DM Darkblade Giantslayer Campaign (Inactive)

Game Master GM Darkblade

The Giantslayer Adventure Path begins in the fortified town of Trunau in the southern part of the Hold of Belkzen. A series of strange events trouble the beleaguered town. At the town’s request, the PCs must uncover the source behind these events and step in to save the town from forces which seek an end to Trunau and it's peoples.


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Male Human Ranger/3;HP 18/28; AC 17 T 11 FF 16; Fort +6; Ref +4 Will +4; CMB +6; CMD 17; Per +8; Init +1; Spd 30ft.

Apologies, my fiancee just got a new teaching job in a different county and our free time has been used up looking for a new residence and job-hunting for me.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I am just around too, just waiting for my turn once Dundin is done!


Sorry folks, it seems these past few days Karma has decided to pre-emptively kick me square on with steel toes. Saturday power outages, Sunday visitation issues for Father's Day, yesterday every errand ran into some snafu, now today the fuel pump goes out. I wish I knew what foul deed I had been planning to merit such abuse.

Anyways, once I have a better read on the vehicle situation I will post up everything, probably later on tonight. Man, it looked so much easier when I was a kid.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

No worries, man. I know the feeling, that's how my weekend went as well! And to top it all off, now my wife and mother are feuding over something stupid... No rush, take your time!


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hey Striker, I've been trying to find a good picture to use for Jace for a while and I think I found one that will work. I remember commenting once on the warcat and the designer of that creature replied saying that the image presented for the warcat is nothing like what he had envisioned. That being said... what do you think about this? It's an image of a liger that I think would help show the size and power of the warcat.


So, you are rushing back from the Plague House? I will take it then the group is satisfied with the goods taken and do not need nor desire to search or check anything else. The only chamber left is the haunted infirmary, and you are not yet certain how to put the spirits there to rest. Is the group in agreement?


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

Dundin explains:
"If I can brave the infirmary, maybe I can find some more treasure there."

If the group lets him, Dundin explores the infirmary.
Will: 1d20 + 2 ⇒ (11) + 2 = 13 +2 if spell or spell like ability


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I agree to leave Darkblade. We did not like the infantery, and our brief stay there did not show anything that clearly suggest us something valuable can be found.

I am ok to move back to Garth house.


Ok folks, you have reached a critical juncture in the AP. You are about to move into the Battle for Trunau. The way the AP is written, you will garner enough XP to reach 3rd level midway through the "long" series of engagements, those of you who survive to that point.

I am inclined to allow you to level up now, knowing that if you survive to the end of the fight, you will have paid off the XP deficit. The minimal boost at the halfway point would be partly lost as you would not have the time to garner new spells, the HP increase mitigating damage sustained, etc.

How do you, as a group, feel about leveling now a little early, to be ready for the fight ahead, which you are only now beginning to see as a probability?


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

I like the idea of having that buffer and access, so I'm okay with it. We'll just spend a bit longer at level 3.


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

I have so few APs that progress to level 3, that I would be ecstatic to level up!!!!

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Any boost that we can get improves our survivability, so I'm all for it.


Well, that seems to be a fifty percent stand in favor of leveling up. Therefore, I will advise that once you meet with the Council and Kurst, everyone will be sufficiently rested to advance to third level. May the boost serve you well as you attend the funeral of Rodrik Grath at sundown tomorrow. In the meantime, your band will need to choose somewhere to rest and restore yourselves.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I don't think levelling up to 3 is a good idea.

Just kidding :) I cannot wait to get my hands on those flame spells.

Looking at the guide I would say the Longhouse might be a good place to rest. Otherwise the Iomedae Sanctuary was working quite good.

Besides, Darkblade@ is Humans of Golarion a valid source for our Campaign?


What item are you looking at in Humans of Golarion? For the most part, I have not had a problem with the majority of Paizo produced products, maybe one or two, looking at you Crane Wing.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hey all, sorry, busy weekend! I am okay with leveling up early. Especially since I get my first Teamwork feat and Jace gets some nice boosts as well.


Male Human Ranger/3;HP 18/28; AC 17 T 11 FF 16; Fort +6; Ref +4 Will +4; CMB +6; CMD 17; Per +8; Init +1; Spd 30ft.

Good with leveling up. If we stay with Iomedaens we can tell them of the remaining icons in the Plague House.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)
GM Darkblade wrote:
What item are you looking at in Humans of Golarion?

I am considering Burning arc for situations where Leira needs to help causing damage to enemies.


Burning Arc is fine. Of course Leira will need to be able to cast second level spells to choose it though.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Yes yes! I just wanted to know I have it available so I should focus the Spell Specialization feat on that spell ^_^


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Is Jagrin yelling? If so, is it something loud enough for those of us outside to hear?


No, the group is too far inside the Longhouse for Jagrin's words, more angry and loud than actual shouting, to be overheard outside the building.

Grand Lodge

Male Catfolk Bard (Archaeologist) 4; HP 24/24; AC 19/14/15; F+2/R+8/W+3; Init +5; Per +10

Songan clears his throat quietly, stepping forward and licking his "lips" hesitantly before he begins to speak. His voice is low, reverent, apologetic, sincere.

"Commander...I know that I am a newcomer to Trunau and you have no reason to trust me. You have every reason not to. But...do you remember Ruby's hopeknife ceremony and the first event? The tug-of-war? How hard I fought for Ruby to help her win? If I fought that hard to help Ruby win that simple game, do you believe I would not try even harder to find the truth behind what has been happening here? Please, sir, I know we do not warrant your time, especially for interrupting your mourning your eldest son's passing, but it is only because we all believe in the urgency of this that we come to you. Please give us just a few minutes to tell you what we have learned. That is all we ask. Once we have told you what we know, you can make your own decision about what to do with it. If we were wrong then I will gladly turn myself over to the guards to be arrested for interrupting your grief."

Diplomacy: 1d20 + 9 ⇒ (20) + 9 = 29


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

I am looking through my possible new level 1 spells, and whether I like mount for it's utility (carrying capacity, extra speed, etc.), I see some peoples saying the mount attacks and defends herself from the foes as it 'serves willingly and well' as any other summoning while others think it does not attack.

What are your thoughts?


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

I would have a hard time picking mount over magic missile, but that is my opinion. I have found magic missile to be useful at higher levels, something I love in a level 1 sorcerer spell. Holding it to respond to other mages and disrupt their spells is my favorite use of magic missile.


Most light horses have the Docile trait, so I think if the option is available to it, the horse would choose to flee rather than fight. If no other choice it available to it, it would fight, but only with the goal of breaking free and fleeing.

As the horse is not combat trained, it will not fight as directed by the rider, but only in a defensive rather than offensive capacity. There is a reason why the "attack" variant Pony is a Monster Summoning I creature, the "attack" variant Horse on the Summoning II chart. Mount is not a work around to the Summon spells.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hey, Darkblade, just a reminder that Delia's father and eldest brother were reported as killed by an Orc ambush. It's just her mother and younger brother.


Yep, sorry, forgot to check that. Consider it her mother making the suggestion to Adir.


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Level 3 stuff:

6 HP: Avg + Con

6 skill points: 4 + Human + FCB

Feat: Dodge

Druid: Trackless Step

Spells: 2x Level 2 added


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hey guys, sorry for hijacking... Delia feels very strongly on how the leaders have handled the situation in Truanu, as can be seen by her speech. She has so far remained silent and respectful of their wishes, but when she witnessed that infighting... she could no longer remain quiet.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Just in case you are interested in PFS, I have opened a recruitment thread for #0-14: The Many Fortunes Of Gran Master Torch.

Feel all of you invited :)


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Level 3 summary

HP: +6
Favoured class bonus: hp
New Level 1 known spell: ear-piercing scream
New Bloodline spell: burning hands
Skills:
+1 appraise
+1 diplomacy
+1 linguistics
+1 spellcraft
+1 UMD

Extra language: Draconic

Extra feat: Spell specialization

New bloodline power: Fearless (Ex): +4 bonus on saving throws made against fear and a +1 natural armor bonus.


Male Human Ranger/3;HP 18/28; AC 17 T 11 FF 16; Fort +6; Ref +4 Will +4; CMB +6; CMD 17; Per +8; Init +1; Spd 30ft.

3rd level hp: 1d10 + 3 ⇒ (1) + 3 = 4

...ouch.


Male Human Ranger/3;HP 18/28; AC 17 T 11 FF 16; Fort +6; Ref +4 Will +4; CMB +6; CMD 17; Per +8; Init +1; Spd 30ft.

Ok, lvl, added Favored Terrain (Mountains), Endurance (Rngr 3rd lvl), and Toughness Feat (maybe i will just take the avg from here on).

Skill points in Craft, Knowledge-Dungeoneering, History, and Nature, Perception, Stealth, and Survival.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hmm...meant to put my last comment in the discussion thread! Sorry, Darkblade, I just noticed it was in Gameplay. I will work on getting Delia leveled up as soon as possible. Also, I will be doing average HP for her at every level. I have terrible results when it comes to rolling HP!


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Level 3 summary

Delia
HP: +6
Favoured Class Bonus: +1 skill point to Animal Companion
New Spells Known: Detect Magic (Orison), Abundant Ammunition (1st)
New Spells per Day: +1 Orison & 1st level
New Class Feature: Hunter Tactics, Teamwork Feat (Coordinated Shot)
Feats: Coordinated Shot (Bonus), Deadly Aim
Skills:
+1 Acrobatics
+1 Handle Animal
+1 Knowledge: Dungeoneering
+1 Knowledge: Religion
+1 Perception
+1 Stealth
+1 Survival

Jace
HP: +7
Special Abilities: Evasion
Skills:
+1 Climb
Misc: +2 Natural Armor, +1 Str/Dex, +1 Trick (Tangling Attack)


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

After selling the stuff we found in the Plague House, we get 3.037,79gp which means 607,56gp per character. Have a nice shopping! :D

There is potentially useful stuff I have not included in the selling which we should think how to distribute. I have included a proposal within brackets.
Potions
10x Potion of cure light wounds (2 each character)
3x Antitoxin (Delia, Songan, Leira)
Oil of magic weapon (Dundin)
Potion of shield of faith (Adir)
Darkvision potion (Delia)
2x Pass without trace potion (Songan and Leira; others might have that class feature)

Scrolls
Summon swarm scroll (Delia or Leira)
2x Barkskin scroll (Groin and Dundin)
Hold portal scroll (Leira or Songan)

Wands
Wand of cure light wounds [x47] (Delia)
Wand of cure light wounds [x8] (Songan)

Alchemy gear
3x Smokestick (Leira and Songan)
Universal solvent (Songan)
Tangleburn bag (Delia or Leira)

Common gear
Silk rope 50' (Groin)
Disguise kit (Songan)
Scroll case (Songan)

Weapons
mwk longsword (Songan)
mwk Morningstar (Adir, Groin or Dundin)
5x Dagger (Groin or Dundin)
Shortsword (Groin)

Wonderous items
Belt of tumbling (Groin or Dundin)

Already taken
mwk chain shirt (Dundin)
2x knock scrolls (Leira)
Steel scroll case (Leira)

Any thoughts?
Very important, any equipment you pick from the stash record it in your profile sheet (please, add a [p] symbol to remember it is party loot). Also, you will help me keep track of everything by writing your name in the "Currently in" column of our Treasure sheet.


Just an FYI, the Summon Swarm scroll is written in a divine script, not usable by an arcane caster.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Thanks for the note Darkblade. My UMD is +13 so I hope being useful somehow easing out our lack of cleric.

Anyway I proposed Delia as first option for the scroll. I think hunter's can cast all druid spells, can't them?


Dwarf HP 20/20; AC 16 (19 Drakeheart M); Fort +7, Ref +7, Will +5 ; Perception +5; Fire Resistance: 1

I'll take the tumbling belt--I don't think Groin has points in acro


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

List looks good, Leira! Thank you for handling the Quartermaster position of the group. To answer your question, yes, Hunters can cast all druid and ranger spells up to 6th level!


Of course, druids can also cast all druid spells, hint hint, Adir. Kinda screwed him on the list with only a potion and a metal weapon he has no proficiency in using.


Also, I notice you have a Belt of Tumbling on the treasure list, how did you come by that?


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

As I said it is just a proposal so we have something to start with. I have nothing against Adir picking the scroll, but I felt he is developing his character more as a melee fighter than a backup caster, thus I thought the ones who are at the back can make a better use of it, and I did not took Songan into account because I forgot that spell can be cast by bards :P

It seems difficult to find out equipment suitable for a druid, I didn't notice a morningstar is made of metal, just thought of it as a heavy spiked club, not necessarily metallic. So sorry Adir, if I am proposing something unfair, but I am sharing the idea so everybody can give their two cents and reclaim a better treatment.

The belt of tumbling was found at Daktani.


Yes it was on Daktani, but when was it subjected to Detect Magic and when was it identified? I don't recall that and did not note it's removal from him before he was turned over to the troopers.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

"length of flexible brown cotton cording which is wrapped 8 to 10 times around the half-orcs waist" I might be wrong but I just assumed it was a belt of tumbling -> "This thin and flexible cotton cord is meant to be wrapped several times around wearer’s waist."

Besides, I have been casting detect magic on all the items and carefully identifying them at all times. We have been looting all the items always so I don't see the why on this argument now about "you haven't said to pick it up"

I might be making errors on registering the items on the spreadsheet, but I am making my best with the provided descriptions to properly identify and record them. I am open to find other system, because this one in fact is taking me a lot of time and as we see now it is proven to error.

So what kind of belt is it then?


M Eladrin Druid | HP: 18 | Armor:2 | XP:3 | Str:+2 | Dex:+1 | Con:0 | Int:-1 | Wis:+1 | Cha:0 | d6 |

Indeed, my guy is more melee-oriented. I'm happy to carry the scroll; I just figured I'd let other people have dibs.


How would Leira "assume" it was a belt of tumbling? I specifically called out later that you had not inspected Daktani and his items, giving you the opportunity to do so, but it was bypassed; no one cast detect magic on Daktani nor his items, so I imagine the cord would have been left holding up the half-orc's pants. There was no roll to identify it as anything other than his belt. Yes it was a Belt of Tumbling, and no I am not withholding it from the party, however I am pointing out please do not be assumptive nor count on items to be available as desired, whenever needed.

You are about to enter a serious battle, a series of rapid fire engagements that will fall one after another, moving you across Trunau. You will not have an opportunity to come back later and loot "your kills", so you will need to be keeping track on the go, including detect magic, weight, and encumbrance. Identifying may not be possible, but you will need to determine what you take, and what you risk leaving behind. Villagers, looters, even other enemy combatants may certainly take the opportunity, if given, to pick up whatever is discarded or left behind.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Of course, this is your game and you can manage it as you feel it should be managed. Just being the one who is taking this responsibility let me give two cents about the task, how I see it and feel it.

First of all, this is not a face to face game, so when action moves I might have not had the opportunity to step in and say "I cast detect magic and take everything useful from this one".

Differently to face to face were the feedback is very easy as well as rolling some dice, preparing a post with multiple rolls to identify something takes time. I do not always have the time for that, and more often do not have a machine where to properly copy&paste, and it is quite daunting to feel you have to do it at moment or not doing it at all.

When the equipment "appears" we usually are not in conditions to track them properly. Specially if I read the post in my phone, it quite gets a time to find a proper computer where doing the task is possible (copy&paste, access to the spreadsheet, etc.).

It takes a lot of time to search back for posts with the items, and then you have to prove read them to see which are actual items and what are just fluff. After identifying, you have to copy that description somewhere, then you have to do the way back into a post so you can identify it. Even worst you can fail the identify and you have to remember at level up to come back and recheck it. Another copy and paste. Once identified you have to copy it back to its place, then looking it up for its prize along a bunch of books or the internet.

Well, this might be very realistic, but it is hardly of any fun for me. I think we could assume our casters will use detect magic in front of any potential loot, and it will be looted. I don't see the bad on it. Plus it is much more exciting to see a "Belt of Strength +2" to drop than "a thick leather affair, often decorated with huge metal buckles" which probably leaves everybody cold. I am more than willing to pay a toll maintaining max ranked skills for identifying objects like spellcraft (first time ever to train appraise), but please do not punish us harder with the equipment than you are already doing.

I am in love with your narrative, but on the logistics area, I think no one is having special fun of it (in fact we are losing the excitement of understanding the good luck of our findings), and I am finding myself investing a lot of time in tedious and uncheering work.

If we do things even worst now, forcing us to do the effort just on time instead of when we can, well, in that case I am sorry party but either everybody starts helping and keeping control of the sheet or I just cannot control everything alone and we will start missing items at tones.

As the GM you are the one devoting more time at the game, and I would like to thank you again for it, but at least it is a creative task and I hope you are having some fun of it. On the other way, this parsing of the text and roll writing is far from creative or fun and close to unpaid intern job.

And yes, as you see I was already very sick of this way of handing loot to the party and the discussion about the belt just depressed me about it to horrible levels.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Okay, before anything gets any further heated... Let me step in and ask everyone to cool down before posting anything further. I can understand both sides of the argument and rather than continuing to hash out the hurt feelings on both sides, let's all just move forward from this point.

I think the easiest way to handle loot distribution with PbP is the assumption that anyone who can cast Detect Magic will do so after any fights take place... or if we come upon random items. That way that situation is handled without having to constantly say "I detect magic" after every haul (especially given what Darkblade just said about the upcoming battle). I will try to help Leira with identifying the items and such, but with a minimal intelligence score and no investment up to this point... she may not be the best character to do this.

Also, I am willing to assist in keep track of the Quartermaster position, but I am already doing so for two other games I am currently in and cannot take on the task completely. It would be easiest if everyone could assist with listing the items onto our Loot Tracker, but if others are unwilling or unable, then I am willing to step up and help.

For the other PCs... to help Leira out I think we should each try to request any specific items that we locate throughout the game. If we see something identified that we like... then type something somewhere with your request. That alone is of enormous help.

*EDIT*

In reference to this specific situation, likely what happened is we had probably assumed Detect Magic was cast after our fight with Daktani or it was simply forgot. Next thing we know, we are all in combat. Now in a face to face game that might only take a few minutes and we would likely remember "OH wait! We need to do some magic detecting". However with PbP, combat can take anywhere from a few days to a few weeks depending on the complexity of the battle.

This is why I feel going with the Auto Detect option is an easier, more fluid way to handle things.

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