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DM Devon's RotRL aka "The Heroes of Sandpoint"

Game Master PirateDevon

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!

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It will not hurt my feelings to have another charmer on the team. I'm pretty easygoing and despite my perceived role, Charisma's not my strong suit.


That's better.

Babotchka has just become more of an archer build; he just wasn't working as a melee build.

Well Now Brek's got your covered.
He's always stoning and ready to rock


Hit points:

Level 1 = 8 + 1 = 9
Level 2: 1d8 + 1 ⇒ (5) + 1 = 6
Level 3: 1d8 + 1 ⇒ (3) + 1 = 4 round up to 4 + 1 = 5
Level 4: 1d8 + 1 ⇒ (6) + 1 = 7

Total: 27

Hey everyone thanks for throwing you hats in the ring. I had a rough day at work so will take the evening to look things over and forward my picks over to my group. I will post in this thread who are finalists in the AM


Here's Urson in a profile (Ursion Crispin was already taken) with a few corrections to make it easier to read and judge.

Hit points for Kaddok:
Level 1: = 12+1+3 (Toughness)= 16
Level 2: 1d12 + 1 ⇒ (6) + 1 = 7 round up to 7+1=8
Level 3: 1d12 + 1 ⇒ (12) + 1 = 13
Level 4: 1d12 + 2 ⇒ (7) + 2 = 9 +3 for new Con bonus, +1 Toughness = 13

Total: 50 hps

Just to clarify, I haven't had a chance to finish my profile (at work). The recruitment says it will be open until the 13th, so will I be ok if I get a full post up later today (in 3-4 hours)? Thanks for the interest. The more I play around with this concept in my head, the more interested I am in getting him into this game.

The Exchange

Zurisatro, I posted a couple says ago that I was closing early but you got in the door. I know it was fast and i'm taking that into account.

Ah ok. I must have missed that post. I'm working on my profile now so hopefully it shouldn't be too long.

HP rolls:
L2: 1d10 ⇒ 8
L3: 1d10 ⇒ 6
L4: 1d10 ⇒ 7

Here is my submission.

Sayniek Assimar(Idyllkin-Halfling) Paladin 2/Oracle(Battle)/2.

Background is pretty well finished. Working on the crunch. Still need to pull together equipment and then recheck everything.

I am not posting with the actual alias so that I can delete it if not selected. I already have too many unused/old aliases and once I post I cannot delete it. Wish they had a way to delete/archive old aliases.

Ok. So my crunch is done in my profile and I'm working to get my background stuff together.

Background is now in place. Still working on personality and appearance. I'll probably do some editing tomorrow. Apologies now for the massive wall of text, I had a hard time cutting myself off.


Born to Ileosa and Jubrayl Vascari in the city of Magnimar, Zurisatro Vascari has led a life of great adventures, if you listen to his own telling. By his own accounts, Zurisatro has transcended his relatively affluent upbringing in order to become the famous 'Warrior Scholar of Varisia' and 'Adventuring Historian Extraordinaire'. It doesn't seem to bother him that no one else deigns to use those names when addressing him. In Zuri's mind, it's only a matter of time before tails of his exploits spread across the known world (and perhaps beyond). In order to understand his story, he claims, one must begin in his youth and with his family.

Zuri's mother, Ileosa née Voralius, an ethnic Chelaxian from Korvosa, continued her own father's tradition by forming a thriving merchant business in Magnimar. There, she met a "scoundrel" and a "rogue" of a merchant by the name Jubrayl Vascari. The two quickly become business partners and then, equally quickly, fell in love. Before long the two were married and Zurisatro was born.

In his youth, Zuri was exceedingly close to both of his parents. They doted on their only child and saw that he had the best tutors they could afford. For his part, Zuri had a keen desire to learn that only grew as he aged. Raised in the Naos district of Magnimar, noted for being the home of 'new money', Zuri wanted for very little. Infected in his youth with his father's joie de vivre and excitability, Zuri had a knack for finding adventure. This was a happy time for the young boy, but darker days lay ahead.

As time passed and his parent's burgeoning empire grew, it was increasingly his father that young Zuri looked to for companionship and guidance. His mother took primary control of the company and was often far busier then his father. To compound this separation, as the years passed and the year of his majority grew closer, Ileosa grew increasingly demanding of the young man. While loving, she had a clearly established desire for Zuri to follow her footsteps and become a merchant. While Zuri enjoyed some certain aspects of the work, his father's stories of adventure while traveling abroad with merchant caravans had taken hold.

Once Zuri reached his majority, he was able to convince his mother to allow him to travel with his father and learn 'the basics of the caravan'. The boy, already athletic and fit, was trained by some of the company's guards in the basic of fighting with a polearm and then turned loose to travel with his father. Zuri showed a keen aptitude for the work and grew yet closer to his father over the years. On one such trip, Zuri's world would be shattered and his fate cast adrift from the safety of the life he'd known.

A short year after he'd begun to travel with his father, the caravan both were with was ambushed by bandits. Though the caravan's guards fought valiantly, the bandits had set a clever ambush and the caravan quickly fell. His father, badly wounded in the fighting, managed to flee with the young man. Sadly, before they were able to return to civilization, Jubrayl succumbed to his wounds and died in the young man's arms.

Heartbroken, Zuri returned to Magnimar with his father's body and a story of what had happened. The bandits managed to evade justice and closure for the pair wasn't to be found. After a period of mourning, a small spark set off a conflagration between Zuri and Ileosa in which both would say things that shouldn't have been said. Feeling betrayed, hurt and alone, Zuri fled from the life he had known, and took up position as a caravan and expedition guard.

Over the years that would follow, Zuri found work amongst a broad variety of caravans and expeditions as a clever and resourceful guard. For a time, most of his work was for merchant caravans, but the association with his father grew too painful to bear. With some luck, he began to work instead for a variety of university and Pathfinder expeditions as a guard for hire. It was on these trips that his love for learning and travel was refreshed as he traveled to new and exciting locals alongside brilliant minds. Over the years Zuri managed to acquire a vast amount of knowledge on an equally disparate variety of subjects even as he honed his martial prowess.

Now, no longer content to merely follow along with other expeditions, Zurisatro Jubrayl Vascari has decided that he must seek out adventure on his own. Taking up the moniker, 'the Warrior Scholar of Varisia', he's set upon a new path towards adventure and excitement. And perhaps retribution for his father's wrongful death, should it be manageable. Having heard of the troubles plaguing Sandpoint, Zuri has decided that the town will make an excellent springboard from which he can make his name known.


DM Devon wrote:

Hey everyone thanks for throwing you hats in the ring. I had a rough day at work so will take the evening to look things over and forward my picks over to my group. I will post in this thread who are finalists in the AM


NP. RL comes first! Besides, I had a sneak preview at your posting frequency (too many games where the GM post every 3 days if at all), and for such a busy GM, no-one will complain if you need a night off.


OK, I have compiled a list of character submissions to date. If I have missed anyone, or misposted something, let me know and I will update it. I am posting in alphabetical order. If I am unsure of something, or I feel your submission is unclear, I will place a question mark - it would be appreciated if you could confirm (or deny) these parts (apologies if you have posted it and I missed it. I'm only human).

Babotchka Human (Varisian) Inquisitor of Desna 4
Brek Boulderstep Dwarf paladin (Stonelord) 4?
Garruk Metaltusk Half Orc Aasimar Paladin? 4
Jasper Smoot? Hobgoblin Paladin 4?
Kaddok Bear-Kin Human? Barbarian (Invulnerable Rager) 4
Kompden Rizzlewind Gnome Sorceror 4
Lukain Callinova Human (Varisian) Rogue Carnivalist) 4
Nym Vallidorn Elf Magus (Kensai) 4
Philius Ghoulsmoor Human Ranger (Urban/Spirit) 4
Sayniek Aasimar Paladin 2/Oracle (Battles) 2
Thorgrund Stormcloud Dwarf Ranger (skirmisher) 4
Urson Crispin Human? Wizard 4
Zurisatro Vascari Human (Varisian) Fighter (Lore Warden) 4

Babotchka wrote:
OK, I have compiled a list of character submissions to date. If I have missed anyone, or misposted something, let me know and I will update it. I am posting in alphabetical order. If I am unsure of something, or I feel your submission is unclear, I will place a question mark - it would be appreciated if you could confirm (or deny) these parts (apologies if you have posted it and I missed it. I'm only human).

You missed my entry. Elven Magus (Bladebound Kensai).

Why is my name have a question mark?

HP rolls:
1d8 ⇒ 71d8 ⇒ 31d8 ⇒ 3

Confirmed Paladin (Stonelord)
Stonelord is an archetype.

Yes, Kaddok is a human (Shoanti).

Sayniek is actually a small halfling-assimar.

Confirmed. Half-Orc Aasimar Paladin of Torag.

Edit: Avatar Change

Thanks to Babotchka for compiling the list. Boo on missing Cristeil and Cuan's Daji premise! I kid.

I am going to do two thing:

1. Let you know that I will be forwarding the following character to my group:

Sayniek and Urson as I discussed earlier I don't I can be fair about so I will put them in front of the group and offer my thoughts.

And then I would like my folks to consider

Kaddok Bear-Kin

I'll offer some notes in the discussion thread.

2. For the rest of you. It was hard! Lots of compelling ideas, fun concepts. Good presentations. If It wasn't for the fact that I know I just can't pull it off I would honestly scoop another group of 6 and run a parallel game.

I was gonna offer feedback but that is a lot of text to throw up and you might not care. If any of you want my opinion on the characters that did not get in and why I didn't ultimately forward them or what I like, I am happy to share.

Thanks everyone!

Lantern Lodge

Ah well.

Good luck all and have fun

Thanks for the interest! I'd add some more alt flavor/quirks but sadly I'm at work and my notes are at home (also, I only have so much time while my code compiles). Good luck to everyone and here's hoping you end up picking two instead of one. :)

Oh Well. COngrats to those selected.


Good luck brothers and sisters of the journey. May The Great Dreamer watch over you as travel on.

Needless to say, the Starsong has guided your choice, DM Devon. Thankyou for considering me.





Oh, wait, sorry. This is not the recruitment for DM Devon's Ever Occurring TPK and Dismemberment Campaign.

Hmm maybe I should start that dismemberment campaign...

Allright everyone, thank you for the interest! I have heard back from my group and it looks like we would like to invite Sayneik and Cristiel to join our merry band. Thank you to the rest of you who offered submissions, like I said this was a great pool and I appreciate all the effort.

Tirion and Draconas if you want to put some opening posts up in the gameplay thread with some basic info on your arrival into town, I will gently guide you towards the rest of the group.

Congratulations to the folks who made it. Have fun! :)

Happy gaming!


May the Tender of dreans watch your fottsteps along the road!

Thanks to everyone that posted. It is always great to see the creativity that goes into the build of a new character! May the dice roller be generous in your future adventures!

Always the bridesmaid. Good gaming guys!

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