DM Dan E's Legacy of Fire: Chapter 3 The Jackal's Price

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.

Katapesh Map

Rayhan's Villa Map


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From here.

Everything should now be linkified. When everyone gets a moment can they put their HP in their character field after level. I'm assuming that will let me see everyone's HP from the character tab (further experiments in that vein may occur in the future).


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Shiny new thread...


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Very purty. How do we put up hit points and where?

Zeladiel will sneak off to Feliped and buy a Scroll of Tiny Hut. I'll subtract 200 from my GP while we figure out where the rest is coming from.

Oh, HP in class field- will do. :-D

And that book extract- is that the courts of stone and fire spoiler in the first post of this chapter?

Sovereign Court

Zeladiel Araxyll wrote:

Very purty. How do we put up hit points and where?

Put it in the same line as 'Male Elf Wizard', then it'll show up.


Yes to the book.

I'm really interested in the possibilities of the character tab. Hp, AC, maybe some others things. We'll see how it works.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9
DM Dan E wrote:

Yes to the book.

I'm really interested in the possibilities of the character tab. Hp, AC, maybe some others things. We'll see how it works.

As far as I can tell it only reads from the first few lines of the characters tab, but using it for quick tracking information is an idea worth suggesting on the relevant topic in website feedback, IMO.

Although they don't seem to like suggestions too much...

Edit: I'm not really sure what kind of expenses the party tab is meant to cover, except healing. Bulls Strength only benefits a single person for example, but we bought some of that with party share. I bought some potions like that for Sajan because I assumed party share would not cover it.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

I just made Race "Male Elf".
This leaves the Gender category free for me to put in whatever you want. Currently hp, AC and Init.


Sajan Krama Sumna wrote:
DM Dan E wrote:

Yes to the book.

I'm really interested in the possibilities of the character tab. Hp, AC, maybe some others things. We'll see how it works.

As far as I can tell it only reads from the first few lines of the characters tab, but using it for quick tracking information is an idea worth suggesting on the relevant topic in website feedback, IMO.

Although they don't seem to like suggestions too much...

Edit: I'm not really sure what kind of expenses the party tab is meant to cover, except healing. Bulls Strength only benefits a single person for example, but we bought some of that with party share. I bought some potions like that for Sajan because I assumed party share would not cover it.

I will post something.

Up to you guys to define the line on party expenditures (and I agree with Alex its probably best to do that sooner rather than later eventually you'll be talking about expenditures in the tens of thousands of gp and opinions might be more heated).

Can see arguments both ways here. Its expanding Zeladiel's power by expanding his spells (and at least in theory the hut could have non-camping uses). On the other side its substantially a group benefit.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

The tiny hut is an example of what I would consider a 'party' item, but potions for individual use is not.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Sajan Krama Sumna wrote:
The tiny hut is an example of what I would consider a 'party' item, but potions for individual use is not.

+1, the party treasury is almost empty though, once I took out the haversack (1000gp) that used up most of what is left, we can go ahead and empty is though, not like keeping any is going to help us.

Grall would also be willing to chip in with his remaining gold so the remaining cost is shared...will determine this amount this weekend, too much to do right now.


DM Dan E wrote:

From here.

Everything should now be linkified. When everyone gets a moment can they put their HP in their character field after level. I'm assuming that will let me see everyone's HP from the character tab (further experiments in that vein may occur in the future).

What about us barbarians? You want our rage HPs somewhere, or do you want us add our temporary hit points in the character field when we go into rage to keep it current?


Add the temporary when you rage maybe?

ie 50/50 rage 60/50


Or like Grall has, it is fine.

Kind of dumb that dotting lurkers get put in the player tab but I guess theres no way to tell.

DM's should be able to edit them out though. Another issue for the reporting thread.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

What all do we have to purchase yet? Have we purchased the rations and tents out of the party fund (such as it is?)

Outside of that, Khalid will purchase a grappling hook and another 50ft of silk rope.


Should i purchase a light crossbow in case there's a ranged fight, or should healing and such keep me busy?


You last did your general equipment purchases when you were 1st level and cash poor. Just wanted to give people a chance to do any specific updating for a dungeon crawl (and its fri afternoon so didn't think much was going to happen over the weekend).

If everyone's good we'll move on.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7
Patrik Ström wrote:
Should i purchase a light crossbow in case there's a ranged fight, or should healing and such keep me busy?

I'd get the crossbow. It never hurts to have options. Speaking of which, Khalid will be picking up a light mace.


Nuveril will pick up some more javelins in a minute. I think in the old thread someone mentioned an ioun torch for light that doesn't take a standard action to cast; an everburning torch would work as well. We probably ought to get something like that for back-up light in case the casters are disabled or separated or just don't have the action to spare to cast.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall picked up a mundane Falchion, 2 silver weapon blanches, 1 cold iron, just deducted the gold. I guessed that the city was supplying the food since we are using it to help protect them.

I will add an Ioun torch from the party treasury. Who is going to carry it, someone who can't see in the dark or cast light?


Yes. Almah will pick up the tab on the food.


Nuveril purchased 5 more javelins and a masterwork backpack. Leaves her with 923.6 gp.

She has virtually no conception of the value of coins so, while it wouldn't occur to her to lend them out to anyone else, she'd be perfectly happy to give them to someone who needed it, if they brought it up. She just doesn't think about it. It's like someone saying they need dirt or rocks or air or something.


Masterwork Backpack, now that's a good idea. Linah will buy one of those as well.


Will we be going through the blink-dogs' territory on our way out of town? If so, Nuveril will take a freshly-slaughtered goat or some such as an offering, seeking the ancestor-dogs' blessing on our undertaking.


Linah Jamil'Kaid wrote:
Nuveril's last words cuts Linah like a knife and leaves the cleric speechless. The fight against the Kuldis and the dark being known as Xulthos had hardened her but the dream of Halruun's fall into darkness and corruption of the people of Kelmare still haunted her nights from time to time. It was a open wound, ready to bleed at the slightest touch. "I will ask the dawnflower to look after your sister, and guide the winds so you may be reunited", is all that the young girl manages. "Would you like to join me?" She tries to summon some of her strength to her last sentence but somewhere deep down, her voice is still defeated.

Sorry; Nuveril really is a jerk, isn't she? That's all we need is to demoralize the healer and crush her faith before setting off on a dangerous mission.


:D


OK your off so finalise any further purchases on profiles ASAP please. You won't be back til chapter 3.

Oh and Linah should make a will save against crushing despair ...


Can someone point me to the ioun torch. Might be outside the availability range for Kelmarane I will have a gander.

Edit: Ok found it in the wondrous items section. The idea is fine but if I can have a snark it makes no sense at all for it (an expended ioun stone with continual flame) to be 75gp when an everburning torch (a stick with continual flame) is 110gp. Hate silly things like that.

GM fiating it to 150 gp.


I also wanted to say I've been (slowly) going through UC and UM stuff. Its mostly OK but every now and then I come across something that makes me just shake my head. I'm seeing mid levels spells that could win the final fight of the AP. I'd love to be able to throw the books open to take stuff from but there heaps I'm leery about.

Part of me wants to use things (the elemental fighting styles are enormously appropriate for the AP) while another part makes me want to pretend the books don't exist.

Not to scare the barbs too much but I also read the furious weapon special quality (which is APG) for the first time the other day and had to work hard to repress my initial very negative reaction. It just seems like such a blatantly obvious power boost and not one I'm sure barbs need with all the new options. Would be interested to hear what people think. I admit I don't have the experience to judge whether thats an overreaction.


DM Dan E wrote:


Not to scare the barbs too much but I also read the furious weapon special quality (which is APG) for the first time the other day and had to work hard to repress my initial very negative reaction. It just seems like such a blatantly obvious power boost and not one I'm sure barbs need with all the new options. Would be interested to hear what people think. I admit I don't have the experience to judge whether thats an overreaction.

I looked at that when Nuveril was shopping. It's certainly a boost Nuveril could use -- basically a +3 weapon for the price of a +2. Of course, it would drop back to a +1 when not raging, so it makes resource management of her rounds of rage even more important. I can see how it would make Grall's to hit and damage (especially when enlarged!) even more ungodly than it already is, though. A normal hit from him in such a condition is about the equivalent of one of Nuveril's x3 crits. She's falling behind the damage curve pretty quickly.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

I don't own UC or UM as I have heard enough folks say there are too many broken items in there so you probably won't see many things from me as requests out of there.

As far as the Furious weapon quality, I don't see it being any more powerful than Bane....I think that when Grall puts evil/outside bane on his Falchion it will be much more powerful than that weapon ability. Sure the previous one works on everything when in rage, but you don't get the +2d6 damage, the bane will probably work a lot at higher levels since it seems like most creatures characters fight at high levels are evil outsiders anyways :)

Imagine the +2 outsider bane falchion when Grall has improved crit....slice & dice...maybe julien as well... :)

Sovereign Court

Bane is circumstantial whereas Rage really isn't, in comparison.

Theres bits and pieces of UM and UC I like. However, with the APG i'm really maxed out on options. I absolutely love that book. And I feel UM and UC are just power creep mostly. I'll use it if a DM allows it but I won't be lobbying for it and I will never open access to it as DM.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

UM and UC do nothing for me. I don't even like the APG which is why it took me so long to find Gravity Bow and Create Pit. I'm such a purist snob. :-)


There's now a way to designate characters as inactive. Let's you move lurkers down to the bottom of the page and out of the character section.


I will give that a try.

Your awful rolling has saved me from having to work out whether becoming fatigued while your already raging drops the rage (I was inclined to think it didn't).

Should be an interesting fight. We will see if Sajan and Linah can complete the fail sweep.


Zeladiel Araxyll wrote:
UM and UC do nothing for me. I don't even like the APG which is why it took me so long to find Gravity Bow and Create Pit. I'm such a purist snob. :-)

The pit spells are great I'm going to totally screw y... um they're OK I guess.


DM Dan E wrote:


Your awful rolling has saved me from having to work out whether becoming fatigued while your already raging drops the rage (I was inclined to think it didn't).

Pretty sure it does, actually. I'll take a look at it, but I think that's a standard defense against barbarians: waves of fatigue, etc.


The barb class feature says only that you can't start a rage while fatigued (which was were my uncertainty came from). Shouldn't be relevant here (unless the fight goes way longer than it should) but not a bad one to know for future (wave of fatigue you say...)


There you go JJ is on team barb.

LINK


Nuveril wrote:


At night
When Zeladiel summons the magical hut once more, Nuveril eyes it suspiciously. Seeing that the others had emerged from it unscathed that morning had calmed some of her fears about its safety, although she had questioned each of them minutely about details of their shared past only they would know, to be sure they were who they seemed to be and not Gnomes bearing false faces, as Halruun had done.

haha, that made me laugh :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

It does however, prevent 'rage hopping' at 17th level, which is really the barbarian's stealth-capstone ability.


DM Dan E wrote:

There you go JJ is on team barb.

LINK

Just found the same link; apparently, I remembered wrong. Still worked in this situation to keep us from raging, when it got init on both barbarians. :)

EDIT:

DM Dan E wrote:
Linah Jamil'Kaid wrote:

Fort save 1d20+6 < DC17. the fatigued lasts until we rest, right?

Until you rest 8 hours yes. Not the worst condition but pretty horrible when your about to have a series of encounters.

Dang, no raging all day? Won't hurt Grall too much, but Nuveril might as well hang it up, with her Small-sized damage. :P


Indeed and it gets worse. Just remember I'm not out to get you. Thats just a fortunate circumstance :)


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

None of this is an issue if I roll an 8 or higher....just bad luck to start out the new chapter...had a 65% chance to save...we have all just sucked it up on this one.


Grall wrote:
None of this is an issue if I roll an 8 or higher....just bad luck to start out the new chapter...had a 65% chance to save...we have all just sucked it up on this one.

Still an issue for Nuveril, who doesn't like having to be "rescued". :P

Lesser restoration removes fatigue. I don't suppose anyone has that learned.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Joana wrote:
Grall wrote:
None of this is an issue if I roll an 8 or higher....just bad luck to start out the new chapter...had a 65% chance to save...we have all just sucked it up on this one.

Still an issue for Nuveril, who doesn't like having to be "rescued". :P

Lesser restoration removes fatigue. I don't suppose anyone has that learned.

You can still bite its kneecaps off, or scratch it eyes out???? :)


Grall wrote:
Joana wrote:
Grall wrote:
None of this is an issue if I roll an 8 or higher....just bad luck to start out the new chapter...had a 65% chance to save...we have all just sucked it up on this one.

Still an issue for Nuveril, who doesn't like having to be "rescued". :P

Lesser restoration removes fatigue. I don't suppose anyone has that learned.

You can still bite its kneecaps off, or scratch it eyes out???? :)

Yeah, that 1d6+2 of damage is really going to scare creatures of CR 5 and above. :P


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7
DM Dan E wrote:
The pit spells are great I'm going to totally screw y... um they're OK I guess.

They are, and having never used one I think they may be somewhat overpowered. They don't do great damage but it still scales somewhat and, most importantly, they can remove multiple creatures from combat. Why take hold person ever again?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Bah. I want my two ki back, you worthless Gnoll!


The re-rolling to attacks and saves is enormously nice (and for purity of body of all things) but I really like the resource tracking element of it. You need to gauge whether you can afford to spend the ki and the swift action (or preserve it). Suspect Grall will get fair value out of it as we proceed.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Sajan Krama Sumna wrote:
Bah. I want my two ki back, you worthless Gnoll!

Yes, my stock went way down on those rolls...they seem to be continuing...I hope I didn't catch "Khalid's disease". It is horrible...you attack again and again but never seem to hit.... :)

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