Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion

Pathfinder Roleplaying Game


Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

DM Devon's RotRL aka "The Heroes of Sandpoint"

Game Master PirateDevon

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


7,351 to 7,376 of 7,376 << first < prev | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | next > last >>

Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)

Assuming the arrow came from them...

Jut pinches his knocked arrow between two fingers and rapidly draws a second arrow, putting both to the string, drawing to his cheek and loosing both simultaneously...

Manyshot | Deadly Aim: 1d20 + 14 ⇒ (16) + 14 = 30
Damage Arrow 1: 1d8 + 10 ⇒ (3) + 10 = 13
Damage Arrow 2: 1d8 + 10 ⇒ (2) + 10 = 12

Before the paired shots land he's already knocked and loosed once more...seeking the same target of the two.

Second Attack: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Range 110 ft standard, +20 ft if I need to use flightarrows.

"Quit your fightin', bub... 'fore I gotta put ya both down..." He hisses and shifts a couple feet to his right to try and find cover.


*Sigh* so now I have two of you that are just going to kill my bad guys before the fights even start...

Jut savagely riddles one cultist with arrows. The other screams in terror, then scream in pain and is clearly interested in running...But its not his turn...so poor sucker I guess....


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21


AC 13/11/11 | 2/5/6 | HP 40 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Pinocchio weaves a spell out of the darkness around them. The shadows form arcane symbols before vanishing. The remaining man collapses in a sudden fit of creepily forced laughter.

Cast Shadow Enchantment for Hideous Laughter. The target falls prone and Matt take no actions unless it succeeds at a DC 19 will save. It may also make a DC 19 save to disbelieve. If he succeeds then the fading prone event is 20% likely to occur anyway.
I think I have that right, anyway. Shadow magic can be tricky.


Kithian Ref: 1d20 + 1 ⇒ (8) + 1 = 9

Off in the distance the second figure drops to the ground screaming and undulating in a way that seems practically uncontrollable. Cam knows the spell well and proceeds to sprint towards the downed archer, clearly attempting to work at binding them.

Meanwhile a small bit of chaos erupts at the campsite as various foliage bursts alive and attempts to entangle the resident wizard, barbarian and oradin. Sayniek and Vidar are nimble footed enough to escape immediate issue but Kithian is quickly bound up. To make matters worse a pair of smoke sticks are thrown at the group quickly generating smoke that obscures the campsite though offering a momentary glimpse of three adventuring types before the smoke cuts off line of sight.

[ooc]Group is up. Actions in order as you post...


Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)

Jutmerlum does a quick perimeter check to confirm it's clear...

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

...then gestures with his chin to Cam then the tied up enemy. "Let's get back and see what this palooka has ta say. Ya mind luggin' him back ta camp so I can keep my hands free?" Of its ok he'll start heading back with the others.


Bard (Arcane Duelist) 3/UC Rogue 3 | AC 22/14/18, hp 34/38; 10/10 Bardic; Effect: None

Can we hear the chaos at our camp? Is the guy that got shot dead or just unconscious?

Perception to hear the attack on the camp: 1d20 + 9 ⇒ (16) + 9 = 25


Cam will surely hear what is going on in only the vagues sense, you are a decent clip out. Additionally expect it to take one more round to bind the guy, the first round was the sprint to him...


Bard (Arcane Duelist) 3/UC Rogue 3 | AC 22/14/18, hp 34/38; 10/10 Bardic; Effect: None

How about this, then?

"They had the same idea - they've attacked the camp. Go help the others while I take care of Chuckles here."

How does Hideous Laughter affect my ability to knock him out with a sap? Can he defend himself normally? I will see if I can determine that, but that might be what I do for sake of expediency.

EDIT: No discernible aid to my efforts, so...

"Pinnochio, come help me with this. You don't have to hit him hard, but hit him. Here, use the butt of my dagger."

Nonlethal flanking attack: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26
Damage: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (5, 3) = 12


Fighter (archer) 6 (half-orc) | HP 63/63 | AC:21 (23 Shield), T:14, F:18 | CMD:22, CMB:+7 | Save F+8, R+6, W+2 (+2 vs Fear) | Init:+5 | Perc: +5 (DV 60ft)

Jutmerlum knuckles his below and dashes off at a run back to the camp, leaving the bard and the puppet to handle the prisoner.

As soon as Jut gets within striking distance he'll pull up short of the camp, go to a knee and search for threats...

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Hoping to help Within break out of whatever is binding him, Sayniek points at the big man causing him the grow in size.

Cast Enlarge Person


AC 13/11/11 | 2/5/6 | HP 40 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

dagger attack=flank+prone opponent: 1d20 + 2 + 2 + 4 ⇒ (5) + 2 + 2 + 4 = 13
damage: 1d6 - 2 ⇒ (6) - 2 = 4

Pinocchio takes the oversized dagger in two hands and swings it like a sword because, for him, it essentially is.

Move to flank and attack


Male Human (Ulfen) Wizard (Enhancer) 6

"This is a fine mess..."

Mage armour


Male Half Orc Barbarian 4 / Oracle 1, Perception +6, Darkvision, Fort +7/ Ref +1/ Will +2, Init +4, AC 18, HP :59

Kithian curses in orc and attempts to free himself from the clutches of mother nature.


Male Human (Ulfen) Wizard (Enhancer) 6

Oh come now, mother nature just want a kiss first, what kind of gentleman are you?


So for my forest friends, you are in the area of effect of an Entangle spell. Do the casters want to try to move after they cast? Otherwise its new checks after the bad guys initiative to become grabbed. Kithian roll strength, if you hit DC 14 you are free and have a standard action to play with.

Jut will take three rounds or so at a run to get back within target acquisition distance, this is round one.

Pinnochio and Cam pummel at the laughing and writhing cultist. He continues to laugh through the beating but is still concious...Just a couple more points...


AC 13/11/11 | 2/5/6 | HP 40 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Pinocchio swings again

stabbity!: 1d20 + 2 + 2 + 4 ⇒ (4) + 2 + 2 + 4 = 12
damage: 1d6 - 2 ⇒ (3) - 2 = 1


Female Assimar(Idyllkin) Oracle of Battle/4 - Paladin/2 [HP 61/61; AC27,T13,FF26; F+12,R+7,W+11; Per+7; Init +1(roll twice)]

Sayniek will move out of the entangle, but stay near Vidar to make sure that the big wizard does not get himself into any more trouble.


Bard (Arcane Duelist) 3/UC Rogue 3 | AC 22/14/18, hp 34/38; 10/10 Bardic; Effect: None

Nonlethal flanking attack: 1d20 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Damage: 1d6 + 3 + 2d6 ⇒ (6) + 3 + (6, 6) = 21

If needed,

Nonlethal flanking attack: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
Damage: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (4, 4) = 16


Male Half Orc Barbarian 4 / Oracle 1, Perception +6, Darkvision, Fort +7/ Ref +1/ Will +2, Init +4, AC 18, HP :59

Str:1d20 + 4 ⇒ (6) + 4 = 10


Cam and Pinnochio continue to batter the laughing caster and succeed at getting him to consciousness.

Kithian you havea standard action. Vidar what are you doing this round?


Bard (Arcane Duelist) 3/UC Rogue 3 | AC 22/14/18, hp 34/38; 10/10 Bardic; Effect: None

"We don't want to leave him where his friends will find him if they retreat. Did that guy have anything useful on him?" He points at the dead cultist, "Other than a lot of Jut's arrows?"

Perception for a quick search of the body and their campsite: 1d20 + 9 ⇒ (10) + 9 = 19

"Let me have that dagger back, we need to get back to the camp." He gets the cultist up on his shoulders in a fireman's carry and moves back toward their camp.


Male Human (Ulfen) Wizard (Enhancer) 6

Unable to see a foe to target, Vidar instead focuses on preparing for combat by giving his comrades a burst of magical speed.
Casting haste


I am going to assume Kithian clears the area of effect to the opposite side of the camp along with Vidar and Sayniek. Cam, your search and throwing the guy on your shoulder will take this upcoming round to accomplish...

The main camp scatters and then reform on the other edge of the smoke outside of the area of the entangle. In chaos Vidar casts his spell of haste on the paladin and barbarian. There is only quiet as the smokes stick hisses and sputter pouring out the last of its alchemical smoke. The haze hangs over the camp obscuring sight and little in the way of sounds offers any idea of what might come next.

Jut continues to run through the woods while Cam takes a quick survey of the downed cultist. Noting nothing of consequence and eager to move on, the bard hefts the unconscious cultist up and over his shoulders so he can move as swiftly as he can.

Pinnochio and campsite players are up. The smoke takes up two ten foot cubes side by side so the entangled area is a bit bigger.


AC 13/11/11 | 2/5/6 | HP 40 | Init +2, Percep. +10 CMD 13 Slots: | 1st-8 2nd-7 3rd-4 | Arcane Bolt 9/day

Pinocchio takes off back to camp as well.


Male Human (Ulfen) Wizard (Enhancer) 6

Vidar kneels down, trying to shift position as quietly as possible, not wanting someone to pinpoint him inside the smoke and turn him into a pincushion.

7,351 to 7,376 of 7,376 << first < prev | 138 | 139 | 140 | 141 | 142 | 143 | 144 | 145 | 146 | 147 | 148 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / DM Devon's RotRL aka "The Heroes of Sandpoint" All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.