DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


401 to 450 of 601 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

*shrugs*

I like finding things. And Nymph did search her.


1st Floor Map, 2nd Floor Map

Oh, well then, forget I mentioned it.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

If any of the PC's think they can make good use of the stuff we got off of Locke, I'm fine with you having it. I wouldn't mind the amulet of natural armor, but I'm not attached to it if someone will make better use of it.

As for the ship, can we sell it for plunder?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

I already have an amulet but I think it's +1, I'm okay with you having it :3


1st Floor Map, 2nd Floor Map

Yes, you'd get 10 points of plunder.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Nymph, how about you take the +2 amulet and give me the +1?

DM, that's probably what we'll do unless someone has a better suggestion. We'll probably want to move the siege weapons and better sails over to our ship first, though.


1st Floor Map, 2nd Floor Map

Silk sails from a junk wouldn't fit your ship type (different sail plan) so it'd cost you half their normal cost to have them refitted.

It'd also reduce the plunder you got out of the boat (I totalled cost for the ship and its improvements then divided by 1000 to get your plunder total FYI).


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Okies, Captain! :3


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Hm. I figured Galean will be responsible for getting the ship sailworthy after the boarding, as the navigator. He's also very unused to be giving orders, and will be happily taking his spot on the officers' team.

I'll be updating the newly acquired items to my sheet too, and figuring items I'd be getting.

@Bahrin, your dislike of seabirds might be a bit problematic around Galean, considering the sheer amounts of albatrosses and seagulls he summons. Granted, at lvl 7 I'll be switching to Crocodiles and Alligators, mostly. But one doesn't get to be a vicious sea druid without hordes of horrifying birds!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

About loot: Yuki, you don't want the headband?

Also, DM, remember I asked it my rapier proficiency could be switched to cutlass, as it was more piratey, but The rapier is certainly attracting now...

Are others interested in it? Or the headband?


1 person marked this as a favorite.
1st Floor Map, 2nd Floor Map

Ah, irony.

For simplicity sake you're all proficient with the cutlass because pirates. Rule 0!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

*Robo-Galean music plays, as mists and smoke clears from what is clearly the same old Galean.*

I've revised Galean for lvl 6, the way he should be, fixed around the Domains, spells, skills, to hit bonuses, items, added an appendix for usually summoned creatures, added the new loot, and I've updated the taskbar.

He's been re-build. I had the technology.

Although, not really. Just updated. And I'd like the GM approval on the rod I got, since that is pretty damn good, and I'd hate to surprise him with a creature that is not what he's expecting. I'd also do my best to put in a small stat block in a spoiler whenever I'm summoning something not there.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope
DM Davy Jones wrote:

Ah, irony.

For simplicity sake you're all proficient with the cutlass because pirates. Rule 0!

Great! Then I wouldn't mind grabbing either the rapier or the headband, and both if no one is otherwise interested ;)


1st Floor Map, 2nd Floor Map

Yeeaaaaaah. That's game legal so I won't stop you. But I will take...appropriate measures.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

No, no, don't get me wrong, if it turns out to be unfun for either the players or you, I'd happily change it, since it is pretty damn good.

Although eventually summoning Colossal albatrosses when we get to mid-teen levels would be Galean's magnum opus.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Trevor, I already have a +2 headband, I'm fine with someone else taking it. Just remember that the 10000+gp rapier will come out of your wbl next time we level.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Oh crap, I guess I did not get a headband. Yeah, I do want it then. My bad. Maybe give Bahrin the +1 amulet so everyone gets something?


INACTIVE - GAME DIED

I also already have a headband, so I'll take cash. ;)


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Ok, then Yuki takes the headband and I take the rapier.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Okay, so Trevor gets the rapier, Yuki gets the headband, Galean gets the magical astrolabe, Nymph gets the +2 Amulet of Nat. Armor and Bahrin can have Nymph's old +1 Amulet of Nat. Armor if he wants it.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Our ship gets 10 ballistae and 1 catapult (we'll need to get NPC's trained on how to use them) and silk sails once we modify them.

I believe we have 4 plunder stored now, plus 1 from Locke. Once we sell the ship, we'll have 10 more plunder. Subtracting 1 plunder for the crew, that'll leave 14 plunder. I say we hold onto it for now in case we need it.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Ok, so what does a Master of Arms do? I checked the player's guide, but did not see anything. Are there some mechanics involved?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Master-at-Arms is the security officer. We also have a spot open for a Gunner officer who is in charge of the ballistae and catapult, but I doubt you'll want to spend the Feats necessary to use those effectively.


1 person marked this as a favorite.
1st Floor Map, 2nd Floor Map

You'd basically be Worf. Although hopefully Yuki will listen to your ideas every once and a while.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Thursday through Tuesday will likely be quite hectic for me. Please bot me as needed.


1st Floor Map, 2nd Floor Map

Will do! I'm having crazy internet issues/family issues/work issues at the same time so sorry for any seeming inattentiveness.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Level 6

1d10 ⇒ 8

And finally updated Nymph's character sheet.


1 person marked this as a favorite.
Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Yup! Summons take a round to cast. You could make it a standard action with a feat, but it's a feat with a background in a specially conjuration based academy in the other end of the world, and also could make you staggered or fatigued, can't remember.

I decided to go for the Dun-da-dun-da-DUN-DA-DUN appearance as a massive reptile swirls around the sharks.

Five prehistoric predators enter. One prehistoric predator leaves.


FYI, a game I'm a player in is recruiting. Zeitgeist is an amazing AP.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Please note that I'll be away between Wednesday and Tuesday, with VERY limited access to Internet. Please bear with me and bot me as needed.


1st Floor Map, 2nd Floor Map

No worries!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Please note I'll be away this coming week, from Saturday until the next Sunday, with limited opportunity for posting. Please bot me as needed.


1st Floor Map, 2nd Floor Map

OK!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Hi all!

I'm just warning you, I'm about to finish my final bachelor's degree project, so my posting might be patchy in the next week-ish. I'll still try and post, but it's possible that a day or two might pass where I'd be unable to do so, so feel free to bot me! UNBRIDLE THE SHACKLES OF ROBO-GALEAN!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Okies, and good luck!


1st Floor Map, 2nd Floor Map

Robo-Galean and the traveling Mecha-Maritime Goodtimes Band will be unveiled!

And good luck!


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Please note that I'll travelling for the next week and a half, with limited access to Internet and few opportunities to post. Please bot me if needed.


1st Floor Map, 2nd Floor Map

Will do! Gotta, love the summer.


1 person marked this as a favorite.
Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Enlarged Small Medium Water Elemental for president. Or Pirate King. Or Pirate King President.


1 person marked this as a favorite.
1st Floor Map, 2nd Floor Map

By the way you're now level 7!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yay!


INACTIVE - GAME DIED

Level 7 sorcerer

+7 hit points (+4 hit die, +1 Con, +1 Toughness, +1 fast learner favored class bonus)

New spells:
1st: alter winds
2nd: glitterdust
3rd: aqueous orb*, ice spears
* from bloodline

Bonus sorcerer bloodline feat: Defensive Combat Training
Level 7 feat: Craft Magic Arms and Armor

Skills: +1 each of Knowledge (arcana), Perception, Profession (sailor), Spellcraft, Swim

Ok team, I took Craft Magic Arms and Armor, so once we get some shore leave, it's time for upgrades!


1 person marked this as a favorite.
Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Absolute power will be mine! And with it, hopefully a beard!

HP: 1d8 + 3 ⇒ (5) + 3 = 8
+1 BaB. Still not terribly effective.

Spells Prepared Usually (From now on):
Spells prepared:
4th lvl (2/day), Control Water, Summon Nature's Ally IV
3rd lvl (4/day), Sky Swim, Summon Nature's Ally III (x2)
2nd lvl (5/day), Summon Nature's Ally II (x3), Cloud of Seasickness, empty slot
1st lvl (6/day), Goodberry, Summon Nature's Ally I (x2), Shillelagh, empty slot
0th lvl Mending, Know Direction, Guidance, Detect Poison

Feat: Superior Summoning. Now with EXTRA seagulls/sharks.

Skills: Survival, Perception, Profession(Sailor), Knowledge(Geography)

Will update the sheet soon. And also, hopefully get a set of armour and a weapon soon won't be bad.

EDIT:

I looked at the numbers. At the best possible summoning rate, and ideal rolls, Galean can have 37 dolphins active at the same time. Because, sea druids.

EDIT 2:

Also, mentioning this. GM - I have no plans of making you do a map with (possibly) 37 dolphins on it as moveable pieces, since I fear divine retribution IRL for it.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Level 7

HD: 1d10 ⇒ 7

+1 BAB

Woodland Stride!

2nd level spells... I forgot I get spells, guess I'll pick visualization of the body

Skills: Heal, Perception, Profession (Sailor), Stealth, Survival, Swim


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Character level 7

Oracle 6

+6 Hp

+6 Skill Ranks
Acrobatics
2 Disable Device
Diplomacy
Intimidate
Profession (sailor)

+1 BaB
+1 Fort, Ref, Will

+1 2nd level spell slots
+3 3rd level spell slots

1 O level spell: Light
1 3rd level spell: Dispel Magic

Bonus Spell: Water Breathing

Feat
Extra Revelation (Icy Skin)

Icy Skin gives Yuki Cold Resistance 10. It goes up at higher levels.


HP 41/41 | AC 17+2(shield)| Acr +4 Ath +7 Dec +3 Int +6 Perc -1 Pers +6 Saves: S +4, D +1, C +2, I +0, W +2, Ch +6 Adv charm, disease; Imm Sleep| Init +1 | PPerc 9; PIns 10; Pinv 11; DrkVis | Spd 30' | HD 5/5 | Status: Ok | Spells 1:4/4; 2:2/2 | LoH 25/25 | DivSen 5/5 | Insp: Nope

Level 7 highlights

Bard Archaeologist 7

New feat: Greater Dirty Trick (Underhanded trick talent lets me qualify for it at level 6)

3rd level spells (1/day)

2nd level spell known from favoured class: Silence

1x 1st level spell known: Sow Thought

2x 3rd level spell known: Good Hope, Haste.

9 skills: Perception, climb, swim, umd, sense motive, acrobatics, intimidate, stealth, bluff.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

My father is having open heart surgery in the next couple days, so there will probably be no posts from me until Sunday. If anything changes, I will let you all know.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

*offers hugs*


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

*also offers hugs*

I am currently in the process of moving country, so I might also be somewhat quiet. But I'm watching...


1st Floor Map, 2nd Floor Map

I hope everything goes well!

401 to 450 of 601 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DM Davy Jones' Skulls & Shackles Discussion All Messageboards

Want to post a reply? Sign in.