Assuming the arrow came from them...
Jut pinches his knocked arrow between two fingers and rapidly draws a second arrow, putting both to the string, drawing to his cheek and loosing both simultaneously...
Manyshot | Deadly Aim: 1d20 + 14 ⇒ (16) + 14 = 30
Damage Arrow 1: 1d8 + 10 ⇒ (3) + 10 = 13
Damage Arrow 2: 1d8 + 10 ⇒ (2) + 10 = 12
Before the paired shots land he's already knocked and loosed once more...seeking the same target of the two.
Second Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Range 110 ft standard, +20 ft if I need to use flightarrows.
"Quit your fightin', bub... 'fore I gotta put ya both down..." He hisses and shifts a couple feet to his right to try and find cover.
Pinocchio weaves a spell out of the darkness around them. The shadows form arcane symbols before vanishing. The remaining man collapses in a sudden fit of creepily forced laughter.
Cast Shadow Enchantment for Hideous Laughter. The target falls prone and Matt take no actions unless it succeeds at a DC 19 will save. It may also make a DC 19 save to disbelieve. If he succeeds then the fading prone event is 20% likely to occur anyway.
I think I have that right, anyway. Shadow magic can be tricky.
Kithian Ref: 1d20 + 1 ⇒ (8) + 1 = 9
Off in the distance the second figure drops to the ground screaming and undulating in a way that seems practically uncontrollable. Cam knows the spell well and proceeds to sprint towards the downed archer, clearly attempting to work at binding them.
Meanwhile a small bit of chaos erupts at the campsite as various foliage bursts alive and attempts to entangle the resident wizard, barbarian and oradin. Sayniek and Vidar are nimble footed enough to escape immediate issue but Kithian is quickly bound up. To make matters worse a pair of smoke sticks are thrown at the group quickly generating smoke that obscures the campsite though offering a momentary glimpse of three adventuring types before the smoke cuts off line of sight.
[ooc]Group is up. Actions in order as you post...
Jutmerlum does a quick perimeter check to confirm it's clear...
Perception: 1d20 + 7 ⇒ (1) + 7 = 8
...then gestures with his chin to Cam then the tied up enemy. "Let's get back and see what this palooka has ta say. Ya mind luggin' him back ta camp so I can keep my hands free?" Of its ok he'll start heading back with the others.
How about this, then?
"They had the same idea - they've attacked the camp. Go help the others while I take care of Chuckles here."
How does Hideous Laughter affect my ability to knock him out with a sap? Can he defend himself normally? I will see if I can determine that, but that might be what I do for sake of expediency.
EDIT: No discernible aid to my efforts, so...
"Pinnochio, come help me with this. You don't have to hit him hard, but hit him. Here, use the butt of my dagger."
Nonlethal flanking attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (5, 3) = 12
Jutmerlum knuckles his below and dashes off at a run back to the camp, leaving the bard and the puppet to handle the prisoner.
As soon as Jut gets within striking distance he'll pull up short of the camp, go to a knee and search for threats...
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
dagger attack=flank+prone opponent: 1d20 + 2 + 2 + 4 ⇒ (5) + 2 + 2 + 4 = 13
damage: 1d6 - 2 ⇒ (6) - 2 = 4
Pinocchio takes the oversized dagger in two hands and swings it like a sword because, for him, it essentially is.
Move to flank and attack
So for my forest friends, you are in the area of effect of an Entangle spell. Do the casters want to try to move after they cast? Otherwise its new checks after the bad guys initiative to become grabbed. Kithian roll strength, if you hit DC 14 you are free and have a standard action to play with.
Jut will take three rounds or so at a run to get back within target acquisition distance, this is round one.
Pinnochio and Cam pummel at the laughing and writhing cultist. He continues to laugh through the beating but is still concious...Just a couple more points...
Nonlethal flanking attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (6, 6) = 21
Nonlethal flanking attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (4, 4) = 16
"We don't want to leave him where his friends will find him if they retreat. Did that guy have anything useful on him?" He points at the dead cultist, "Other than a lot of Jut's arrows?"
Perception for a quick search of the body and their campsite: 1d20 + 9 ⇒ (10) + 9 = 19
"Let me have that dagger back, we need to get back to the camp." He gets the cultist up on his shoulders in a fireman's carry and moves back toward their camp.
I am going to assume Kithian clears the area of effect to the opposite side of the camp along with Vidar and Sayniek. Cam, your search and throwing the guy on your shoulder will take this upcoming round to accomplish...
The main camp scatters and then reform on the other edge of the smoke outside of the area of the entangle. In chaos Vidar casts his spell of haste on the paladin and barbarian. There is only quiet as the smokes stick hisses and sputter pouring out the last of its alchemical smoke. The haze hangs over the camp obscuring sight and little in the way of sounds offers any idea of what might come next.
Jut continues to run through the woods while Cam takes a quick survey of the downed cultist. Noting nothing of consequence and eager to move on, the bard hefts the unconscious cultist up and over his shoulders so he can move as swiftly as he can.
Pinnochio and campsite players are up. The smoke takes up two ten foot cubes side by side so the entangled area is a bit bigger.