water up to 2 feet deep huge creatures and larger ignore heavy rubble and heavy undergrowth and water up to 4 feet deep per size category above large.


leo1925 wrote:

For smaller than medium there shouldn't be an issue, one square counts as two, for larger than medium i can see an issue when only a part of the creature is on a difficult terrain and another part isn't, but my opinion is that it still counts as being in a difficult terrain.

I can't understand the way you play it in your game, can you explain?

When a creature that occupies more than one square (Large or larger creatures) move across difficult terrain, it can choose one line of its movement and count just this line to consider the difficult terrain.

Ex: D = difficult terrain; N = normal terrain; O = ogre monk (to move enough :D )

Line A: O O D1 D2 D3 N1 N2 D4 D5 N3 N4
Line B: O O N5 N6 N7 D6 N8 D7 N9 N10 N11

In the example, the ogre moves to reach the squares N4 and N11, when do so, he chooses line A or B, and only considers the difficult terrain that has in this line. For example, if choose the B, only two squares are considered difficult terrain (D6 and D7). If choose A, count 5 squares as difficult terrain (D1, D2, D3, D4 and D5).

Mortagon wrote:
I allow large creatures to ignore light rubble and light undergrowth, and water up to 2 feet deep huge creatures and larger ignore heavy rubble and heavy undergrowth and water up to 4 feet deep per size category above large.

I really like this! Maybe don't agree with the 4 feet deep per size category, but is an awesome idea! Thank you!

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