DM Dan E’s Legacy of Fire (Inactive)

Game Master Dan E

Recruited to reclaim the town of Kelmarane from a tribe of gnolls, six adventurers find themselves caught up in a series of events that may change the face of Katapesh: the Legacy of Fire.


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Human Cleric 7 | hp 36/51 | channel 6/7

Ouch, i don't want to get into combat with that one. He'll oneshot me :/

Round 13, initiative 3a
ac 21/23, touch 11/13, fleet-footed 20/22
cmd 16
hp 37/37
effects: light, protection from evil, bless

"Grall, get him back!", Linah cries out and prepares a spell to rob the carrion king on some of his powers.

Ready action to cast Dispel magic on the Carrion King as i see him. Caster check: 1d20 + 5 ⇒ (17) + 5 = 22


DM only:

1d100 ⇒ 13 !!

Linah readies herself to cast.

The chanting from the darkness ominously ceases. You can feel a sudden wind blowing in from the dark, monentarily pushing aside the stink from the pit but replacing it with something unnatural and smelling just as foul, a smell of decay and corruption.

A voice, it sounds like the priest from the direction, speaks in a harsh, grating language.

Abyssal:

I am yourr masterr! My enemies arre beyond the darkness. Attempt to summon more of your kind and then use your magic. Above all defend the gnoll beside you!

A few moments later and you can hear the gnoll laughing.

Grall:

A dark circle, impenetrable even to your sight appears in the air to the side of the Carrion King (F,9) and a creature of nightmare tumbles out. About 4' tall it is a bloated grey-skinned, hairless creature with small claws and a mouth full of needle-shaped teeth.

The priest is the speaker and in response to his words the creature seems to concentrate. The dark summoning is repeated! A second creature appears next to the first (E,9), looking backward for instructions while it readies itself.

Finally the priest moves up, skirting the pit and standing behind its summonings (double move to E,8).

Sajan is up at the bottom of the round. Map is HERE.


Can the barbs confirm for me when fatigue runs out? I have Nuveril recovering naturally at the end of her next action (round 13).


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

I am fatigued through round 15. My turn on round 16 I will no longer be fatigued. Basically 2 more rounds than N.

Back away frrrom the darrrkness, make them come to us, they have summoned in some crrreaturrres to fight us.


Grall please note spoiler below.

Grall:

Khalid notified me to a rules error above. A summoned monster can't summon another (I'd convinced myself the initial summon could summon but not subsequent ones which is dumb when I think about it and a good reminder not to rush posts). So no second creature, the first readied instead.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

DM:

I believe if a large sized creature were to move into F/G 9/10 I would be able to trigger a readied action on it and make an AOO if it moved from that square due to the darkness not fully covering the creature and therefore not having concealment in all of its squares, please confirm before I step on Linah.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Grall wrote:

I am fatigued through round 15. My turn on round 16 I will no longer be fatigued. Basically 2 more rounds than N.

Back away frrrom the darrrkness, make them come to us, they have summoned in some crrreaturrres to fight us.

Corrected to say, Back away frrrom the darrrkness, make them come to us, they have summoned in anotherrr crrreaturrre to help them fight us. Note the singular reference now...


Note as above Khalid still has a readied attack to make (with a 50% miss chance), it moved within his 5' reach.

Sajan:

Yep. It can reach from any square and you can hit it in any square. No darkness penalty if you can see any square it occupies.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

Grall, where is he... Sajan says softly, keeping himself ready once again for an attack.

Readied Action if Carrion King Enters Melee Range:

1d20 + 20 ⇒ (9) + 20 = 29

Edit: Ouch... with that roll I can only hope his CMD penalty for charging or Linah's debuff is enough. Still spending the ki point on defence as a swift action combined with the ready.

Active effects-
Bless
Enlarge
Bulls Strength
Cats Grace
Bears Endurance


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Strrraight ahead of you and to the left at the edge of the darrrkness next to the wall. Grall replies hoping it is clear enough...


The Carrion King

Round 14

Ordered Initiative

Grall 23
Khalid 11a
Zeladiel 11b
Carrion King 8
Nuveril 6 (delaying)
Linah 3
Carrion Priest 2
Sajan 1 (readied action)
??

Effects

Bless (All)
Blur (Grall)
Enlarge Person (Sajan, Grall)
Bull's Strength (Nuveril, Sajan, Grall)
Cat's Grace (Sajan)
Bear's Endurance (Sajan)
Fatigue (Nuveril, Grall)
Shield of Faith (Khalid)
Weapon of Awe (Khalid)
Prot from Evil (Linah)

Notes

- The Carrion King is large and has 10' reach. His greataxe is medium size.
- The room has dim light (20% miss conditions) through to about 20' high and the near part of the pit and darkness beyond. A light spell generates 20' of normal light. A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone.
- There is a 20' radius shroud of darkness radiating from E,6.
- The smell coming from the pit is truly appalling. You wouldn't want to end up in there...

Round 14 so is that Nuveril recovered now and Grall recovering next round then?

Grall and Zeladiel are up.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall drops his bow, grabs Khalid by the ankle, lifting him like a doll despite the fatigue.
He then steps back and draws his sword as he gently places the heavily injured man next to and behind one of the pillars so Linah can easily reach him.

Grall drops his bow as a free action. He then grabs Khalid's as a move action 5' stepping to 13,14/I,J and then placing him at his feat while drawing his sword as a standard action in H/14.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Zeladiel waves the wand of monster summoning II.


Grall snatches Khalid out of the Carrion King's reach, moving back before laying him down in cover and drawing his sword. Bit confused by the actions but it works fine for me with a double move.

Zeladiel concentrates on his wand, seeking to bring additional allies of your own to the fight.

Covered in darkness, the Carrion King has an excellent defensive position. His priestly ally has time to work, there is more time for inevitable reinforcements to arrive.

Defense however is apparently not his forte....

With a mighty roar, he barrels out of the darkness. With Grall stepped back, Sajan is the closest target and the Gnoll King's dread axe almost seems to tug the massive gnoll toward the monk. A step to G,H,9,10 so he starts a full attack subject to readied grapple...

Sajan is ready though, stepping forward himself, his left hand moving forward to grasp at the Carrion King's right. At the same time Linah sends her dispelling magic hurtling at the gnoll, the priestess sensing it slice through some enchantment, one of the priests by a sudden grunt from the darkness.

The gnoll king showers Sajan's face with a fountain of spittle as the two immense figures wrestle for dominance. The gnoll's strength is simply titanic, well beyond anything the monk has ever encountered. He also seems to have an uncanny ability to sense the monk's moves before they happen and Sajan's hands collide against protective barriers, undisturbed by Linah's dispel. With a surge of strength the gnoll king rips his weapon hand free, but Sajan will not give in, using all of his own strength, skill and leverage to trade the hold for one to the gnoll's left shoulder. Eventually, it is the speed enchantment and Sajan's own expertise fighting gnolls that makes the difference and he grabs a firm hold. Grappled which moves the King forward to F,G,10,11 as the only legal square. CMD was 29! (although another +1 from haste made the attempt 30).

Screaming with anger, the gnoll king brings his axe down on the monk and lunges forward to bite at him, seeking to free itself by simply slaying the warrior where he stands. Even with Sajan's ki enhanced defense, the gnoll king lands several punishing blows, its axe flaring green with every contact with the monk's body. The damage is great, the pain immense. Yet Sajan stands, still maintaining his hold!

Greataxe vs Sajan 1d20 + 18 + 2 - 2 ⇒ (11) + 18 + 2 - 2 = 29 (bane, grappled) hit
1d12 + 2d6 + 14 ⇒ (3) + (3, 1) + 14 = 21

Greataxe vs Sajan 1d20 + 13 + 2 - 2 ⇒ (18) + 13 + 2 - 2 = 31 (bane, grappled) hit
1d12 + 2d6 + 14 ⇒ (3) + (3, 5) + 14 = 25

Bite vs Sajan 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24 (bane, grappled) miss
2d6 + 5 ⇒ (2, 1) + 5 = 8

DM only:

?p 1d20 ⇒ 5 + ?

With a target finally in sight and with her fatigue recovered, Nuveril rages and dashes foward, using the opportunity presented by Sajan to close with out risking an attack. With its upper body heavily armored, the halfing goes to work on the lower, pounding the king in the legs and landing a precise and powerful blow to its right knee, which nearly staves it in. Move to H,10 seems best to me which also neatly boxes the King in, I can't see a flanking position.

Hammer vs Carrion King 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
1d6 + 12 ⇒ (3) + 12 = 15

Crit confirm?1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23 crit with the -2 AC from grappled !
2d6 + 24 ⇒ (5, 2) + 24 = 31

You can hear the suddenly unnerved priest almost galloping through a chant, a feeling of fear and malaise sweeping over all of you momentarily. The spell seems to collide against the enhancement provided by Linah's blessing, the two countering each other. Bane. Nuveril can hear the gnoll in its heavy armour somewhere close in the darkness, it seems desperate to aid its master yet she blocks its path.

The priest yells in the same demonic language to the summons all but Grall is yet to see and Sajan feels his formidable mental defenses come under assault by magically induced fear Will save DC 11.

Multiple edits to reflect fact that crit does confirm with the -2AC from grapple.


Carrion King

Round 15

Ordered Initiative

Grall 23
Khalid 11a
Zeladiel 11b
Sajan 8a
Linah 8b
Carrion King 8c
Nuveril 8d
Carrion Priest 2
??

Effects

BLESS IS DISPELLED REMEMBER TO FACTOR IN
Blur (Grall)
Enlarge Person (Sajan, Grall)
Bull's Strength (Nuveril, Sajan, Grall)
Cat's Grace (Sajan)
Bear's Endurance (Sajan)
Fatigue (Nuveril, Grall)
Shield of Faith (Khalid)
Weapon of Awe (Khalid)
Prot from Evil (Linah)
See Invisible (Khalid)
Haste (all but Zeladiel)

Notes

- The Carrion King is large and has 10' reach. His greataxe is medium size.
- The room has dim light (20% miss conditions) through to about 20' high and the near part of the pit and darkness beyond. A light spell generates 20' of normal light. A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone.
- There is a 20' radius shroud of darkness radiating from E,6.
- The smell coming from the pit is truly appalling. You wouldn't want to end up in there...

Map to come although the important movements are the gnoll king in F,G,9,10 and Nuveril in H,10.

Grall:

Priest is in G,9 and its demon thing in H,9 both adjacent to Nuveril.

Grall is up. Housekeeping is Khalid's readied attack from last round and a stabilisation roll. A will save for Sajan.


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Grall steps up 5 feet, hoping to land two punishings blows on the Carrion King! The first blow is a mighty one, opening up a huge gash in the Carrion Kings shoulder, but the second one is clumsy and the King wrestles Sajan into the way of the blow so he has to pull it up short...

+1 falchion bulls str pwr atk enlarged haste1d20 + 11 - 1 + 1 + 1 ⇒ (18) + 11 - 1 + 1 + 1 = 30 dam 2d6 + 16 ⇒ (2, 5) + 16 = 23
+1 falchion bulls str pwr atk enlarged haste1d20 + 11 - 1 + 1 + 1 ⇒ (3) + 11 - 1 + 1 + 1 = 15 dam 2d6 + 16 ⇒ (2, 6) + 16 = 24

possible Crit
+1 falchion bulls str pwr atk enlarged haste1d20 + 11 - 1 + 1 + 1 ⇒ (17) + 11 - 1 + 1 + 1 = 29 dam 2d6 + 16 ⇒ (2, 5) + 16 = 23

At least that is one strong hit for 46 points!

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Readied Attack:1d20 + 8 + 1 + 1 ⇒ (6) + 8 + 1 + 1 = 16 (haste, bless - still active at time of attack)
Damage:1d6 + 5 + 1d6 + 2 + 2 ⇒ (5) + 5 + (1) + 2 + 2 = 15 (frost, weapon of awe, judgement)
Miss Chance:1d100 ⇒ 72 (01-50 misses)

Stabilization Roll:
1d20 + 1 - 3 ⇒ (15) + 1 - 3 = 13 vs DC 10 - PASS


2x46=92.

Zeladiel is up although he may wish to wait or post conditionally depending on whether Sajan fails his save. I'm now sorely tempted to make it (given I managed to forget that Alex posted elsewhere he wouldn't be around til early evening even though I actually *commented* on it) but will go with what I posted above (suspect after the fight we need to have another discussion on saving throw policy, I'm aware I've been pretty inconsistent in whether or not I make them for you.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

1d20 + 10 ⇒ (5) + 10 = 15 Will

Covered in blood, Sajan's horrific visage with two mighty axe wounds embedded into his body would make an onlooker shudder. Somehow still standing through sheer discipline, the large Monk seems to be smiling even as blood pours from his mouth; a sight that is as horrific to behold as it is strange.

I... I have you now, Carrion King...

Face to face with the titanic opponent, Sajan knows he must only maintain his hold and let his allies finish the massive Gnoll. Magically enhanced body straining against the creature's massive strength, Sajan slowly but surely overcomes the Carrion King, forcing the creature's axe arm into a pin along with the other free one; holding him into a tight embrace that promises to be the end for him.

You should have... believed the stories.. of your kin... he manages to say to his foe, spitting blood on the Gnoll as he speaks, pleased that Nuveril and Grall dealt such stinging blows.

All Gnolls Must Die! (Except Grall, for now, hes nice)

1d20 + 23 ⇒ (14) + 23 = 37 (+12 base, -2 shaken (assumed), +3 additional strength, +1 haste, +1 trait, +2 feat, +5 because his action was not to escape the grapple, +1 size)

Spending another ki for +4AC, +4CMD. I have my CMD worked out as (29 base enlarged, +1 haste, +2 bulls strength, +2 cats grace, +4 ki) 38 or 40 for grappling. He might still be able to break out but its going to cost him his action, so Sajan wins ;).

Active effects-
Haste
Enlarge
Bulls Strength
Cats Grace
Bears Endurance


Yes Sajan gains the shaken condition for 1 round for the succesful save. His CMD is exclusive of the -4 dex from the grappled condition so a net 38 to break right?

Zeladiel and Linah to post before the Carrion King. Interested to see what each comes up with :)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I thought we established earlier on in the campaign that the -4 Dex didn't apply to the actual grapple itself, just to outside efforts to CMB it? I remember a discussion on it and I believe that was your ruling.


Human Cleric 7 | hp 36/51 | channel 6/7
DM Dan E wrote:


Zeladiel and Linah to post before the Carrion King. Interested to see what each comes up with :)

Comes up with? That implies that i know what i'm doing. I'm not sure that i can live up to those expectations :)

Round 15, initiative 3a
ac 21/23, touch 11/13, fleet-footed 20/22
cmd 16
hp 37/37
effects: light, protection from evil

As Linah takes her first steps toward the unconscious form of Khalid the carrion king's axes delve into Sajan leaving two grivious wounds. Her last surge of healing energy envelops the monk and stops his bleeding. Her last inner healing spent, Linah looks over her shoulder hoping to see signs of life from Khalid.

Standard action to channel positive energy: 3d6 ⇒ (5, 2, 5) = 12

By the way, i'm so clicking those spoiler-buttons once this fight is over!


Sajan Krama Sumna wrote:
I thought we established earlier on in the campaign that the -4 Dex didn't apply to the actual grapple itself, just to outside efforts to CMB it? I remember a discussion on it and I believe that was your ruling.

Eh let me check. We established the +2 to resist grapple from improved grapple applied to cmd to break but don't recall the argument for not applying the standard -4 dex from the grappled condition.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I might be confusing them. Doubt it will be relevant anyway. Seems strange to me that I get worse at resisting grapples only when i'm actually in one but never mind. Carrion King gets -4 on his attempt unless he drops his axe, btw. "Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll".


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Zeladiel completes his spell. Next to the darkness and behind the carrion king a stone section of floor rises to form a small humanoid figure of earth and stone.
Although a fraction the size of the giant gnoll, with a nod from Zeladiel the earth elemental swings at the carrion king's other knee, flanking with Nuveril and Grall.

(At work with no stats for earth elemental- if someone would be so kind as to give it a swing with flanking.)

With a grunt of satisfaction, Zeladiel begins the series of precise movements with the wand of monster summoning II again.


1d20 + 7 ⇒ (3) + 7 = 10

1d6 + 5 ⇒ (6) + 5 = 11

:(.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Back home again, looking at the map and not sure if there's floor behind the carrion king. My aim is to give flanking to Nuveril and Grall, so if there isn't a square free there make it an air elemental. With 100' perfect flight it can flank wherever is best.

(Thanks for the earth dude Alex. I may have to keep using you. :-)


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

With rolls like that you might regret it. My dice have been abandoning me in many games lately. Sajan hasn't been hit yet at least.


Air elemental it is although I love that picture.

Map up to Grall's impulse is HERE.

Grall manages to get his sword up into the flesh under the Carrion King's shoulder plate, a deep cut that has the gnoll bleeding badly.

Zeladiel's wand glows brightly as an air elemental comes into existence to the Carrion's King's side, hovering in the air above the pit, a smaller version of the creature you recently defeated. The elemental promptly manifests a solid hand to punch at the gnoll king doing no visible damage.

Demonic induced fear seems to hamper Sajan only slightly as he wrestles the Carrion King into a pin, the two massive combatants totter together face to face like blood-splattered lovers.

Linah expands the last of her positive energy for the day in a wave of healing that brings Khalid back to consciousness. We'll exclude the Carrion King shall we :)

The Carrion King's face purples, whether from sheer blind rage, the effect of Sajan's grasp, or a combination of the two. Held back from sinking his teeth into Sajan's neck, he does something he can do...

.... opens his mouth and roars....

.... it is suddenly difficult to think ....

.... it is as if each of you is suddenly alone ....

.... affected by a primal fear ....

.... alone in the dark with the shadows creeping closer....

.... or abandoned by a parent who walks away as you scream at them to stay ....

.... or the flames taking away everything you love ....

.... a spark of the Rough Beast's essence itself washes over you, to fight is to die, you must flee, must flee ....

The 30' radius affect will affect everyone, DC 13 will save vs panic.

The bad news is that is an AOE panic ability as a *move* action. The good news is that Linah's dispel got the eagle's splendour which would have made that DC 15. Coming down to the crunch after such a long fight so will let everyone make their own save attempt at this point. Sajan failing will leave the Carrion King able to attack and make AOO's as you run....

Grall:

Your blessing will apply here obviously.


Saves for the other things in range while I work out whether the heck some of then qualify.

?? 1d20 + 3 ⇒ (16) + 3 = 19
Carrion priest 1d20 + 8 ⇒ (9) + 8 = 17
Air elemental 1d20 ⇒ 19


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Will Save 1d20 + 4 ⇒ (5) + 4 = 9

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Will Save:1d20 + 6 ⇒ (6) + 6 = 12

Damnit!


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Will 1d20 + 8 ⇒ (11) + 8 = 19


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

The Carrion Kings roar washes over them...he is gripped by it and starts to flee...yet something else tugs at him, something Haleen told him one night in the slave pen...
The darkness uses fear to make its enemies weak. It gives them doubt and pause to stike against what it can not see, don't give into the darkness Grall, Sarenrae's light will show you the way!
Willpower Save (w/Blessing of DF) 1d20 + 5 + 3 ⇒ (5) + 5 + 3 = 13
The flame of the Dawnflower focuses in Gralls mind and burns away the darkness leaving only resolve, he turns back to the Carrion King...
You will not live thrrrough this day prrretender!


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

I assume the ability is Ex or Su, rather than a spell-like ability?

Stand and fight Khalid! Sajan roars, his ki flowing through his voice and giving the fleeing Tempest courage and discipline enough to hold his ground.

1d20 + 8 ⇒ (16) + 8 = 24 Will Save (Sajan)

1d20 + 6 ⇒ (9) + 6 = 15 Khalid re-roll (2 ki cost)

Immediate action, so remind me I can't use a swift next round if I try DM.

Sajan maintains his grip- now he finally has the King pinned he can begin to use his meaty fists to pummel him.

Round 16 Action

Posting this early as my sleep pattern is wacky compared to Dan E's and I think it will help to pre-post it.

Sajan maintains his pin, moving to a better position and holding the Carrion Crown down with his legs and one arm; leaving one arm free to pummel him. Sajan's fist glows with a white hot fury as he singes the Carrion King with fire flowing from his spirit, adding to the already powerful punch that snaps the Gnoll's head back from the force of the impact.

1d20 + 25 ⇒ (16) + 25 = 41 CMB to maintain grapple
2d6 + 2d6 + 12 ⇒ (6, 5) + (5, 2) + 12 = 30 Damage (second 2d6 is fire)


Human Cleric 7 | hp 36/51 | channel 6/7

Will save 1d20 + 8 ⇒ (11) + 8 = 19 vs DC13
Pweh

The cry chills Linah to the bone. Panic starts to rise inside her chest, but before the dispair can settle its grip a soothing surge flows through her strengthening her resolve. Linah stands her ground.


Aye a supernatural ability or he would have needed a concentration check.

Only Zeladiel falls prey to the fear, the rest of you standing resolute with Sajan bolstering Khalid's resistance as the inquisitor turns to the steps. The elf drops his wand as panic engulfes his mind, his spellcasting interrupted. Panic for 1 round.

Yet the Carrion King, the winner of a hundred fights, is not done yet, his greataxe clanking to the ground as the mighty gnoll exerts all its strength to bring its claws and bite to bear against Sajan.

Inch by inch, he forces his neck forward, straining and grunting and thrashing. Sajan is forced to shift to avoid taking an armour spike to the side. A small movement but enough of one for the desperate gnoll king to exploit. With a mighty heave of his back and shoulders he breaks free of Sajan's grip.

Throwing his head back, he roars again although this time without magic aid, sweeping a hate filled gaze back and forth and yelling in Common and then Gnoll.

PRETENDER?! I AM THE CARRION KING! I AM THE RROUGH BEAST'S SON! I SHALL NOT BE BEATEN! I SHALL NOT BE BEATEN!

Gnoll:

RROVOKA WHERE ARE YOU! STRIKE NOW! THE WRRESTLERR! I COMMAND IT!

Break Grapple 1d20 + 20 + 1 ⇒ (18) + 20 + 1 = 39 (guidance expended) success vs DC 38!

Heal 1d20 + 16 ⇒ (5) + 16 = 21 success
2d8 + 5 ⇒ (5, 3) + 5 = 13 healed

Shockingly, the gnoll king's exertions actually seem to heal him, his shoulder wound partly closing although blood continues to leak down his chest.

Map to follow. Nuveril is up.


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

Without waiting for the map update, I'm assuming he hasn't moved from his square and that the air elemental is still providing flanking for Nuveril? If the elemental isn't where I think it is, subtract 3 to hit.

The wave of fear washes over Nuveril, leaving her unmoved, a small but firm rock in the flood. She has been abandoned already and she survived; there is nothing she fears more than fleeing the battlefield like a coward and slave. Having finally laid claim to a space from which she has the Carrion King within her reach, she does not intend to relinquish it. Unleashing her full capabilities, enhanced by Zeladiel's spell, she attacks with wild abandon.

"I am a Lion of the Savannah and the daughter of halflings," she retorts, "and when you fall, it will be partly by my hand."

Rage; bull's strength, haste, Power Attack, Pack Hunter
Hammer 1d20 + 16 ⇒ (13) + 16 = 29 damage 1d6 + 12 ⇒ (5) + 12 = 17
Shield bash 1d20 + 16 ⇒ (10) + 16 = 26 damage 1d6 + 7 ⇒ (4) + 7 = 11
Hammer (haste) 1d20 + 16 ⇒ (14) + 16 = 30 damage 1d6 + 12 ⇒ (1) + 12 = 13
AC vs. Medium or larger 21


Forcing Grall and Sajan back with its claws, the Carrion King turns to meet Nuveril's attack. Too late. The halfling gets in close, lashing out with hammer and shield. Reckless strikes but powerful, and well placed to the gnoll king's more lightly armored bottom.

Sidestepping a kick, the halfing drives her hammer up with all of her strength into the gnoll's wounded knee...

CRACK.

... breaking the leg.

White bone protruding from where the knee cap should be, the gnoll king staggers for a moment. Yet, like the gnoll beasts you've fought before, the king does not fall despite evident critical injury. You've taken him below 0hp.

A wave of pain sweeps outwards from the darkness. Like being beaten with clubs, the negative energy injures all of the group but Zeladiel, the gnoll king seemingly unaffected.

Channel Energy 3d6 ⇒ (1, 5, 2) = 8 damage

Will save DC 14 for half.

More urgent commands from the priest, although the desperation in its voice is now overt.

Perhaps one last gambit from your enemies, but it is a good one.

Green, grey fog comes into existance near Grall, quickly billowing out to cover the group and the Carrion King together. It is suddenly difficult to see anything but the closest features. Then you start to cough, the fog working its way into your lungs, poison....

Stinking Cloud

To summarise everyone will need a DC13 fortitude save to avoid being nauseated for every round spent in the cloud. Vision is blocked beyond 5'. Attacks within 5' have a 20% miss chance. Elemental is immune.

Fortitude Carrion King 1d20 + 17 ⇒ (3) + 17 = 20 pass


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Willpower Save 1d20 + 5 ⇒ (12) + 5 = 17

Fortitude Save 1d20 + 9 ⇒ (6) + 9 = 15


Carrion King

Round 16

Ordered Initiative

Grall 23
Khalid 11a
Zeladiel 11b (panic 1 round)
Sajan 8a
Linah 8b
Carrion King 8c
Nuveril 8d
Carrion Priest 2
??

Effects

BLESS IS DISPELLED REMEMBER TO FACTOR IN
Blur (Grall)
Enlarge Person (Sajan, Grall)
Bull's Strength (Nuveril, Sajan, Grall)
Cat's Grace (Sajan)
Bear's Endurance (Sajan)
Shield of Faith (Khalid)
Weapon of Awe (Khalid)
Prot from Evil (Linah)
See Invisible (Khalid)
Haste (all but Zeladiel)

Notes

- DC13 fort save for each round spent in the stinking cloud. No vision beyond 5' (50% miss and can't use vision to target), 20% miss within 5'.
- The Carrion King is large and has 10' reach. His greataxe is medium size.
- The room has dim light (20% miss conditions) through to about 20' high and the near part of the pit and darkness beyond. A light spell generates 20' of normal light. A bullseye lantern provides normal light in a 60-foot cone and increases the light level by one step in the area beyond that, out to a 120-foot cone.
- There is a 20' radius shroud of darkness radiating from E,6.
- The smell coming from the pit is truly appalling. You wouldn't want to end up in there...

Map is HERE.

So two saves pls, first a will against the channel, the second a fort against the stinking cloud. Grall is up.


To clarify, Grall knows exactly where the Carrion King is so he can attack but with a 50% miss chance.

Sovereign Court

HP: 49/49 AC: 22 Init: +6 Kelishite Human Inquisitor 7

Will Save:1d20 + 6 ⇒ (6) + 6 = 12 DC 14
Fort Save:1d20 + 5 ⇒ (6) + 5 = 11 DC 13

Seriously? The last 3 d20 rolls I've made have been 6's. Is this damn thing broken?

Test:

1d20 ⇒ 1
1d20 ⇒ 12


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager

Gnoll:
Your worthless priests can try to hide you from me but there is no hiding from the light! You are the excrement of a worthless cur bent of destroying our people, I will save them from your dark end. When you are gone I will be there to stand in your place and bring our people back to the light!
I know its longer than 6 seconds but it is not tactical speech :]

Grall reaches again for the fury, the fuel that will finish the Carrion King once and for all!
Go into rage!
ROOOAAARRRRRR!

+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged haste flank 1d20 + 15 + 1 - 1 + 1 + 2 ⇒ (9) + 15 + 1 - 1 + 1 + 2 = 27 dam 2d6 + 17 + 2 ⇒ (3, 3) + 17 + 2 = 25
50% miss chance 1-50 on d100 1d100 ⇒ 58

Bite enraged pwr atk Reckless Abandon enlarged bless haste 1d20 + 12 + 1 - 1 + 1 + 1 ⇒ (8) + 12 + 1 - 1 + 1 + 1 = 22 dam 1d6 + 7 ⇒ (1) + 7 = 8
50% miss chance 1-50 on d100 1d100 ⇒ 67

+1 falchion enraged pwr atk bulls str Reckless Abandon enlarged haste flank 1d20 + 15 + 1 - 1 + 1 + 2 ⇒ (5) + 15 + 1 - 1 + 1 + 2 = 23 dam 2d6 + 17 + 2 ⇒ (3, 2) + 17 + 2 = 24
50% miss chance 1-50 on d100 1d100 ⇒ 84

Edited and removed the 5' step I can't take due to the pillers I think.

BTW if the first strike drops him Grall would still attacks him with the other two attacks to make sure he is dead!


Male HP(104/104 or 125*/125*) Gnoll Barbarian 7 - Invulnerable Rager
Khalid Al Ha'zareen wrote:

Will Save:1d20 + 6 DC 14

Fort Save:1d20 + 5 DC 13

Seriously? The last 3 d20 rolls I've made have been 6's. Is this damn thing broken?

** spoiler omitted **

It seems to working quite well actually...lol

Do I need to make another Fort save on my turn for the Stink Cloud? if so...
Fortitude Save Enraged 1d20 + 9 + 3 ⇒ (9) + 9 + 3 = 21


Female Halfling Barbarian (superstitious) 7 | hp 72/72 (86/86 raging)

*sigh* Forgot Witch Hunter damage again. You can add 2 per hit, not that it matters much since he has some kind of ferocity.
Will 1d20 + 6 ⇒ (2) + 6 = 8
Fortitude 1d20 + 13 ⇒ (2) + 13 = 15

The smell of the cloud leaves Nuveril unaffected, used as she is to infrequent bathing and the stink of livestock and butchered animals, but the dark energy of Rovagug blisters over her skin like cold fire. Still, she stands her ground.


Human Cleric 7 | hp 36/51 | channel 6/7

Will save against channel: 1d20 + 8 ⇒ (18) + 8 = 26 vs DC14, taking 4 damage
Fort save against stinking cloud: 1d20 + 6 ⇒ (11) + 6 = 17 vs DC13

Round 16, initiative 8b
ac 21/23, touch 11/13, fleet-footed 20/22
cmd 16
hp 33/37
effects: light, protection from evil, bless

Linah is able to retain focus against the gnoll priests power so she is able to take a deep breath before the fog envelops the area. Unable to see the cleric retreats out of reach for the foul spell. She calls out to the Dawnflower and both mind and body relaxes as the welcoming presence of her diety asserts herself within the halls of the Carrion King.

5ft step to E15
Standard action to cast Bless

Grall's fearsome roar ment that the gnoll barbarian still stood his ground. "Sajan, Khalid, Nuveril, Zeladiel! Where are you?" she calls out to confirm that her other companions are still standing.


hp 44/44; AC 17; Init +5 Male Elf Wizard (Evoker) 7

Fort Save 1d20 + 2 ⇒ (8) + 2 = 10

Zeladiel staggers, retching, towards the steps.


HP -12/64, AC 19/18/16 CMD 29, Speed 50 feet, F +8, R +8, W +11, P +12, In +4, AOO +12, EF 6/6, Ki 9/9

1d20 + 10 ⇒ (7) + 10 = 17 Will

1d20 + 7 ⇒ (8) + 7 = 15 Fort

Suspect CK is down so i'll wait for confirmation before declaring an action.


DM only:

1d20 ⇒ 4
1d6 ⇒ 1

1d20 ⇒ 14
1d6 ⇒ 5

The poison cloud has reduced the world to the few feet around. Sajan and Nuveril can still see the Carrion King, bleeding profusely, but perhaps even more dangerous, like an enraged bear.

In the end though Grall can feel where he is and that proves to be enough. The first cut glances of a neck plate, as does a second. The third, an inch higher, sweeps across sinking deeply into the Carrion King's neck.

Tottering on his feet, he opens his mouth for one last utterance..

Rro...

and dies before he gets it out.

His corpse falls to the ground with a crash.

You move to avoid the cloud, Zeladiel dry-retching too much to actually make it too far away before his panic fades. The priest's demon, a small, grey-skinned, bloated thing dashes out of the darkness and is quickly dispatched between Nuveril, Sajan and Grall, the creature's body fading away.

The fog fades a few seconds later and Grall immediately scans for the priest. And spots him lying face down and motionless on the ground near the double doors. Blood marks his back....

Shrieks and cries herald the gnoll women's exit further into the complex.

The Carrion King is dead yet many gnolls evidently remain.

The pit is gone, you have a few seconds of haste left.

Combat is over.

Khalid:

Assuming your scanning around with see invisibility but you don't see anything additional at least at the moment.

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