DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.

Katapesh Map

Rayhan's Villa Map


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DM Dan E wrote:
Rest of you up, starting with Linah. Not sure if Patrik back?

He was expecting to be back by the 3rd of July, according to his post here. Probably worth giving him a window to make his triumphant return in, although it's unlikely she's going to do anything other than double move at this point.

Do I ever hate fighting underground against things with darkvision. If we ever make it out of this hole, it's going to take a lot of convincing to get Nuveril underground ever again. Doesn't help that I'm claustrophobic in real life. Carlsbad Caverns is huge, and I still had moments I had to consciously stop myself from panicking at the thought of how much rock was between me and the surface. Just posting in this game sometimes makes me feel like I'm suffocating. (Sleeping underground ... *shudder*.) :P


i'm back on familiar soil now. quite tired though so i won't make a post until i've had the time to redt and relax. but after that i'm back.


Joana wrote:
DM Dan E wrote:
Rest of you up, starting with Linah. Not sure if Patrik back?

He was expecting to be back by the 3rd of July, according to his post here. Probably worth giving him a window to make his triumphant return in, although it's unlikely she's going to do anything other than double move at this point.

Do I ever hate fighting underground against things with darkvision. If we ever make it out of this hole, it's going to take a lot of convincing to get Nuveril underground ever again. Doesn't help that I'm claustrophobic in real life. Carlsbad Caverns is huge, and I still had moments I had to consciously stop myself from panicking at the thought of how much rock was between me and the surface. Just posting in this game sometimes makes me feel like I'm suffocating. (Sleeping underground ... *shudder*.) :P

Checks rest of AP ... think your pretty much good actually.


Vaguely amusing to me that Grall is all grrrr and hasn't actually mentioned how many enemies you have.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Probably because with Grall around the number of enemies keeps reducing. :-D


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

He's not the sharpest tool in the shed and he has underestimated them to be honest....


Grall wrote:
he has underestimated them to be honest....
Grall wrote:
HP: 21/86

Apparently. Do you have that thing that keeps you raging if you go unconscious? :P


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Yup he has Raging Vitality.


What's the yellow triangle mean? People who can't see?


Yep. Forgot you were in the starting room where I assume you have a dim light.


Not saying you were TPKing if that crit had gone through and the dispel failed.

But not saying you weren't either :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I'm STILL very confused, sorry.

I thought Sajan was now through the darkness and out on the other side firstly? Secondly, is being blinded actually the effect of this darkness, because I thought it usually just provided concealment. Finally (and this is just a check), if the concealment applies to these creatures (suspect it does not) they can't get sneak attack off.


You had a sphere of darkness centred round about Grall extending out into the straight corridor (probably won't come up but one of the creatures had it precast on a stone in its mouth which is why it spent several rounds not biting). Originally this covered Grall, Khalid the creatures and everyone else was outside.

Sajan moved into it taking his light with him and canelling it. That left the guys in the corridor in darkness (the native condition) which is why I clarified that.

I'm saying "blinded" narratively but your just in the dark. So denied dex without darkvision (which both the creatures and Grall have).


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Ok thanks.


I guess my explanations can use further work. At this stage anyone else need to clarify anything before we continue?


Something about activating bane seems to throw off Khalid's luck even more than usual :)


Note Grall's raging vitality keeps him from barb dropping dead as long as he has rage rounds (he drops -18hp as soon as he runs out...)


Meh, should have fallen back to the octopus room. This fighting in a cramped corridor isn't good for our tactics. No way to get a flank or for several of us to threaten at once.

So, if Grall is now conscious, how are he and the bad guy sharing the same square? Does one of them have to move due to the Accidentally Ending Movement in an Illegal Space clause?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

The idea was to have a sentry by that alcove and he would fall back to the others rather than fight alone if they got across swiftly and everyone else could come and hold them off if not.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

I actually had no idea I was that far from the group. Part of the issue I was on vacation, part was no map to connect the dots until it was too late (not your fault Dan, if I would have read more carefully I would have known). I actually thought I was watching from the octopus room...


Joana wrote:

Meh, should have fallen back to the octopus room. This fighting in a cramped corridor isn't good for our tactics. No way to get a flank or for several of us to threaten at once.

So, if Grall is now conscious, how are he and the bad guy sharing the same square? Does one of them have to move due to the Accidentally Ending Movement in an Illegal Space clause?

Bit of a hole in the rules. It can move into his square when he's helpless but then a conflict when he wakes up. Allowing him to get up and squeeze the enemy seems a bit cheesy so tend to think he can't stand while its there.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Of course if Grall tries to stand he will draw the AOO and probably get unconscious again.
Seems a tough penalty that he can somehow stop me from getting up and he gets the prone benefit...but your call.


Let me think on it. As you say can't think of too many situations where you can risk standing.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

As Joana said, the Accidentally Ending Movement in an Illegal Space clause seems most appropriate here.

Its likely to end up moot. Sajan goes before Grall next anyway and the demon's likely to be grappled once more so Grall can stand up regardless.


Thought about it overnight and I do think Accidentally Ending Movement in an Illegal Space probably best. It causes the least amount of detriment to either thing affected and I'd prefer to use existing rules wherever appropriate. On that basis the creature shifted to Q,26 on Linah's impulse which doesn't change Nuveril's attack. So you have it in Q,26, Nuveril in P,26 and Grall prone in P,27.


Zeladiel wrote:

See, we screw up too. :-)

Not as much as your DM (at least some days). I do try however.


Sorry for the lack of flavor text earlier. We took the kids to the aquarium this morning, and the rest of the family were literally in the car honking as I was trying to make sure I was getting the numbers right. :P


Not a problem Joana. I basically adjust based on the level of info you give me without giving much thought to it.

Sovereign Court

Which is appreciated given my recent busyness.


Off to Scotland for the weekend so likely no posting until Sunday night. Hopefully we can wrap this one up shortly thereafter which will take us to the capstone for the chapter.


DM Dan E wrote:
You'll need to make a save a round although you could delay til the end of the round. You really don't want to end up prone in the pit with it :) Haste expires after Zeladiel's action.

With the penalties to AC from being in the dark (no Dex and an additional -2), I'm pretty sure it's going to hit her on anything but a natural 1 anyway. Grall's the only one who can see it, and he's both fatigued and badly injured, and Nuveril only has 3 rounds of Rage left before she's as bad off. Honestly, the only hope any of us have is to get hit by it so we can locate it, survive the hit, and roll over 50% on our own attacks. It can slaughter all of us in the dark at its leisure before going out and facing Sajan in the light.

I hate darkness.... :P


Not speaking to whats going to happen when it gets out of the pit but you can avoid the reflex roll with a move at least.


Then I don't get to full attack it. :P

I'll wait and see what happens by the end of the round. She gets a +10 to the save since it's caused by a spell, so the odds are slightly on her side, although it probably just means she'll roll a 5.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I'll be out of contact until the very end of July, due to a trip to Kiev followed by days spent packing up the flat i'm living in here in Ukraine followed by a 3 day bus journey back. Its easier to just declare my absence now rather than try and keep up with things during this busy time. Roll on August!


Grall wrote:


Linah, BTW I think you are missing your domain power you got at 6th for healing.
"Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat."
I added 10 more to my cure for it.

Ah, right you are. I've been waiting for that one so long i forgot about it :) Right now i wish i was lvl8 so i could cast Nimbus of light.

Have fun i Kiev, AK!


How about learning a daylight while we're underground, Linah? I know 3rd-level spell slots are valuable, but it's high enough level to counter darkness (as a spell, anyway; I'm not sure what level a darkness SLA counts as).


That would be an option. I was thinking about abandoning my sand storm for another dispel magic, but daylight would work as well. Although sand storm would be nice if we encountered a spell caster. I want more spell slots!!


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Once we get out of here, you should just scribe several of them and keep the slot open for other things. It is a great scroll to carry. If we have some time we should keep a couple of invisibility purges as well on scrolls. Another is align weapon. I could go on...my latest tabletop character is a 15th level Cleric with scribe scroll in Second Darkness...he carries about 50 scrolls in his haversack...


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)
DM Dan E wrote:
A dull roar announces the iceball's impact, Zeladiel trusting in Nuveril's agility to avoid falling within its area of effectlol.

Pssh. Whatever. He's totally trying to kill me.

Zeladiel Araxyll wrote:
Zeladiel ignores Nuveril's remarks, knowing Grall will live.

See? Nothing about that b&!%#y halfling surviving.


Its surely only a matter of time til we have a friendly fire incident...

In the good old days I would have determined the area of affect by volume and frozen her good.


As I recall, Arjun used to pelt the front-liners pretty regularly. :)


Theres splash damage and then theres the 35 damage coldball :)


Demon not having much luck with the pit. For those playing at home no I haven't forgotten it can teleport :)


Question: the spell "Magic vestments". Does the effect add AC to an already enchanted armor?

Sovereign Court

Overlaps, not stacks.


Yup.


I think every PC group runs slam into the downside of relying on cantrips for light only so believe me its helpful for Linah this is all coming out now :)


Linah Jamil'Kaid wrote:
Oh, i thought that light would at least bring it up to dim lighting. D'oh!

Yeah, the only way to make any difference to magical darkness is with a light spell of equal or higher level. Hence, the daylight suggestion above. Or dispel magic also works, as we've learned, but you don't have to take the risk of rolling a caster level check with daylight. (OTOH, dispel magic is useful in more situations.)

Did you catch Grall's post, DM? He posted as you were replying to Linah. I have the feeling that if it were Nuveril who insisted on a solo fight while the rest of the party were waiting in more friendly terrain, she'd get scolded for not being a team player. No one ever scolds the gnoll.... ;P


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan would happily scold the Gnoll. If he wasn't sat on the other side of a ball of darkness wondering what was going on.

Day after tomorrow I go to a Ukrainian city (sounds like Levoff, I don't know how its spelt) by train then hop aboard the next day for my 3 day coach journey through Europe.


Have a safe trip, AK! Looking forward to you being back in the swing of things.

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