Spurred by the strangeness of the space Camillo thoroughly examines the door and finds it to be trap free. Opening it reveals a narrow hallway that bends back into a small room that sits at the heart of the house.
In the room the floor has been chipped and chiseled away. In fact, stone cutting tools and picks lie scattered about with rocks and dust. A large hole leads into muddy darkness but the groups various lights reveal a rough hewn staircase of stone that spirals into the dark and somewhere down below the house.
Was there anything of value in the wizard/necromancer's chamber? I assume we would have searched this with Detect Magic before proceeding on through the door. It seemed like a pretty key room.
Perception(room with disturbing windows): 1d20 + 7 ⇒ (17) + 7 = 24
Sayniek stands at the top of the stairs looking down.
Something tells me that whatever is down there is not going to be friendly.
Cristiel shakes her head at the tasteless decor and upkeep of the workshop as the others peer at the stairs leading down. She runs a finger across Manartyelo's length, cleaning some invisible speck of dust, "Darkness and corruption lie below. Let us not keep it waiting. It has many lives to answer for."
"I can't lead without light. I can conjure some up, but that would give us away - if that is a concern. Or I can continue to follow Sayniek as we move forward. Sound good?" Not proceeding doesn't appear to have crossed his mind.
Camillo did not search the room with the windows unless someone suggested it out loud. He was more interested in getting back out of the room.
Sayniek looks to the others:
I do not mind leading. Of course, I am not the best at detecting traps that may lie in wait.
If nobody objects, the tin can soldier will lead the way clanking down the stairs.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12