DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


1,001 to 1,050 of 4,875 << first < prev | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | next > last >>

F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki fires two arrows at the pirate directly east of Nymph.

Longbow 1 - Rapid Shot+ P-BS: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d8 + 1 ⇒ (1) + 1 = 2

Longbow 2 - RS + PBS: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d8 + 1 ⇒ (5) + 1 = 6


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

anyone else finding the site really slow?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ah! He is trying to kill me! Ayre shouts

then he composes himself, But he is really bad at it!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre casts Color spray and hits J15 and i17, then counts on the incompetance of the foe to miss him

DC 14 Will


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"F#~&ing faithless worms! I'll kill all you arrogant bastards!" she snarls like mad as she hacks at the sailor in front of her.

Attack: 1d20 + 4 + 2 - 1 ⇒ (17) + 4 + 2 - 1 = 22
Damage: 1d10 + 3 + 2 + 3 ⇒ (6) + 3 + 2 + 3 = 14

HP: 7/26


1st Floor Map, 2nd Floor Map

Miss Chance (Mist, Nymph's attack): 1d100 ⇒ 39

The sailor in front of Nymph yells as the blow skirts by him, glad for the concealing mist preventing easy sight as a large gouge springs up in the wood.

Don't forget the 50% miss chance when rolling your attacks folks! Well, except for Yuki and Galean, what with their special eyesight. Grrrrr.

Will Save: 1d20 + 1 ⇒ (13) + 1 = 14
Will Save: 1d20 + 1 ⇒ (14) + 1 = 15

Hey-o!


1st Floor Map, 2nd Floor Map

Note - Galean, you're up again.

Second note - if you look down you see sharks have begun to circle the two joined ships, looking for splashing sailors.


Om nom nom.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

well there is one splashing about!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean hears a screech in the skies, seeing an albatross appear right above one of the sailors. "Attack!" he shouts, as he rushes to the side of the Wormwood, trying to get the sailors away from Nymph.

Wind Blast, from L19 at the two in front of him, bull rush.: 1d20 + 2 + 4 ⇒ (7) + 2 + 4 = 13
At the other sailor: 1d20 + 6 ⇒ (16) + 6 = 22

Albatross should appear at H18, if possible, and it's its turn to attack as well.

Albatross Attacks:

Concealment, if applied: 1d100 ⇒ 9
Attack, Bite: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirm: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 2d4 ⇒ (3, 4) = 7

Concealment, if applied: 1d100 ⇒ 70
Attack, talon: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage: 1d4 ⇒ 4

Concealment, if applied: 1d100 ⇒ 33
Attack, talon: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d4 ⇒ 3

As one of the enemy sailors is pushed backwards, he sees an albatross appear behind one of his pals, swinging two talons across his back, screeching heavily.

Galean shouts, "Get them, Nymph!"

Albatross should last for two more turns. Galean is at L19, Bird is at H18. Also, the Wind Blast should probably clear the fog?


1st Floor Map, 2nd Floor Map

The Wind Blast will not clear the mist. The officers are much, much higher level than you and they are quite tricksy.

Attack (Shortsword): 1d20 + 2 ⇒ (14) + 2 = 16
Miss Chance (Mist): 1d100 ⇒ 15
Attack (Shortsword): 1d20 + 2 ⇒ (3) + 2 = 5
Miss Chance (Mist): 1d100 ⇒ 66
Attack (Shortsword): 1d20 + 2 ⇒ (11) + 2 = 13
Miss Chance (Mist): 1d100 ⇒ 2
Attack (Shortsword): 1d20 + 2 ⇒ (9) + 2 = 11
Miss Chance (Mist): 1d100 ⇒ 27
Attack (Shortsword): 1d20 + 2 ⇒ (14) + 2 = 16
Miss Chance (Mist): 1d100 ⇒ 24

The pirates flail about wildly trying to find you in the mist but they're unable to do so. After their failure most retreat back into the mist of the ship.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki tries to shoot the pirate in front of Nymph, despite the ranger blocking her view.

Longbow+PBS: 1d20 + 1 ⇒ (10) + 1 = 11

When that doesn't work as well as she would like, she finally moves aboard the enemy ship, tumbling past the guy she tried to hit to avoid leaving herself open to attack.

Acrobatics vs. CMD: 1d20 + 5 ⇒ (17) + 5 = 22
Moved to square J 17


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Miss Chance: 1d100 ⇒ 63
Attack: 1d20 + 4 + 2 + 2 - 1 ⇒ (17) + 4 + 2 + 2 - 1 = 24
Damage: 1d10 + 3 + 2 + 3 ⇒ (2) + 3 + 2 + 3 = 10

Grinning wildly Nymph keeps up her attack on the sailor albatrossed in-between her and the albatross.


1st Floor Map, 2nd Floor Map

Ayre, Galean? There's more combat after this so don't get bored!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Oh post eaten!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre casts blurred movement on himself then moves forward until he bumps into the foe in front of him


1st Floor Map, 2nd Floor Map

Smooth.


Unnamed

well I can't see :( and I am not exactly a hero yet


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

will post soon, on a work-related trip, no laptop. Will post in about an hour.


1st Floor Map, 2nd Floor Map

Gotcha


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean sees Nymph fighting against the sailors, and the albatross helping, and decides to run to the other ship. Moving to j19, swinging his cutlass at the man next to him. I 18, don't know if flank or not.

Attack: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16 minus the 2 if not flanking
Damage: 1d8 + 2 ⇒ (4) + 2 = 6

Albatross:

Concealment: 1d100 ⇒ 2
Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d4 ⇒ 2

Concealment: 1d100 ⇒ 45
Attack: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d4 ⇒ 3

Concealment: 1d100 ⇒ 43
Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d4 ⇒ 4

The man ducks all the albatross' attacks, as Galean slashes his cutlass at him, shouting uncomprehensible gibberish.


1st Floor Map, 2nd Floor Map

The pirate Nymph attacked screams as her battleaxe cleaves him almost in half. His blood and guts splash on the deck making it more treacherous than normal to move.

Ayre's blunder into the pirate in front of him confuses him, and his wild stab doesn't do anything to the wizard - but the pirate keeps hold of his sword.

Attack (Shortsword): 1d20 + 2 ⇒ (1) + 2 = 3
Miss Chance (Shortsword): 1d100 ⇒ 7
Dexterity: 1d20 + 2 ⇒ (10) + 2 = 12

Attack (Shortsword): 1d20 + 2 ⇒ (16) + 2 = 18
Miss Chance (Shortsword): 1d100 ⇒ 49

Attack (Shortsword): 1d20 + 2 ⇒ (11) + 2 = 13
Miss Chance (Shortsword): 1d100 ⇒ 25

Attack (Shortsword): 1d20 + 2 ⇒ (8) + 2 = 10
Miss Chance (Shortsword): 1d100 ⇒ 43

The other pirates likewise have issues in the mist - striking out at the sounds of combat and screaming in the mists.

They still have issues hitting any of you.

Please roll Perception, DC 10

Perception 10:

Through a gap in the fog you see a sailor lining up a shot with their crossbow at Captain Harrigan's back.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 9 ⇒ (12) + 9 = 21

how far away is he dm


1st Floor Map, 2nd Floor Map

The map is updated so you're right next to him.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Autosucceeded that perception check :3

Only thinking a moment on what to do Nymph ends ups shouting "Cap'n! Down!" before hustling over to hack at the crossbowman with her sword.

Miss Chance: 1d100 ⇒ 100
Attack: 1d20 + 4 + 2 - 1 ⇒ (13) + 4 + 2 - 1 = 18
Damage: 1d10 + 3 + 2 + 3 ⇒ (10) + 3 + 2 + 3 = 18

"... Nevermind!" she shouts again, hoping that a good performance here would mean Harrigan would be less likely to want to keelhaul her when they got back on the Wormwood.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

oh I didnt realize I was next to the crossbowman

Watch your back Cap!

1d20 + 2 + 3 ⇒ (17) + 2 + 3 = 22 Concentration

Ayre moves to I-16 and lets loose a burning handshitting the two sailors and whatever the white thing is

2d4 ⇒ (4, 4) = 8 DC 14 for half


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

I believe the white thing is Galean's albatross.

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Unsure of all this captain business the others are shouting about, Yuki aims an arrow at the pirate 10 feet north of her, assuming he's still up. If not, she shoots an arrow at the one adjacent to Galean.

Longbow+P-BS: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Sorry birdy! I guess I can't see it anyhow

And I am the new cook...


1st Floor Map, 2nd Floor Map

Reflex: 1d20 + 1 ⇒ (1) + 1 = 2
Reflex: 1d20 + 1 ⇒ (12) + 1 = 13

FYI the pirate attacking the captain isn't on the map currently - it's just a Perception roll. The map's blank except for you and your foes for mechanical reasons, not because there are 10 people on deck!

Harrigan dodges the crossbow and turns around to hack at the sailor.

He nods in Nymph's direction before the mist swallows him again as he's heading below decks.

Nymph kills another pirate, and Ayre's flames burn the pirate in him to death, while the other one throws down his weapons and surrenders.

Yuki's arrow goes flying off harmlessly while the albatross is consumed by flames.

One pirate left!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

My bad, from your and Ayre's conversation I thought the crossbowman right next to him was the one firing at Harrigan.

Miss Chance: 1d100 ⇒ 91
Charge: 1d20 + 4 + 2 + 2 - 1 ⇒ (7) + 4 + 2 + 2 - 1 = 14
Damage: 1d10 + 3 + 2 + 3 ⇒ (1) + 3 + 2 + 3 = 9

"You brought this upon yourselves for abandoning what the Gods have given us wastes of skin!" she snarls at the last sailor as she charges him.


1st Floor Map, 2nd Floor Map

I counted your last attack! Just against an available target!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

I know! And thankies :3


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Are we all up again or are we waiting on someone?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

All up, the last sailor is trying to run away.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre moves into position and hits him w a color spray

DC 14


1st Floor Map, 2nd Floor Map

Actually we are waiting for Galean. I just wanted to include some reactions. So your attacks don't count yet. This is straight up religious-bigotry against Druids! Not since Caesar has such a great injustice been thrust upon them!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Well we are killing Atheists...


1st Floor Map, 2nd Floor Map

I think anti-theists is a more accurate description for Rahadoumi. It's one thing to be an atheist in the absence of evidence, it's another when "gods" can literally raise the dead.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Lol yeah sorry, couldn't think of the specific term.


1st Floor Map, 2nd Floor Map

No worries!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Damn druids. Ruining the pacing. Sorry about that, people, just a bit busy at the moment.

Galean shouts for the captain to duck, and dashes towards the last standing Rahadoumi.

Attack: 1d20 + 3 ⇒ (13) + 3 = 16 +2 if target was in charge range
Damage: 1d8 + 2 ⇒ (3) + 2 = 5

Poor albatross... Hope he didn't feel much pain., he thinks, as his swing connects with the sailor.


1st Floor Map, 2nd Floor Map

The last pirate screams as he's hit by the cutlass and drops his own shortsword to surrender as well.

You are still in combat, you have one round to take action.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre zips toward the ______ wherever they told us to go for looting! I remember it was posted but I can't recall where they said to go


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki casts Divine Favor on herself in case the battle isn't over yet. "This is fun guys, right?" She asks without any irony.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Snarling and wanting to run the last one through Nymph holds off on the very powerful urge and just follows after her allies.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean kicks away the shortsword and gestures to the rudder of the ship, shouting, "Forward! For the Black Lady!", as he moves towards the "wheel" of the ship, and unleashes a Wind Blast in the rudder's direction, trying to knock the navigator off of it.

Wind Blast: 1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 23 Bull Rush towards the guys in 30ft. line, first one being the one at the rudder.

Who and what are standing around the wheel, which we were meant to take over and hold?


1st Floor Map, 2nd Floor Map

My internet is back! The pirates trying to push you off were the only ones there - you've wasted a spell. You're in a pitched battle after being lashed together - where would a helmsman be trying to steer?

As you're charging the sterncastle you see three sailors have reached one of the ship's boats and appear to be trying to lower the boat and escape.

They're occupied so you get a surprise round!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"No you don't." Nymph growls to herself before charging full on at the three trying to get away.

Charge: 1d20 + 4 + 2 + 2 - 1 ⇒ (13) + 4 + 2 + 2 - 1 = 20
Damage: 1d10 + 3 + 2 + 3 ⇒ (9) + 3 + 2 + 3 = 17


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Eh, I get 8 of them a day now. 6 remaining.

Galean rushes to the side of the boat, and attempts to blow them away in the water, as a gush of wind rushes from his hands.

Moving to E23

CMB: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
CMB: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
CMB: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

Hehe. Unca Guppy will be happy.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Good Cherryboy!

1 to 50 of 4,875 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Davy Jones' Skulls & Shackles All Messageboards

Want to post a reply? Sign in.