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DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.


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Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6
Grall wrote:
Sajan Krama Sumna wrote:
Bah. I want my two ki back, you worthless Gnoll!
Yes, my stock went way down on those rolls...they seem to be continuing...I hope I didn't catch "Khalid's disease". It is horrible...you attack again and again but never seem to hit.... :)

I assure you, you want no part of that disease.


Grall hasn't crit very often but he's also very rarely missed when he was falchioning someone. I think if you go back through his rolls you'll find a very high proportion in the 10+ range while for ages Khalid was rolling 19s and 20s for perception and sub-5s for attacks :)


Don't know what to say. Wow.

Edit: So yeah, 1 point more damage and Zeladiel had to make an almost impossible stability check not to die in his turn before Linah got to act.

Either that or the confirm which was 9/10 would have killed him outright forcing Linah to use the scroll which she would have needed a caster check for and if you hadn't dropped the dragonne by then it would have got an AOO likely leading to a difficult concentration check.

Just wow.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager
DM Dan E wrote:
Grall hasn't crit very often but he's also very rarely missed when he was falchioning someone. I think if you go back through his rolls you'll find a very high proportion in the 10+ range while for ages Khalid was rolling 19s and 20s for perception and sub-5s for attacks :)

True, thus my worry about being around him too much and catching whatever dice funk he has going on...lol's


"Trust," as an abstract concept, is fairly meaningless to Nuveril. "Bravery" she understands the benefits of, and "honor" and so on, but she doesn't understand why Trust is so important to the group or what practical benefits it has. It wasn't a highly-touted benefit in a barbarian tribe, certainly not as emphasized as "always watch your back."


Back more or less though badly jetlagged and it will take me a little while to get back to normal.

Loved, loved new york. Theres something about the symetrically laid out blocks that is extremely pleasing to my brain.


Suspected the weapon thing would be an issue for Nuveril. Not trying to exclude her from the interaction I promise she will have some things to do whether she joins the group or not.


DM Dan E wrote:
Suspected the weapon thing would be an issue for Nuveril. Not trying to exclude her from the interaction I promise she will have some things to do whether she joins the group or not.

Not a problem, Dan. I can just read along for a while if it means she's not getting jumped by something while she's on her own. But, yeah, if she wouldn't go meet the new priest of Sarenrae without her weapon, she's not about to give it to strangers we've just met on the road. If there's any justice in the world, one day she'll actually be smart to be cautious. Of course, in that case, Sajan would make the Sense Motive roll and not trust them anyway.

Taldor

Male
DM Dan E wrote:
Suspected the weapon thing would be an issue for Nuveril. Not trying to exclude her from the interaction I promise she will have some things to do whether she joins the group or not.

Heh, both Sajan and I knew it would be an issue :).


Asking for you to keep them in the tent was my compromise with verisimilitude. They don't like or trust gnolls and I've tried to maintain meaningfulness of all of your racial choices throughout the game.


Pssh. Don't they know gnolls have natural weapons? Now if they'd demanded he have all his teeth pulled.... ;)


Hey there can't be that many 2nd + level gnoll barbs in the world with the animal fury power.


Huh, you know, I'd always just assumed gnolls had a claw/claw/bite attack. Guess it's obvious I've never run an against-the-gnolls campaign. I've had PCs that fought them, but that was mostly 2nd edition and Baldur's Gate. :)


Well some gnolls have claw/claw/bite ... muuuuuhahahaaha... hm sorry don't know where that came from.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager
DM Dan E wrote:
Well some gnolls have claw/claw/bite ... muuuuuhahahaaha... hm sorry don't know where that came from.

Some have slash/slash/bite... :)

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6
Nuveril wrote:
"I am surprised Khalid would agree to be separated from the spirit in his blade, however."

No worries, I have few tricks up my sleeve if needed. :)


Khalid Al Ha'zareen wrote:
Nuveril wrote:
"I am surprised Khalid would agree to be separated from the spirit in his blade, however."
No worries, I have few tricks up my sleeve if needed. :)

Yeah, I know about the mold-replica thing from the OOC thread, but I figure Nuveril doesn't. :)


Hopefully posting rate from me (on all my games) will pick up a little. I hope you don't mind the little RP interlude, its a very combat based chapter.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager
DM Dan E wrote:
Hopefully posting rate from me (on all my games) will pick up a little. I hope you don't mind the little RP interlude, its a very combat based chapter.

PBP is much more suited to RP than real life games in general...don't mind it at all. I probably won't participate much, just because I clearly put them on edge, plus Grall is not much of the "social" type anyways until you get to know him.


You just know Nuveril is going to get a triple one from a cure serious wounds or something from all the bad karma she's building up :)


DM Dan E wrote:
You just know Nuveril is going to get a triple one from a cure serious wounds or something from all the bad karma she's building up :)

Meh, Sarenrae's all NG with the compassion and the mercy and such. Iomedae or Desna would be a lot more likely to smack her down. ;)

Someone else has to make up a story now, or we'll all be shamed in front of our hosts. Sajan could tell them about his imaginary Tigers, or Tempest ought to have some good historical tales to tell if it wasn't locked away in a tent. :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajans still waiting on the results of his gather info check, unless I missed it somewhere.


Sajan Krama Sumna wrote:
Sajans still waiting on the results of his gather info check, unless I missed it somewhere.

1d4 hours, AK. We haven't been eating and telling stories that long yet, apparently. :)


I was going to slot in it at the end of the story telling.

Noone needs to be put on the spot. If you want to abstract something we'll move on.


Aw, Linah should have stuck around. She'd have liked Grall's story. :)


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Poor Linah. I suspect she's totally over stories by now. Just wait- we'll come across a bard, and she'll just snap and kill him. :-)


Dan, before I forget it again, I haven't yet included the bonus feat you mentioned for Nuveril in the old discussion thread. Was that supposed to take effect during our between-books break, or am I waiting on something for it?

Bonus Feat:
Pack Hunter

Your time spent with the blink dogs of the hills of Kelmarane has developed your skills when fighting as part of a group.

You gain a +1 competence bonus to melee attack rolls when attacking a flanked opponent.


It was yes.

Everyone should have theirs applying but Zeladiel who we will do at some point in this chapter.


Zeladiel:

Indeed this has reminded me. I wanted to give Zeladiel some time to develop before working out his feat. How do you see him going over the next few levels? He seems to be alternating between the evocation and archery stuff. One option is something that combines the two (arcane archer like maybe). Another was energy switching although he now has his rod. Do you see him still using the bow in a few levels?


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

DM DanE:
I was kinda thinking about this when I was going over the Eldritch Knight option, which I way prefer to arcane archer. The bow is my arcane object, but I see myself using it less and less as I go up levels. I'm getting to the point where I have enough spells to spare, and with a fight being over in 3 rounds, spending the first to cast Gravity Bow then having two shots does nothing. At low levels, with only 2 spells per day and fights going 5 rounds, it would have been brilliant. I loved the low level bow wizard idea so much I made a pathfinder society character based off Zeladiel- Variel who's attached to my alias if you're interested in taking a look. I made some interesting changes- Variel is a transmuter and better min-maxed. :-)
Zeladiel's true strength in later levels will be his versatility and magic support. While his mass damage will be useful, the barbarians will be churning out an average of more damage per round than Zeladiel for quite a few more levels to come.
So, the short(er) answer is I'd like him to still be using his bow in a few levels but, with such neat spells as confusion, teleport and the polymorphs coming up and his increased damage/level spells, I can't see it happening.
And the adventure itself seems to be leaning me towards elemental planar magics too.
Hope that helps. :-)


Zeladiel:

I think the 3 round thing is a function of having a lot of melee in melee friendly fights (which most early stuff is). There will clearly be a few but expecting at least to have some longer ones as well and less time to rest so more need for resource management. But yeah shooting stuff as a wizard doesn't seem to be terribly better than just force missiling things without a very specific build.

I kind of like the idea of building in the bow but more for flavour rather than mechanics. One idea I had was for you to basically have the reach spell feat but treat it as you casting your spell on an arrow and shooting it for the effect. Not sure if that really works with your existing feat and spell selection, I'll keep thinking.

Hope your enjoying the game. I'm liking your interaction with Nuveril a lot.


Ok so boys and girls we are basically at the dungeon crawl part of the AP which will take up the rest of the chapter.

Fear this is an absolute PBP killer if I allow it to play out in a certain way. What I'll be looking to do is have you explore in a fairly organic way. You tell me basically what you want to do and I'm going to automate it as best I can. So no asking you what to do every ten feet. That involves a necessary loss of some of your control but frankly I don't see much practical option.

So for example you might say, here's our marching order, here's our light sources, we go at medium speed, we take right hand turns unless we see something. Or you might say we go along taking 20s for perception checks. Whatever. You can change your tactics as you like and I think by now its clear I'm not going to just walk you into obvious killer trap no 3.

If its not evident from the gnoll army out front I'm also sticking you on a clock. Its fine in a face to face game to have multiple expeditions into a dungeon. Its time killer for PBP. Basically once you start killing gnolls you will have limited opportunities to rest. That will no doubt make things harder but I think you can handle it. Though its not impossible that we might get to a point that your in a such a mess that we have a technical TPK (not too keen on running a fight with hundreds of enemies). In that (hopefully unlikely) scenario I still have plenty of ideas how the campaign can continue.

You have an interesting choice to make here about how you begin your assault. Don't take Rasoul's three options as DM's meta statement about how to go about it. The AP writers clearly wanted to give PC's lots of options and frankly the dungeon is so big things will really play out differently based on what you choose to do.

Any comments/questions?


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Well, firstly, my vote for the steam vent up top.
Second- suggest Grall, Nuveril, Sajan, Linah, Zeladiel, Khalid, with Grall ahead by 25'. He has decent stealth if I remember and his darkvision will let him see 60' without carrying a beacon of light that can be seen a mile away.
Third- Zeladiel can cast Light on his arrow every 10 minutes making him the beacon of light. He'll still see further than the characters at the edge of the light with his low light vision.
Fourth- Zeladiel has tiny hut learned until tomorrow when he'll learn suggestion instead.


You had a good idea you would make it to the temple today. Fine for you to have adjusted your spells this morning with that in mind.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

My stealth is +2....at least I am not an armored tank coming their way.
My goal will be to cut off any escape of anything we encounter, otherwise we would be in a world of hurt if they warn their friends. The steam vent does seem obvious...almost too obvious. Grall will go where Khalid leads and is still going to accept most orders or suggestions given. So if you think it make sense for him to be in the lead with Darkvision, probably a good thing since his kind also has it. The light would be a dead give-away. Of course I will be setting off every trap this side of the inner sea, but I have lots of HP's to make up for it... :)


OK so for unlit tunnels that would be.

Zeladiel - 20' light - 5' dim light - Grall - 15' dim light - 45' Grall darkvision (with Zeladiel being able to see almost as far as Grall with his lowlight vision).

Just bear in mind that anyone outside of Grall's sixty feet will see the light and possibly him (depending on stealth, he can still hide in dim light) before he can see them.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Maybe I should be 45' feet out so I am just beyond the normal light but can be seen by those with low-light vision? Plus if they see a Gnoll trundling up they might not be as likely to immediately sound the alarm?


Nuveril's as bad at tactical planning as I am. She'll go along with whatever the group decides as long as it puts her in the position to kill gnolls.

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6
DM Dan E wrote:

OK so for unlit tunnels that would be.

Zeladiel - 20' light - 5' dim light - Grall - 15' dim light - 45' Grall darkvision (with Zeladiel being able to see almost as far as Grall with his lowlight vision).

Just bear in mind that anyone outside of Grall's sixty feet will see the light and possibly him (depending on stealth, he can still hide in dim light) before he can see them.

Grall wrote:
Maybe I should be 45' feet out so I am just beyond the normal light but can be seen by those with low-light vision? Plus if they see a Gnoll trundling up they might not be as likely to immediately sound the alarm?

I'm good with that plan. I'd be happier if Grall was a bit stealthier, but his being a gnoll very well could workout better, provided we can take a gnoll out and get Grall into Carrion tribe "team colors"


I'm a tactical idiot so i'll go along with any plan. If it doesn't give us away Linah will have light active as well, it would be a comfort for her to have a shining scimitar in hand when delving throught he darkness.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I like to think of myself as a tactical genius.

But Sajan... er...

Edit: Incidentally, Sajans still the group's scout right? Seems we always have Grall ahead of him and being addresed by the NPC's but with his stealth and lower perception (as well as the social implications of people's assumptions seeing a Gnoll walking ahead of us) i'd prefer Sajan to retain his scouting role.


I was going to suggest Sajan as main scouter in the dungeons but i guess that Grall's dark vision and being a gnoll is better down there.


Yeah, I think the darkvision thing is working against Sajan's being the front man. Doesn't matter how good your stealth is if you're carrying a 40-foot circle of light with you. Now if we ever have to sneak anywhere that's not dark....


OK so tactical seems done whats the strategic :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Darkvisions no good if everything hears you coming anyway. You could just carry a light behind him and he'll be close to the edge in dim light, able to use stealth at a much greater proficiency than Grall. Darkvisions useful sure, put Grall maybe twenty feet behind Sajan and I believe that works better.

I was referring more to daytime scenes than future dungeon crawling though.

Edit: We need the halfling up here with her low light vision, right Dan? ;)


Heh.

Think I've finally got it (although give it a month and I'll no doubt forget again).


No, AK, halflings get darkvision and Permanent True Seeing, right, Dan? ;)


..ok favored enemy halfling with halfling bane arrows ... sorry what was that?


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager
Sajan Krama Sumna wrote:

Darkvisions no good if everything hears you coming anyway. You could just carry a light behind him and he'll be close to the edge in dim light, able to use stealth at a much greater proficiency than Grall. Darkvisions useful sure, put Grall maybe twenty feet behind Sajan and I believe that works better.

I was referring more to daytime scenes than future dungeon crawling though.

Edit: We need the halfling up here with her low light vision, right Dan? ;)

I am still worried about a beacon of light giving us away before you even see the enemy, which is why I thought I would be at least 45' ahead of the group, completely out of the light and able to see 60' past that. If you are at the edge of the light you have to be on top of something to even spot it since it will be in complete darkness just ahead of you.

You are much better at stealth than Grall...just the light gives us away. We need to get the spell Darkvision, then you would be the perfect scout...as long as we give you clear instructions :)


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

<-60ft->Grall<-25ft->Nuveril,Sajan,Linah,Zeladiel,Khalid.
With each character taking up a 5 foot square, Zeladiel can see Grall and 35ft in front of him in dim light, while Grall gets his 60ft darkvision. Most importantly, both Nuveril and Sajan can reach Grall with a single move action. Zeladiel can also cast the message spell, allowing 5 of us to whisper messages over 150ft. Forced to exclude someone (until I level), my preference is Linah since she's least likely to be left alone and "Help!" is usually shouted. For RP, I understand we'd probably exclude Nuveril though. *sigh* :-)

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