DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.

Katapesh Map

Rayhan's Villa Map


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Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall needs 31-5= 26 hp's of course...glad we picked up multiple CLW's wands.

Zel, don't forget the 10 scrolls of blur I bought you, I could use 1 out of 5 attacks missing me :) as well as the bulls' strength! Makes a big difference in my attacks.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

It did seem rather Nuveril specific yes, I thought so :).

Work has started again yesterday so i'm also pretty swamped.


DM Dan E wrote:
If the magic shield seems a little bit too Nuveril-specific to be random thats a little bit true (although I did loot re-working months and months ago now). It got a slight upgrade as part of general loot upgrading and a conversion from medium to small. I couldn't recall ever seeing a magic light spiked shield in an AP before. It just seemed too unfair to leave it unusable. Then of course Nuveril is the only one that doesn't participate in that encounter :)

I think everyone should totally refuse to give it to her on principle. After all, if you don't join in the tomb-robbing, you shouldn't get to reap the benefits.

Sajan Krama Sumna wrote:
Work has started again yesterday so i'm also pretty swamped.

You were swamped enough when you were on holiday. I swear, you people act like you have things to do with your lives other than entertain me! ;)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

SWTOR was to blame for busyness lately. Now I have work to flame it on instead :).


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

I'm okay for hp. Linah's post-lava channel took care of the half lightning bolt that was the only thing to zot me. Would it be possible for Zeladiel to take a small amount of damage as opposed to enough to kill him or nothing?

Grall wrote:
Zel, don't forget the 10 scrolls of blur I bought you, I could use 1 out of 5 attacks missing me :) as well as the bulls' strength! Makes a big difference in my attacks.

There'll be plenty of opportunity later, but I will try and remember. Problem, I'm realising, is it takes my action. By the time I haste in the first round, blur in the second, the fight is almost over.

Dan. Don't ever let me roll to ID magic items again. Remind me to take 10. Sorry, was running late for work this morning and didn't think of it at the time. The less I roll dice, the better. :-)

Also loved Lesaar's offer- "if ever you're weak, close to death and need to escape come see us and we'll take the spear." :-)


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Spells chosen.

Burning hands is nice, but in a close fight I can't get it off right. The heavy hitters are there to do the damage. Took the second mage armour, to free the pearl for later use.
Invisibility isn't really a combat spell. I can arcane bond it should we decide to send someone off alone again. But that second scorching ray may come in handy.
And after the success of the suggestion, empowered damage seems the way to go. If really needed, there's the arcane bond. We probably won't be sleeping outside any more.

Comments and suggestions invited.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

I wouldn't worry about the Invisibility at all. I have that one covered should we need it.


Zeladiel Araxyll wrote:

I'm okay for hp. Linah's post-lava channel took care of the half lightning bolt that was the only thing to zot me. Would it be possible for Zeladiel to take a small amount of damage as opposed to enough to kill him or nothing?

Grall wrote:
Zel, don't forget the 10 scrolls of blur I bought you, I could use 1 out of 5 attacks missing me :) as well as the bulls' strength! Makes a big difference in my attacks.

There'll be plenty of opportunity later, but I will try and remember. Problem, I'm realising, is it takes my action. By the time I haste in the first round, blur in the second, the fight is almost over.

Dan. Don't ever let me roll to ID magic items again. Remind me to take 10. Sorry, was running late for work this morning and didn't think of it at the time. The less I roll dice, the better. :-)

Also loved Lesaar's offer- "if ever you're weak, close to death and need to escape come see us and we'll take the spear." :-)

Where would the fun in that be?

For ID I think technically you can try again today (I'd honestly thought up until this point that you could only try and id once a level. Not sure if that was in 3.5 or just something I completely made up). That will id the shortspear (+1 shocking) but not the marbles. No doubt you've worked out what they are but a little bit of character uncertainty please :)

I've had all sorts of fun with Lesaar and am hoping to do so in the future. One of the PBP games which is on book 3 featured him as all nice and that felt horribly wrong at least to me :) I'd much prefer "so which evil do we side with" rather than pick the good guys although you might be a bit bored of it by the end of the AP.

So Linah to do yesterdays healing and confirm spells and we'll move on. Note you have no particular reason to believe you'll need more resist fire (although you didn't actually ask). Allocate loot too please.


Your Humble Narrator

I pretty much assumed Zeladiel will take 20 while we're resting on them.

I tend to hand waive item identification msot of the time in PbP, though I normally do so in much caster heavier groups where I can pretty much assume someone will pass.


Can he take 20 on a check he can only do once a day?


Your Humble Narrator

I thought that rule was scrubbed in the transition between 3.5 and PF... Oops.


I'm guessing that we will have to go through the fatigue inducing heat chambers to get to our goal? So i'm going to keep the spells the same, unless there's a popular demand for me to change them.

I can always prepare them (Communal resist elements and resist energy) and convert them into healing if we don't need them.

Sovereign Court

We'll have to go through them but suspect we can do it fast enough that you won't need the spells, thats the implication I got anyway.


Nuveril's all healed up from the channels after the fight with Thratnias. If only the flamebrothers hadn't understood Kelish, she might have had a chance to lose some....

She'd take a lot of convincing to let another protection spell be cast on her; she didn't enjoy that one at all: having nothing between her and roasting alive other than a thin layer of unreliable magic just waiting to turn on her. ;P


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Read up skills and magic items.
One check per day = can't take 20. Actually, there's pretty much only a couple of skills you can take 20 on.
Ideally, Zeladiel should take 10 on every check to ID magic items, and if that fails attempt a roll the next day, though with my rolls, that could take a lot of time. Fortunately, Zeladiel also has the identify spell which he'll use right now.
I'll scrap a mage armour for it, and use the pearl of power I to relearn and recast the mage armour so Sajan and Zeladiel are both still covered.

Additionally he gets specialist bonuses and penalties.
Spellcraft (identify magic item) + 14
Spellcraft (identify evocation magic item) + 16
Spellcraft (identify abjuration magic item) + 9
Spellcraft (identify necromantic magic item) + 9

So, before we leave, cast identify and take 10.
Spellcraft (identify magic item) => 34

That does me for 15 rounds, which is 5 items I believe.
Do we have 5 items? Everyone pitch in.
Did Thratnias use that other Javelin of Lightning?
Tell me all about them. I can't stand not knowing. :-D


Ah missed your bonus on evocation. That gives you a 26 on the check which is sufficient so you can save the pearl.

Think thats everything.

Thratnias did toss both javelins one at you, one at Sajan/Nuveril.


Sajan wrote:

Sajan sighs, as always sceptical that any plan involving fooling the inhabitants with Grall posing as a fellow would work.

He phrased it nicely. I was going to give him a bonus and everything.

Then he nat 1'ed the bluff check...

You can go over the spoilers in a little bit.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall tried!
lol's..he would rather do it Nuveril's way but he knows we need to get to the Carrion King without raising the entire temple against us.


Your in a bit of a bind in that Sajan could creep circles around them but he can't see. Grall on the other hand can see but is only slightly more stealthy than Linah was in base metal armour.

But as I said in a spoiler having Grall be spotted was a lot better than any other member of the group.


Down to Dover for the weekend so unlikely to post before sunday afternoon.

People may make their own initiative rolls if they wish :)


You really need just to say that one of the qualities of Nuveril's bronze disk is that it gives her low-light vision; you're never going to remember that she doesn't have it. :)


Your Humble Narrator

^^. There is a rage power that gives it to her. Maybe just give it as a bous feat and leave it at that?


Zeladiel wrote:

Zeladiel has not taken light but will want his loaded arrow enchanted every 50 minutes. Everyone should be messaged though, including Grall, in which case Zeladiel may have to discuss some of the finer points of keeping team members notified with him. :-)

Linah's called it I'm afraid.


Joana wrote:
You really need just to say that one of the qualities of Nuveril's bronze disk is that it gives her low-light vision; you're never going to remember that she doesn't have it. :)

Oh dear lord.

Very long day at work is only excuse this time.


Time to maybe go do that vision blocking tutorial for map-tools.

Tried the light overlay to show the light radius but it didn't make it through to the screenshot which comprises the map you see.

Any suggestions from the map-tool using DMs in the group? Maybe I'll try the solid radius tool and see if that provides better results.


This halfling vision thing is clearly some sign of increasing mental deterioration on my part. Now if Nuveril were to die in some kind of freak rock falling accident and I was to thereafter ban all halfling PCs the problem would go away right?

More seriously can you allocate loot please:

+ 1 shocking spear
+ 1 bashing small light spiked shield
2 beads of force
hand of the mage.

You've got a closing window before I deem it all stashed in the haversack. Well maybe not the spear. If Nuveril needs someone to try and force the shield on to her then I suggest you retcon it :)


DM Dan E wrote:

More seriously can you allocate loot please:

+ 1 shocking spear
+ 1 bashing small light spiked shield
2 beads of force
hand of the mage.

You've got a closing window before I deem it all stashed in the haversack. Well maybe not the spear. If Nuveril needs someone to try and force the shield on to her then I suggest you retcon it :)

AFAIK, no one's even mentioned its existence to her.


Well not trying to force discussions but you had the better part of the day sitting around in the rocks without much to talk about so I figure it got mentioned. Though its not a huge upgrade on her madu (I honestly can't remember whether I did the loot changes for this chapter before or after you bought stuff after chapter 1). I'm obviously very interested in determining who has the beads of force.


Okay, the spikes make it do damage one category larger, and the bashing ability makes it do damage two categories larger. I assume that stacks? So she'd go from 1d3 to 1d6 with her off hand?

Hm, now that I have it in Hero Lab, it eliminates the armor check penalty as well. That's a pretty decent upgrade.


I have always assumed so.

Don't forget I also described it as having a green snake on it which you know is pretty awesome.


Missed the device. Was that spoilered? Kind of a "Don't Tread on Me" motif. Fitting for an ill-tempered halfling, I suppose. :)


DM wrote:

Eager to be on your way, Grall crosses to the first alcove sweeping aside the linen covering with his falchion to reveal a similarly sized spiked metal shield with the image of a striking serpent engraved onto the surface.

OK so the green part was completely made up. I'm starting to get concerned.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

None of the loot is suitable for Sajan so I haven't spoken up.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall has had no interest in said treasure so far...now when the +5 keen/outsiderbane Falchion comes up....I might be interested in that :)


The crit machine continunes although that could have been much worse...


Important crits in back to back fights from Khalid. Could the curse be broken?


Tend to think you can't reckless abandon on the AOO (as you can generally just take the free attack bonus wihout worrying about the penalty to AC) but remain convinceable.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

It's a curse, its toying with him waiting for the battle with the BBEG to start then boom...here comes the 1's and 3's.... :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I would treat it like power attack. On for the round or off for the round, on both normal attacks and AOO's.


DM Dan E wrote:
Tend to think you can't reckless abandon on the AOO (as you can generally just take the free attack bonus wihout worrying about the penalty to AC) but remain convinceable.

For me the key is:

Reckless Abandon (Ex): While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

Since I am raging I take the AC penalty using this rage power the entire round until my next turn (this is my assumption since most things work this way, I look at it a little like power attack.). Any attacks on me or attacks made by me are still under the effect until the start of my next turn and then depend upon me using the power again.
That's my two cents though.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

The key word is "can". Its an optional toggle you can use while raging. I think me and Stephen both agree its like power attack in its use.


DM Dan E wrote:
Nuveril and Linah. Have a feeling Nuveril will delay as well so Linah feel free to act (note just a five foot step should put chain shirt gnoll into the dim light for the gnoll killers).

Nope, Nuveril's tired of waiting around on spellcasters for permission to take a swing. We get out of this hole alive, she is never going anywhere she has to depend on someone to cast magical light or magical heat protection ever again.


Never say never. Not your last encounter with lava in this AP I'm afraid.


Well, there has to be an option better than 'you have 10 minutes before you go up in flames, let's make sure we go right down to the last second.' :P

Or she could always get killed before then. :)


Linah Jamil'Kaid wrote:

(who by the way doesn't speak Gnoll?)

Nuveril doesn't. She barely speaks Kelish!

Light source in BZ 224 puts the gnolls in the doorway in dim light for Sajan, so 20% miss chance.

I have to say, I never remember to use the light rules correctly when I'm DMing tabletop. I'm letting my players get away with murder by ignoring the concealment rules. :P


Sajan Krama Sumna wrote:
I would treat it like power attack. On for the round or off for the round, on both normal attacks and AOO's.

That was always my starting point (not sure if that was clear from above when I said can't reckless abandon during an AOO: I meant toggle reckless abandon on during an AOO). The rage power description lacks the explanation for power attack though hence my enquiry.


Does the 20% miss chance apply on a CMB? Technically, it's not an attack roll.

EDIT: Wait, didn't Grall just kill all those gnolls?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Its more akin to an attack roll than anything else, i'm almost certain you apply it. Why would you be more accurate trying to disarm somebody in the dark than trying to stab him :).

The more curious question is if you can fight defensively while making a CMB attack. I don't see any good reason why not but i'm curious how Dan will rule on it.

It means the Gnoll is contending with a CMD33 and AC26 but thats his problem.


I'm not sure Sajan has a target. The one in CD 222 is the one Grall killed last round, and I believe he just killed the two in the doorway before Linah moved.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Oops. Thought he killed the pair and missed that he killed this one.

Sajan won't be doing anything relevant this round then, if that is the case.

Edit: This post gave me the impression the one I targeted is still a valid target.

DM Dan E wrote:
Nuveril and Linah. Have a feeling Nuveril will delay as well so Linah feel free to act (note just a five foot step should put chain shirt gnoll into the dim light for the gnoll killers).

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