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DM Devon's RotRL aka "The Heroes of Sandpoint"

Game Master PirateDevon

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!

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The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

Apparently Cam and Vidar intersperse finding things of interest with acute bouts of blindness, lol.

Female Elf Magus (Bladebound Kensai) 4
hp 24/31 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +5(+7) // Effects: none

Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Please roll for me.

Sorry folks work hit me sideways I'll get an update tomorrow morning.


Kithian: 1d20 + 5 ⇒ (5) + 5 = 10
Kithian: 1d20 + 5 ⇒ (10) + 5 = 15
Kithian: 1d20 + 5 ⇒ (12) + 5 = 17
Kithian: 1d20 + 5 ⇒ (18) + 5 = 23
Kithian: 1d20 + 5 ⇒ (7) + 5 = 12

Rullis: 1d20 + 4 ⇒ (5) + 4 = 9
Rullis: 1d20 + 4 ⇒ (19) + 4 = 23
Rullis: 1d20 + 4 ⇒ (8) + 4 = 12
Rullis: 1d20 + 4 ⇒ (1) + 4 = 5
Rullis: 1d20 + 4 ⇒ (20) + 4 = 24

[ooc]Okay, I need to look back over my notes and get myself back in the game, I should have a nice tidy up post for you tomorrow. Sorry for the delay.

The group goes back through the house with a critical eye, continuing to experience, from time to time, strange supernatural occurences that seem to tel small parts of the story of why Foxglove Manor is in the state its in. With a wary sense Rullis realizes he can stave off the worst of the haunting effects with judicious application of positive energy and the group is able to move with little effort.

So guided by what reading he has gotten through to this point Vidar is able to take note of the images and icons throughout the home, something that will dramitcally aid his effort to puzzle together the various strings of information that is on interest to the group.

A number of oddities litter the house, items of art, interest or magic. Once certain that the haunting presence of the house is at least being kept at bay the group acquires a number of interesting objects...

Monkey Head:
Aka a "hungry decapitant". This small monkey head features a pull rope coming from inside the monkey's skull which, upon the rope being pulled, the head utters a shrieking sound akin to an "alarm" spell. The head radiates magic and is worth 500gp

Fine scarf:
A blue silk embroidered scarf that seemingly attempts to attack Kithian for a few seconds but then dies down. The scarf itself is quite fine (100 gp) and Rullis posits that if the negative energy of whatever haunts the house can be subdued the scarf will surely not continue its behavior. The cleric also reasons that outside the premises of the house the scarf is harmelss.

bearing a plaque that reads, "Throwdown in Swynetown," and in the painting, vast crowds jeer and cheer the bullfighter on, the huge bull aurochs towering over him, its cruel forward-jutting horns each the length of a spear. Dozens of bodies lie in the streets-the aurochs has clearly rampaged through them already, and although a score of brightly colored spears jut from the creature's flanks and back, it still rages on. This painting is, in fact, an original work by renowned Magnimarian artist Andosalu, worth 6oo gp.

Scroll case:
Many maps of indeterminate location along with a scroll of Lightning Bolt and a scroll of Keen Edge.

Silver Service:
Silver dinner et, complete with large salver and crystal decanters. 1000 gp

Rare Wines:
8 bottle from the famed Vigardeis vinyard of Cheliax. 100gp ea.

Well made pcik:
+1 heavy pick

The haunting screaming woman is nowhere to be found. No sign of violence and the mirror is intact.

There are a handful of texts and books that Vidar can take though they seem to do more to inform what happened in the house, most of what happened with Aldern must be within the miserly amount of correspondence you have. There is not hidden cache that you can determine in the third floor of this house so it must be the townhouse in Magnimar that the note refers to.

It goes realtively unnoticed until the group is ready to leave that Rullis seems to be feeling weary and sick but as the group makes way to wrap up its business he experiences an intense fever for about 15 minutes before reporting that he feels much better.

The spots and boils that only you could see seem to be fading.

And scene. That stuff above plus treasure from other posts oh and about 400 gp in mixed coinage and gems squirreled away through out the house. I assume back to town or do you want to get part way in land and camp? (its about sunset when its all said and done and back to town is about a half days ride?) I assume once back in Sandpoint it will be report in and read up and then assess next steps?

Uh oh, I lose everybody?

Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Nope, still here. I figured someone else would respond to this. Am busy this afternoon, but will try to get something up this afternoon.

Male Human (Ulfen) Wizard (Enhancer) 4

"Let us return to Sandpoint, I feel we should report what we have learned, spend an as yet undetermined time perusing the files that we have here and then simply rest for some time.
I would assume that after that...we might travel to Magnimar and explore the townhouse mentioned."

Do you all want to travel through the night or take a stop? Straight to the sheriff and mayor or tehe Dragon first?

Male Human (Ulfen) Wizard (Enhancer) 4

Straight through the night, then a rest, better report with a clear head

Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 18/25; Effect:

"OK, let's go, but we still need to find that necromancer, don't we? Or was that Aldern all along? My head is starting to ache and I haven't had nearly enough ale. Let's go."

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