DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

Tilly will shake her head.

There are people who just can't get along. But that's not us, now is it?

Tilly will take Nymph by the hand and lead her below decks.

Let me know when you're ready for the morning all!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

You know it's really hard for me to come up with snappy comebacks when you do that XD


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre just hits the hammock after his long swim


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Clearly peeved that she can't make everyone love her, Yuki retires to her hammock early.

Thank you for giving us a brief explanation of your thinking, GM. Yuki is merely trying to reduce the number of enemies on the other side, because if you have to choose between having a sadist as a friend or enemy while stuck in a confined space and basically enslaved, the former seems the better choice.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Ish, Nymph still loves her :3


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

I'd say 'get a room, you two', but Nymph would take it as a suggestion, rather than a joke.

Galean wakes up in the morning, rather sore from the beating, and goes to Mr. Scourge, Task: 1d6 ⇒ 4, and is told to knot the rope. He decides to tie a couple of ropes one-handed before he continues onward, looking at the 'other party' of hostile people.


Spells today:
Obscuring Mist
Goodberry
Shielagh...Shileli...That thing that makes a stick hit harder
Monkey Fish
I just realized that I got 4, rather than 3 slots per day. Go, domains!

As the shift finishes, Galean decides to complete his goal quicker and decides to nip off and take a look at an area of the ship he's never been to before. At GM, I am confused by the amount of information, and you can just pick it alphabetically. If no such locations are available, he's going to go to Grok and get a broom.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

Con: 1d20 + 2 ⇒ (8) + 2 = 10


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre strolls into the mess and finds Kroop 1d100 ⇒ 6 sore as a bird

OK Fairy. Lets see if you cook better than the last fool tasted.

Ayre blinks, but keeps his mouth shut [i]Considering how fast that shark downed him...I would say he was tasty[/i[

1d6 ⇒ 1 Ayre wisely keeps his mouth shut and finds himself dicing potatoes and cleaning pots all day. A good easy job, that shockingly provides a decently tasty fish stew.

While it is simmering he pops off to the store

Hey, whatta ya say you let us have our gear, eventually we are gonna et sent out again and with some weapons and the like we stand a better chance.

1d20 ⇒ 2 diplo


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Swabbie Tasks: 1d6 ⇒ 2
Survival: 1d20 + 7 ⇒ (19) + 7 = 26 lmao!

After a refreshing night with Tilly Nymph isn't even put off by being put on exterminator duty, in fact she takes to it with aplomb, channeling her annoyance for the hostile pirates and the lobster eel things she sets out to wipe out every rat, cockroach, beetle, and goblin that had the unfortunate timing of deciding to make the Wormwood its nest.


1st Floor Map, 2nd Floor Map

Aaaaand I've finally solved my PC issue - I think.

------

Yuki Okano wrote:

Clearly peeved that she can't make everyone love her, Yuki retires to her hammock early.

....because if you have to choose between having a sadist as a friend or enemy while stuck in a confined space and basically enslaved, the former seems the better choice.

Worry not, all will become clear!

------

Galean "Rafter" Santiago wrote:
At GM, I am confused by the amount of information, and you can just pick it alphabetically. If no such locations are available, he's going to go to Grok and get a broom.

Are you saying you're not sure where to go? If so I'll send you to a specific point.

------

Note - Starting tomorrow I get to pick what your morning tasks are! I can tell, you're excited.

Galean:

As the morning begins Scourge corners Galean.

Listen, kid. I can see you're not like the others. Not trying to build a clique, pouting, seducing sailors. It's your first cruise, right? So I'm giving you a good chance to get back on the right side of our problems. You don't have to spend time with those other half-sailors. All you have to do is spend some time with the right side of the crew, sounds like a good idea, what do you say?

------

Grok sort of looks at Ayre funny.

You're not really good at this persusasion thing are you?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Let Rocky barter for you! Or let Grok borrow him for a bit.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Daily Task: 1d6 ⇒ 6 Repairs

Yuki puts extra effort in her repair work today as a way of getting her mind off the recently loss of her comrades and how much she wants Scourge out of her life.

Profession (sailor) + Work Diligently: 1d20 + 5 + 4 ⇒ (4) + 5 + 4 = 13

Daytime action: Work Diligently


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean gulps and says, "Aye, Mr. Scourge. But, can you tell me, who else is in the right part of the crew?" continuing in his head, Because it's not yours, you stupid bastard... we got twice as many people. He then works incredibly diligently for the next 20 minutes.

When he has spare time, Galean drops by Nymph in the bilges, and says, "Scourge wanted me to join his part of the crew today. Should I do it, just so we can see what's going there and what are their opinions? Or just do something now?", looking around for anyone, who could've overheard that.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph thinks for a moment before waving her hand dismissively. "Nah, we already know their opinions. They're a%!@#$~s and pirates. Pretty self explanatory."


1st Floor Map, 2nd Floor Map

So, going to respond to Scourge?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean is going to say some bullshit excuse about not trying to join cliques.

"Uhm, Master Scourge. Sorry, but I don't think I want to join any groups. Aren't we all part of Captain Harrigan's crew, sir?", Galean says, trying to sound as much as a dum-witted kid as possible.

Yeah, I forgot which areas weren't explored, so I decided to let you decide.


1st Floor Map, 2nd Floor Map

Galean, you've been pretty much everywhere you can get into by now, but there's more items to be discovered in the kitchen.

Scourge does not look happy at this announcement by Galean.

You must think I'm an idiot, don't you. Well, you just watch your back.

He'll stomp away. After that you take a moment to drop by the kitchen, where Kroop is telling a story to Ayre over the cooking. You notice that Kroop has been using a pair of handaxes as meat cleavers, and a serviceable short sword as a skewer.

Kroop is stirring his fishgut stew while you watch, and lamenting the loss of Carthus.

He was a good lad, he was, helped me proper - and one heck of a fisherman! The crew had no call maligning him for my drunkeness.

Here he takes a - well, swallow isn't the right term - but a long , long drink from a bottle of rum. You can see half the bottle vanish down his throat.

And to be eaten by a huge shark! A sad fate, although I've heard stories...terrible, terrible stories!

You can actually see a tear track it's way down his florid cheek and get lost in the whiskers on his jaw.

-------

Yuki, you get the definite sense while working that Plugg is glowering at you. Before he was sort of generally nasty to everyone but it's hardened into a purer dislike of you and your friends now.

-------

Evening tasks, then when you're done let me know but do not roll day tasks!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

not much for Ayre to do so he will go and work on Kroop I guess

Hey there Kroop, just wanted to see how yo were holding up. Maybe yu want some company tonight

1d20 ⇒ 18 diplo

1d20 + 3 ⇒ (11) + 3 = 14 rum


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean would happily stomp around the kitchen then, after reminding himself again that Scourge is a git.

Rum: 1d20 + 4 ⇒ (14) + 4 = 18
Chaa: 1d4 ⇒ 1
Exhaustion: 1d8 ⇒ 2

Galean takes another swig of the suspiciously orange-er rum tonight, and smiles at Mr. Scourge.

In the evening he decides to take another try at the hog-lob, picking Jack Scrimshaw, whispering in his ear, "Hey, let's pretend that this is hilarious. That's going to piss them a!&$%*#s so much." In a louder voice, he shouts, "Ya're going down, Scrimshaw! There's place for only one kid on this ship, and that's me!", making sure to laugh at himself.

Hog Lob: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6

Galean takes the hog and tosses it a meager man's length away, shouting, "That's how a real man does it, Jacky boy!", giving Jack a wink.

Bet is a gold piece, for shits and giggles.


1st Floor Map, 2nd Floor Map

Kroop is drinking with Grok, toasting the fallen crew members.

Hey, Ayre. Pull up a...uh, barrel? We're happy to have ya. So tell me, have you ever made an eel pie?

Grok starts laughing, telling you it's an old story.

------

Jack looks at Galean like he's crazy.

1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16

His throw hits much, much farther than Galeans.

So, uh, maybe you should drink...less? Like maybe not at all since you're terrible at this!

Your friends on the crew laugh and throw pieces of ship's biscuit and, in Samms' case, fishguts stew at you.

Tell you what, I'll give you a chance to win your money back.

1d20 + 1 - 4 ⇒ (3) + 1 - 4 = 0


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Fraid I haven't, but I was turned into a tree for 20 years once... If Kropp seems interested he will tell the story.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Rum Ration Disposal

Stealth + Guidance: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11

Having disposed of her rum ration for multiple nights with little trouble, Yuki puts less effort into this time, but still no one appears to bat an eye.

Night Action: Perform

Since the battle lines between her group and Scourge's seem to be tightly drawn now, Yuki tries to lead the crew in a series of rousy sea shanty about gold, women, and rum. To make her performance a little better, she gives herself a small boost with a Guidance spell. She doesn't give her voice any time to warm up, however, and is booed off the deck with her croaking. Burning red with embarrassment, she hides in her hammock.

Perform untrained + Guidance: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

"I'll get you this time, Scrimshaw!", says Galean, slightly calmer now.

CMB: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7 He tosses the hog lob in the general direction of Samms Toppin and lands right in front on her. Looking at a response to that, Jack simply slips and drops the hog.

"Victory... be mine!", says Galean, taking back his gold piece.
He is smiling and generally being less of a broody youngster this evening, much to the surprise of the others.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Rum Ration: 1d20 + 9 ⇒ (20) + 9 = 29
Rum Goggles: 1d4 ⇒ 2
Intoxication: 1d8 ⇒ 4

Nymph will spend the rest of the night hanging out with Tilly. "Poor Yuki... do you think we should invite her to cheer her up?"


1st Floor Map, 2nd Floor Map

Kroop laughs.

A tree! That's a terrible story. Let me tell you a better one. So I was a young chef, just finishing my training and I had been given the job of filleting eels for a pie for the Grand Princess's birthday. Well, I'd never filleted eels of course but I didn't want to tell anyone about that. So to make the best eel, you apparently need to kill them live so you get the best flavor.

Well the eels were slippery little guys and they apparently live a while out of the water. So I was trying to butcher them and they kept getting away from me, a I barely had enough to put them into the pie! Well, eel pie bakes quite fast, and we're supposed to bring it out to serve it to the guests. Well Taldan chefs wear these enormous hats and the eels were flung everywhere to get the pie ready. Anyway, we're bringing the pie out and I can feel something wriggling around on my hat.

Well about now I'm sweating and it's not because of the hideously hot pie. Anyway there I am, on the dais with the other chefs and we're singing to the Grand Princess! And that damn eel is still alive and wriggling around and we're at the finish!

Then at the end the eel came out of my hat and down the front of the princess's dress, right as we put the pie down! And then the guards came after me with axes and I had to hotfoot it out of the country!

He laughs at the image and takes a big swig of his rum.

-------

Tilly laughs at Nymph.

I really have to tell you about the problem with hammocks.

-------

Meanwhile, the next morning Plugg lines the four of you up.

Pointing at Ayre he just stares at you. Try not to f@$$ up the food.

Looking at Nymph he just smiles. You get the bilges today sweetheart.

Galean gets a hard stare. We're in the sea lanes now so it's time to hit the crow's nest.

Yuki gets a similar stare. You, swab like your life depends on it. It does.

As you go to your tasks you hear whispers amongst the pirates in Plugg's clique.

As Nymph decends into the bilges she sees Narwhal and Slippery Syl down there working resentfully in the bilges as well.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph taps her chin for a moment before mumbling to herself, "Maybe Grok has some pillows I can buy... or rent her bed..."

-----------

Strength: 1d20 + 2 ⇒ (2) + 2 = 4
Constitution: 1d20 + 2 ⇒ (11) + 2 = 13

Already uneasy with having to work the bilges Nymph becomes even moreso once down there with Scourge's cronies. She ends up spending most of he time away from them or keeping an eye on them rather doing a job she hated.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki gives Plugg a confused look, as she tries incredibly hard not to look incredulous at his blatant threat. Not wanting to die, she does as she is told with due diligence.

Daytime action: Work Diligently

Strength Check: 1d20 + 1 + 4 ⇒ (2) + 1 + 4 = 7

Despite of, or perhaps because of, working so hard, she's super tired at the end of her shift.


1st Floor Map, 2nd Floor Map

Sigh, I had a map up for you Nymph, but unfortunately I forgot to upload it. Annoying. Here's a new map w/o coordinates. I've placed you at the stairs, and Narwhal is at the square two down and one left from you; Slippery Syl is at the square three left of the stairs and you.

Narwhal smiles as the hatch to the bilges is slammed shut - you can hear a bolt run home.

Listen here girly. Sad to say but you're about to have an accident - people don't like what you've been getting up to and it's time to teach you meddlers who rules this ship!

He and Slippery pull out saps and start to advance on you.

Initiative:

Initiative (Narwhal): 1d20 + 2 ⇒ (12) + 2 = 14
Initiative (Syl): 1d20 + 2 ⇒ (16) + 2 = 18
Initiative (Nymph): 1d20 + 2 ⇒ (2) + 2 = 4

The sailors win initiative and advance on you saps swinging.

Attack (Club): 1d20 + 3 ⇒ (11) + 3 = 14
Damage (Sap, Nonlethal): 1d6 + 1 ⇒ (5) + 1 = 6
Attack (Club): 1d20 + 3 ⇒ (1) + 3 = 4
Dexterity: 1d20 + 2 ⇒ (20) + 2 = 22

Narhwal manages to get a solid hit on Nymph but Slippery lives up to his name and flails wildly in the stinking bilges of the Wormwood. He manages to keep hold of the sap and stay upright and if it weren't for the heavy hit of the sap it'd be comical to watch Slippery Syl windmill his arms to try to stay upright.

They are now to the right and the south of the stairs on the map


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Moving to side of Narwhal to keep them flanking her Nymph throws up her hands while giving them her best shark toothed grin. "Well excuse me for liking beautiful women ya homophobic piece o' shit!"

With that she lunges forward at chomps at the croney (Narwhal).

Attack: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
Bite: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11


1st Floor Map, 2nd Floor Map

1d26 is a...um, bit much don't you think? Also, interesting interpretation of the word "meddlers".


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

F!!*er has it coming lol but fixied! :3 And that was more in response to "what you've been gettin up to" than the "meddlers" part.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d100 ⇒ 55 Kroop is sore again!
1d6 ⇒ 4 Turtle Hunting

Morning Fairy! Kroop says jollily. Good times last night, hahahahaha, turned into a tree. nest fish story I ever heard.

Yeah story.

Today I am gonna start a turtle stew, so go get me aturtle.

Ayre shrugs and makes his way to get some gear.

any chance that passes through the bilges?

Once he is back from hunting, whether that be after the fight or not.

1d20 + 2 ⇒ (8) + 2 = 10 Ayre has a tough time managing the boat, but he spots a turtle and launches one of his spears at it, slaying the turtle outright.


1st Floor Map, 2nd Floor Map

Absolutely none - also they didn't spring their attack immediately, you'd all be in the process of your tasks before they attacked.

Narwhal exclaims as the blood wells from the vicious attack.

That b&%~% bit me!

Slippery Syl looks a bit blank.

Did you just call me a name?!

Attack (Sap, Nonlethal): 1d20 + 3 ⇒ (11) + 3 = 14
Damage (Sap, Nonlethal): 1d6 + 1 ⇒ (2) + 1 = 3
Attack (Sap, Nonlethal): 1d20 + 3 ⇒ (19) + 3 = 22
Damage (Sap, Nonlethal): 1d6 + 1 ⇒ (5) + 1 = 6

Their saps rise and fall in response to the attack, convinced Nymph'll kill them if they don't bring Nymph down.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Attack: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Bite: 1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Unfortunately unable to respond to Syl's query due to a bloody mouthful of Narwhal which, to her chargin, tastes more like catfish than narwhal Nymph takes another bite out of the man.


1st Floor Map, 2nd Floor Map

Are you conscious to make that attack?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yep, Nymph has Ferocity.


1st Floor Map, 2nd Floor Map

Fair enough.

Slippery will drop his sap, retreat to the far wall and start screaming for help.

HELP! HELP! SHE WENT CRAZY AND KILLED NARWHAL! HELP!

He gives you an oily smile as the bolt opens and you look up to see Scourge and Plugg looking down at you with cutlasses drawn.

If you'd like to make an Intelligence check to help determine your best course of action please do so.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Intelligence: 1d20 - 2 ⇒ (2) - 2 = 0
Zen.

Arching a brow at Syl she then turns and looks at the already at the ready Plugg and Scourge, giving them a defiant look before slumping back and falling into unconsciousness. "Should have came down here instead of your friend." she chuckles before she slips into oblivion.


1st Floor Map, 2nd Floor Map

That is awesome. At least it wasn't -1.

Waiting for Galean's day move and then we head forward!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

I am one with the sea. The sea is me. The sea is all. The sea is nothing. Arrooom. Arrooom.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean looks at the morning shift, trying to spot something out of the ordinary. Upon hearing the whispers among the 'other people', he immediately tries to analyze what's going on.

Sense Motive: 1d20 + 5 ⇒ (16) + 5 = 21

Sensing that something is wrong, he casts Monkey Fish as he begins to climb to the crow's nest, somewhat smirking that he got a rigger's job this morning. He then sits and watches all day, careful not to miss anything, but mostly paying attention on matters on the ship.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28

Assuming that he hears something Invisible Goblin Ninjas, with that roll, Galean would start paying attention to the ship even more.


1st Floor Map, 2nd Floor Map

Detecting invisible goblin ninjas is a DC 50.

Galean, you don't detect anything until you hear the screaming from the bilges and see Plugg and Scourge carrying Narwhal up to be treated by the ships doctor - he looks awful.

Habbly moves forward and pokes Narwhal with a stick and he screams as fire seems to shoot out of his wounds and then he sits up, angry.

Scourge and Plugg look at him sternly and he subsides as Nymph's limp form is thrown in the sweatbox.

Plugg talks to the Captain who swears up a storm and calls everyone together at the evening break.

Pacing back and forth he swears at you.

I would have thought after the idiocy of Magpies you'd know better. That you wouldn't make terrible mistakes. But apparently there's one terrible, idiotic, ridiculous excuse for a pirate here. So tomorrow you all get a treat. This idiot, he kicks the sweatbox and it rattles hard, decided to try and kill another pirate. So tomorrow I get to show you another example of discipline when this maggot gets keelhauled. So drink up tonight, and prepare for a red morning.

Nighttime actions, don't make the daytime actions.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Will they allow Yuki to get close to the sweatbox? If they do, is Yuki able to touch Nymph through the breathing holes?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean drinks his rum in the evening, pacing around uneasily. Rum: 1d20 + 4 ⇒ (19) + 4 = 23, paying it little and no attention. Cha: 1d4 ⇒ 4
Exhaustion: 1d8 ⇒ 8, getting hit quite hard tonight. What are we going to do... Nymph can swim for quite the long time, but can't survive keelhauling... Maybe if we created a distraction... Or if we mutiny now, we have a chance with Narwhal being wounded... he thinks, pacing around the quarters.

Spells prepared tomorrow, Shilleilagh, Produce Flame, Summon Nature's Ally, Cure Light Wounds. Stabilize prepared as a cantrip instead of Mending.

He then goes to bed, staring in the distance and planning for what he thinks is going to be a terribly exciting day.


1st Floor Map, 2nd Floor Map

Yes, and no, respectively - actually it's nonlethal damage so she'd heal up in a day or so.

Galean, Narwhal was healed by the doctor, he is no longer wounded.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph is still perfectly fine with Yuki touching her :3


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre has absolutely nothing left of use to do in the evenings, but this evening he will sneak in and jot down some ideas for new spells into his book.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki is deeply troubled by what she sees and makes immediate plans to get to the bottom of things.

Unfortunately, however, when she tries to toss her rum away as she always does, there's too many eyes on her so she decides to just drink it. Although the rum would have significantly magnified her personal charm, it just knocks her out thanks to her already being dead tired.

Rum Ration dumping + Guidance: 1d20 + 4 ⇒ (5) + 4 = 9
Fort Save: 1d20 + 1 ⇒ (12) + 1 = 13
Cha bonus: 1d4 ⇒ 4
Exhausted: 1d8 ⇒ 8


1st Floor Map, 2nd Floor Map

Night settles over the Wormwood and an uneasy ship. Your friends commiserate with you over Nymph's keelhauling and your enemies look grimly forward to her gruesome demise.

The crew is gathered on the ship's main deck after the morning bell and you tense as Nymph is ready to be hauled forward to her fate when you hear a cry from the crow's nest.

SAAAAAAAAAAAAAAAILLLLLLLLLLLLLLL!

Scourge's look of cruel triumph is gone, now he and the rest of the officers are barking orders and Harrigan's climbing up the rigging to get a look.

Sandara approaches you looking relieved.

Thank the Black Lady - if it's a viable merchantman they'll be too busy to keelhaul anyone, and anyone who can bite a dwarf to death will be let loose on the new ship too!

My advice is to get ready for a good fight, merchantmen don't like being boarded!

She turns away to get ready for the hustle and bustle of a ship preparing for combat.

No tasks today, take a moment to get ready, RP amongst yourselves and your allies, etc.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre races to the storage

Can we have our gear please!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean stirs off his hammock, hearing about the ship, and quickly sheathes on his cutlass.

Glad I was prepared for a bit of mutiny today. I hope I'm as lucky later on.

Running to Grok, he takes several coins from the stash, ready to take back his armor.

"Grok! You're looking fine this morning! I wonder, if I can get back my armor. The one with the dolphinskin patches. I promise it'll be returned after I'm back, one way or another.", he says, forcing a smile.

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