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DM Devon's RotRL aka "The Heroes of Sandpoint"

Game Master PirateDevon

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


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You would needed to have moved that first round just because it dropped 4 spaces behind you. That said, pretty sure the cleric screaming "its already dead" will give you all the hints you need to make your next attack dazzle...


Rullis stumbles away from this undead thing and burns one of his Divine blessings to heal the giant bubbling gash in his neck. He prays that his comrades can kill this thing before it does the same to him.

Cure Moderate Wounds: 2d8 + 4 ⇒ (1, 2) + 4 = 7 Really??


The bat screeches at the retreating Rullis but lets him go, taking up Sayniek on her offer...

GM Screen:

Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d8 + 7 ⇒ (8, 5) + 7 = 20

Another inch to the left and the fang would have pierced Sayneik's throat but the bite is strong even with the narrow miss. The bat digs its fangs into the Idyllkin's shoulder screeching and gnawing with unnatural fervor.

Sayniek DC 16 Fort save (You aren't immune yet) and take 20 damage

Group is up. Lsat round of paralysis.


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Ouch, stupid bat.

Wincing from the pain, the tin can warrior calls upon Ragathiel to bless her weapon as she continues to swing at the bat.

Fort: 1d20 + 10 ⇒ (6) + 10 = 16

Swift - Smite Evil
AC31 vs ghoul bat (if evil)

Attack: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 19 <-- +4 from smite evil
Damage: 1d8 + 2 + 4 ⇒ (1) + 2 + 4 = 7 <-- should bypass all DR

Apparently that bite hurt.


Sayniek skates the barest of blows against the creatures hide but it does leave a mark and the bat cries at the paladin in anger, clearly the Idylilkin has gotten its attention.

Rullis and Vidar...


Male Human (Ulfen) Wizard (Enhancer) 4

Hnnnh, I did not want to use too much magic before we encountered our true foe, but it seems I must.

Snarling in anger at what he feels is a "waste" of magic, Vidar once again sends a pair of twin arcane bolts into the face of the bat.

Magic missile: 2d4 + 2 ⇒ (2, 1) + 2 = 5


The missles collide with magical force and though it appears the bat is getting hurt, it is still quite angry and quite active...I'll give Rullis till the AM otherwise I will hold him and move on


Sorry, I thought I had posted. Guess it was only in my head.

With the undead bat leaving him alone (for now), he turns his focus back on the offensive. There is time to lick his wounds later. Moving behind the nearest friendly (humanoid shield?), he takes another shot.

Lightning Arc - Ranged Touch Attack (Point Blank/Precise Shot)
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Possible Electrical Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Okay something is wrong with my brain here but I think I have it sorted, I thought I was waiting for a post. My life is a bit more stable so I 'm going to try to push the post rate back up a bit and get us rolling along. Sorry for the last couple of months.

Lightning arcs and sprays sparks as it collides with stone, the large undead bat having dodged at the last moment, hissing and shrieking as it engages the group.

No longer quiet the rest of the cave erupts in shrieks and yells that answer the bats call. Rullis and Vidar can hear that other things are approaching from other areas of the cave but they aren't there yet.

Cristiel, Kithian and Cam all find the ringing and pain are diminshed enough that they have regained their senses. No longer stunned by the noise they are free to act.

Group is up. Cristiel is a 5' step away from the action while Cam and Kithian will need to use up a move to get into range. Kithian can charge from his position.


Male Human (Ulfen) Wizard (Enhancer) 4

"Tsk, we are in the inferno now, better gird yourself for a surge of combatants."

Ready a Scorching ray, activation: new enemy enters sight range.


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Might be better to hit the big foe that is about to disembowel your mighty tin can. If it is a parade of ghouls and ghasts, we can hopefully handle them. It is the ghoul bat that has me worried.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Charge! 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Confirm Crit: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Damage: 2d4 + 10 ⇒ (1, 4) + 10 = 15
Crit Damage:2d4 + 10 ⇒ (3, 1) + 10 = 14


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

Waiting to see what the result of that awesome blow is.


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Hopefully it is avoiding having your tin can turned into a ghastly tin can.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Shoot forgot rage!
+2 attack +3 damage base.


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

So, +6 damage then with the Crit?


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Yes


THIS is why I stun the s%@& out of you, you fight wrecking pain in the ass! :)

Kithian screams with rage his blood pumping with fury as his barbarian nature takes over. Three steps later the half-orc and the bat meet but the moment passes in a half shriek as the bat's scream of mutual aggression is ended in a shower of blood, bone and brain, its skull cleanly caved in by Kithian's powerful charge and strike. The bat collapses to the ground. Other yells echo from elsewhere in the cave.

Tin can preserved for a later date. The rest of you can set some actions.


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

It's been too long - what are our lighting conditions and what entrances can we see to our current location?

Camillo nods at the destruction wrought by the barbarian and turns toward the other sounds, readying his shield. "Well done, my friend. It sounds like we have more company coming. Sayniek, Rullis, how badly are you hurt? Do we need to retreat to prepare for a later attempt?"


Female Elf Magus (Bladebound Kensai) 4
Spoiler:
hp 31/31 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +5(+7) // Effects: none

Cristiel shakes the last of the ringing from her ears as she turns her head back and forth to catch the echoing cries of further company, "Ware the shadows when they come. Backs together and don't let them split us up."


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Kithian growels,

Terrain:
"Stupid bat!"


Male Human (Ulfen) Wizard (Enhancer) 4

"We do not know where the enemy will come from, odds are they till try to surround us, we should form a battle group, myself and master Stillman in the middle, with you more melee capable individuals forming a rough circle perhaps?"


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Sayniek moves over toward the tunnel from whence the sounds seem to be emanating.

Took a nasty bite, but other than some blood I think I am fine.
As she says this, you see her hands glow blue twice and are pretty sure that the bite marks have been reduced somewhat.

Swift: Lay on hands - 1d6 ⇒ 2
Move: Move over to the tunnel to be the front of any attack
Standard: Cast CLW - 1d8 + 2 ⇒ (2) + 2 = 4

Pretty crappy rolls. Down 14 hp, so another CLW would not be objected to.

Next round, if the enemy has not arrived, she will cast Enlarge Person on Kithian, because the only thing more annoying for a DM than a raging barbarian, is a large raging barbarian with reach.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Kithian touches the tin can as she/ he, the barbarian is not sure yet, and mutters something.

Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Lighting is torch light/"light" light from a few of you. You came down a single entrance lane so you are at the end of a cave branch off where you entered so you at least can form up two abreast to block them coming in...you have one more round of actions before you see anything so let me know how you want to form up. You could also back up and have 4 abreast but then they could "technically" spill past you...although they would illicit AoO... I need to get more comfortable with maps, I will work on that sorry.


"I'll survive!" Rullis answers back, not wanting to impose upon the others for his own health. He forms up as directed as he chants quietly to himself, healing some of his own wounds.

Cure Light Wounds: 1d8 + 4 ⇒ (5) + 4 = 9

Only down 2 HP now...


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Sayniek looks up at the tall barbarian.
Thanks. We might want to step back a little. I am going to give you a little more reach in a moment.

Sayniek will cast Enlarge Person this round on Kithian. Takes effect at the beginning of her turn next round as it is a 1 round casting time.


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

Two abreast would be fine, but a Large Kithian would break that. How about backing up to form a wall of four with Camillo, KITHIAN, and Sayniek or Cristiel and the rest of the crew behind them? Rullis could strike from the second rank with his spear and those casting spells would be protected from AoO.

Camillo readies a tanglefoot bag and waits for the foes to arrive. Moving as necessary to establish the agreed-upon defensive front, of course.


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Yeh, 4(3) with super-sized Kithian in the middle and Sayniek and on the sides seems a good option. If we are 2 squares back from the entrance, this should give Kithian AoO on anyone entering. All three of us can ready actions to attack as soon as the bad guys arrive.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Sounds good to me and I can cover 2 of you with reach.


The party pauses for a breath and then the source of the sound is upon them, 4 ghouls scrabbling together as a pack enter into sight...

About 15 feet in front of the line, you can act or set actions to wait for them to come closer...


Rullis pauses until they are all within range, then sends the wrath of his god against them. A wave of positive energy spreads from within to envelop the ghouls.

Channel Positive Energy to hurt undead.
2d6 ⇒ (5, 6) = 11. DC12


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

Camillo waits for the ghouls to reach 10' (range increment for a tanglefoot bag) and flings the bag at a ghoul in the middle of the pack.

Touch Attack: 1d20 + 5 ⇒ (18) + 5 = 23

Once the bag is in the air, he will draw his sword.


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

The tiny knight readies her sword and prepares for the undead swarm.
Lets get em boys. Time to eliminate this mar on the region.

Ready Action: Attack first enemy to come into range.

Readied Attack: 1d20 + 8 ⇒ (16) + 8 = 24
Damage: 1d8 + 2 ⇒ (7) + 2 = 9


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

AoO cause I probably will get one: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 2d4 + 14 ⇒ (4, 3) + 14 = 21

Ready action to attack when they close.

Power attack: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 2d4 + 14 ⇒ (3, 2) + 14 = 19


Male Human (Ulfen) Wizard (Enhancer) 4

Vidar delays for now.


Female Elf Magus (Bladebound Kensai) 4
Spoiler:
hp 31/31 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +5(+7) // Effects: none

Cristiel stills her breath as the wretched undead clamber into the room. She dips her black sword toward the ground as she offers the lost souls one final act of respect before they go to meet the other side, "Ready now, one and all. Let us put to rest the last of the necromancer's poor puppets."

Readied Action, Manartyelo Attack: 1d20 + 9 ⇒ (11) + 9 = 20
Manartyelo Damage: 1d6 + 5 ⇒ (6) + 5 = 11


Vines and light flare for a second as four ghouls charge down the hallway, a slobbering mass of undead anger. Rullis' channeled power of Gozreh singes the flesh of all of them, some more than others. Cam's tanglefoot bag lands perfectly, entagling most of the group right at the range that they then meet their end as Manartyelo hums, Kithian's falchion sings and Sayniek's blade dances through the slobbering undead. Kithian's second strike a loud overhead chop that cleaves through bone and skates the stone floor ends the chaos and the group is left with the ever present sound of surf that sounds like some giant's breath entering and exiting the cave...

Well...back to the other branches or stay and look around?


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 41/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Sayniek looks at the dead ghouls and the ghoul bat.
Someone placed all these here. I doubt they would have just wandered to this home. These undead feast on the living. So far, we have seen no living, so obviously someone created them for a purpose. We need to determine what that purpose was . . . and end it.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17
--> Sayniek begins to look around the room, and at the ghouls for anything of value, and anything to indicate what caused them to be here.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Kithian shakes his head like a wet dog and the red tint to his skin begins to fade. "Thought they would have been tuffer".

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