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DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.


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HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Thats because you don't have legendary discipline. Like a monk. We have all kinds of patience.

Take all the time you need DM.


Human Expert 4 / Doctoral Student 4

Hello, everyone.

Alex wrote to me (we have PM now?!) and let me know that people were worried about me and whether or not I was still alive.

First, I am alive, thankfully. The flooding we experienced a while ago led to structural damage of the house we were renting. This led to a contractor tearing out rotting drywall, which revealed extensive black mold. This led to losing most of our earthly possessions, including wedding and baby photos, and an incredible amount of stress all around. We had to find a new place to live. I got realllly stressed and dumped a lot of things to try to free up some mental space.

Second, I'm sorry. Really, really sorry. I dumped on you guys. I should have at least let you know so people weren't worried about me. That is completely my fault and I apologize.

I am thinking about getting back into roleplay gaming in the near future, so I will lurk for a bit and try to catch up on what has been happening with Paizo and Pathfinder since I last visited.

Thank you all, and good gaming.

Shadow Lodge

Good to hear that you are still around, welcome back to the boards. :)


Hi Tanner! Glad to see that you're ok!


I've indicated in another thread that I have no ill feeling for Tanner and am thankful things are getting back to normal for him.

On my side, new laptop is running. Map tools is now working (latest build doesn't work for some reason but the penultimate one seems OK). Maps may be a bit rough until i've had a chance to re-build my library but update should hopefully be in next few days.


Back online although 24 hour rule will be suspended until regular traffic resumes.

Hopefully we can make up for lost momentum and we will see if you can force me to change my avatar.


Possibly dumb question I've never considered before: When Nuveril takes an AoO, does she still take the -2 for TWF even though she's only swinging one weapon?


Nope. She is not fighting with two weapons as she makes the AOO. Two weapon fighter archtype is the only way to do that I believe.

Taldor

Male

Yup (DM is correct).


Not that it matters with a 1, but I've been doing that wrong this whole time, like it was Power Attack or fighting defensively or something. I'll have to remember she gets her +2 back on AoOs.


Think we discussed this previously but a "toggled" power attack from previous turn's action will apply to the AOO (but thats simply because the effects is expressed to last until your next turn). Same would apply to fighting defensively.


Hmm we restart, Khalid praises the game and suddenly Nuveril rolls a 1. Coincidence? Attack die curse transferred? You decide.


Yeah, I was just doing that with the -2 from TWF, too. It never occurred to me to change it when she only got one attack. :P

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6
DM Dan E wrote:
Hmm we restart, Khalid praises the game and suddenly Nuveril rolls a 1. Coincidence? Attack die curse transferred? You decide.

Being completely selfish, I have to admit it would be nice for that particular bane to leave Khalid alone for a bit ;)


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Khalid, you are just doing your part and being the team's bad dice sync...thanks for your very complete body of work so far... :]


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

DM:

Just realised something. Elemental Fist isn't limited to melee...

Fire-infused shurikens?


Sajan:

..head explodes... Let me take a look.


Sajan:

The reference to "elemental strike" seems like a typo for improved unarmed strike to me. I don't have a hard copy of the APG. Does the short table description say ius? The feat tree on the prd does but not sure if thats just their electronic reference.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

DM:

Would be a very odd line if it did read that. To me, it seems obvious they meant 'When you use Elemental Fist'.

But the short table reads- Deal 1d6 energy damage with an unarmed strike.

So that settles it anyway. It would have been cheesy anyway :)


Advance notice: I'm going to be traveling for a week, starting on Wednesday. Should still be able to check in from the road most days, but next Sunday I'll be at the Grand Canyon, and my understanding is that there's no internet access there at all. Will be back to normal the following Wednesday.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager
Joana wrote:
Advance notice: I'm going to be traveling for a week, starting on Wednesday. Should still be able to check in from the road most days, but next Sunday I'll be at the Grand Canyon, and my understanding is that there's no internet access there at all. Will be back to normal the following Wednesday.

Depends on where you are staying in the Canyon. We stayed there a week last year and the only time we had issues was camping :)

Most places/hotels even there have access. Enjoy, we had a blast and it is a magnificent place even though it snowed on us in June! Be prepared for cold weather for sure! lol's


Hoping Joana is not off yet, she has some key decisions to make :)


Khalid Al Ha'zareen wrote:
Perception:1d20 + 10 Typical, only need to roll a friggin 5 and still can't do that.

I'll do you one better, Talomyr; I have a wizard in another game who needed to roll a 3 to make a Knowledge check (only one in the party with that Knowledge trained) and got a natural 1.

Yes, I'm still here, packing. Trying to figure out what to do in the game thread. Will post before bed.


A question. If i suspect that the carrion king might have some buffs on him (like bull's strength or enlarge person), how would i go about using dispel magic him? Would one round of detect magic reveal if he was buffed or would it take several rounds?

Taldor

Male

Detect Magic

3 rounds. Better just to fire off the spell than waste that long concentrating. Even if he doesn't have magical spells on him, I have no doubt his equipment is


Detect magic is not the greatest in combat spell. You really need arcane sight for that.

You cast it and get "yep you see auras" and then take another 2 rounds sorting them out as Alex says above.

With an attendant priest you certainly might expect some buffage to dispel. Although you might want it to react to what they do... The joys of playing a caster :)


You have to admit, though, AK, it's a clever way to get the barbarians a round or two to get over their fatigue. ;)

Dan, I probably won't be able to post again for 24 hours. Assume Nuveril will come out of delay whenever she can move and attack something in the main chamber. Use Acrobatics to try to avoid AoO, flank and use her Pack Hunter feat if possible. Her bonus to hit with the hammer vs. gnolls is +12 and damage is 1d6+9.

DM:
If her possible target is the Carrion King himself, she'll use the amulet; if not, she'll resist for now. Raging, her to hit is +15 and damage is 1d6+12.


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

It was my only spell left. :-)

Besides, if you guys want to be hasted and blurred, that ain't happening while Zeladiel is over 100' away.

And if there's an invisible priest adjacent to the pit, or something else, they make Ref saves too. Then we just throw in some fireballs.
No fireballs? How about alchemists fire?
Lantern oil?
A wild halfling barbarian? :-)


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall isn't enraged so he is willing to wait to get those buffs up...I think it worked quite nicely, other than the damned darkness...
:)


Says the PC with darkvision :)


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Doesn't do Grall too much good if he is the only one who can fight anything in the room... :)


As of Nuveril's initiative in round 13, her fatigue should be over. When she can position herself to attack the Carrion King, she'll rage.

Stats with rage, bless, bull's strength, haste, Power Attack:
AC 21, hp 61/61, Fort +10, Ref +7, Will +5; standard attack +16, damage 1d6+12; full attack: hammer +14, damage 1d6+12, shield bash +14, damage 1d6+7 + 2nd hammer attack


Oh dear.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

^^. Not Khalid's most glorious moment...

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6
Sajan Krama Sumna wrote:
^^. Not Khalid's most glorious moment...

*shrugs* Eh, it happens.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Quick rules question....can Grall grapple Khalid's corpse, thus moving it into his square and away from combat with the BBEG?


You can grab him with a move action. I'll allow you to drop/leave him in one of your spaces as a free (in the past I've treated you as not squeezing as long as he lies helpless/prone). Or having grabbed him you can take a further move and drop/leave him in any square you travel through.

I'd also strongly advise that you do so unless you have some major distraction planned or want to take the chance he won't finish Khalid off with noone else in reach...


Just want to clarify something in advance as it might well come up in coming rounds.

Beads of force.

Have a 10' radius for AOE damage. The sphere effect however applies to a single creature. The item description doesn't say but I would rule that this is always the closest creature to the impact point (if more than one are equally close then thrower decides).

Note its use is still a throw action (although no penalties for range and AC 5 to hit a square intersection so missing takes some work).

Note also the ten minute duration unless you can subsequently dispel it down ...

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

DM Dan:
I looked at the "Abyssal" spoiler and noticed you were having the priest tell a summoned creature to summon more of his buddies. One problem with that... "A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them. Creatures summoned using this spell cannot use spells or spell-like abilities that duplicate spells with expensive material components (such as wish)." - From Summon Monster spell description.


Khalid:

Ah thanks. I knew there was some sort of restriction but thought I'd found it in the universal monster rules which implied to me that the initial summoning was permitted but not others. That makes sense, I had a lingering feeling I'd done something wrong.


DM Dan E wrote:
Can the barbs confirm for me when fatigue runs out? I have Nuveril recovering naturally at the end of her next action (round 13).

Correct.


Wasn't sure if I was being too hasty taking Joana's turn but I gathered she's not back til tonight her time. Assume your happy with the 20 regardless.

Let us see if Sajan can still TPK you by rolling a 1 and flubbing his save...

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

DM Dan E:
I hate to sound like a rules lawyer, but unless I am missing something, if the Carrion King was grappled he could not hit Sajan with his Greataxe:

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent's CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent's CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can).Instead of attempting to break or reverse the grapple, you can take any action that doesn't require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.


Khalid:

No problem always happy to be pulled up although see above. His weapon is medium sized so he can wield it one-handed (with a -2 to hit which is built into his stats) while grappled although one-handed damage (which made quite a bit of difference, with slightly better damage rolls he would have taken Sajan down even with his con potion).

Not sure if the module writers had this in mind or simply wanted to make the loot more useable but works pretty well in favour of the Carrion King either way.


Just to confirm for everyone, the Carrion King can wield his medium size weapon with one hand while grappled (he has an in built -2 to hit for using the wrong sized weapon). No anti-Sajan shenanigans from your DM I promise, stat-wise he is almost exactly the same as the AP.


Nuveril:

All of that and I still managed to flub your attack modifers. I had your + 16 as exclusive of haste where I see now it was inclusive. Doesn't change the result though you hit AC 22 to confirm the crit. Base AC of 24 with - 4 to dex.


DM Dan E wrote:
Wasn't sure if I was being too hasty taking Joana's turn but I gathered she's not back til tonight her time. Assume your happy with the 20 regardless.

One more day of driving; should be home in 9 or 10 hours. Current saves are F +10 R +7 W +5, +13 +10 +6 vs. magic, an extra +2 vs. fear, should it come up.


I'm back! Anyone want to tell me which round haste expires on so I don't have to go back and figure it out? I've lost track with all Nuveril's delaying.


Wb. Cast in round 13 so will last until Zeladiel's action round 17.


Having a look at the grapple rules for what seems like the bazillinth time but unearthed this gem.

Jason Bulmahn wrote:

Folks,

The RAW do allow the grappled to make a full attack action, assuming they can do so with only one hand. Since flurry does not require two hands to perform, a monk could flurry.

Grappling is not always the best idea. Grappling a monk is one such example. I think folks need to remember that the grappled condition is not as severe as it once was. You are no longer draped all over the target. It is more like you got a hold on them, typically an arm (hence the restriction). The pinned condition is more of your greco-roman wrestling hold.

Hope that clears it up..

Kind of makes the recent flurry of blows ruling debacle even sillier.

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