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DM Dan E’s Legacy of Fire (Inactive)

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.


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hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Zeladiel speeds across the ceiling (-F26), stowing the rod again as he does so. He unleashes another bolt of energy from his bow across the room at where he last saw the gnoll beast awaiting Grall (I11). A ball of fire erupts, much smaller that the previous explosions but still as large as a human. And this one doesn't fade after flaring into being, instead sitting in place, burning, and casting its light about.

flaming sphere (elemental fire, DC 16 Ref)
Damage: 3d6 + 3 ⇒ (4, 6, 5) + 3 = 18

Zeladiel searches the shadows for the High Priest and takes aim.


We're getting a wee bit borderline on the targeting in the dark but the beast is about the same height as the barrier and you target the sphere on an area not a creature so giving you and your busty intelligence the benefit of the doubt.

Using his haste to good effect, Zeladiel moves just past Grall and Khalid, remaining just in shadow above the inquisitor's light bubble. The elf can no longer see his target and the room before him his shrouded in darkness but his precisely ordered mind speeds through the necessary calculations and both his arm and magic responds.

The sphere comes into existence just above the gnoll beast's head. Caught by surprise, the beast tries to duck but is too slow and its frightful cries echo around the chamber as the sphere burns fiercely into its face.

The sphere provides a small circle of light and within the beast, stricken by ice and now fire, does not look in good shape although its morale remains at beserk.

Reflex 1d20 + 1 ⇒ (11) + 1 = 12 fail

The stinking cloud ceases abruptly, the area clearing in mere moments as the conjuration magic expires. With the cloud no longer obscuring your sight, Linah's light extends out to about the cloud's former area. Unsurprisingly, the gnolls who were caught seem to have struggled their way back and are invisible in the darkness.

A conclusion backed up by the arrow that zooms into the light bubble, aimed at Linah. Its a powerful shot but not well aimed by the likely just recovered from fits of nausea archer and screeches off the priestess' chest armor.

Arrow vs Linah 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 miss
1d8 + 2 + 2 ⇒ (8) + 2 + 2 = 12

The gnoll beast moves east away from the flaming sphere, toward the eastern edge of the barrier from the sound of its unstealthy movements.

The head priest and what seems to be his sole mobile adept (and the spiritual ally) are in darkness and if their casting further spells you can't see the results. You can hear the priest chivying and urging his diminishing forces though, apparently re-directing them to the east as well to meet your approach.

DM only:

CLW 1d8 + 1 ⇒ (2) + 1 = 3


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Did the haste expire yet? I am thnking this is the last round?


The number of watching gnolls continues to dwindle as you drop more of your opponents without taking further casualties in return. There are still plenty left though, certainly enough to make things messy given you aren't far away from a clump at the bottom of the stairs up.

.... and no sign as yet of Rokova / Zayifid ....

Gnoll Killers

Round 7

Grall 22a ACTING
Khalid 22b
Carrion Guards 16
Linah 12a
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b HASTE EXPIRES AFTER ACTION
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?

Effects

Bulls Strength (Grall, Nuveril)
Enlarge Person (Grall)
See Invisibility (Khalid)
Weapon of Awe (Khalid)
Shield of Faith (Kahalid)
Mage Armor (Zeladiel)
Blur (Grall)
Divine Favor (Khalid) EXPIRES ROUND 9
Gravity Bow (Zeladiel)
Haste (all) EXPIRING THIS ROUND AS ABOVE

Notes

- Note darkness rules as normal. A light spell (Khalid, Linah) casts 20' of normal light and a further 20' of dim light. Linah has Sajan's lantern in her left hand.
- The 8' high barrier of carrion and rubble is blocking LOS to the middle of the chamber.
- The carrion pit is 25' deep at its northern section, it slopes up to the barrier at the south.
- Magic pit is 30' deep. Reflex save at + 2 if adjacent at end of turn to avoid failling in.

Grall is up. Your overdue a map update but I'll need to re-draw anyway in response to his movement so if he can confirm where he's going we can break up his movement with the map.

Lots of enemies and lots of downed enemies so lets just recap as you may be getting confused. There were 4 adepts initially. Two went down to the fireball and one to the iceball leaving one somewhere (others might not be dead). Two gnoll beasts, one definately dead, one badly iced/fired. Two swordsmen and two archers in each of the west and east blocks. To the west an archer and swordsman are in the pit, one swordsman is *up* and the other archer downed. To the east 2 swordsman and one archer still up (and presumably mobile with stinking cloud expired).

DM only:

zs 1d20 ⇒ 17


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall will be moving quickly towards the main chamber on the east side. Really need that map to know where the enemies are and who I might be able to reach with 70' movement if there are any.


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

When you get to that map update, believe Linah's still carrying Sajan's lantern. If she has it pointed the right way, that'll give us 120 feet of dim light straight through the gap for Nuveril to try to find a target.


MAP

This is with Grall moving his 70'. G,17 is the adept now standing next to another. G,20 has the longspear. Note Linah had the lantern backwards so presently only Grall can see past about where he is.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall then attacks the Gnoll in J27,
+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged haste 1d20 + 16 + 1 - 1 + 1 ⇒ (2) + 16 + 1 - 1 + 1 = 19 dam 2d6 + 17 + 2 ⇒ (2, 2) + 17 + 2 = 23

Gnoll:

I am coming for you priest, nothing can stop me from tearing you limb from limb...you will die slow. looking up at the other Gnolls screaming at them, as will any others who stand against me!

Rage Rounds: 12/18
HP: 70/106
AC: 12
Blur: 23/30
Bull's STR 21/30
Enlarge 5/10
Haste 1/5
CMB: +15 CMD: 28

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

Khalid moves in closer, lighting the way with Tempest's blade.

Double move with the last of the haste to (H,27)


Grall's swing is wild and uncontrolled but so fast and strong that the still green faced gnoll warrior can't do much about it, the barbarian's blade sheering straight through a corner of the warrior's shield and plowing into its left shoulder. It goes down hard, bleeding out from the wound. AC 19 so thank that last round of haste!

Khalid quickly follows the barbarian his light showing the speargnoll, beast and archer beyond. Grall in H, 27, therefore assume F,25 - 26 for Khalid.

The speargnoll G,20 lowers his head and charges forward at Grall screaming G,24 which puts him still just behind the barrier. White flecks flow from its mouth like some kind of rabid dog. Its either found the ability to enter into a barbarian like rage or is under some kind of similar magical compulsion. Grall is still slighty off-balance from his attack and is unable to parry, taking a painful stab in the fleshy part of his right thigh that he can feel even through his own rage.

Longspear vs Grall 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21 (raged, charging) hit
1d8 + 7 ⇒ (8) + 7 = 15
1d100 ⇒ 39

The remaining swordsgnoll J,24 looks to take advantage as well steping in close to Grall I,25 and managing to nick him the shoulder with his blade.

Scimitar vs Grall 1d20 + 6 ⇒ (7) + 6 = 13 hit
1d6 + 4 ⇒ (5) + 4 = 9
1d100 ⇒ 26

Grall 22a
Khalid 22b
Carrion Guards 16
Linah 12a ACTING
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b HASTE EXPIRES AFTER ACTION
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?

Linah up, note at present the priests are in darkness and invisible except to Grall (and just to Zeladiel whose low light vision is proving amazingly useful this combat). The flaming sphere only casts a little bit of light around itself.

Note an edit for the swordsman action as I had him slightly off his actual position. Would have left this if I was outside my edit window hopefully haven't thrown anybody off.


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

"It ignites flammable substances it touches and illuminates the same area as a torch would."

(I wasn't sure if I'd hit the Gnoll Beast without an up to date map- my primary goal was to provide more light for us in that area. :-)


Fair enough I went specifically looking for a mention of light and failed to find the obvious so reading fail on my end. That will light the priest for everyone, although the barrier still blocks normal LOS for the non-enlarged, non-ceiling walkers).


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 9/10, Channel 4/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Round 7, initiative 12a
ac 19, touch 12, fleet-footed 18
fort +7, ref +4, will +9
cmd 16
hp 33/43
effects: light

Momentarily worried that she had lost Zeladiel as well Linah draws a sigh of relief when the elf briefly flashes by in the light. The arrow that slams into her breastplate throws her attention back into the battle, her sore ribs serve as a harsh reminder what can happen should she loose focus. She tags on to Khalid as the inquisitor rushes past and sweeps Sajan's lantern across the platform to make sure that nothing tries to sneak up on the party from behind.

Move action to G25
Is it a move action to sweep the lantern back across the room to see if anything is moving around the platform behind us (from C8-9 to -I-M17-19 to A27-29)?


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

There's not a solid barrier at the column line, right? So once Nuveril clears Grall, Khalid and Linah's lights will illuminate the gnolls in G 17 & 20, as well as the gnoll beast and back to the archer, albeit in dim light, in addition to the light from Zeladiel's flaming sphere?


Yep


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

Nuveril dashes forward and quickly takes stock of the visible battlefield. Seeing that she has at last reached the heart of the gnollish opposition, she abandons herself to her battlerage. Stepping swiftly from behind Grall's oversized leg, she takes advantage of her sudden appearance in the sword-wielder's personal space to swing a heavy hammer, connecting solidly with the gnoll before it can switch its attention from the giant to the halfling.

Move to I 26; rage; attack swordsgnoll in I 25 1d20 + 13 + 1 ⇒ (15) + 13 + 1 = 29 damage 1d6 + 11 + 1 ⇒ (6) + 11 + 1 = 18

Round 7, Init 12b
rage, haste, bull's strength, Gnoll Killer
AC 21, CMD 24


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Zeladiel picks out the high priest in the dim light from his flaming sphere and smiles grimly. A muttered word and a twirl of his fingers and an arrow of force appears in his bow. As he fires it unerringly at the gnoll priest, another arrow appears, followed by another. The three streak into the high priest with a dull thip thip thip sound.

empowered magic missile
Damage: 3d4 + 3 ⇒ (2, 4, 1) + 3 = 10 x 1.5 + 3 = 18

Zeladiel then sidesteps (-F27) and gestures at the flaming sphere which leaps 30' upon the target nearest the priest.

flaming sphere (elemental fire, DC 16 Ref)
Damage: 3d6 ⇒ (5, 4, 1) = 10


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall roars in pain as the blows rain on him, but says little else...

Rage Rounds: 12/18
HP: 52/106
AC: 12
Blur: 23/30
Bull's STR 21/30
Enlarge 5/10
CMB: +14 CMD: 27


Linah moves up to Grall, sidestepping behind the giant barbarian and pointing her lantern backwards. Moved your destination as Grall is standing there.

Nuveril flashes past both, her hammer a blur as it streaks past her opponent's blocking shield to slam into its right side. The sound of multiple ribs cracking is audible, the gnoll staggering back and coughing up a gout of dark blood that runs down its front. It continues to stand evidently by the barest of margins, its scimitar wavering in a suddenly shaking right hand.

Well behind the light bubbles now, Zeladiel's missiles strike the head priest one after the after, its magical protections clearly no use against the force darts. The priest is clearly tough but surely the damage from the elf's evocations is starting to add up.

At the mage's mental command the sphere rolls east toward the standing adept, the gnoll waving its wand jerkily as it tries desperately to move sidewise. Without success though, as again the adept's heavy armour seems to work against them, the sphere catching it square in the back. The adept shrieks as it burns, clearly very close to falling despite its impromptu healing.

G,17 Reflex 1d20 + 1 ⇒ (8) + 1 = 9 fail

With the elf's actions you feel yourself slowing down back to normal speed, the enchantment expired.

The eastern archer holds its ground, finding plenty of target to shoot at Grall. The arrow is well placed but lacks power and the barbarian barely feels it in his rage.

Arrow vs Grall 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 (point blank shot)
1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
1d100 ⇒ 42

The gnoll beast is quite badly injured, its hide alternately blackened and reddened from fire and ice but it dashes forward roaring to claw at Nuveril, reaching past the staggering swordsgnoll. It moves very, very quickly for something so large and the halfling takes a scoring to her back as she ducks under a blow that might fell a normal warrior.

Claw vs Nuveril 1d20 + 8 + 1 + 1 ⇒ (16) + 8 + 1 + 1 = 26 (enraged)
1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11

It remains difficult to read the head priest's emotions under his mask but it sounds like frustration creeping into his voice as he chants, the transculent shape of the spiritual ally sweeing across from atop the barrier to interpose itself between you and its caster.

Through the fire of his rage Grall feels himself assaulted by waves and waves of paralysing force that threaten to lock up his muscles and leave him standing helplessly in place. Oddly, Nuveril feels the same although a sympathetic shadow of the attack on Grall.

A bouncing hold person spell. Grall needs to make a DC 17 will save. If he is succesful (and only then) the spell bounces to Nuveril and she will need to make her own save.

Following his cast, the priest backs up, seemingly trying to create some space to let its magic do its work.

In dire straights from the flaming sphere, the adept flees from it to G,13 using its wand on itself in evident desperation.

DM only:

CLW 1d8 + 1 ⇒ (2) + 1 = 3


Gnoll Killers

Round 8

Grall 22a ACTING
Khalid 22b
Carrion Guards 16
Linah 12a
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?

Effects

Bulls Strength (Grall, Nuveril)
Enlarge Person (Grall)
See Invisibility (Khalid)
Weapon of Awe (Khalid)
Shield of Faith (Kahalid)
Mage Armor (Zeladiel)
Blur (Grall)
Divine Favor (Khalid) EXPIRES ROUND 9
Gravity Bow (Zeladiel)

Notes

- Note darkness rules as normal. A light spell (Khalid, Linah) casts 20' of normal light and a further 20' of dim light. Linah has Sajan's lantern in her left hand.
- The 8' high barrier of carrion and rubble is blocking LOS to the middle of the chamber.
- The carrion pit is 25' deep at its northern section, it slopes up to the barrier at the south.
- Magic pit is 30' deep. Reflex save at + 2 if adjacent at end of turn to avoid failling in.

MAP

Sorry this misses the adept move as above.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Willpower Save Enraged 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11

Grall can not fight off the paralysis and finds himself unable to act and open to a finishing strike...Gralls yelling and roaring comes to a sudden end when he is frozen in place.

Unless you guys can drop the 3 standing next to Grall, it is a good time for Dan to pull out the Coup de Grace and give the Gnolls back their stomach for fighting...

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

Seeing him massive companion paralyzed by some sort of spell, Khalid moves past Grall to strike at one of the gnolls who would attack his helpless friend.

Move to (G,25), attack gnoll in (G,24), expend a round of Bane (Gnoll)

Attack: 1d20 + 9 + 2 + 2 ⇒ (13) + 9 + 2 + 2 = 26 (bane, divine favor)
Damage: 1d6 + 5 + 1d6 + 2 + 2d6 + 2 + 2 ⇒ (1) + 5 + (3) + 2 + (1, 4) + 2 + 2 = 20 (frost, bane, divine favor, weapon of awe)


There's a chorus of approving howls as Grall locks in place, the spell diminishing for Nuveril. Its unclear if the gnoll beast even notices, focused as it is on the halfling barbarian, although the spear wielder at least looks fully set to try and plunge its weapon into the gnoll.

Note the Will save is for the initial effect. It is a full round action to make another save to break free which I assume Grall will do immediately in his action.

As Grall struggles, Khalid moves past him, Tempest slashing sidewise deep into the belly of the spearwielder. It tottles on its feet, apparently staggered by the attack.

So close but no cdg with only a standard action.
Sword / spear gnolls to go but actions dependant on Grall's further save.

Grall 22a Still to save for his action
Khalid 22b
Carrion Guards 16 ACTING
Linah 12a
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall digs deep within himself to try and break the magic that taken him...
Willpower Save Enraged 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23

Through the sheer power of his rage, Grall tears loose from the hold with a mighty roar! ROARRRRR!!!!!

Nice trrry prrriest, yourrr death comes soon!


DM:

flee? 1d4 ⇒ 3

I need to correct two mistakes sorry. First, slight mess on the description above that the spearwielder is staggered. It has 20hp base but I neglected to factor in the extra 2hp from the rage spell it is currently under, leaving it on 2hp rather than 0hp. No mechanical difference other than it won't fall over after its attack. Second and more significantly, it should have received an AOO from Khalid's move.

AOO Longspear vs Khalid 1d20 + 6 + 2 ⇒ (19) + 6 + 2 = 27 (enraged) hit
1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15

The gnolls' joy is short-lived as Grall breaks free from the priest's enchantment, his shout echoing around the chamber.

The two remaining carrion guard seem determined to fight on despite their serious wounds. Having managed a long gash to the inquisitor's arm as he closed and with the man now between it and Grall, the spear wielder steps back to give itself room and thrusts frenetically at Khalid with it. With his feet settled under him, the inquisitor is too skilled and too fast though, repeatedly turning the point of the spear aside with hit scimitar.

Longspear vs Khalid 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20 (enraged)
1d8 + 7 + 2 ⇒ (6) + 7 + 2 = 15 miss

The swordsgnoll looks between Grall and Nuveril, the later engaged in keeping away from the gnoll beast's claws. Dropping its broken shield, it takes up its scimitar in both hands and manages a bruising hit to the left arm of the still yelling Grall.

Two-handed Scimitar vs Grall 1d20 + 6 ⇒ (14) + 6 = 20 hit
1d6 + 6 ⇒ (6) + 6 = 12
1d100 ⇒ 79

Grall 22a
Khalid 22b
Carrion Guards 16
Linah 12a ACTING
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?

So to recap, all three engaged enemies seriously wounded (the two gnolls barely standing) although the gnoll beasts have form fighting beyond 0hp. Standing adept very low. Status of the one he seemed to be tending to unknown. Head priest has taken an iceball and an empowered magic missile. An archer and swordsgnoll still in the pit (presumably wounded from fall damage).


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Even Gralls powerful form staggers a little under the continued assaults of the enemy...

Rage Rounds: 11/18
HP: 39/106
AC: 14
Blur: 22/30
Bull's STR 20/30
Enlarge 4/10
CMB: +14 CMD: 27


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 9/10, Channel 4/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Round 1, initiative 6
ac 19, touch 12, fleet-footed 18
fort +7, ref +4, will +9
cmd 16
hp 43/43
effects: light

The gnoll's weapons tearing into her friends at all sides leaves Linah little choice but to expend her inner power in the form of a healing wave, fully aware that the energy will close some of her enemies wounds as well. The cleric extends her arms like wings and stands as an avatar of the Sarenrae, soft light emanating to close the wounds of those around her.

Standard action to Channel positive energy (excluding the gnoll that speared Khalid and the gnoll beast): 3d6 ⇒ (4, 6, 6) = 16
Yeah! I guess i have to have some enemies in the burst as well in order to make it effective.


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

Ever ungrateful, Nuveril growls with frustration as the hammer-smash she just gave the swordsgnoll heals under the influence of Linah's channeled energy. "Damn it, Linah, it was as good as dead!" she barks, scowling and applying herself to returning it to its battered state before she steps in closer to the gnoll-beast.

Rage
Hammer 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 damage 1d6 + 11 + 1 ⇒ (6) + 11 + 1 = 18
shield bash 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 damage 1d6 + 6 + 1 ⇒ (6) + 6 + 1 = 13
hammer 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14 damage 1d6 + 11 + 1 ⇒ (4) + 11 + 1 = 16
5-foot-step to J25

If she drops it with the shield bash, apply the second hammer swing to the gnoll-beast. Unless Linah's channel put J26 back in the fight, then apply it to that gnoll.

Round 8, Init 12b
rage, bull's strength, Gnoll Killer
AC 20, CMD 23


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Round 8
Initiative 9b

Zeladiel steps forward again (-E28) and fires another three force arrows into the High Priest, then smiles grimly as the flaming sphere follows the fleeing adept.

magic missile
Damage: 3d4 + 3 + 3 ⇒ (4, 2, 2) + 3 + 3 = 14

flaming sphere (elemental fire, DC 16 Ref)
Damage: 3d6 ⇒ (1, 5, 4) = 10


The powerful wave spreads over the group and indeed healing the much surprised swordsgnoll who grips its scimitar with relish and continues its assault on Grall. Its aggression leaves it open to Nuveril though and it has no time to ruminate on its mistake when the halflings's hammer finds the back of its knee and then the back of its head.1hp back to 17hp back to -1hp, easy come easy go.

The barbarian's attention turns back to the enraged gnoll beast, the halfling ramming her shield spikes deep into the creature's groin. Black blood flows down in sheets from the deep punctures. A mortal wound yet the beast continues to fight. Like the ones before it you realise it will be even more dangerous until you can kill it outright.

Which Nuveril seeks to do imediately, dashing forward with a hammer routine that the beast only just manages to repell, forcing the halfling back in a frenzy of claws and teeth. AC 15 with it raged unfortunately.

Continuing to take advantage of his vantage point, Zeladiel pounds the priest with yet more missiles, the mage's head starting to throb from the constant expenditure from his magical reserves. Again the priest has no answer but to stare balefully at the elf's general location.

The flaming sphere rolls after the adept who stumbles back desperately to avoid immolation. And succesfully, the gnoll buying itself at least a few more moments of life.

Reflex 1d20 + 1 ⇒ (19) + 1 = 20 pass

With his attack Zeladiel feels his pit spell expiring, the swordsgnoll and archer caught in it rising gently to the surface. Movement of flaming sphere puts them in dim light.

The eastern archer focuses again on Grall but its shaft bounces off his fine chain shirt without causing the barbarian injury.

Arrow vs Grall 1d20 + 6 ⇒ (3) + 6 = 9 (point blank shot) miss
1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
1d100 ⇒ 28

The gnoll beast rears up to its full nine feet of height before barrelling forward at Nuveril. No subtlety, no patience, it simply tries to shred her into pieces, cutting left and right, up and down with its claws and lunging forward to bite. It takes every ounce of the halfling's skill to keep it at bay, every piece of agility and experience fighting larger creatures but keep it at bay she does. The beast fails to land a finger on her.

Claw vs Nuveril 1d20 + 8 + 1 + 1 + 2 - 1 ⇒ (8) + 8 + 1 + 1 + 2 - 1 = 19 (enraged, ferocity, power attack) miss vs AC 20
1d6 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11

Claw vs Nuveril 1d20 + 8 + 1 + 1 + 2 - 1 ⇒ (3) + 8 + 1 + 1 + 2 - 1 = 14 (enraged, ferocity, power attack) miss
1d6 + 6 + 1 + 2 ⇒ (2) + 6 + 1 + 2 = 11

Bite vs Nuveril 1d20 + 3 + 1 + 1 + 2 - 1 ⇒ (13) + 3 + 1 + 1 + 2 - 1 = 19 (enraged, ferocity, power attack) miss
1d6 + 6 + 1 + 2 ⇒ (4) + 6 + 1 + 2 = 13

Matters are surely approaching end game now. The head priest screams at the two gnolls released from the pit to get into the fight. It seems to be prepearing itself for personal combat as well, falling into a sonerous chant and then yelling in gnoll.

E'ovala, dirta, meeshairala, ROVAGUG!

Gnoll:

ROVAGUG! Drread masterr! Grrant me the powerr to destrroy yourr enemies, blasphemerrs of your temple!

Dark energy swirls around the priest in a cloud before seeming to penetrate its skin. Seemingly invigorated, the priest carresses the morning star on its belt although it does not yet draw it.

Spellcraft DC 19:

The spell is divine power.

The spiritual ally flies forward, floating above the swordsgnoll that Nuveril just dropped (I,25). Again its force weapon cuts into Grall, opening a fresh wound to his hip.

Greataxe vs Grall 1d20 + 10 ⇒ (13) + 10 = 23 hit
1d10 + 2 ⇒ (8) + 2 = 10

The adept again runs away from the sphere G,13 and uses its wand to heal itself.

DM only:

CLW 1d8 + 1 ⇒ (6) + 1 = 7


Gnoll Killers

Round 9

Grall 22a ACTING
Khalid 22b
Carrion Guards 16
Linah 12a
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?

Effects

Bulls Strength (Grall, Nuveril)
Enlarge Person (Grall)
See Invisibility (Khalid)
Weapon of Awe (Khalid)
Shield of Faith (Kahalid)
Mage Armor (Zeladiel)
Blur (Grall)
Divine Favor (Khalid) EXPIRES THIS ROUND
Gravity Bow (Zeladiel)

Notes

- Note darkness rules as normal. A light spell (Khalid, Linah) casts 20' of normal light and a further 20' of dim light. Linah has Sajan's lantern in her left hand.
- The 8' high barrier of carrion and rubble is blocking LOS to the middle of the chamber.
- The carrion pit is 25' deep at its northern section, it slopes up to the barrier at the south.

Map update will be tonight. Fine if you want to wait. On the eastern front, I,24 is down with the ally floating above it. G,23 (barely standing) one square west. Beast (below 0hp) and archer (unwounded) in same positions.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall lashes out at the gnoll beast to remove it from the fight.
+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged 1d20 + 16 + 1 - 1 ⇒ (7) + 16 + 1 - 1 = 23 dam 2d6 + 17 + 2 ⇒ (3, 4) + 17 + 2 = 26

The blow is a heavy one landing dead center on the middle of it's forehead, gore and brains splattering all over Nuveril...

Grall then moves defensively, avoiding the attack of the force warrior, to a postion where he can get to the priest easier. I,J/21,22
acrobatics enlarged1d20 + 16 - 1 ⇒ (17) + 16 - 1 = 32

Linahrrr, heal me and I will end this fight once and forrr all.

Rage Rounds: 10/18
HP: 44/106
AC: 12
Blur: 20/30
Bull's STR 19/30
Enlarge 3/10
CMB: +14 CMD: 27


Enraged and frustrated beyond all reason at Nuveril's evasion, the gnoll beast fails to see Grall's blow coming. As it collapses at Nuveril's feet, Linah realises she won't need to exclude it from further channels unless it can function without a brain.

The gnoll barbarian easily evades the force axe with a neat roll as he moves closer to the priest.

Grall 22a
Khalid 22b ACTING
Carrion Guards 16
Linah 12a
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?

Any hit from Khalid will down the spearman for narrative purposes.


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Spellcraft: 1d20 + 13 ⇒ (18) + 13 = 31

"Divine power- he's faster and stronger," warns Zeladiel.

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

Khalid hacks at the spearman, intent on ending the life of the gnoll.

Attack: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 (divine favor - last round)
Damage: 1d6 + 5 + 1d6 + 2 + 2 ⇒ (6) + 5 + (6) + 2 + 2 = 21 (frost, divine favor, weapon of awe)

Don't think that will his the spearman, but on the off-chance that it does, Khalid will use his move action to move a square to be determined after the map update.


It isn't Khalid's neatest blow but whatever enchantment affects the speargnoll has it neglecting its defenses and it is a heartbeat too slow to block the strike with the haft of its spear. With the blade in close there is nothing preventing the inquisitor from slashing Tempest across its throat, killing it. AC 15 just enough to do the job with a -2 from its rage.

Map update to follow for Khalid's move.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall krooks his finger at the priest motioning him towards Grall,

Gnoll:

Come priest or do you fear me? I slew Kardswann...I slew your Carrion king! looks to the other Gnolls, You can smell his fear...he cowers, afraid to fight me! Rovagug is nothing!


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 9/10, Channel 4/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Round 9, initiative 12a
ac 19, touch 12, fleet-footed 18
fort +7, ref +4, will +9
cmd 16
hp 43/43
effects: light

Linah pushes Nuveril's scold to the back of her mind to concentrate with the fight. She does the same with Grall's taunt towards the priest. The savage nature of the barbarian's words, the casual mention of death, made her cringe deep inside but there would be nothing won to bring it up. It was probably something rooted deep in Grall's nature. Linah empties her mind of such thoughts and reaches out and channels one of her spells as pure energy into her friend.

Standard action to turn Forbid action into Cure light wounds healing Grall for 1d8 + 5 ⇒ (7) + 5 = 12 + 50% = 12 + 6 = 18


MAP to Khalid's impulse (although I moved Linah already).

Double checking Khalid will need to five foot step at least to reach the spearman so that will end his movement. Grall has only 20' of move with his tumble.


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

Nuveril visibly fumes when Grall reaches over her to steal her opportunity to finish the job with the gnoll-beast, and the enlarged gnoll pours salt on her wounded pride with his boast that he will be the one to end the fight. When he then steps in front of her, his matted, furry legs blocking her chance to charge the priest and regain some chance at glory, Linah and Khalid trailing in his wake, she lets out an incoherent shout of rage and dashes for the only target she can reach upon which to take out her frustrations, the archer gnoll lurking at the edge of the magical light, ducking and weaving away from the malign spirit which serves the priest.

Rage
Move to L 25; Acrobatics to avoid AoO 1d20 + 14 ⇒ (4) + 14 = 18
Attack gnoll in M 25: Hammer 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31 damage 1d6 + 11 + 1 ⇒ (6) + 11 + 1 = 18 miss chance 1d100 ⇒ 25

Round 9, Init 12b
rage, bull's strength, Gnoll Killer
AC 20, CMD 23


The last of the four carrion swordsman, just freed from the pit, is clearly unsettled by the carpet of friendly bodies but moves as the priest directs, taking up position to his side and readying his weapon. I,13.

Linah casts her healing spell and takes several steps toward Grall to deliver it, some of the barbarian's more recent wounds healing over.

Nuveril moves safely away from the ghostly force. The eastern archer has no good answer to the ball of rage that is the halfling barbarian rushing it, a desperate swipe with its bow fails to turn the hammer swing that shatters its pelvis. The archer sways on its feet, still up and managing to keep hold of its bow but it is clearly very close to falling.

Nuveril is fairly close to the cluster of gnolls at the base of the steps now. They growl and hoot, cursing her and shaking their weapons, but seem ill inclined to rush in with the battle seemingly tipping your way.

The western archer has no clear shot at Khalid or Linah (the later well in cover between two of the pillars). It moves south N,9 and fires off a quick shot at Grall that finds his left thigh, although the gash is shallow.

Arrow vs Grall 1d20 + 6 ⇒ (8) + 6 = 14 hit
1d8 + 2 ⇒ (4) + 2 = 6
1d100 ⇒ 29

Grall 22a
Khalid 22b
Carrion Guards 16
Linah 12a
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b ACTING
E Carrion Guard Archer 9c
High Priest 7
Adept 4
?

A note. The spiritual ally threatens and can AOO but it still only attacks one target at a time (currently Grall obviously). I've taken that to mean it only AOOs Grall. Sucks to be him, good for everyone else. Not mentioned before as it would only now be apparent.


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Another tentative step forward (-D28) from Zeladiel and the flaming sphere shuffles onto the adept again.

flaming sphere (elemental fire, DC 16 Ref)
Damage: 3d6 + 3 ⇒ (5, 4, 4) + 3 = 16

With a smooth action, Zeladiel draws and releases an arrow from his bow, which suddenly doubles in size as it streaks towards the high priest.

+1 Longbow (precise shot): 1d20 + 7 ⇒ (20) + 7 = 27 (possible crit x3)
damage (gravity bow): 2d6 + 1 ⇒ (6, 3) + 1 = 10

+1 Longbow (precise shot): 1d20 + 7 ⇒ (20) + 7 = 27 (Crit! Yeah! :-D)
damage (gravity bow): 2d6 + 1 ⇒ (5, 3) + 1 = 9
damage (gravity bow): 2d6 + 1 ⇒ (1, 5) + 1 = 7

(Edit: And another +2 or +6 for the magic marksman feat too. :-)


The adept again pulls out all the stops to keep away from the sphere, sidestepping back and forth to get out of its inexorable path. Again he does extremely well in his heavy armor to avoid being burnt.

Reflex 1d20 + 1 ⇒ (17) + 1 = 18 pass

The priest is just commencing a furious response to Grall in gnoll. Unspoilered for dramatic purposes.

MANGY CURR! I WILL D..

When Zeladiel's perfectly placed arrow drills through its mask hole and finds its left eye socket.

ARRGH! UUGH! Turning a circle, the priest screams in agony and near panic, clawing away the mask to try and grab at the arrow. Its features revealed, the high priest is an ugly gnoll, old, weathered and scarred beneath the sheet of blood now flowing down its cheek.

Arrow still protruding from its face it somehow continues to stand perhaps only with the benefit of its fortifying enchantments.

DM only:

Fortification 1d4 ⇒ 1 crit!

RROKOVA! ROVAGUG CURSE YOU!

HEAL ME FOOL. NOW! he screams at the remaining adept before casting another spell, reaching for what looks like a small horn on its belt.

GET BACK!

Grall, Linah and Khalid are struck with a wave of sound, a disconcordant cacophony of jarring noise. Target is I,21 so Nuveril missed.

1d8 ⇒ 1 sonic damage to the three and DC 16 fort save or be stunned for 1 round

As if responding to its creator's need, the spiritual ally continues its assault on Grall.

Greataxe vs Grall 1d20 + 10 ⇒ (2) + 10 = 12 hit
1d10 + 2 ⇒ (4) + 2 = 6

Greataxe vs Grall 1d20 + 5 ⇒ (5) + 5 = 10 hit if stunned
1d10 + 2 ⇒ (10) + 2 = 12

The priest concludes by stumbling back toward the weapon rack J,9.

The adept looks between the sphere, itself and its master, but obedience seems to win out and it dashs to his side I,9 and taps him with its wand.

DM only:

CLW 1d8 + 1 ⇒ (5) + 1 = 6

With the priest's invincibility shattered, at least half of the remaining gnolls on the steps begin to panic, clawing and shoving at those nearby in an attempt to get up the steps. In seconds the stairs are a struggling melee of howling gnolls bent on nothing but escape.

The eastern archer's morale breaks with them, the gnoll turning its back to Nuveril and trying to hobble away.

AOO for Nuveril.


Gnoll Killers

Round 10

Grall 22a ACTING need a fort
Khalid 22b need a fort
Carrion Guards 16
Linah 12a need a fort
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b
E Carrion Guard Archer 9c
Gnoll Beast 9d
High Priest 7
Adept 4
?

Effects

Bulls Strength (Grall, Nuveril)
Enlarge Person (Grall)
See Invisibility (Khalid)
Weapon of Awe (Khalid)
Shield of Faith (Kahalid)
Mage Armor (Zeladiel)
Blur (Grall)
Gravity Bow (Zeladiel)

Notes

- Note darkness rules as normal. A light spell (Khalid, Linah) casts 20' of normal light and a further 20' of dim light. Linah has Sajan's lantern in her left hand.
- The 8' high barrier of carrion and rubble is blocking LOS to the middle of the chamber.
- The carrion pit is 25' deep at its northern section, it slopes up to the barrier at the south

The unstunned are free to act.


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)
DM Dan E wrote:
The eastern archer's morale breaks with them, the gnoll turning its back to Nuveril and trying to hobble away.

Aw, it could withdraw. Almost feel sorry for the poor gnoll. Of course, I could roll a fumble or under 20%.

Hammer 1d20 + 12 + 1 ⇒ (9) + 12 + 1 = 22 damage 1d6 + 11 + 1 ⇒ (4) + 11 + 1 = 16 miss chance 1d100 ⇒ 75

Nuveril seizes the opportunity presented by the gnoll turning to flee to plant her hammer at the base of its spine.

Nuveril doesn't feel sorry for it, though.

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

Fort Save DC16: 1d20 + 6 ⇒ (5) + 6 = 11 - STUNNED but given Khalid's luck with dice, certainly not shocked...

AC while stunned = 18


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 9/10, Channel 4/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Fort save: 1d20 + 7 ⇒ (18) + 7 = 25 vs DC16. Success \o/


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Fortitude Save Enraged 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19

Grall begins to delay...
Heal me again Linahrrr, something powerful, this will end soon... Grall's pleads as his muscle's tense as he prepares to do something...

After Linah's turn regardless of what she does.:

Grall charges forward towards the priest and tries to disembowel him..
+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged charge 1d20 + 16 + 1 - 1 + 2 ⇒ (5) + 16 + 1 - 1 + 2 = 23 dam 2d6 + 17 + 2 ⇒ (2, 1) + 17 + 2 = 22
In Gnoll, Rovagug has left you, but you will be meeting him soon cur!

Rage Rounds: 9/18
HP: 49/106
AC: 12
Blur: 19/30
Bull's STR 18/30
Enlarge 2/10
CMB: +14 CMD: 27


Nuveril ends her targets life, her hammer shattering the gnoll's spine to shards.

Grall and Linah manage to resist the priest's spell with only minor discomfort while Khalid is unable to move for a few seconds, Tempest falling to the ground at his feet.

The remaining carrion guard (at I,13) is now standing between the two priests and the rampaging party. Rather incredibly its morale seems to continue to hold though and it delays, scimitar in hand.

DM only:

morale? 1d4 ⇒ 3

Khalid:

May I have a perception check please?

Grall 22a (delaying) *
Khalid 22b
Carrion Guards 16 (delaying)
Linah 12a ACTING
Nuveril 12b
W Carrion Guard Archer 9a
Zeladiel 9b
High Priest 7
Adept 4
?


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 9/10, Channel 4/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Don't have any powerful healing left :(

Round 10, initiative 12a
ac 19, touch 12, fleet-footed 18
fort +7, ref +4, will +9
cmd 16
hp 42/43
effects: light

Linah sees the determined look on Grall's face and realises that there is not much she can do. The gnoll barbarian is going to rush into their enemies, with or without her healing. Reaching forward once more she channels another spell into healing energy.

Standard action to channel Protection from Evil, Communal into Cure moderate wounds to heal Grall: 2d8 + 6 ⇒ (3, 8) + 6 = 17 + 50% = 17 + 8 = 25 hit points

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