DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

You got bullrushed to...AB 16 I think? And Tilly fell into the shark-infested ocean.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Who is fascinated?


1st Floor Map, 2nd Floor Map

The two on the left.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

I don't see myself on the map, I said I was near the mast, but don't know what square


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11

"Those of you tired of all their crap, join us in taking this ship and keelhauling these bilge rats! Subdue their lackies, we'll take Scourge and Bum Plug!" Yuki calls out as loudly as she can, attempting to ignore the sickening effects of whatever Scourge put on that axe. She then steps five feet to the north while drawing her cutlass and attacks whoever is next to her.

Moved 5 ft to Z16

Cutlass: 1d20 + 3 ⇒ (5) + 3 = 8


1st Floor Map, 2nd Floor Map

I'll put you on the map this afternoon Ayre - not sure how I missed you! And I hope this doesn't devolve into another crab fight...


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Tilly!" Nymph snarls before stepping up to strike at Scourge.

Shortsword: 1d20 + 3 + 2 + 2 + 1 ⇒ (8) + 3 + 2 + 2 + 1 = 16
Damage (Slashing, Magical): 1d6 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8


1st Floor Map, 2nd Floor Map

Lack of plucky druid has resulted in deployment of Robo-Galean. He can't be bargained with. He can't be reasoned with. He doesn't feel pity, or remorse, or fear. And he absolutely will not stop, ever, until your enemies are dead. Yes, everytime I bot you you help the Rise of the Machines.

Yuki misses Aretta with her cutlass but Nymph's shortsword stabs true - blood bursts around the sword and Scourge yelps in pain in a most un-pirate like way.

Meanwhile you suspect the water on the island may have hallucinogenic properties as Galean seems briefly to have been replaced by a steel simulacrum: Robo-Galean arrives and glares at Plugg.

Unacceptable. You have knocked Ancillary Meat-Creature Two into the ocean. This may compromise emotional state of Primary Meat-Shield One and endanger Robo-Galean's primary mission to destroy all meat-creatures. Prepare for death and/or humiliation.

Robo-Galean deploys an attenna, which radiates back and forth and condenses air into a thundercloud which proceeds to form over Plugg.

Static Destruction Sequence One Initiated!

Aggressive Thundercloud Damage: 3d6 ⇒ (1, 5, 2) = 8

Reflex: 1d20 + 4 ⇒ (16) + 4 = 20 Saved!

Plugg moves away from the discharge and laughes at Robo-Galean's impotence.

The pirates howl in renewed expectation of attack, draw weapons and advance on you.

Sandara meanwhile summons an elemental out of a bucket on deck - the water swirls up and issues an incongruous roar.

It traps Scourge between it and Yuki and attacks.

Attack (Slam): 1d20 + 5 ⇒ (12) + 5 = 17
Damage (Slam): 1d6 + 3 ⇒ (6) + 3 = 9

One attacks Ayre, who stationed himself near the mast to better hypnotize enemies. Bravely exposing himself to the fury of Tam Narwhal.

Attack (Cutlass): 1d20 + 3 ⇒ (7) + 3 = 10

Who misses.

Aretta smiles as Yuki steps into a trap - she slashes at the oracle as Maheem advances.

Attack (Cutlass): 1d20 + 3 ⇒ (9) + 3 = 12

But misses! Meanwhile Maheem attacks Yuki from her flank.

Attack (Cutlass, Flanking): 1d20 + 5 ⇒ (14) + 5 = 19
Damage (Cutlass): 1d6 + 1 ⇒ (5) + 1 = 6

He connects. Finally!

Plugg advances and attacks Yuki as well.

Attack (Cutlass): 1d20 + 10 ⇒ (18) + 10 = 28
Attack (Cutlass, Confirm Cutlass): 1d20 + 10 ⇒ (2) + 10 = 12 Unconfirmed.
Damage (Cutlass): 1d6 + 6 ⇒ (2) + 6 = 8

Plugg connects as well.

Scourge meanwhile is unable to escape and looks supremely uncomfortable and tries to assault Nymph.

Attack (Handaxe): 1d20 + 8 ⇒ (14) + 8 = 22
Damage (Handaxe): 1d4 + 2 ⇒ (2) + 2 = 4

Go!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Still snarling Nymph slashes and snaps at Scourge.

Shortsword: 1d20 + 3 + 2 + 2 + 1 ⇒ (8) + 3 + 2 + 2 + 1 = 16
Damage (Slashing, Magical): 1d6 + 3 + 2 + 1 ⇒ (6) + 3 + 2 + 1 = 12

Bite: 1d20 + 3 + 2 + 2 - 5 ⇒ (2) + 3 + 2 + 2 - 5 = 4


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

DM i haven't acted yet cause i was waiting for you to put me on the map


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

last round

Ayre sends a blast of fire at Plug 1d20 + 4 ⇒ (9) + 4 = 13 ranged touch for 4d6 ⇒ (1, 1, 5, 5) = 12

This round

Ayre steps away to Z-13 and casts minor image causing a water dragon to burst out of the water and swoop around ready to strafe.

Now my friend grab our foes and toss them a mile out to sea!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean shakes his head. "That's the last time I get tricked into drinking that silvery Numerian liquor..." Staring deep into the eyes of the pirate in front of him, he shouts loudly. "The Albatrosses fly at my heed!" before beginning to chirp loudly, ducking blows left and right.

Casting Defensively, DC 19: 1d20 + 8 ⇒ (13) + 8 = 21
Number of albatross soldiers!: 1d3 ⇒ 3
Locations: X16, Y17, Z14.

As three albatrosses swoop down, seemingly from nowhere, Galean caws a horrifying sound.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Fort Save - 2 Con: 1d20 + 2 ⇒ (2) + 2 = 4

Yuki falls unconscious due to her injuries and the poison.


1st Floor Map, 2nd Floor Map

Sandara realizes Yuki is down and cries out in dismary - unfortunately she's blocked from reaching the fallen oracle.

She reaches out and touches Nymph and calls on Besmara for protection for her new champion.

Nymph, you just got instant armor, so your AC increases to 19.

Badger steps up and swings her own sword at Maheem.

Attack (Cutlass): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (Cutlass): 1d6 + 2 ⇒ (1) + 2 = 3

The blow lands but not even magical healing could restore her full strength and the blow is less than debilitating.

The pirates yell and renew their attacks!

Maheem v. Galean

Attack (Cutlass): 1d20 + 3 ⇒ (6) + 3 = 9
Damage (Cutlass): 1d6 + 1 ⇒ (4) + 1 = 5

Plugg v. Albatross Y17

Attack (Cutlass): 1d20 + 8 ⇒ (20) + 8 = 28
Damage (Cutlass): 1d6 + 6 ⇒ (1) + 6 = 7
Attack (Cat o' Nine-tails): 1d20 + 8 ⇒ (6) + 8 = 14
Damage (Cat o' Nine-tails): 1d4 + 1 ⇒ (1) + 1 = 2
Attack (Cutlass, Confirm Critical): 1d20 + 8 ⇒ (15) + 8 = 23
Damage (Cutlass, Confirm Critical): 1d6 + 6 ⇒ (3) + 6 = 9

Aretta v. Nymph

Attack (Cutlass): 1d20 + 3 ⇒ (1) + 3 = 4
Damage (Cutlass): 1d6 + 1 ⇒ (6) + 1 = 7
Dexterity: 1d20 + 2 ⇒ (13) + 2 = 15

Scourge v. Albatross Z14

Attack (Handaxe): 1d20 + 8 ⇒ (18) + 8 = 26
Damage (Handaxe): 1d4 + 2 ⇒ (3) + 2 = 5

Tam v. Albatross X16
Attack (Cutlass): 1d20 + 3 ⇒ (1) + 3 = 4
Damage (Cutlass): 1d6 + 1 ⇒ (1) + 1 = 2
Dexterity: 1d20 + 2 ⇒ (18) + 2 = 20

Jape v. Albatross X16
Attack (Cutlass): 1d20 + 3 ⇒ (1) + 3 = 4
Damage (Cutlass): 1d6 + 1 ⇒ (1) + 1 = 2
Dexterity: 1d20 + 2 ⇒ (9) + 2 = 11

Worst rolls ever.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

dm, what happened with my attacks? What about the image, it didnt distract anyone at all?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

While the GM might think that the Z14 albatross is dead, the ones that Galean summons have 7, rather than 5, hit points. They're ruthless little bastards.

Seeing the pirates fail at their attacks, Galean watches as his albatross army attacks.

Z14 at Scourge: 1d20 + 3 ⇒ (17) + 3 = 20
Z14 at Scourge: 1d20 + 3 ⇒ (13) + 3 = 16
Z14 at Scourge: 1d20 + 3 ⇒ (5) + 3 = 8

Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

The albatross' talons rend deeply into Scourge's side as it unexpectedly lashes after the axe blow. "The wrath of the sea-beasts will consume you, Scourge!", shouts Galean as he himself strikes at Maheem with his cutlass.
Cutlass: 1d20 + 3 ⇒ (10) + 3 = 13
1d6 + 2 ⇒ (1) + 2 = 3

Unfortunately, they both seem to be unable to cutlass the other to pieces. Galean grins as he stares behind Maheem's unwashed hair to guide his thundercloud above Plugg's ugly mug.

Reflex: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 3d6 ⇒ (6, 2, 2) = 10
The pirate is struck by lightning, as the storm cloud evaporates with the sound of thunder. The shimmering sight of Plugg's wet head attract the other albatross. After an impressive display of aerial superiority, leaving Jape and Tam slack-jawed, the albatross lunges forward for Plugg's face.

Attack: 1d20 + 3 ⇒ (9) + 3 = 12
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Attack: 1d20 + 3 ⇒ (11) + 3 = 14

Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 2 ⇒ (1) + 2 = 3


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Flanking with her constant feathered allies Nymph keeps up the pressure on Scourge.

Shortsword: 1d20 + 3 + 2 + 2 + 1 + 2 - 1 ⇒ (15) + 3 + 2 + 2 + 1 + 2 - 1 = 24
Damage (Slashing, Magical): 1d6 + 3 + 2 + 1 + 3 ⇒ (1) + 3 + 2 + 1 + 3 = 10

Bite: 1d20 + 3 + 2 + 2 - 5 + 2 - 1 ⇒ (19) + 3 + 2 + 2 - 5 + 2 - 1 = 22
Damage (Slashing, Piercing, Bludgeoning): 1d8 + 3 + 2 + 3 ⇒ (3) + 3 + 2 + 3 = 11


1st Floor Map, 2nd Floor Map

Ayre, you don't kill Plugg, but you do hit.

Galean, did you try to roll reflex for Plugg?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Yeah. If I shouldn't have done that, I'm sorry, and I'm not going to do it again.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

does anyone seem to be reacting to my strafing dragon?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Fort Save - 4 Con: 1d20 + 1 ⇒ (15) + 1 = 16
Stabilization: 1d20 - 4 ⇒ (20) - 4 = 16

Perhaps due to some divine intervention, Yuki fights off the poison and stops dying.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre steps to Z12 then releases a burning hands hitting Z through X 15 dealing 3d4 ⇒ (1, 4, 1) = 6 Ref 14 for half

assuming they are baddies,

Meanwhile the dragon swoops down and swipes at a thug, purposely missing, but hopefully drawing an attack


1st Floor Map, 2nd Floor Map

Yes, please don't do that. Only I, with the power invested in me by the State of Washington and the Church of Abadar, may roll for others in this game.

As punishment you will be known as Berryboy for the whole campaign, even if you get a kraken as an animal companion. Actually, you might have trouble attracting non-penguins now. Yuki will have a crew of penguins waddling about the deck and extorting herring. Not really, but auto-win on the Reflex save ya galoot.

Everyone is too busy dealing with actual attackers right next to them to bother with the image at the moment, Ayre. Now to figure who is doing what to whom. That's right, whom. This pirate game is classy with a capital K.

While Maheem takes a slight wound from Galean and Plugg is busy fending off , his own roar of pain is drowned out by the shriek from Scourge - the sword and bite from Nymph, showing her deformed jaw surrounded with red arterial blood.

He dead.

The rest of the pirates, angry at the death of the first mate - for some reason that escapes you and your humble GM - renew their attacks.

Roll me a perception check!

Attack (Cutlass): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (Cutlass): 1d6 + 1 ⇒ (6) + 1 = 7

The albatross at X-16 dies. Rats of the sky, that's what you're summoning.

Attack (Cutlass): 1d20 + 3 ⇒ (9) + 3 = 12

Attack (Cutlass): 1d20 + 3 ⇒ (10) + 3 = 13

Aretta and Maheem try to attack, but fail.

And so does Jape.

Attack (Cutlass): 1d20 + 3 ⇒ (6) + 3 = 9

And so does Scourge.

Attack (Cutlass): 1d20 + 8 ⇒ (1) + 8 = 9
Attack (Cat o' Nine Tails): 1d20 + 6 ⇒ (10) + 6 = 16

I'll get you for this Paizo, and your little dog too.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Dm I am waiting resolution from my burning hands and my illusion still...maybe I missed it


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Perception: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19

Turning with a happy, if evil and vey red grin Nymph rounds on the pirate next to her while making her way towards Plugg.

Shortsword: 1d20 + 3 + 2 + 2 + 1 + 2 - 1 ⇒ (15) + 3 + 2 + 2 + 1 + 2 - 1 = 24
Damage (Slashing, Magical): 1d6 + 3 + 2 + 1 + 3 ⇒ (3) + 3 + 2 + 1 + 3 = 12

Bite: 1d20 + 3 + 2 + 2 - 5 + 2 - 1 ⇒ (16) + 3 + 2 + 2 - 5 + 2 - 1 = 19
Damage (Slashing, Piercing, Bludgeoning): 1d8 + 3 + 2 + 3 ⇒ (2) + 3 + 2 + 3 = 10


1st Floor Map, 2nd Floor Map

Ayre, you hit Plugg with your attack with fire, what burning hands did you launch?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7
Ayre wrote:

Ayre steps to Z12 then releases a burning hands hitting Z through X 15 dealing 3d4 Ref 14 for half

assuming they are baddies,

Meanwhile the dragon swoops down and swipes at a thug, purposely missing, but hopefully drawing an attack


1st Floor Map, 2nd Floor Map

Ah, I see.

Ayre's flames seems to dance around the pirates - and the bird - but fail to burn anything as severely as they could have. But the bird vanishes from whence it came.

Reflex (Albatross): 1d20 + 4 ⇒ (10) + 4 = 14
Reflex (Pirate): 1d20 + 2 ⇒ (14) + 2 = 16
Reflex (Pirate): 1d20 + 2 ⇒ (16) + 2 = 18
Reflex (Pirate): 1d20 + 2 ⇒ (14) + 2 = 16
Reflex (Plugg): 1d20 + 4 ⇒ (16) + 4 = 20

I think that kills the albatross.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

DM i didnt target the bird...by stepping back I should have just hit those three...

also I am going to assume that the illusion is useless. Can I have permission to pick a different spell since your interpretation of how illusion works is much less effective than mine?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

ah, looks like the bird moved...well charred bird i guess

Ayre sends a another gout of flame

3d4 ⇒ (4, 1, 2) = 7 burning hands DC 14


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Eh, it was going away this turn anyway.

Galean swings for the ropes at Maheem.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5

"I'll get you next time, Maheem!", he shouts at the man.


1st Floor Map, 2nd Floor Map

Reflex (Pirate): 1d20 + 2 ⇒ (4) + 2 = 6
Reflex (Pirate): 1d20 + 2 ⇒ (4) + 2 = 6
Reflex (Pirate): 1d20 + 2 ⇒ (2) + 2 = 4
Reflex (Plugg): 1d20 + 4 ⇒ (6) + 4 = 10

The pirates fail to avoid the licking flames this time and are horribly burned, several of them shrieking as the flames catch their clothing on fire - they run, burning, over the side to douse the flames and you can hear Tilly cursing up a storm as burning evil doers plummet into the ocean around her.

CAN'T YOU PEOPLE MAINTAIN A SENSE OF DECORUM?!

The Rahadoumi pirates see you've done away with a number of the pirates and your comrades start pounding onto the deck, led by a concerned Owlshorn and Kroop.

What in the name of the Black Lady is...MUTINY! AT LAST!

They begin to pick up belaying pins, buckets and gaffs - grinning ear to ear as Plugg and Maheem seem to be the only obstacle between you and taking the ship.

Plugg, burned and bleeding starts slinking away with Maheem.

No need to be hasty here, clearly we got off on the wrong foot. Surely we can work something out - Harrigan's not a man to cross after all!

You have the option of subduing Plugg, if you lunge for him though he and Maheem get to go and you fight to the death.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Hey Owlbear!" Nymph happily says with a, well, an attempt at a friendly grin and wave at the towering man before turning back to Plugg, showing him a vicious, and all the more natural to her, smile. "You crossed him first. And then us."


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Tell ya what Pluggy boy. Maybe if you can survive a keel hauling you can be a swab Ayre grins as a spear starts to form in his hand


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean puts on a grin, his hat falling over his eyes again. "Tell ya what! I suggest we give Plugg a rowboat and let him in the sea. See if he's as good at sailing as he is at shouting." With that, he goes over to Yuki and puts a hand on her shoulder. Casting Cure Light Wounds, 1d8+3.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky jumps out of Ayre's pack and points at Plugg then drags his rocky finger across his throat.

Or maybe we should kill him.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Yuki awakes with a start and looks around desperately for a weapon. When she's not immediately attacked, she calms slightly and looks around, "Oh, we did it! Awesome. Wait, what's that bilge rat Plugg still doing alive?"


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"He wants to surrender... or something."


1st Floor Map, 2nd Floor Map

Are you accepting his surrender, because if not you're still in combat. Sorry if I didn't make that clear. I'm not sure fighting to the death is something Plugg would do is all.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Should we flip a coin or something?

Regardless Nymph is in favor of killing the sadistic bastard.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

I see no benefit in allowing him to live, and it doesn't seem like anyone else is voting to let him live either.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Murder it is!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

no Keelhaulers?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Keelhauling would kinda involve murder, yes.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Keelhauling is a good start, but I don't think he'll just drop his cutlass and surrender to it.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Alright Pluggy Poo. Surrender and if you survive the keelhauling we will see what becomes of you. As for the rest of you throw down your weapons now.


1st Floor Map, 2nd Floor Map

Very well - no healing for anyone yet!

Fools! Very well, I'll be waiting for you in the Maelstrom!

Plugg renews his assaults, stepping around to attack Ayre - dropping the whip to use both hands on his cutlass.

Attack (Cutlass): 1d20 + 10 ⇒ (8) + 10 = 18
Damage (Cutlass): 1d6 + 7 ⇒ (6) + 7 = 13

Maheem attacks Galean as well - but fails.

Attack (Cutlass): 1d20 + 3 ⇒ (6) + 3 = 9
Damage (Cutlass): 1d6 + 7 ⇒ (3) + 7 = 10

Sandara's water elemental surges forward to attack Plugg.

Attack (Slam): 1d20 + 5 ⇒ (7) + 5 = 12

But misses.

Sandara meanwhile, avoiding any d20 rolls, heals Yuki, picking .

Cure Light Wounds: 1d8 + 3 ⇒ (4) + 3 = 7

Badger moves up to attack Maheem

Attack (Cutlass): 1d20 + 3 ⇒ (7) + 3 = 10

But misses.

Go!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

OW...DUDE almost put me down like the dog i am


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre grunts in pain, but steps back and hits him in the face with a snowball

1d20 + 4 ⇒ (11) + 4 = 15 touch for 3d6 ⇒ (3, 1, 1) = 5 and Fort of 14 or he is staggered.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Still keeping that savage grin Nymph runs around and attempts to stab Plugg from behind while he's distracted by the small elemental.

Shortsword: 1d20 + 3 + 2 + 2 + 1 + 2 - 1 ⇒ (7) + 3 + 2 + 2 + 1 + 2 - 1 = 16
Damage (Slashing, Magical): 1d6 + 3 + 2 + 1 + 3 ⇒ (5) + 3 + 2 + 1 + 3 = 14

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