Rise of the Runelords: Chosen of Sandpoint

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Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Wow, congratulations Lia and Matrim as well!


I'm not fond of fumble tables or critical tables, but will acquiesce to the rest of the group regarding that.

On happier notes, congratulations to all the expecting parents in the group.

Edit: DMD, how accurate is the google doc map that Matrim put up?


Shadow's Status
HenshinFanatic wrote:

I'm not fond of fumble tables or critical tables, but will acquiesce to the rest of the group regarding that.

On happier notes, congratulations to all the expecting parents in the group.

Let's do a group vote yea or nay on tables. THEN I will present it and then the group can decide Yea or nay to use it. Democracy in action! That's why I pick 7 player groups...


Shadow's Status

My daughter was born at the end of February and I was born in the begnning of July.

Lot's of OOG synergy in this group!


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

I like fumble/success tables, mainly because it's a great avenue for a ton of flavor. I like the idea of using them, so long as the harshest critical failure penalties are in line with the best success options (had a GM once that was cruel, the worst critical failure ended in character death, the best success was an extra 2 points of damage).

I'd vote yea on tables in general.

And ditto on the congratulations to all the rest of the party. Seems like it'll make it an easier/more understanding team to run amok with!


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I'm good with tables. Congrats to all those expecting; condolences on the losses.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

I'm fine with tables.


Going to vote nay on tables, though I suspect I'm the odd one out on this point.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

@End of February...aye, we're kind of hoping to make it on the 29th(28th is official expected date) :)
Regarding the tables, I would need to see them to get an idea. In general, I like them for flavor.

But matter of fact, fumbles CAN hurt the group a lot more. Oh, the enemy mook accidently crits on his buddy? More mooks incoming shortly.
Oh, Karina accidently slices off her sword arm? Why, too bad until we can find someone to regenerate it.

In other words, any persistant penalties from the fumble table are realistically likely to only ever hurt the GROUP in a significant way.

In the same avenue, significant instantaneous success rolls tend to favor enemy parties(e.g. stunning a party member for a number of rounds is likely to be more of an impact than a goblin, for sake of example, getting stunned).

Sorry for the long explanation, but I wanted to make my point clear: I am in favor of the tables for flavor reasons...as LONG as there are neither positive nor negative extremes that could be "gamebreaking" if the dice work against us.

(My favorite one was a "Critical" deck with different results on attack type...magic was Nat 20 confirmed with a roll of 19: "dice are maximized for primary target, and spell propagates to all enemies within 30 feet range of target using the confirmation roll to hit", on a Disintegrate Spell that hit the party...for 30d6 damage...1 out of 5 of us made the save-)...but illustrates nicely what I fear...one such occasion turns into a TPK and then people will be bitter because they felt powerless to do something about it.


Shadow's Status

This particular table can be deadly, I had a player in my Table Top game lose a hand. He rolled with it fairly well ended up being an interesting character development for him.

That being said, we still all on the Yea side? :-)


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

In that case, I'll have to amend my vote to "conditional yea".

I'm fine with using it in "boss fights"...subbosses included and "raid leaders" as well if there's not enough occasions otherwise.
But I don't want it with normal "swarm-type enemies" then, personally.(To explain: Neither of the decks in use against or for those...so if one of us fumbles or crits against a normal goblin, it just plays out normally. If the Goblin Chieftain enters the fight, HE uses the table, and our attacks against him use the table as well, for crits and fumbles)
The chance to get seriously screwed over(basically any time you get a seriously bad result against you) is simply way higher than the chance to seriously do something awesome(if, as player, you ever get the ultimate uber-crit, we can be sure it's on the heavily wounded last enemy of a CR-equivalent fight, NEVER a group-saving last effort against the BBEG's trusted LT...).

If it's an all-or-nothing deal, I'd have to go with Nay then.
Been screwed over by such decks a few times, and while I love the flavor, it's not worth it to me personally.

Naturally, I'll submit to the majority, though.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Sort of a general question. I've only played with critical tables once briefly, but the way the DM did things was if there was a critical hit chance it needed to be confirmed. If here was a critical miss it was automatic. Is that typical? It seems weighted toward misses in an ugly way.


Shadow's Status
Rojava Brishen wrote:
Sort of a general question. I've only played with critical tables once briefly, but the way the DM did things was if there was a critical hit chance it needed to be confirmed. If here was a critical miss it was automatic. Is that typical? It seems weighted toward misses in an ugly way.

You need to miss twice to confirm that it is a critical miss/fumble.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

I have only ever played with the chase deck... up for anything new.

@Marcelano/HenshinFanatic It's the official map, don't know about our placement on it, unless DMD updated it. However, I am running the game starting Friday, so i'll be updating the map when we change maps and stuff. I'll always use the same address (Google Slides) because i can edit it on my phone if i need to.

This time of year is starting to be busy. Starting up a YouTube channel for the No Man's Sky game coming out in June. Until then, I am uploading other Let's Play videos to gather audience.... only have 2 videos up so far.


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.

I'm OK with tables, but I do like Lia's solution.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

I fixed the issue with people not being able to edit the map...... Before, if you had the link you could edit...


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Where is the link to the map? I haven't been able to find it...


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I think I'm with Lia on this one - crit tables make things interesting, but we might save that interesting for the boss battles. So change my vote to 'conditional yea'.

Map link is here; edited for Rojava and Windsight's movement (with ghost 'original' position for Rojava, delete when approved). I would personally suggest that the map access gets adjusted to 'editable only by those with permission', and we request permission from Matrim via Google Docs, and he can approve us. (You know, put our name and ID into the request, that sort of thing.) That way we're the only ones who can edit it, and not some casual browser.

Afterwards, might the link be stashed in the campaign info tab?


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

I can do that. Haven't had any problem with people, not in the game, editing the map before though.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Thanks! Rojava's position is good.


Shadow's Status

I'll get that link on the campaign info tab at some point today.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Call it a bend towards information security; I blame my ex. :P :)


Shadow's Status

Work is getting crazy. Will not be able to post again until Saturday or Sunday.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

Guys, life problems are arising. I won't be able to post anymore on weekends, Monday-Friday while in at work is still doable, but maybe only twice a day.


Shadow's Status
Matrim of Shadows wrote:
Guys, life problems are arising. I won't be able to post anymore on weekends, Monday-Friday while in at work is still doable, but maybe only twice a day.

Not a problem. I will update the thread tonight so a check in on Monday is no problem at all.


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

Do we have any time between the last goblin's fall and the appearance of the new ones? Will we have the martial sorts in the lead, or is it pretty much the way it was at the end of the last round?


Shadow's Status
Windsight wrote:
Do we have any time between the last goblin's fall and the appearance of the new ones? Will we have the martial sorts in the lead, or is it pretty much the way it was at the end of the last round?

Plenty of time to reorganize your lines :-)


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Okay, I'm going to use Ro's pre-combat action of moving to join the others heading south to reposition her beside Windsight. Total distance of the movement is 35' I believe. I can bump back 5' to make it 30' if you prefer.

That will be her position at the beginning of combat then correct?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

'Plenty of time' sounds like the plan. :)


Shadow's Status
Rojava Brishen wrote:

Okay, I'm going to use Ro's pre-combat action of moving to join the others heading south to reposition her beside Windsight. Total distance of the movement is 35' I believe. I can bump back 5' to make it 30' if you prefer.

That will be her position at the beginning of combat then correct?

Correct.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

hu...unlucky :)

I hoped to get more/the warriors in front. Lets hope now that they used all their luck for that, they have none left to attack with.


Shadow's Status

I was surprised as well. Used all my good rolls for my own PC's in other PbP games!


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

Either way, I'll take having that horrid goblin song stop for a bit.

ETA: Plus, I may try manufacturing some of our own luck the next time around depending on what goes down!


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

It's something. I just hope they're not overly angry about it -

Rushing forward was impulsive, but I decided that yes, Lia would act impulsive, so if my first idea was to go spray them, she would do that...sorry for the trouble, Windsight-

I thought Matrim and Karina would reposition to be in range before the combat, as well, and join us here(plus it can be hard to use small area-effect spells after people closed into melee combat without affecting them too or going to a place needing a concentration check)..Karina still can I think, though.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I think Karina was going to be somewhat in advance of Windsight, so she can probably get up here as well, yeah.


Sorry about the lack of posting; I got a new/old video game recently and been a little distracted with it. Didn't forget about this, just been distracted with my shiny new purchase. Moved Marcelano to where he'd have been when the goblins showed up. Took me a while to click that it was more or less the same map so I was looking for a new map link before I clued in to use the old one. Sorry, shouldn't happen again.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

Oh, i didn't notice that we got to re-organize ourselves after the cart of Goblins. Matrim would have joined the group... So he might have been in range this round to attack once. Oh well. I am good with his actions.

I am thinking of getting blind fighting as a feat... That way i can cast Obscuring mist from my domain spells and have a good chance to hit the foe and do sneak attack damage.


Shadow's Status
Matrim of Shadows wrote:

Oh, i didn't notice that we got to re-organize ourselves after the cart of Goblins. Matrim would have joined the group... So he might have been in range this round to attack once. Oh well. I am good with his actions.

I am thinking of getting blind fighting as a feat... That way i can cast Obscuring mist from my domain spells and have a good chance to hit the foe and do sneak attack damage.

Go ahead and change to an attack action!

Good idea :-)


Shadow's Status
HenshinFanatic wrote:
Sorry about the lack of posting; I got a new/old video game recently and been a little distracted with it. Didn't forget about this, just been distracted with my shiny new purchase. Moved Marcelano to where he'd have been when the goblins showed up. Took me a while to click that it was more or less the same map so I was looking for a new map link before I clued in to use the old one. Sorry, shouldn't happen again.

No worries.

Once Karina goes then its my turn :-)


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.

Ugh, sorry guys, everyone in the house has had the flu since Thursday (including the three toddlers). Will get a post up ASAP.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Hey Karina, Hope you all are feeling better!


M Human (Chelaxian) Fighter 1 | AC 16 (t 13) (ff 13) | F+4, R+4, W+3 | CMD 16 | Init +3, Per +3 | HP 11/11 | Hero Points 1

Ugh, flu; well hopefully everyone's doing better Karina.

Anyway, DMD, what would I need to get up onto the stage? Is it low enough that it would simply be considered difficult terrain to get onto and off? Or would it require an acrobatics check because it's high enough to be an actual challenge (even if minor)?


Shadow's Status
Marcelano Alazario wrote:

Ugh, flu; well hopefully everyone's doing better Karina.

Anyway, DMD, what would I need to get up onto the stage? Is it low enough that it would simply be considered difficult terrain to get onto and off? Or would it require an acrobatics check because it's high enough to be an actual challenge (even if minor)?

Acrobatics check DC 10, no taking 10 though as this is a stress situation.


M Human (Chelaxian) Fighter 1 | AC 16 (t 13) (ff 13) | F+4, R+4, W+3 | CMD 16 | Init +3, Per +3 | HP 11/11 | Hero Points 1

That give me about a 10% chance of failure on the shortest route to the action; on the other hand if I double move I can reach Ro but not do much else. Decisions, decisions...


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

Roll across the stage. It's cinematic!! ;) And if you fail, then we'll be all like, "Hey, d'you remember the time when Windsight missed the goblin who was TWO FEET IN FRONT OF HIM?? And then Marcelano tripped and fell flat on his face on the stage??" ;)


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Windsight, please hold your action for now. If Karina moves(either stepping away/forward, or after striking one of the goblins), I'd give you a bit of luck for your flurry.

If you only get to make one attack because you need to move first(stupid soft cover), it'd be a bit of a waste(unless with luck, you would ignore the cover and flurry anyway, then just let me know here and I'll give you a pat on the back.) :)


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

... huh. So let me fact-check this. As I am understanding that normally, if an enemy is engaged with a friend, I not only get a -4 to my attack roll when firing into melee because of the friend, but the opponent gets a +4 AC bonus for having 'soft cover' because of the friend-in-the-way as well?

That's just frickin' silly. This is the same reason: they get the AC bonus because they're behind someone you don't want to hit, OR you have a penalty to hit because you don't want to hit your friend. (In actuality, I'd say that you don't take any penalty to hit at all, but if you miss by 4 or less, you hit the friend.) I'd call that double-dipping, myself.


Arcane Res. 6/9 | Consume 3/3 | Starsong 3/3 | Hero Points 2/3 | HP: 59/59(15 temp) | AC: 14 / T: 14 / FF: 10 | Fort: +7, Ref: +10, Will: +11 (+1 insight all) | CMB: 2, CMD: 16 | Init: +4, Perception: +8

Well, you negate the penalty for firing into melee with precise shot. Thats like "the two guys are hitting each other and you want to make sure you're not hitting the wrong one".
And then, there's soft cover, which means someone is actually in the way. It doesn't even matter if it's a friend or an enemy...you want to shoot the wizard behind the barbarian? He still has soft cover even though both are enemies. Need improved Precise shot to turn that one off.
AFAIK, there actually was a (optional) rule regarding that that if you miss because of soft cover, that same attack roll is checked against the creature providing soft cover and if it hits, you deal damage to it instead. I think pathfinder dropped that variant rule but not certain.

It sounds nasty, but most of the time, it's possible to use positioning in a way that lets ranged combatants freely fire at enemies.
Both penalties together only apply if you are trying to shoot at an enemy engaged in melee with your ally, from your allies back...which is pretty much a difficult situation if you think about it...hard to get a clear shot, and even harder making sure not to hit your buddy(who is not standing still, but assumed to shift around in his space)
If you manage to shoot from the side or the enemies back, only the "in-melee"-penalty would apply, and that is easily negated by an early feat in the ranged chain leading to no penalties.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Well, like I said - I'll house rule in my game that they get the soft cover, and if you miss because of that, you hit the soft cover. ;)


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

I believe that Paizo made the decision to eliminate the possibility of friendly fire in favor of an extra penalty to hit in order to cut down on players getting pissed off at each other over it. At least that's what I've heard. Makes sense in the case of PFS games where a group of strangers may be playing together.

On the other hand if the soft cover is unfriendly, then hitting it instead becomes a weird kind of miss bonus.

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