DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.

Katapesh Map

Rayhan's Villa Map


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hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
Joana wrote:
Flying things and things fighting from lava? This is certainly an AP for ranged characters to shine in. Too bad we don't have any. :P

Hey! :-)


Oh, sorry, thought you were off trying to stab yourself with your bow again. ;)

Just that action economy being what it is, Zel can either cast or shoot in a round, and we're generally better off with him casting.

Plus, you know, like Jumpy the Monk, you're still upstairs.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Hey, grall has a +19 to jumping so he isn't so bad himself! You wait and see :)


DM Dan E wrote:


- The rope down is in Linah's square.
...

Surely it's actually lying on the ground in the lower chamber now, having been burned through, right?

Did you do anything different with the map this time around? Normally I can just view it online, but this one is making me download it.


Yes. Just wanted a reminder of where the shaft is given Linah's token is covering it.

Shouldn't be anything different with the map. I'll have another look at it.

Not really relevant at the moment but I read:

Rules wrote:

Heat (Ex)
The creature generates so much heat that its mere touch deals additional fire damage. The creature’s metallic melee weapons also conduct this heat.

Format: heat (1d6 fire); Location: Special Attacks.

as not applying when Sajan delivers an unarmed attack with his knuckles (grapple might be different).

Do people concur? Prot fire would pick it all up as seperate sources of damage even if it did but it might come up at some point.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Don't I have resist fire up anyway? Seems irrelevant currently but the knuckles are certainly a metallic melee weapon and the damage is also taken when using unarmed strikes.


Khalid Al Ha'zareen wrote:


Pretty major holiday here in the States. Posting could be spottier than usual for some of us the next few days.

Except for washing dishes, my Thanksgiving is done. Eating pumpkin pie right now. I only have one American DM this year, so I'm counting on all you foreigners to keep me entertained over the holiday weekend. ;)


Your Humble Narrator

I'll do my best...


Sajan Krama Sumna wrote:
Don't I have resist fire up anyway? Seems irrelevant currently but the knuckles are certainly a metallic melee weapon and the damage is also taken when using unarmed strikes.

Yes its academic as I said.

Normally if it hits you with say its spear you take an extra 1d6.

I was wondering if you take the d6 from punching it and concluded not.


Rage power flub! With a fantastic CMD Sajan wasn't the best target but it had no way of knowing that.

Much better scenario than spearing a paralysed Khalid through the heart.

Going pretty well for team good so far.


DM Dan E wrote:
Much better scenario than spearing a paralysed Khalid through the heart.

The DC is higher than 21 this time? Last time the snakes were DC 14, yuck! Link to post with Save


No, no. I was postulating the alternative scenario.


Oh, ok. :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9
DM Dan E wrote:

Rage power flub! With a fantastic CMD Sajan wasn't the best target but it had no way of knowing that.

Much better scenario than spearing a paralysed Khalid through the heart.

But that would have at least provoked and let Sajan finish him ;).


Question: Can Nuveril use a free action to rage if/when she takes her readied attack? You can only ready a standard or move action, but you can take a free action whenever it's your turn, which it would be if the conditions for her ready exist.

Hey, terok, where'd Grall get the extra +4 to Acrobatics from? Is it part of Tanner's gnoll racial abilities from character creation?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

40 feet speed, but its only for jumping not a general +4 bonus.


Sajan Krama Sumna wrote:
40 feet speed, but its only for jumping not a general +4 bonus.

I know he gets the bonus for better base speed, but I can't figure out why his flat bonus is better than Nuveril's. We have the same Dex and the same number of ranks, plus Nuveril gets a +2 racial bonus, and he still has two points on her.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Joana wrote:
Sajan Krama Sumna wrote:
40 feet speed, but its only for jumping not a general +4 bonus.
I know he gets the bonus for better base speed, but I can't figure out why his flat bonus is better than Nuveril's. We have the same Dex and the same number of ranks, plus Nuveril gets a +2 racial bonus, and he still has two points on her.

That would be the incredible boots of Elven Kind that give +5 to acrobatic checks...


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

My +19 base and +39 with ki point mocks your puny boots :P.

Though to be honest, might get Sajan a pair. Not many contenders for his feet slot.


Grall wrote:

That would be the incredible boots of Elven Kind that give +5 to acrobatic checks...

Forgot that's what those boots do now. The matched pair made a lot more sense when one was Hide and the other was Move Silently. :P


First strategic retreat of the campaign for Grall I think :)

I've always thought salamanders are pretty tough for their CR and this one is a little stronger than normal. Pretty hard for anyone but Sajan to take on 1:1 at this level.

Pretty clear that this fight was likely going to lead to multiple deaths without resist fire up hence previous issues. Spear, spear, tail, grab-constrict, 1d6 heat damage on every hit - owie.

Alex:

I've had some major work and home issues that have let to me rescheduling a bunch of things (and needing to drop some games and activities which I feel bad about) BUT I don't want to give up on the SS game. It was my first RPG in many years and still my favorite game. I'm looking to scale back to this game and that one (and CC which doesn't take much time with the slower posting). I'd be very sad to see it go.


Joana wrote:
Grall wrote:

That would be the incredible boots of Elven Kind that give +5 to acrobatic checks...

Forgot that's what those boots do now. The matched pair made a lot more sense when one was Hide and the other was Move Silently. :P

If it makes you feel any better I didn't know either until I was going through Grall's sheet. Pretty amazing for the mobile barbarian for the cost (which I guess is why he picked them :) )

For the above I don't see why you can't rage with a readied. You can take a free anytime you take an action.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

I mainly took them for the tumble to avoid the AOO's, my AC being as bad as it is I will take a lot of hits going in :)

The jump in this encounter was defintely a bonus....a needed one.

Yeah, he didn't want to retreat but with Nuveril not wanting to fight it on the lava island I knew I couldn't do much to it while it keeps grappling me.

I don't blame her, just sayin' :)

Sajan, where the hell are you :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9
Grall wrote:


Sajan, where the hell are you :)

Just finished soloing one, on my way ;).


Linah Jamil'Kaid wrote:
Nuveril wrote:

Linah realizes there's no rope there anymore, right? Is she planning to jump down?

Assume Zeladiel's message spell is still active between the two rooms?
Are we still waiting on another Acrobatics check from Grall? Nuveril's action will likely change if he can't make the jump....
She was hoping to climb down. That's what the guidance is for. Although now that you mention it, it would be alot better if she used her own rope to get down. I'll scratch the guidance, and replace it with a rope retrieving action.

DC 20 Climb check is pretty brutal at only a +2, especially when you're moving at quarter-speed and have to make, what, 4 of them in a row? Although you'd get down there a lot faster if you just fell vs. 2 rounds of Climbing. ;)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Joana wrote:
Linah Jamil'Kaid wrote:
Nuveril wrote:

Linah realizes there's no rope there anymore, right? Is she planning to jump down?

Assume Zeladiel's message spell is still active between the two rooms?
Are we still waiting on another Acrobatics check from Grall? Nuveril's action will likely change if he can't make the jump....
She was hoping to climb down. That's what the guidance is for. Although now that you mention it, it would be alot better if she used her own rope to get down. I'll scratch the guidance, and replace it with a rope retrieving action.
DC 20 Climb check is pretty brutal at only a +2, especially when you're moving at quarter-speed and have to make, what, 4 of them in a row? Although you'd get down there a lot faster if you just fell vs. 2 rounds of Climbing. ;)

You understand the Barbarian way my friend, but not the squishy cleric way... :)


Theres always the priestly version of feather fall.


Joana wrote:


DC 20 Climb check is pretty brutal at only a +2, especially when you're moving at quarter-speed and have to make, what, 4 of them in a row? Although you'd get down there a lot faster if you just fell vs. 2 rounds of Climbing. ;)

I thought it was a DC15 climb check at first which could be done (although probably not with my dice-luck). Now i hope that the rope will make things easier for me. I don't really have much of a choice on the matter (except falling willingly, but that doesn't seem all that much in character).

@DM: How long will it take for Linah to secure the rope? Move, standard, fullround, two rounds, five rounds?


With the hook already there I'd say a full round action


Linah Jamil'Kaid wrote:


I'm at a +12?! Jumping inc in round 6! Otherwise i won't do it until i can take 10. 25% chance of certain death does not appeal to me :)

Just wait until you have to jump back after the spell has worn off. ;)


Just realised I'm making a habit of things popping out and having a go at Khalid. He was so, so close to making the DC 27 perception check to hear whispering from the message spell.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I'd much rather it had ambushed me, it can bite my immense CMD ;).


Plenty of ambushes for everybody...


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

... even when someone says, "And these holes could also contain creatures, even if filled with flame or lava."

Boy, were we surprised... :-D


I have a question regarding my options next round. Would it be possible for me to first jump from D8 to B9 (provoking an attack from the salamander) and then move to jump from A10 (through Sajan's square) to -C10? Would the salamanders attack (if successful) hinder my movement and drop me into the lava?


Short answer: no.

Long answer: You provoke when you leave a square within its ten foot of tail reach. The worst it can do is tail slap and grapple you (although thats not a lot of fun). In the grapple rules moving someone into a hazardous square (ie off a cliff or into lava) is a special case. I don't think its RAI nor fair to use the auto-re-positioning from a succesful grapple to stick you in the lava for 20d6 damage and an unrecoverable corpse.

You can move through Khalid and Sajan just fine.

Note though you can't currently take tens on acrobatics but with haste you should be fine.


Nuveril does not wail. Douena wails. Nuveril growls or shouts. :P

Or else I'm going to start referring to Sajan shrieking like a little girl when he calls out something. ;)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Hes interpreting it as wailing as he tries to block out the distraction.

Nuveril can refer to Sajan however her perspective justifies it :).

Edit: 'Wailing' refers to content rather than how she voices it.


Right, well, as long as Khalid and Grall "wail" too when they shout at him. Sounds like a girly/childlike thing to me.

I'd describe what Nuveril's doing more as b*tching. :)

(Although if you drop the final G, that's more of a compliment, these days, I suppose.)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Grall does wail a lot sometimes but usually not so much that Sajan responds to it...


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall is a bossy ex-slave, what can I say!!!!

Don't worry when Grall calls Nuveril a coward for hiding on the landing that should create some good RP opportunities... :)


That has to be the worst fireball roll I've ever seen. :P


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Something Daniel once said about my luck.


I really wasn't expecting the salamander to survive channel / fireball but somehow it managed it :)

Wow I completely forgot about that geeklist David I had to check to see it was 2005.


Ouch, that took Linah a peg or two. At 10/37 hit points. Should have put in a "if the salamander is still alive, i won't jump"-clause in my post :)


DM Dan E wrote:
I really wasn't expecting the salamander to survive channel / fireball but somehow it managed it :)

Out of 8d6, they rolled five ones between them. :P


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Well they have us completely at a disadvantage and in their element...plus we are rolling incredibly badly. I think the dice gods are making up for my rolls in Chapter 1.....


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Speak for yourself, i've almost taken down two of them :P.

Terok i'd like you to weigh in on KM ooc btw.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

That's just because I absorbed all of their damage output... :)


Not sure if leaving Linah up on 0hp is better for her chances of survival than knocking her out...

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