Nymph |
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Robo-Galean begins process of eliminating meatbags in the OTHER ship. It's what's best for nature and stuff.
Upper Hand: 1d20 + 20 ⇒ (16) + 20 = 36
1d20 + 20 ⇒ (2) + 20 = 22
1d20 + 20 ⇒ (10) + 20 = 30
DM Davy Jones |
OK, we're going to assume you grapple the ship.
Robo-Galean pilots your ship in close and slams into the opposing ship while your crew, valiantly, grapples with the ship and brings you in close. Through the chaos you see four men standing on deck in crimson armor shaped to look like the body of a preying mantis.
They ignore the crew and look solely at you.
I am going to ignore small fry because it makes the map too busy, I'll just do some color for combat's sake - you do not have to worry about maneuvering around people however the enemy counts as in melee for ranged attacks.
Please place yourself on the map (current locations are simply to show where you are) - you can get in the rigging if you'd like to use acrobatics to swing between ships!
Yuki Okano |
Yuki would probably be near the ship's wheel, since she's the Captain and was giving aid to Galean. She'd try to be in a spot with a clear firing area for her bow.
Nymph |
I guess Nymph would be ready for boarding, can't access the map right now though >_<
DM Davy Jones |
Excellent!
BTW, I'm assuming Nymph is full hp.
Initiative (Ayre): 1d20 + 6 ⇒ (16) + 6 = 22
Initiative (Galean): 1d20 + 1 ⇒ (12) + 1 = 13
Initiative (Nymph): 1d20 + 2 ⇒ (17) + 2 = 19
Initiative (Yuki): 1d20 + 3 ⇒ (1) + 3 = 4
Initiative (Red Mantis Assassin 1): 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (Red Mantis Assassin 2): 1d20 + 2 ⇒ (1) + 2 = 3
Initiative (Red Mantis Assassin 3): 1d20 + 2 ⇒ (18) + 2 = 20
Initiative (Red Mantis Assassin 4): 1d20 + 2 ⇒ (4) + 2 = 6
You win, I'll have the updated-ish map later today but it's safe to assume the Red Mantis Assassins are in the positions they are now. If you place yourself in a square using coordinates you can move using the existing map.
Yuki Okano |
Place Yuki in AJ 17 please. She has Precise Shot, so no penalty for shooting into melee.
Captain Okano fires two arrows at the closest red mantis leader.
Arrow 1 - RS: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Arrow 2 - RS: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Ayre |
Ayre sends some magic missiles at the leader as well
2d4 + 2 ⇒ (2, 4) + 2 = 8
Rocky draws an acid
DM Davy Jones |
The arrows and magical darts hit home causing the targetted red mantis to stagger in pain.
Nymph |
Nymph will hold until they start to board.
Nymph |
They're gonna summon Albatrosses. Doesn't matter if it's the cherry one or the terma-Druid from the future.
Galean "Rafter" Santiago |
None of them feel pity, remorse or fear, and can't be stopped unless killed (or sufficiently embarrassed)
Galean crashes the ship with a howling screech as wood collides with wood. "Ha! You can't escape Berryboy forever!", he shouts, as he raises his hands in the air.
Summon Nature's ally II, number of birds: 1d3 + 1 ⇒ (2) + 1 = 3
A trio of albatrosses swoops down from the sky, landing next to the somewhat surprised assassin closest to the rudder. AC25
Galean takes a step away from the rudder, eyeing the red-clad figure.
DM Davy Jones |
What's the AC 25 for Galean? Did you mean AC 14 for the birds per the "Eagle" entry in Summon Nature's Ally?
The assassins are unhappy at the idea of magical attackers and move aggressively to end the threats.
The mantis threatened by the seagulls attacks one.
Attack (Saw-toothed Sabre): 1d20 + 7 ⇒ (12) + 7 = 19
Damage (Saw-toothed Sabre): 1d8 + 3 ⇒ (4) + 3 = 7
In a shower of blood and feathers the bird explodes as the mantis kills it easily.
The farthest mantis assassins flourishes his bow and fires at Ayre.
Attack (Composite Longbow): 1d20 + 9 ⇒ (18) + 9 = 27
Damage (Composite Longbow): 1d8 + 2 ⇒ (1) + 2 = 3
Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14
Meanwhile one leaps across the gap between the ships and lands near Nymph to slash at her.
Attack (Saw-toothed Sabre): 1d20 + 7 ⇒ (13) + 7 = 20
Damage (Saw-toothed Sabre): 1d8 + 3 ⇒ (3) + 3 = 6
The last mantis fires at another seagull. It sqwaks and vanishes as the arrow imbeds it into the rail of the target ship before the spell dissipates and banishes the bird to where it came from.
Attack (Composite Longbow): 1d20 + 9 ⇒ (6) + 9 = 15
Damage (Composite Longbow): 1d8 + 2 ⇒ (4) + 2 = 6
Map updated, you're up!
Ayre |
Ayre moves to Z-18 and then attempts to send the assassin over the side with a hydraulic push
1d20 + 9 ⇒ (10) + 9 = 19 bullrush
DM Davy Jones |
The mantis is pushed overboard by Ayre.
1d20 ⇒ 2
1d20 ⇒ 10
1d20 ⇒ 5
Galean "Rafter" Santiago |
Galean raises his cutlass, charging forth to the decks. Moving to AC 20, the square.
"Good going, Ayre!", he says as he stands next to the wizard, weapon drawn, just in time to see the last seagull's attack.
Seagull attack!: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Seagull attack!: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Seagull attack!: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
The seagull rakes its beak across the assassin's face, but the figure's too quick for the talons to catch. "I'll get you myself, you... assassin!", he shouts as the red mantis turns to strike back.
Nymph |
Readied Attack: 1d20 + 4 + 3 + 1 + 2 ⇒ (15) + 4 + 3 + 1 + 2 = 25
Damage (piercing, magical): 1d6 + 4 + 6 + 1 + 2 ⇒ (3) + 4 + 6 + 1 + 2 = 16
Readied Bite: 1d20 + 4 + 3 - 5 + 2 ⇒ (12) + 4 + 3 - 5 + 2 = 16
Damage (bashing, piercing, magical): 1d8 + 4 + 6 + 2 ⇒ (4) + 4 + 6 + 2 = 16
Attack: 1d20 + 4 + 3 + 1 + 2 ⇒ (20) + 4 + 3 + 1 + 2 = 30
Damage (piercing, magical): 1d6 + 4 + 6 + 1 + 2 ⇒ (3) + 4 + 6 + 1 + 2 = 16
Confirm: 1d20 + 4 + 3 + 1 + 2 ⇒ (3) + 4 + 3 + 1 + 2 = 13
Critical: 1d6 + 4 + 6 + 1 + 2 ⇒ (4) + 4 + 6 + 1 + 2 = 17
Bite: 1d20 + 4 + 3 - 5 + 2 ⇒ (7) + 4 + 3 - 5 + 2 = 11
Damage (bashing, piercing, magical): 1d8 + 4 + 6 + 2 ⇒ (5) + 4 + 6 + 2 = 17
Yuki Okano |
Yuki shifts over 5 feet (to AJ 19) and fires two more arrows at the closest assassin.
Arrow 1 - RS: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Arrow 2 - RS: 1d20 + 9 - 2 ⇒ (12) + 9 - 2 = 19
Damage: 1d8 + 1 ⇒ (6) + 1 = 7
DM Davy Jones |
Nymph, what's with the readied attacks? Or attacks since Ayre knocked it out into the water? Are you moving onto the other ship?
Yuki's first arrow flies past the pirates but the last one hits home - it fails to kill the assassin whoever who attacks the last seagull.
Attack (Sawtooth Sabre): 1d20 + 7 ⇒ (19) + 7 = 26
Attack (Sawtooth Sabre): 1d20 + 7 ⇒ (19) + 7 = 26
Damage (Sawtooth Sabre): 2d8 + 6 ⇒ (4, 1) + 6 = 11
The bird explodes into red mist as its banished into the air from which it came.
The two archers shift to fire at Ayre to take out the spellcaster.
Attack (Composite Longbow): 1d20 + 9 ⇒ (11) + 9 = 20
Damage (Composite Longbow): 1d8 + 3 ⇒ (2) + 3 = 5
Attack (Composite Longbow): 1d20 + 9 ⇒ (14) + 9 = 23
Damage (Composite Longbow): 1d8 + 3 ⇒ (4) + 3 = 7
You're up, map should be updated.
Nymph |
I didn't bother checking the map so I didn't know if he was targeting the one on this ship or the other...
Yuki Okano |
Yuki continues to focus her fire on the assassin closest to her position.
Arrow 1 - RS: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
Arrow 2 - RS: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Galean "Rafter" Santiago |
Uh, didn't Galean move last turn? I did mention AC 20(the square), and double move to there.
Galean takes a scornful look at the assassin dispatching the last of his aerial allies. A small hurricane appears in his left arm, and as he closes his fist, a gush of wind blows the red-hooded assassin towards Galean.
Targeting the one at AC25 with Wind Blast, towards Galean and the rest of the party.
Bull Rush: 1d20 + 4 + 4 ⇒ (10) + 4 + 4 = 18
As the wind blows the assassin closer (or just seemingly does so), Galean draws his cutlass and shield, making a taunting motion with his hand.
DM Davy Jones |
Nymph: Are you moving or just readying in case someone comes near? Galean: Sorry, I fixed that - please put moves on a separate line if you would.
Yuki's target slumps over as the last arrow hits, but Galean's spell doesn't seem to do much to the assassins on the boat.
Nymph |
I guess I'll just wait to see if any of them come over.
Ayre |
Ayre casts blurred movement on himself then moves 10 feet forward and 10 feet back
DM Davy Jones |
OK.
The two assassins, seeing their target blur into a magically produced haze, shift fire to the other caster - Galean.
Attack (Composite Longbow): 1d20 + 9 ⇒ (18) + 9 = 27
Damage (Composite Longbow): 1d8 + 3 ⇒ (2) + 3 = 5
Attack (Composite Longbow): 1d20 + 9 ⇒ (20) + 9 = 29
Attack (Composite Longbow): 1d20 + 9 ⇒ (2) + 9 = 11 Lucky Galean!
Damage (Composite Longbow): 1d8 + 3 ⇒ (3) + 3 = 6
1d20 ⇒ 8
1d20 ⇒ 7
Roll Perception please!
Nymph |
Perception: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36
Galean "Rafter" Santiago |
Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Guys, I'm currently having some problems finding a place to live. I'll be doing my best to keep in the game when I can, but Rob0-Galean might be a better option for combat, since I don't know when I'd be able to post. Sorry!
Nymph |
;_;
*offers hugs*
DM Davy Jones |
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Galean I'm sorry to hear that! I'll keep that in mind for combat for the moment, keep us updated when you can and good luck!
Ayre, Nymph and Galean: you hear the creak of wet leather behind you and when you turn for a second to check you realize the Mantis assassin Ayre blew off into the sea has scaled the port side of the ship and is standing there with sea water dripping off his saw-tooth saber.
You have enough time to think, incongruously, that the blade will be ruined if the assassin doesn't clean it soon.
Map update soon but the bad guy is at Z13.
Nymph |
Nymph charges the red clad trespasser.
Charge: 1d20 + 4 + 3 + 1 + 2 + 2 ⇒ (20) + 4 + 3 + 1 + 2 + 2 = 32
Damage (piercing, magical): 1d6 + 4 + 6 + 1 + 2 ⇒ (3) + 4 + 6 + 1 + 2 = 16
Confirm: 1d20 + 4 + 3 + 1 + 2 + 2 ⇒ (12) + 4 + 3 + 1 + 2 + 2 = 24
Critical: 1d6 + 4 + 6 + 1 + 2 ⇒ (4) + 4 + 6 + 1 + 2 = 17
33 if confirmed.
DM Davy Jones |
Nymph's sword skewers the assassin as he clutches futilely at Nymph's arm before sagging to the deck as his life gushes out of the wound in his chest.
Yuki Okano |
The Captain continues to fire arrows at the closest assassin on the other ship. "We got 'em now, everyone. Keep up the pressure and the ship will be ours!"
Arrow 1 - RS: 1d20 + 9 - 2 ⇒ (3) + 9 - 2 = 10
Arrow 2 - RS: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Ayre |
Ayre sends another batch of magic missiles at the leader, if he is down then another one 2d4 + 2 ⇒ (3, 4) + 2 = 9
DM Davy Jones |
Robo-Galean climbs over the side of the ship, picks up regular Galean and pitches him into the ocean.
Meat-Galean is busy, Robo-Galean will deal with annoying ambulatory humanoids!
Extending his arms, pipes pop out of his hands and a yellow cloud that smells strongly of spoiler water and rotten eggs washes over the pirates.
Inferior living beings! Suffer from having fleshy bowels filled with unstable fluids instead of superior gears lubricated with oil!
The assassin, still standing at AA26, staggers from Yuki's arrow and Ayre's magic.
You can hear gagging from everyone present as the cloud of seasickness rolls out across the enemy ship.
Fortitude: 1d20 + 5 ⇒ (14) + 5 = 19
Fortitude: 1d20 + 5 ⇒ (8) + 5 = 13
One of them shakes off the effects of the spell but the other seems to sway back in forth in counter-time with the rocking ship .
Robo-Galean has steam start shooting of his ears.
Error, error! Attack only 50% effective! Recalibration required!
Robo-Galean then jumps into the sea and throws Galean back onto the deck.
The assassins, as confused as anyone else when Robo-Galean appears, renew their assault on Galean in order to prevent further silliness.
Attack (Composite Longbow): 1d20 + 9 ⇒ (17) + 9 = 26
Damage (Composite Longbow): 1d8 + 3 ⇒ (4) + 3 = 7
Attack (Composite Longbow): 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage (Composite Longbow): 1d8 + 3 ⇒ (7) + 3 = 10
Note: Galean is at 15 hitpoints.
Ayre |
Ayre moves to AB 20 and sends a snowball at the closest foe
1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 for 4d6 + 1 ⇒ (2, 1, 5, 3) + 1 = 12 DC15 or stunned
Whiff
Yuki Okano |
Yuki begins to feel a bit like an automaton herself as she yet again fires two arrows at the closest assassin, switching to the next if her target goes down.
Arrow 1 - RS: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
Arrow 2 - RS: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage: 1d8 + 1 ⇒ (1) + 1 = 2
I think Robo-Galean is glitching up the RNG.
Nymph |
Are there any more on the ship? I can't access the map from work.
Nymph |
I meant on our ship, but okay. Was able to look up the map from my phone. I guess Nymph will pass unless more come over.
DM Davy Jones |
Oh, then none.
I'll give Galean until this evening, tomorrow morning Robo-Galean returns.
Galean "Rafter" Santiago |
Galean rises from the depths, and suddenly his hair goes straight up. A small cloud rises next to one of the assassins and zaps him with lightning!
Aggressive Thundercloud: 3d6 ⇒ (1, 5, 2) = 8
DC 17 Ref
DM Davy Jones |
Reflex: 1d20 + 5 ⇒ (18) + 5 = 23
The lightning moves around the quick moving assassin, who moves out of the cloud and attacks Galean again.
Attack (Composite Longbow): 1d20 + 9 ⇒ (11) + 9 = 20
Damage (Composite Longbow): 1d8 + 3 ⇒ (6) + 3 = 9
Attack (Composite Longbow): 1d20 + 7 ⇒ (16) + 7 = 23
Damage (Composite Longbow): 1d8 + 3 ⇒ (5) + 3 = 8
Galean drops to the deck with arrows sprouting out of him. -2 HP.