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DM Devon's RotRL aka "The Heroes of Sandpoint"

Game Master PirateDevon

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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GMery:

Perception: 1d20 + 10 ⇒ (9) + 10 = 19

Vidar casts a critical eyes on the perimeter of the room but finds nothing amiss among the stately paneling or bookcases...though there are a number of rare tomes about a great number of historical, legal and social itesm of interest...most liekly belonging to the office of Justice and not them man Ironbriad himself however...

Otherwise the only other real furniture in the room are a set of overstuffed chairs, a desk chair, the desk itself, and a small end table set in the corner which features a gold vase with nothing in it at the moment.


Male Human (Ulfen) Wizard (Enhancer) 5

"Hmmm, nothing obvious, but that would have been a surprise in itself.
Still, there might be something somewhere..."

The chairs would make a good hiding place, as stuffed as they are, there is plenty of space to slide in a folder or something.
Of course, if we are truly miserably unlucky, there will be a book code...sifting through all those books trying to find the book used as the key, and then looking through the rest for the message...

Hoping it will not be quite that bad, Vidar begins searching the chairs.


Bard (Arcane Duelist) 3/UC Rogue 2 AC 21/14/17, hp 30/32; Effect:

Disable Device: 1d20 + 13 ⇒ (3) + 13 = 16

Endeavoring to make sure the needle doesn't strike him or anyone else, perhaps with a piece of wood or something like it to take the jab. He will also use a blade to lever the lid open rather than touch it after Vidar's comment.

With a grin at Kithian's eyeroll, "Can't be too careful - I'm too young to die, after all."


Female Assimar(Idyllkin) Oracle of Battle/3 - Paladin/2 [HP 56/56; AC27,T13,FF26; F+11,R+6,W+10; Per+7; Init +1(roll twice)]

Sayniek looks to Cam.
Perhaps I can set off the trap. Poison usually does not have much effect on me and my mailed gloves may block any needle.

Not sure if the gloves will have any effect, perhaps some bonus to the save.


Bard (Arcane Duelist) 3/UC Rogue 2 AC 21/14/17, hp 30/32; Effect:

"It appears that using the correct key bypasses the trap. But I have seen paranoid enough designs where there was no fail-safe; even the chest's owner risks his life when faced with the protection he purchased. In fact, there was a time..." He looks at the paladin for a moment, reconsidering. "I heard of a thief once that scored well when he found the owner of the trapped chest sound asleep because he set off the trap as he tried to return the crown to its resting place. Well, I heard it was a crown, I wasn't there or anything."


Male Half Orc Barbarian 4 / Oracle 1, Perception +6, Darkvision, Fort +7/ Ref +1/ Will +2, Init +4, AC 18, HP :59

Kithian glances over at the chest and shrugs. "You could just break it."


Bard (Arcane Duelist) 3/UC Rogue 2 AC 21/14/17, hp 30/32; Effect:

"Yeah, but I know a guy that could buff the scratches out of this chest and sell it for a pretty penny. I don't know what's inside - the chest might be worth more than the contents."

As he turns to open it, he adds, "I doubt it, but it would not be the first time I've seen it."


Cam's caution (and the right key) see the chest opened easily. Krinst grunts at the exchange of the group and moves to leave, I will leave you in the thick of it. The guards will know where to find me if you need to talk again...

The chest reveals itself to be mostly books. On top a set of three books seem to be a mish mash of collected works and etchings bound by a professional. They appear to be a collection of sea charts, etchings of some strage rock formations and a number of pamphlets for a "forgotten" school of magic called Alchymyc. The binding work is superb and it would appear that these were meant as a way for Ironbrair to keep his mementos closely at hand.

A fine painting also sits in the locker depicting a city carved from a frozen waterfall with towering ice cathedrals and domes.

A spellbook, emblaonzed with entwined red and green snakes is part of the stack.

An astoundingly well crafted and filigreed tome named "The Syrpents Tane: Fairy Tales of the Eldest" is well wrapped in a protective linen.

Finally on the bottom there is a thin ledger. Matching the hand writing to some of the entries of the memento books it appears to be from Ironbriar but Vidar's concerned seem well placed as the book appears to be written in pure gibberish.

Vidar's search of the chair's reveals nothing, leaving the end table, the vase and the desk as the final resting place of any potential clues within the office itself.

(There is also the box of Ironbriar's effects)


Bard (Arcane Duelist) 3/UC Rogue 2 AC 21/14/17, hp 30/32; Effect:

Camillo thanks the mayor's assistant as he leaves.

"This lot looks more like your area, Vidar. I'll trade you tasks."

Camillo stands and stretches before moving to the desk to methodically search for traps and hiding places. Taking 20 for 29 searching for traps, 28 for general searching


Male Half Orc Barbarian 4 / Oracle 1, Perception +6, Darkvision, Fort +7/ Ref +1/ Will +2, Init +4, AC 18, HP :59

Kithian begins to search...for something to drink.


Kithian's task seems unfortunately bound for failure but Cam has some luck in finding a small hidden panel in the side table. Within a small book has various notes that may indeed be the key to the coded book in the chest. It seems to be a primer involving multiple languages, though sadly, not all of those languages are known to Cam.


Male Human (Ulfen) Wizard (Enhancer) 5

"You trade me tasks, and then you go and discover the key to the task that is now mine.
Is this your sense of theatrics again master Duin?
Let us see if a cunning linguist like me can find some use for that code book you have there."


Bard (Arcane Duelist) 3/UC Rogue 2 AC 21/14/17, hp 30/32; Effect:

Camillo just grins and shrugs as he hands over the code key.


Female Assimar(Idyllkin) Oracle of Battle/3 - Paladin/2 [HP 56/56; AC27,T13,FF26; F+11,R+6,W+10; Per+7; Init +1(roll twice)]

Sayniek watches the others move about, but remains near the door, suspicious of the guards, the government officials, and others considering that one of the better known Justices in the city was just found to be a cultist who was willing to take his own life rather than face justice.

Keep searching and lets see what we can find. Hopefully that key will let you find out what these evil men are about.


Sorry folks, killer day.

Vidar is blessed with enough intellect to know that he is missing a piece. According to what he can piece together the code is a cipher of Elven, Draconic and...Infernal. Vidar doesn't know the language but is skilled enough to recognize it on site.

The wizard figures he could break the code and the book in a couple of days but he needs someone who speaks infernal or a very solid dictionary which are probably hard to come by in polite society save for very RESTRICTED society (think pathfinders, guilds etc.)


Male Human (Ulfen) Wizard (Enhancer) 5

How peculiar then that Vidar is a member of the Pathfinders eh? I imagine they have an outpost in Magnimar?


Indeed they do. Anything else while you are here? Search the box of effects? Look over anything else?

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