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DM Devon's RotRL aka "The Heroes of Sandpoint"

Game Master PirateDevon

Something sinister is happening in Sandpoint and only our heroes can stop it. See what happens when a group loses DM after DM and yet the heroes forge on!


5,551 to 5,583 of 5,583 << first < prev | 102 | 103 | 104 | 105 | 106 | 107 | 108 | 109 | 110 | 111 | 112 | next > last >>

Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 46/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Sayniek limps along following the others. As she does, she takes out a cloth and polishes a spot on the arm of her armor which must have gotten some mud kicked up while the party was riding back to town.


I'm content to handwave the next convo as it is mostly about checking in with the town leadership and exchanging reports. Is there anything else folks want to address in the town? If not where to next?


Female Elf Magus (Bladebound Kensai) 4
Spoiler:
hp 31/31 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +5(+7) // Effects: none

To Foxglove Manor!


Male Human (Ulfen) Wizard (Enhancer) 4

Time for vindication or humble pie!


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 46/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Yup, time to head to Foxglove Manor. I hear the weather and sunsets are beautiful there this time of year.


And it sounds like we may need to head further south all the way to magnimar when were done at the manor. Find out more about this skinsaw man.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Fox Love Manor!


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

Agreed - thought I'm concerned that Kithian may be a bit disappointed at what we find...


Male Human (Ulfen) Wizard (Enhancer) 4

I don't know about that, there HAS to be a wine cellar...


Disappointed? Or REALLY excited?!?

The group moves to meet with the mayor and sheriff and exchange info on what you all have found. You discover that, for the most part, things have been quiet though there is concern one guardsman might run the risk of infection. Father Zantus seems confident, however, that they can mitigate the risks and have the man under guard and under observation. There is talk of convening the town council (of which Ameiko is now a member due to the death of her father) to discuss soliciting Magnimar for funds, resources and guards but there is some concern that politics will draw out such a process well past its usefulness.

Having exchanged information the group sets of for Foxglove Manor ready to see if the clues they have discovered lead to any further clues as to what is going on...

Surivial, Perception, Kno:Local or Geo. roll what you got, let's see how you approach this place...


Male Human (Ulfen) Wizard (Enhancer) 4

Survival: 1d20 + 8 ⇒ (7) + 8 = 15
Perception: 1d20 + 7 ⇒ (3) + 7 = 10

"Fly and scout my dru...erm...TRUSTY familiar..."

Enok's perception: 1d20 + 6 ⇒ (14) + 6 = 20


Female Elf Magus (Bladebound Kensai) 4
Spoiler:
hp 31/31 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +5(+7) // Effects: none

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Survival: 1d20 + 6 ⇒ (13) + 6 = 19

Perception: 1d20 + 5 ⇒ (5) + 5 = 10


Survival: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 4 ⇒ (3) + 4 = 7
Knowledge(Geo): 1d20 + 2 ⇒ (16) + 2 = 18


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

Survival (untrained) to aid another: 1d20 + 0 ⇒ (10) + 0 = 10

Perception: 1d20 + 7 ⇒ (14) + 7 = 21 +5 vs traps

Knowledge (Local): 1d20 + 5 ⇒ (16) + 5 = 21


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 46/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Perception: 1d20 + 7 ⇒ (9) + 7 = 16
Survival: 1d20 + 4 ⇒ (14) + 4 = 18


My post got eaten...dammit. I think I hit preview not post and walked away...very lame.

Common rumor holds that the manor is haunted and Cam knows a stroy or two about that. As a matter more of fact was that the Foxglove family left about two decades ago after a fire destroyed the servant's quarters and Cyralie Foxglove (Aldern's mother) was found dead on the cliffs below the house while Traver Foxglove (the father) was found dead in the bedroom of apparent suicide by slashed wrists. Aldern and his siblings were sent to live with distant relations in Korvosa.

On the way to the manor Camillo remembers that Rogors Craesby, a retired innkeeper and local, was the property manager of sorts and was paid to look in on the house from time to time. He was considered "brave" for doing so as the rumors of the hauntings and the general bad "karma" of the events there had earned the property the name "The Misgivings" by many folks.

Regardless the group is able to cobble together enough reference from Rullis and Cam with the talents of the rest of you to find the long winding path that leads from inland out to the cliffs over which the Misgivings preside.

As you approach the house it is clear that something is not quite right. Nettles and thorns seem larger with every passing yard, the trees seem more and more leafless and bent and as the house is within eyesight, resting upon a natural hill that sits above the cliffs and the brush from which you exit, the wind seems colder, faster and to almost carry a shrill pitch. There is almost a shriek in the air as the sea wind whips about the cliff top and past and around the house.

The estate is in poor shape. The roof sags in many spots. Bleak, almost diseased wisteria climbs the stone and wood construction giving the building almost the appearance of being strangled. Sharp angles and "crooked" gables shows signs of recent repair but the house bears an odd angularity as though it wasn't built quite "right". Chimneys and gargoyles litter the rooftops and edges. Stone markers and sentinels of the houses's comings and goings.

The path winds up to the front stoop, a brick and stone affair featuring a large door featuring a large iron knocker. Two people standing side by side would fit comfortably on the stoop but would have to go one by one through the door. No light shines from any window and no track to speak off are noticeable along the path though the wind and recent rains don't help in the task of looking. Mottled mold can be seen on a few of the planks of wood in the door.

The group pauses at the base of the steps. The winds continues its shrieking.

I forgotm in all the montage stuff, that the town was going to ask to keep Reggie since he is trained for patrol and what not. Would you do that or would you want to bring him? Its just helpful for me to know...


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

Did we walk or ride out here?


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

If the black smith ask I will.


1. Ride
2. korvut would yes


Male Human (Ulfen) Wizard (Enhancer) 4

"A mansion such as this should have a stable, I suggest we make sure our horses are well taken care of, lest they get killed like at the hospital.
After all, we suspect the necromancer may very well be here..."


Female Assimar(Idyllkin) Oracle of Battle/2 - Paladin/2 [HP 46/46; AC27,T12,FF26; F+10,R+5,W+10; Per+7; Init +1]

Sayniek looks up at the forlorn and evil appearing mansion:
Something terribly wrong happened here. Two deaths, at least one by suicide. We shall have to take great care as the necromancer has had several days to increase his horde of nightmares.


Bard (Arcane Duelist) 2/Rogue 2 AC 21/14/17, hp 25/25; Effect:

Camillo shudders at the thought, but remains uncharacteristically silent looking at the wrongness of the structure.

What's become of Rogors, I wonder?


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

Does that mean the white horse we saved from the goblins is dead? Or was it still to weak to ride and we left it in sandpoint?

"Fox Love really let this place go. Must be the maid's decade off."


The one from Thisteltop is still at Sandpoint, it was pretty malnourished so needed time to get back up to full strength.

There does appear to be a small dilapidated stable just off the house, it doesn't seem to share the same level of overgrowth as the house itself though it is clearly poorly kept.


Male Human (Ulfen) Wizard (Enhancer) 4

Vidar motions towards the stable, then he cautiously begins to ride towards it.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

kithian nodds at the mage and moves ahead with his sword drawn.


Female Elf Magus (Bladebound Kensai) 4
Spoiler:
hp 31/31 // AC 19/17/12 // F +5/R +5/W +4 // Init +6 // Perc +5(+7) // Effects: none

Cristiel slides Manartyelo effortlessly from its sheath as they approach the stable. The look of the whole estate screamed abandonment and death as the elven woman's eyes scan the yard for danger, "I suppose there is no more fitting place for a necromancer to hide then such a home. Unless we discover nothing but rats and mold infest this place now, we have crossed into enemy territory and must be on our guard. We should not divide our forces even if given reason. Another trap like at the sanitarium might be sprung if such becomes the case."


With Cristiel's words in mind the group sets the horses up in the stable, there barely being enough space for all 6 animals. Despite the cramped quarters the animals seem happy to be going no closer to the house and the lot of you return back to the base of the short path that marks the climb to the front steps. The wind continues to keen and shriek almost as though yelling at the group for being here.


Male Human (Ulfen) Wizard (Enhancer) 4

Looking up at the mansion, Vidar pulls a little on his beard, then he heaves a sigh and mutters softly.
"A place such as this, with such a dark history to back it up, there is little surprise then that the local peasants would consider it a dark and haunted place.
...
...
But in this one case, I would concede that it is more than likely that it is more than just superstition."


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

"How about a little less talking and a little more killing. Hells I guess I should look on the bright side, you and the elf could talk what ever we come across to death and save me the trouble of killing it."


Male Human (Ulfen) Wizard (Enhancer) 4

"I for one would think you would welcome less killing, since the competent part of your little duo is back in Sandpoint at the moment."
Vidar smirks at Kithian.


Male Half Orc Barbarian 3 / Oracle 1, Perception +5, Darkvision, Fort +6/ Ref +1/ Will +2, Init +4, AC 18, HP :47

"Dang dog barked to much any way."

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