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DM Dan E’s Legacy of Fire (Inactive)

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.


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Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

Nuveril steps forward over the newly deanimated gnoll flesh and swings her weapons savagely at the next zombie in line. "Whatever is coming, let it chase us up to the surface if it can. I have no interest in staying here to fight it in the dark."

5-foot-step to -G 17; Full attack: hammer 1d20 + 8 ⇒ (20) + 8 = 28 damage 1d6 + 9 ⇒ (4) + 9 = 13 shield bash 1d20 + 8 ⇒ (11) + 8 = 19 damage 1d6 + 5 ⇒ (5) + 5 = 10 hammer 1d20 + 3 ⇒ (3) + 3 = 6 damage 1d6 + 9 ⇒ (1) + 9 = 10

Confirm first hammer attack 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 damage 2d6 + 18 ⇒ (4, 5) + 18 = 27

Round 2, Init 22
Power Attack, bull's strength, Low Blow
AC 22, CMD 23


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 10/10, Channel 6/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Fort save: 1d20 + 7 ⇒ (18) + 7 = 25


Linah manages to fight off the posion with no ill effects.

Khalid moves up and past Linah, taking his target's head off with a single precise strike and it flops to the ground.

Nuveril takes slightly more time with hers, pounding its mid-section into mush before ramming her central shield spike straight through its torso for good measure. It falls in several pieces.

The scimitar wielding guards that you can see hold their ground both looking toward the tunnel.

Khalid 25
Nuveril 22
Carrion Guard 16 (delaying)
Sajan 15 ACTING
Gnoll Zombies 14
W Carrion Guard Archers 12a
Linah 12b
E Carrion Guard Archers 12c
Zeladiel 9
Grall 8
?


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Sajan lashed out at the two remaining zombies, pummelling them into defeat.

1d20 + 14 ⇒ (13) + 14 = 27
2d6 + 9 ⇒ (4, 2) + 9 = 15
1d20 + 14 ⇒ (3) + 14 = 17
2d6 + 9 ⇒ (5, 6) + 9 = 20
1d20 + 9 ⇒ (14) + 9 = 23
2d6 + 9 ⇒ (2, 3) + 9 = 14


The zombies are resistant to the force of Sajan's blows but they are hard enough for it not to matter, the monk momentarily clearing himself of adjacent enemies.

The remainder come on though, completely oblivious to their losses.

Two come close enough to attack, one Sajan and the other Khalid although neither is troubled by their individual foes.

Slam vs Sajan 1d20 + 4 ⇒ (7) + 4 = 11 miss
1d6 + 4 ⇒ (6) + 4 = 10

Slam vs Khalid 1d20 + 4 ⇒ (7) + 4 = 11 miss
1d6 + 4 ⇒ (5) + 4 = 9

The western archers nock shafts, but do not yet loose them.

Khalid 25
Nuveril 22
Carrion Guard 16 (delaying)
Sajan 15
Gnoll Zombies 14
W Carrion Guard Archers 12a (ready)
Linah 12b ACTING
E Carrion Guard Archers 12c
Zeladiel 9
Grall 8
?

MAP


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall will move to -G,-F/18,19 and ready an action to attack anything that comes through the hole in the wall that the noise is coming from.

+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged 1d20 + 16 + 1 - 1 ⇒ (3) + 16 + 1 - 1 = 19 dam 2d6 + 17 + 2 ⇒ (1, 6) + 17 + 2 = 26
I might also get a +1 from attacking from higher ground for a 20 total...that sucked!


Forgot to say that Sajan should have an AOO from his zombie.

Also my descriptions have been a little bit loose given your available light. For anything outside your cantrip bubbles your relying on Sajan positioning his lantern.

And missing a fort save for Grall unless I've missed it.


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Round 2
Initiative 9

Zeladiel ducks in front of Grall, using him as cover, to the base of the peninsula near Sajan, counting on Linah to clear some room for him. (-I18,-I19,-H19 in order of preference/safety)

He sweeps his bow in a wide, low arc and a surge of energy sweeps forth and fills him and his companions.

haste


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 10/10, Channel 6/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Round 2, initiative 12b
ac 19, touch 11, fleet-footed 20
fort +7, ref +4, will +9
cmd 16
hp 33/43
effects: light

The arrows cause Linah to stagger backwards. Thankfully the hits are only glancing blows and the cleric is able to fend of the nearby zombies with her scimitar. The air around her stirrs when Linah gathers her powers, but pressed from attacks her time is limited and the result is not as potent as her previous channel.

5ft step to -I19
Standard action to channel positive energy to harm the zombies: 3d6 + 6 ⇒ (4, 1, 3) + 6 = 14 (DC15 will save for half, channel resistance does not apply)


Linah's second channel catches all of the remaining zombies. All are damaged, hunks of zombified flesh sloughing away, but this lot weather the effect much better than the first, only the easternmost zombie collapsing to the ground (-H,24).

From left to right, seven targets (unless Sajan kills his AOO target first).

Will 1d20 + 3 ⇒ (15) + 3 = 18 pass
1d20 + 3 ⇒ (15) + 3 = 18 pass
1d20 + 3 ⇒ (16) + 3 = 19 pass
1d20 + 3 ⇒ (18) + 3 = 21 pass (Sajan's target, assuming the AOO hits and was for damage this is likely to die as well)
1d20 + 3 ⇒ (17) + 3 = 20 pass
1d20 + 3 ⇒ (7) + 3 = 10 fail

Bah, what a waste of such glorious high rolls.

A single archer stumbles his way out of the stinking cloud (A,27), coughing and spluttering although he seems able to fight. He doggedly fires another shot at Linah, a fine one in the circumstances, that nicks her in the shoulder and injects yet another dose of poison. Another fort save please, promise they don't have an unlimited supply.

Arrow vs Linah 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26 hit
1d8 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Zeladiel moves up and past Grall, Nuveril and Khalid (Linah in I,19 so I,18 clear). The elf can't see but his spellcasting seems to be what the western archers were waiting for. The first shot gives him a scare, the broadhead arrow with something sickly looking smeared on the point bounces off his magic shield. The second does likewise a half second later.

Arrow vs Zeladiel 1d20 + 6 ⇒ (10) + 6 = 16 miss!
1d8 + 2 ⇒ (3) + 2 = 5

Arrow vs Zeladiel 1d20 + 6 ⇒ (9) + 6 = 15 miss!
1d8 + 2 ⇒ (8) + 2 = 10

It was close but the eastern one of the two *just* has a clear line to avoid a cover penalty.

Heedless to Nuveril's call, Grall plants himself firmly on the side of the platform, falchion ready to strike at anything that presents itself just a reminder the pit is 25' deep.


What ever is coming up the tunnel is clearly very close now..

With Sajan moving his lantern back and forth as he fights you've lost sight of the mass of gnolls at the back of the room. Nevertheless you can still hear them howling. There is no rush forward. Yet..

Gnoll Killers

Round 3

Ordered Initiative

Khalid 25 ACTING
Nuveril 22
Carrion Guard 16 (delaying)
Sajan 15
Gnoll Zombies 14
Linah 12a
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b
Grall 8
?

Effects

Bulls Strength (Grall, Sajan, Nuveril)
Enlarge Person (Grall, Sajan)
See Invisibility (Khalid)
Weapon of Awe (Khalid)
Shield of Faith (Kahalid)
Mage Armor (Sajan, Zeladiel)
Blur (Grall)
Divine Favor (Khalid)
Gravity Bow (Zeladiel)
Jump (Sajan)
Haste (all)

Notes

- Note darkness rules as normal. A light spell (Khalid, Linah) casts 20' of normal light and a further 20' of dim light.
- The 8' high barrier of carrion and rubble is blocking LOS to the middle of the chamber.
- The pit is 25' deep at its northern section, it slopes up to the barrier at the south.
- Stinking cloud is 20' high. It blocks LOS beyond 5'.
- For positioning the tunnel runs under the middle platform section out to the right til about 22 line.

Map to follow.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

We should forrrm a wall near the edge to keep whateverrr it is away from Linahrr and Zeladiel so they can use theirrr magic against whateverrr is coming thrrrough. Grall points to a section about 15' from the edge straight back, K,18.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

AOO-

1d20 + 14 ⇒ (16) + 14 = 30
2d6 + 9 ⇒ (5, 6) + 9 = 20

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

Khalid holds his ground, hacking into the zombie in front of him.

Attack:1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14 (divine favor)
Damage:1d6 + 5 + 1d6 + 2 + 2 ⇒ (5) + 5 + (3) + 2 + 2 = 17 (frost, divine favor, weapon of awe)

I glad zombies have such craptacular AC...


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

I'm going to have to wait for a map update. I'm getting confused trying to figure out who's where right now.


Khalid's strike isn't the inquisitors surest but the zombie practically runs onto his blade and Tempest ends its unlife with a stab and sideslash.

Impulse 23

The noise from the tunnel resolves itself into a skittering grinding. The passage suddenly full with a brown and black roiling mass that boils into the pit proper and winds itself into a coil.

Fully revealed in your light is something from nightmare, a gigantic centipede covered with chitinous plates of hardened bone that run along its back in double rows. Coiled, the thing must be 20' square, uncoiled, perhaps 40' long or more. Its rear portion ends in a scorpion-like stinger, as long as Grall's falchion.

Its head and upper segment are in constant motion. Those back plates look razor sharp, a clear danger to anyone attempting to melee the thing.

There is an almost religously inspired hush from the farther gnolls as the creature makes it appearance. And then a chorus of calls and yips that rises over the chants and prayers to Rovagug coming from the middle of the room.

THKOT TAL! THKOT TAL! THKOT TAL!

Grall doesn't hesitate though, driving his falchion down. Again its not the barbarian's best aimed blow but with the advantage of his higher position and Zeladiel's haste he manages to get his blade through the chitin to the softer insides.

For Grall a DC20 reflex save or 3d8 + 4 ⇒ (6, 5, 6) + 4 = 21 from its plates. As above think I'm still owed a fort save as well.

It is difficult to tell how intelligent the thing is. There is nothing human in its glittering black eyes, big as dinner plates, although its alacrity in attending its summons suggests something beyond vermin. It doesn't seem to realise immediately who struck it or perhaps it has some other reason for confusion. Its whips its head back and forth regarding you, lingering on Grall, before reversing direction and striking at Sajan. Whip quick, its mandibles latch onto the monk's left arm, tearing at his flesh and injecting some kind of paralysing toxin. The monk feels his body stiffening. Fort save please.

Bite vs Sajan 1d20 + 13 ⇒ (19) + 13 = 32 hit
3d6 + 8 ⇒ (5, 6, 3) + 8 = 22

DC 18 Knowledge Nature or Dungeoneering:

The creature is a stegocentipede rumored among sages to have come to the Material Plane from another plane or dimension, though no proof has been found to support this theory. This is a monstrously large version.

Whatever their origin, they are greatly feared by adventurers and other dungeon dwelling denizens for their poisonous bite and sting. Reveals vermin traits.

DC 23 Knowledge Nature or Dungeoneering:

The creature's poison causes paralysis (dex damage). Normally mindless it could be expected to simply consume everything around it. How the gnolls manage it is unclear although its just the sort of destructive force that Rovagugian cults are inclined to use as a focus.

OK the creature's initial movement will also provoke from Grall, Linah and Sajan (although the later has used his AOO). Feel free to take these although note the reflex save as above. You'll have to guess at this stage whether it applies to a miss. The giant centipede is gargantuan size (treat as 20' x 20' x 20') with a reach of 20'. Recall the pit is 25' deep.

MAP

Khalid 25
Grall 24a
Thkot Tal 24b
Nuveril 22 ACTING
Carrion Guard 16 (delaying)
Sajan 15
Gnoll Zombies 14
Linah 12a
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b
?


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Knowledge: Dungeoneering 1d20 + 8 ⇒ (16) + 8 = 24

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

Knowledge to ID:1d20 + 11 ⇒ (8) + 11 = 19


Just to clarify (as those AOOs hurt) its currently threatening all of you although some have cover with current positioning.

Edit Also it wouldn't hurt to give me a reflex save with each melee attack.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

This is how I see it playing out,
1st I owe you the Fort save.
2nd I make a reflex save against my readied action attack.
3rd I make a knowledge check to see what I know about it.
4th I make an AOO against it as it moves in.
5th I make another reflex save against my AOO

1st Fort Save:
Fortitude Save Enraged 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31

2nd Reflex save:
Reflex Save hasted 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11 ouch take 18 points

3rd knowledge nature 1d20 + 7 ⇒ (1) + 7 = 8 bah nothing!

4th AOO +1 falchion enraged pwr atk bulls str Reckless Abandon enlarged haste1d20 + 16 + 1 - 1 + 1 ⇒ (6) + 16 + 1 - 1 + 1 = 23 dam 2d6 + 17 + 2 ⇒ (5, 3) + 17 + 2 = 27

5th 2nd Reflex save:
Reflex Save hasted 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 pass...

Rage Rounds: 16/18
HP: 74/106
AC: 14
Blur: 27/30
Bull's STR 25/30
Enlarge 9/10
CMB: +15 CMD: 28


Yep seems right to me. No ill-effect on the poison, 18 damage with DR on the first hit and no ill-effect on the second.


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

You can't make a Knowledge check while raging anyway, Grall.

Quote:
While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

Worked out for us that you rolled a 1 on that than the AoO, though.

Knowledge (nature) 1d20 + 7 ⇒ (12) + 7 = 19

Hissing in annoyance that she can't get to the centipede, Nuveril slips behind the others, using the cover of their bodies, to engage the zombie on the edge of the light. "It is a giant centipede from the spirit realm. Draw it out and make it chase us," she suggests. "Draw it through the gnolls. That will make them scatter."

Move to -J 16: Acrobatics to avoid AoO 1d20 + 14 ⇒ (2) + 14 = 16; attack zombie gnoll in -I 15: hammer 1d20 + 10 ⇒ (15) + 10 = 25 damage 1d6 + 9 ⇒ (2) + 9 = 11 20% miss chance 1d100 ⇒ 76

Round 3, Init 22
Power Attack, bull's strength
AC 22 (+4 for cover vs. AoO), CMD 23

Dan, is the "bridge" thing we're standing on leading out to the throne an actual bridge or the top of a wall? That is, can creatures in the pit travel under it from the 20s to the teens, or do they have to go around?


Good call on the knowledge. We'll call it null but more impetus to put skill checks after attacks given they often end up being conditional, maybe we can have a save / attack / skill protocol in future.

Its solid at the base / bridge (ie where most of you are standing), angling up to hold the weight of the platform. So it could make its way e to w about the -C line.

Nuveril may be small in stature when compared to the enlarged Grall and Sajan but the centipede doesn't pass up the opporunity to lash out at the moving morsel of flesh, using its lower sections to propell its upper high in the air and sidewise like a striking viper. Grall is in the way though and the creature is distracted enough by his wide swings that when the strike comes she is able to roll forward in front of it, the force of the strike hitting the stone bouncing the throne on its surface.

Acrobatics to avoid AOO fails.

AOO Bite vs Nuveril 1d20 + 13 ⇒ (11) + 13 = 24 miss with cover
3d6 + 8 ⇒ (3, 2, 1) + 8 = 14

The halfling uses her momentum against one of the few remaining zombies, turning the roll into a powerful forward strike that plants the head of her hammer straight through her opponent's torso with a wet sucking sound, dropping it.

The visible carrion guards hold their position with neither of the eastern ones coming into sight through the stinking cloud.

Can Sajan give me a reflex save for each attack please (first a fort as above). Alternatively if the fort roll looks like a fail you might want to see what the effect is before you determine your actions (its dex loss not actual paralysis but that might impact on your calculations given later reflex saves). You haven't yet worked out whether a miss will trigger the spine effect but it does look like a definite possibility...

Khalid 25
Grall 24a
Thkot Tal 24b
Nuveril 22
Carrion Guard 16 (delaying)
Sajan 15 ACTING
Gnoll Zombies 14
Linah 12a
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b
?


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Noted on the checks for future posts.

Grall fights off the poison and hacks at the huge beast...he is surprised when it slices his arm open as he chops at the beast.

His hext blow comes as the beast tries to attack Sajan, he is more careful this time, barely missing another set of the sharp back plates.

Linahrrr, it is difficult to fight this neast without being hurrrt, can you heal us?


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 10/10, Channel 6/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Fort save against the gnoll's poisened arrow: 1d20 + 7 ⇒ (11) + 7 = 18

Round 1, initiative 6
ac 19, touch 11, fleet-footed 18
fort +7, ref +4, will +9
cmd 16
hp 33/43
effects: light, haste

The second round of arrows sends Linah staggering backwards. She staggers once more as the monstrous centipede bursts from its hole. The beast flailing wildly does not give Linah enough time to properly charge and release a burst of healing energy, so her channel does little to mitigate the carnage around her.

5ft step away from the centipede (unsure what my available options are but the key is away:)
Standard action to channel positive energy: 3d6 ⇒ (5, 2, 1) = 8 (excluding the centipede)

That's it, i'm converting.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Reeling from the bite, Sajan stepped to the east and struck a series of powerful blows... The spines on the beast's back tore into him though and he collapsed after several blows...

Attacks-

All attacks assume higher ground bonus that Grall got. Per the rules for flanking a large creature he also has flanking with Grall.

1d20 + 15 + 1 + 2 ⇒ (20) + 15 + 1 + 2 = 38 Attack 1 (First Full BAB Attack, Elemental Fist (Fire))
2d6 + 9 + 2d6 ⇒ (4, 1) + 9 + (5, 4) = 23

1d20 + 15 + 1 + 2 ⇒ (2) + 15 + 1 + 2 = 20 Attack 2 (Second Full BAB Attack)
2d6 + 9 ⇒ (6, 5) + 9 = 20

1d20 + 15 + 1 + 2 ⇒ (18) + 15 + 1 + 2 = 36 Attack 3 (Haste extra attack at full BAB)
2d6 + 9 ⇒ (4, 1) + 9 = 14

1d20 + 15 + 1 + 2 ⇒ (9) + 15 + 1 + 2 = 27 Attack 4 (Ki extra attack at full BAB)
2d6 + 9 ⇒ (3, 5) + 9 = 17

1d20 + 15 + 1 - 5 + 2 ⇒ (2) + 15 + 1 - 5 + 2 = 15 Attack 5 (Iterative attack at -5 BAB)
2d6 + 9 ⇒ (6, 1) + 9 = 16

1d20 + 16 + 1 + 2 ⇒ (13) + 16 + 1 + 2 = 32 Attack 1 Crit Confirm (First Full BAB Attack, Elemental Fist (Fire))
2d6 + 9 + 2d6 ⇒ (2, 6) + 9 + (6, 4) = 27

Assuming 20 hits, 101 damage (if Sajan doesn't collapse from spines halfway through the flurry).

Saves-

1d20 + 8 ⇒ (19) + 8 = 27 Fort

1d20 + 8 ⇒ (3) + 8 = 11 Reflex #1
3d8 + 4 ⇒ (8, 3, 4) + 4 = 19

1d20 + 8 ⇒ (8) + 8 = 16 Reflex #2
3d8 + 4 ⇒ (4, 2, 5) + 4 = 15

1d20 + 8 ⇒ (17) + 8 = 25 Reflex #3

1d20 + 8 ⇒ (4) + 8 = 12 Reflex #4
3d8 + 4 ⇒ (6, 4, 1) + 4 = 15

Sajan goes down to -12 after making attack #4, so attack #5 never happens. Hopefully he drops it by attack #3 with the crit happening on the first blow.


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6
Nuveril wrote:

"It is a giant centipede from the spirit realm."

"It is a giant poisonous centipede from the spirit realm," Zeladiel corrects her.

He steps back (-J17) and fires three arrows of force from his bow in quick succession into the beast.

empowered magic missile 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7 x 1.5 + 3 = 13


Sajan Krama Sumna wrote:


All attacks assume higher ground bonus that Grall got. Per the rules for flanking a large creature he also has flanking with Grall.

OK it is dropped in attack 2 if that hits and that in turn depends on whether you flank. Perhaps I'm missing something obvious but I can't see how Sajan and Grall flank (taking into account a 5' step and of course you getting to count all of your squares as large creatures for the purposes of drawing the line). Critical to the fight (amazingly if attack 2 misses you bring it to 0 exactly with attack 3 requiring 4 to finish it off) so just want to make sure we have it right.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

I misread this at the time, thinking that if you flanked any square of the "flanked" creature it counted as flanking- which meant Sajan had a big fat flank with Grall lol. Its not a bad rule in my opinion, me and Gnoll Boy have a decent chunk of Thkot Tal between us :P.


Sorry brain is not working well today but confused whether your saying yay or nay. No flank then right? Both you and Grall can pick any of your squares to draw your line from but your not on opposite sides of it. Everybody else free to weigh in.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

RAW- No flank. Sorry for confusion.


OK grand, last one. Your going to reduce it to 0 exactly after attack 3. We've been playing that as overt so will allow Sajan the option of stopping at that point (which will keep him up) or going through with attack 4 (which will drop both of you).


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I think he considers this gargantuan beast too dangerous not to try and take it down. Sajan will drop to -12 and take it with him.


With the creature focused on Nuveril and Grall, Sajan takes his opportunity, reaching out with an ogre sized left arm to grip the centipede's carpace just below its head and throwing punch after punch with his right.

To the watching gnolls he seems to grow larger as he fights, faster, stronger. A veritable avatar of Gruhastha come to Golarian. With a mighty punch a wave of fire spreads out, coating the centipede head to tail in a corona of flickering yellow flame that has it writhing in agony.

Yet each punch comes at a cost, the creature's spines cutting deep almost to the bone into the monk's left arm and shoulder. With a final blow, right between the centipede's black eyes, the creature ceases to fight, curling itself up into a ball and quivering in its death spasm. Yet Sajan falls as well, his left side a ruin, his blood running to the stone floor in sheets.

A hush falls over the assembled gnolls, none seem capable of producing sound as the struggle rages on.

There are two zombies left, one blocking Nuveril's path to the west, the second adjacent to the now fallen monk.

The halfling's makes a shambling but clumsy run at her which the barbarian evades easily, moving around it and keeping the undead at bay with pokes from her hammer. The last does what creatures like it are made to do, moving to end Sajan's life with its clubbing fists.

Yet incredibly in its haste it stumbles, nearly tripping over the monk's legs and the killing blow strikes nothing but air...

Slam vs Nuveril 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8 (charge) miss
1d6 + 4 ⇒ (2) + 4 = 6

Slam vs Sajan 1d20 + 4 + 4 ⇒ (2) + 4 + 4 = 10 (Sajan prone) miss vs helpless AC 11
1d6 + 4 ⇒ (5) + 4 = 9

Khalid 25
Grall 24a
Thkot Tal 24b
Nuveril 22
Carrion Guard 16 (delaying)
Sajan 15
Gnoll Zombies 14
Linah 12a ACTING
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b
?

Linah is up and is free to change action (existing roll stands of course if she stays with the channel). It won't be clear to her if Sajan is dead or not a heal check to confirm.


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 10/10, Channel 6/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14
DM Dan E wrote:
Linah is up and is free to change action (existing roll stands of course if she stays with the channel). It won't be...

I'll keep it. Quite a few got injured the last round so Linah would channel. Even more so now that Sajan hit the ground.


MAP to Linah's action.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Looks like you can catch us all, excluding the behemoth centipede.


Is Linah still going with the step?


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 10/10, Channel 6/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

yes, to I19 if possible


Linah steps to the north, well shielded from the western archers if not the eastern. Perhaps its the shock of Sajan falling or the difficulty of focusing so much positive energy so rapidly but the white light of the channel, while brilliant, is not quite as powerful as before. Still it heals and invigorates the group, closing the worst of Sajan's wounds although the mighty monk remains unmoving, his status unclear.

The eastern archer, still coughing out the last of the stinking fumes, smoothly pulls another arrow from his quiver and sights it...

Drilk struggled to hold the big bow steady. The great centipede was half a god to the tribe. Every packmate knew the story of how the Carrion King was birthed a second time, the touch of the holy Thkot Tal's stinger transferring the dark God's grace to the gnoll known as Ghartok, transforming him into the mighty King, avatar of Rovagug. It was the source of everything, the Unchosen, the very Carrion tribe itself.

Now defeated by the Slayers just like the King himself and in moments.

The priests had claimed authority over the tribe, taken onto themselves the task of defeating the Slayers. They had promised the centipede's aid. The Guard itself had split, some like Drilk staying to avenge their King while others had fled to find the Sorceress. Traitors.

Hadirra had given them their orders, focus on the Slayer's spellcasters, the elf and the Sun b@*+&. Later, Rokova had suggested a different target, the giant wrestler.

Drilk could understand why. Well he was down now and Drilk would never have a better chance for vengeance. For the King!

... and fires, the arrow penetrating up to the fletching into Sajan's side...

Arrow vs Sajan 1d20 + 6 + 2 - 4 ⇒ (15) + 6 + 2 - 4 = 19 (prone) hit
1d8 + 2 + 2 ⇒ (7) + 2 + 2 = 11

The western archers fire at Zeladiel, this time seemingly adjusting for the bubble of his shield and both penetrate, the mage taking gashes to the left arm and hip. On the positive side they appear to have exhausted at least their ready supply of poisoned missiles.

Arrow vs Zeladiel 1d20 + 6 ⇒ (14) + 6 = 20 hit
1d8 + 2 ⇒ (7) + 2 = 9

Arrow vs Zeladiel 1d20 + 6 ⇒ (13) + 6 = 19 hit
1d8 + 2 ⇒ (4) + 2 = 6

Again heal check to ascertain Sajan's condition. Will allow Zeladiel to change actions.

Khalid 25
Grall 24a
Thkot Tal 24b
Nuveril 22
Carrion Guard 16 (delaying)
Sajan 15
Gnoll Zombies 14
Linah 12a
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b ACTING
?


Forgot to take the centipede out of the initiative order. It is not getting back up at least unaided.


hp 34/38; AC 17; Init +5 Male Elf Wizard (Evoker) 6

Zeladiel glares in annoyance at the two archers that shot him, and fires an arrow of magic back at them. Curiously, it lands at their feet, then suddenly expands into a 10' square of nothing. The bottom drops out of it and, in the blink of an eye, a pit 30' deep appears under them. (F9-G10 if possible, otherwise G9-H10)

create pit (Ref DC 16)

He then retreats back against the wall. (-M18)


Without Sajan's lantern the western archer's position is in darkness. Zeladiel recalls enough to place his spell preferred co-ords OK but you cannot see the result although muffled cries seems to indicate that at least one of the gnolls was caught. The mage plants his back to the northern wall.

DM only:

G,9 Reflex 1d20 + 5 ⇒ (3) + 5 = 8 fail 3d6 ⇒ (4, 3, 2) = 9
G,10 Reflex 1d20 + 5 ⇒ (14) + 5 = 19 pass
F,9 Reflex 1d20 + 4 ⇒ (2) + 4 = 6 fail 3d6 ⇒ (4, 5, 5) = 14

Gnoll Killers

Round 4

Ordered Initiative

Khalid 25 ACTING
Grall 24
Nuveril 22
Carrion Guard 16 (delaying?)
Sajan 15 (helpless and prone)
Gnoll Zombies 14
Linah 12a
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b
?

Effects

Bulls Strength (Grall, Sajan, Nuveril)
Enlarge Person (Grall, Sajan)
See Invisibility (Khalid)
Weapon of Awe (Khalid)
Shield of Faith (Kahalid)
Mage Armor (Sajan, Zeladiel)
Blur (Grall)
Divine Favor (Khalid)
Gravity Bow (Zeladiel)
Jump (Sajan)
Haste (all)

Notes

- Note darkness rules as normal. A light spell (Khalid, Linah) casts 20' of normal light and a further 20' of dim light. Sajan's lantern is lying next to his prone body pointing at nothing in particular.
- The 8' high barrier of carrion and rubble is blocking LOS to the middle of the chamber.
- The pit is 25' deep at its northern section, it slopes up to the barrier at the south.
- Stinking cloud is 20' high. It blocks LOS beyond 5' (although that area currently in darkness).
- For positioning the tunnel runs under the middle platform section out to the right til about 22 line.

From the sound it seems as if at least some of the watching gnolls are done with their close proximity to the contest. You hear rushed footsteps, jostling and gnollish curses as some seem to push their way past the others heading upwards.

Chanting continues from the centre of the room beyond the barrier.

Two zombies up. Note outside your clumping most of the rest of the room is now in darkness. Grall can see 60' obviously and can be expected to relay but just note what you can individually see with your actions.

Qadira

HP: 39/42 AC: 23 (SoF) Init: +6 Kelishite Human Inquisitor 6

Glancing over and seeing that Nuveril has one of the zombies well in hand, Khalid move over beside Sajan's fallen form and strikes at the remaining zombie.

Move to (-K,22)

Attack:1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14 (divine favor, haste)
Damage:1d6 + 5 + 1d6 + 2 + 2 ⇒ (4) + 5 + (4) + 2 + 2 = 17 (frost, divine favor, weapon of awe)

And once again, I am glad zombies have crap for AC.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

Grall delays until after Nuveril.


The die roller seems fixated on 2s.

Tempest takes off the zombie's head moments before the undead thing can stomp on Sajan's, the creature lying still.

Khalid 25
Grall 24 (delaying)
Nuveril 22 ACTING
Carrion Guard 16 (delaying?)
Sajan 15 (helpless and prone)
Gnoll Zombies 14
Linah 12a
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b
?


Female Halfling Barbarian (superstitious) 6 | hp 56/64 (68/76 raging)

Appreciative of the zombie's consideration in delivering itself within range of her weapons, Nuveril swings recklessly in the dim light.

Hammer 1d20 + 8 ⇒ (9) + 8 = 17 damage 1d6 + 9 ⇒ (5) + 9 = 14 miss chance? 1d100 ⇒ 13
Shield bash 1d20 + 8 ⇒ (8) + 8 = 16 damage 1d6 + 5 ⇒ (6) + 5 = 11 miss chance? 1d100 ⇒ 34
Hammer 1d20 + 3 ⇒ (12) + 3 = 15 damage 1d6 + 9 ⇒ (3) + 9 = 12 miss chance? 1d100 ⇒ 2

Assuming the zombie is outside of our light radius, so looks like 2 misses from concealment. Next time Nuveril wants to carry the light source! :P

Round 4, Init 22
Power Attack, bull's strength
AC 22, CMD 23


The lack of light gives Nuveril some trouble and a few hammer blows find the air but she manages to finish off the last survivor of the zombie horde via a brutal battering with her shield.

Sajan only:

Nothing to see here but an unecessary reference to a stabilisation check.

Khalid 25
Grall 24 (delaying)
Nuveril 22
Carrion Guard 16 (delaying?)
Sajan 15 (helpless and prone)
Linah 12a ACTING
E Carrion Guard Archers 12b
W Carrion Guard Archers 9a
Zeladiel 9b
?

On to Linah with Grall able to act at any time.


Male HP(88/88 or 106*/106*) Gnoll Barbarian 6 - Invulnerable Rager

As soon as Nuveril finishes the zombie, Grall move with incredible speed into action. He speeds by her and along the edge towards the Gnoll guards, he stops just outside of their range.

You should have rrrun while you have the chance. Theirrr will be no merrrcy for you now! he yells, towering over his own kind, his voice trembling with rage...the dropping of his friend Sajan has caused him to come to the edge again as he did so long ago...

Double move to B,C/8,9. .

Rage Rounds: 15/18
HP: 82/106
AC: 16
Blur: 26/30
Bull's STR 24/30
Enlarge 8/10
CMB: +15 CMD: 28


Human Bard 1 Paladin 8 | hp 74/74 | Bardic Performance 10/10, Channel 6/6, Lay on hands 12/12
Defenses:
AC 27 | F+13 R +14 W +14

Round 1, initiative 12a
ac 19, touch 12, fleet-footed 18
fort +7, ref +4, will +9
cmd 16
hp 33/43
effects: light, haste

"No!" Linah cries out as the arrow slams into Sajan's side. Time slows to a crawl as she drops her scimitar and kneels next to the monk and presses her palms on the giant chest, channeling all her power into the limp body.

"Grall, take the archers!"

Free action to drop scimitar i guess
Move action to drop prone next to Sajan
Standard action to cast Cure moderate wounds on Sajan, healing 2d8 + 6 ⇒ (8, 7) + 6 = 21 +50% = 21 + 10 = 31 hit points

Finally Sarenrae shines on Linah! (just hope it wasn't in vain and that Sajan is already dead)

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