Rise of the Runelords: Chosen of Sandpoint (Inactive)

Game Master polyfrequencies

Loot Sheet
Roll20


51 to 100 of 3,320 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

fluid fey-touched Dreamlord

Hi Matrim.

Funnily enough, a Rogue with an Archetype that trades away Trapfinding(and Trap Sense)...so we're kind of worse off than with an Archeologist Bard as far as Traps are concerned ;)

But I guess we may still have enough casting power(slightly less now) to dispel all the magical traps we run into, if we manage to guess them as such. ^_^


Shadow's Status
MordredofFairy wrote:

Hi Matrim.

Funnily enough, a Rogue with an Archetype that trades away Trapfinding(and Trap Sense)...so we're kind of worse off than with an Archeologist Bard as far as Traps are concerned ;)

But I guess we may still have enough casting power(slightly less now) to dispel all the magical traps we run into, if we manage to guess them as such. ^_^

LOL, I did not delve into the profile yet so I did not see that. Well, options are still available as the group progresses. The PC's in my Table Top game hire mercenary Clerics as the Player who created the Cleric got too busy in RL to continue playing.


fluid fey-touched Dreamlord

Hej, maybe he wants to ditch the archetype - also an option. The hide-weapons bonus is minor, the defense bonus very situational, and the sneak die increase is just +1 damage average per die, or also not that much.

And with a mostly ranged group, it may be hard to set up sneak attacks without using limited gimmicks(like Snap Shot) anyway...so something like Scout Archetype could get him a lot more Sneak Attack damage die's courtesy of GETTING to sneak attack.

no matter though...*shrug* as you said, we'll manage somehow, we're enough people. I just think it would not be very fluffy to summon creatures and send them to their deaths in order to send traps into cooldown because we run out of dispels ^_^


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Yeah, that would go against Windsight's sense of what's proper as well; summoned creatures have to be summoned FROM somewhere, after all.

And while Windsight isn't a typical sword- or hammer- or axe-swinging front-line butt-kicker, he still does some pretty respectable damage in hand-to-hand, and by 3rd level he isn't provoking AoOs when using a bow. (Point Blank Master is your friend - well, my friend at least. ;) ) Unfortunately I lose evasion, but you pays your money and you takes your chances. And while I agree that going against smart opponents can hurt us, I think also that it might not hurt us as badly as it might, especially if Marcelano keeps a blade or something by his side.

Sad to see Rojava go. Ah, well.

Some clarification questions, just for the chart below: with Matrim (poor, poor Matrim - but at least Windsight isn't the completely socially inept one any more), how long has he been at the Sandpoint temple? At least 6 months; longer? A lot longer? He was 19 when he got directed this way. Also, need essentially the same clarification for Thorn; how old is he (15, it says, right?) and how long has he been here (at least 5 years, it seemed, and as many as 8)?

Hm.

Not sure how Windsight is going to relate to Matrim; he seems to be ... kind of an idiot-savant, a young man with Asperger's syndrome, though he has the exact opposite of typical Asperger's clumsiness, that's for sure!! I just don't know. Is there any way, Amsheagar, that we can maybe get a peek at his development/activities since coming to Sandpoint?

Character . . . . . . . . | . . Player . . | . Race . | M/F | Age | Sandpoint | Algn | . Deity . .| Class
Marcelano Alazario . | HenshinFan |. Human .| . M . .| . 20 . | . 4 years . |. LN . | . Abadar .| Fighter
Lia Tani . . . . . . . . . . | Mordred'o'F |. Human .|. . F . | . 16 . | . 4 years . |. CG . | . Desna . | Arcanist (Blood Arcanist, Dreamspun Bloodline)
Matrim of Shadows . | Amsheagar |. Human .| . M . .|. 19+ | 6+ months |. CG .| . Desna . | Rogue (Knife Master)
Hudok 'Windsight' . . | . . TWO . . . |. Human .| . M . .| . 23 . |. . 1 year . | . LN . | . Erastil . .| Monk (Qinggong Zen Archer)
Thorn 'Rat' . . . . . . . . | . . 12.5% . .|. Human .| . M . .| . 15 . | 5-8 years | . TN . | . Gozreh .| Druid
Karina of the Flame .| Demon Lurk | Half-Orc |. . F . .| . 15 . | . 7 years . |. LG . | Sarenrae | Paladin (Divine Defender, Warrior of the Holy Light, Sacred Shield)
Gwyddym Soarsong | Bimpnottin . |. Human .| . M . .| . 18 . | 18 years . |. NG . | . Shelyn . | Bard


M Human (Chelaxian) Fighter 1 | AC 16 (t 13) (ff 13) | F+4, R+4, W+3 | CMD 16 | Init +3, Per +3 | HP 11/11 | Hero Points 1

Well I don't really need to keep a blade next to me because of Empty Quiver Style which let's me crack some skulls with the butt of my crossbow letting me melee attack as though it were a heavy mace (plus other benefits though I don't threaten adjacent squares). Once I pick up Empty Quiver Flexibility at 7th anything that adds to my attack or damage rolls for my crossbow does so for this melee attack and I start to threaten the area around me (sadly it requires picking up stabbing shot to qualify for it, though at least the style removes the elf prerequisite for it).

Come to think of it, I should probably put up how I've planned my advancement on the character sheet.


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

Yeah, I found that modifying Mordred's methodology (ha!) worked pretty well for me.


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

I hadn't fleshed out much in terms of gear, given that he's lived at the Cathedral essentially his entire life and never really had a need for his own things (the Cathedral provided anything he would have wanted/needed). Gwyd is a bit of a homebody, in many respects. He loves being around people, no doubt, but never really had a touch of the wanderlust.

My general thought is that he feels he shouldn't use his magic to hurt people, unless absolutely necessary. However, as he faces the reality of a non-cloistered life, this will change.

He's a scholar at heart, and isn't a fan of scuffling. he's had some training in armed combat, but it wasn't something he ever gave his all in. More likely than not, he wouldn't engage in direct combat if it can be avoided. He would prefer to fall back and help others if at all possible. If the need were great enough, he could use a crossbow or short sword. In terms of armor, I don't expect he would actually own any to start off with.

In terms of archetypes, I considered going Archivist with him. He would lose the general Inspire Courage, but would be able to have a restricted version of it for creatures he identifies through a knowledge check.

In short: Gwyddym isn't world-wise and hasn't really had any experience with fighting things, so he'll be learning all of that as he adventures along. His main goal in doing anything is to better his hometown and to learn more about the world.


Shadow's Status
Gwyddym Soarsong wrote:

I hadn't fleshed out much in terms of gear, given that he's lived at the Cathedral essentially his entire life and never really had a need for his own things (the Cathedral provided anything he would have wanted/needed). Gwyd is a bit of a homebody, in many respects. He loves being around people, no doubt, but never really had a touch of the wanderlust.

My general thought is that he feels he shouldn't use his magic to hurt people, unless absolutely necessary. However, as he faces the reality of a non-cloistered life, this will change.

He's a scholar at heart, and isn't a fan of scuffling. he's had some training in armed combat, but it wasn't something he ever gave his all in. More likely than not, he wouldn't engage in direct combat if it can be avoided. He would prefer to fall back and help others if at all possible. If the need were great enough, he could use a crossbow or short sword. In terms of armor, I don't expect he would actually own any to start off with.

In terms of archetypes, I considered going Archivist with him. He would lose the general Inspire Courage, but would be able to have a restricted version of it for creatures he identifies through a knowledge check.

In short: Gwyddym isn't world-wise and hasn't really had any experience with fighting things, so he'll be learning all of that as he adventures along. His main goal in doing anything is to better his hometown and to learn more about the world.

In the Epic Campaign I ran I had a Cleric player take a Vow of Peace where he never seriously any enemy combatant. Now this is much easier to do at 28th versus 1st level but still possible.

If that is the roleplaying experience you are looking for with this character, let me know and perhaps I can open some of the Feats in the Book of Exalted Deeds for Gwyddym.


fluid fey-touched Dreamlord

Been looking through people some more, found one more thing about Matrim...His attack bonus with Starknifes seems off at +1(dunno where the +1 comes from, expected +0), but that suggests he is using a Standard Rogue.

Part of the creation rules was

Quote:
- summoners and rogues must use the unchained versions.

, which is mostly a straight upgrade, and would give free Weapon Finesse at first level for a proper Attack Bonus of +4...(plus, at third level, Dex to damage on melee attacks)

Archetypes are stated to be compatible between Rogue and Unchained Rogue, so Unchained Knife Master is possible, but the build should be upgraded into Unchained version-

@Rat's age: As said, while the intent seems to play a delinquient youth, the table at the Description part of SRD states the starting ages pretty well:
You can choose or randomly generate your character's age. If you choose it, it must be at least the minimum age for the character's race and class.

Race.......Adulthood....Intuitive1....Self-Taught2.....Trained3
Human...... 15 years.......+1d4...........+1d6..........+2d6
Half-orc....14 years.......+1d4...........+1d6..........+2d6

1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

So Karina as Half-Orc is fine at 15, but a Human Druid should be at least 17 *shrug* probably something that can be handwaived but by the rules he should be at the height of teenage rebellion ready to strike out on his own, rather than a rebellious kid growing into being an adult :)

Though I must say, I very much would love to start a campaign playing as "young" human, with the approbiate penalties and different reactions from NPC's ^_^ - so if anybody plans on running an AP with starting age restrictions lowered to "Youth" as per Young Characters, I'd be totally up for that...


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

Well, youth characters also have special class rules - i.e. NPC classes only.


Shadow's Status
The Wyrm Ouroboros wrote:
Well, youth characters also have special class rules - i.e. NPC classes only.

I would just hand waive that rules for the purposes of the campaign. I am not a rules stickler in general especially where the rules do not effect combat significantly. I have a bit more of a play what you want attitude as a DM. :-)


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9
DMD wrote:
Gwyddym Soarsong wrote:
...My general thought is that he feels he shouldn't use his magic to hurt people, unless absolutely necessary. However, as he faces the reality of a non-cloistered life, this will change....

In the Epic Campaign I ran I had a Cleric player take a Vow of Peace where he never seriously any enemy combatant. Now this is much easier to do at 28th versus 1st level but still possible.

If that is the roleplaying experience you are looking for with this character, let me know and perhaps I can open some of the Feats in the Book of Exalted Deeds for Gwyddym.

I would definitely be interested in taking a look. Initially my thought was to have him start that way and become more aggressive as he (and the party) faces challenges where his magic could be used to harm. However, it would be interesting to play a pure supporter that doesn't choose to directly injure anyone. He wouldn't be above using magic to inconvenience or incapacitate, just non-lethal damage if at all possible.

In that case, I'd likely swap out Chord of Shards for Confusion (Lesser) prior to kicking the whole thing off.


fluid fey-touched Dreamlord
The Wyrm Ouroboros wrote:
Well, youth characters also have special class rules - i.e. NPC classes only.

Well aware of that. Can be part of the fun to start with that, and a whole different kind of party interaction - plus, it feels doubly rewarding if you go with the NPC class for a few levels, then have a downtime, skipping the plot ahead 2 or 3 years, and see the "grown-up" version of your character, with proper PC classes.

Not for everybody, I'm certain, but it can be very interesting.

If the whole campaign is set within a smaller time frame, then the NPC classes only-requirement could easily be handwaived, as our GM suggested. ^_^


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.

Whoa, forums stopped notifying me of new posts. Nearly 20 new posts since it told me that there had been an update. :(

Sorry to see Rojava go, welcome Mat. I'll see about getting that gameplay post finalized and posted ASAP.

Still haven't heard from Thorn 'Rat'. Hopefully he'll slink in here soon. ;)

I'd specifically looked at the minimum age for Karina I wanted her to be young and untested, impressionable but still a warrior of Sarenrae.

I intend Karina's advancement to be fairly organic. Since she's going straight paladin, focusing on shields, defensive fighting, and the protection of others, it didn't seem to be something to focus on yet.


Female LG half-orc paladin 1 | HP: 6/11 | AC: 19 (T: 11, F: 18) | CMB: +3, CMD: 14 | F: +3, R: +1, W: +4 | Init: +1 | Perc: +2, SM: +6 | Speed 20ft | Bastion of Good: 1/1 | Orc Ferocity: 0/1 | Blinding Flash 5/5 | Hero Points 1 | Active conditions: None.

So, can anyone tell me more about the people of Sandpoint. I've garnered some info online, but the Player's Guide has nothing about them.


Shadow's Status
Karina of the Flame wrote:
So, can anyone tell me more about the people of Sandpoint. I've garnered some info online, but the Player's Guide has nothing about them.

Feeling sick today but tomorrow and Wednesday i have baby and wife free nights so I was planning on building outvthe campaign tab with such info.


HP:10/10 | AC 15 | T 13 | FF 12 | CMD 14 | Fort +3 | Ref +2 | Will +6 | Perception +8 | Initiative +2

Hey! I'm here!

Honestly, I thought my chances of getting into the game where beyond miniscule, so I kind of gave up keeping up with the other thread. I'm very honored to be chosen for this, though.

I'm going to be reading over this thread tonight, and hopefully make my first post in the IC.


HP:10/10 | AC 15 | T 13 | FF 12 | CMD 14 | Fort +3 | Ref +2 | Will +6 | Perception +8 | Initiative +2

Actually, I think I'm going to have to bow out. I really wasn't counting on getting into this one, and consequently I got involved in more games than I can handle.

Sorry.


Shadow's Status
Thorn 'Rat' wrote:

Actually, I think I'm going to have to bow out. I really wasn't counting on getting into this one, and consequently I got involved in more games than I can handle.

Sorry.

Not a problem, thanks for letting me know. Happy gaming!


fluid fey-touched Dreamlord

Think Matrim will hand us the other Gozreh Druid after receiving our Desnan Bard? ^_^
I think Rojava left the Tardis over there...because we're all out of Gozreh recruits...


Shadow's Status

I think we may get our second Bard back...

I am going to just move forward without a Gozreh entrant and Matrim will be our 7th player.

Terrific opening posts so far!


fluid fey-touched Dreamlord

I'll be back home tomorrow at this time, and put up an opening post then.
If you want to progress things, I can just stand somewhere staring at something before then, spaced out...

Second bard back would be great. Rojava was so light-hearted and cheerful. I think without her, the group is lacking someone like that, consisting of people with more serious backstories or darker outlooks(or vice versa)...(and me of course :D )


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

lol, don't pay attention for one day and all tables are jumbled again. I am sending your bard back... to join us.

I am 90% sure Matrim is set as i saw him. I built him with the weapon design over traps with the domain in mind. He will be able to teleport at 8th level and get behind foes easily.


Shadow's Status
Matrim of Shadows wrote:

lol, don't pay attention for one day and all tables are jumbled again. I am sending your bard back... to join us.

I am 90% sure Matrim is set as i saw him. I built him with the weapon design over traps with the domain in mind. He will be able to teleport at 8th level and get behind foes easily.

LOL I know. We should be set now though.


fluid fey-touched Dreamlord
Matrim of Shadows wrote:

lol, don't pay attention for one day and all tables are jumbled again. I am sending your bard back... to join us.

I am 90% sure Matrim is set as i saw him. I built him with the weapon design over traps with the domain in mind. He will be able to teleport at 8th level and get behind foes easily.

But might I inquire: is there any specific reason you insist on sticking with regular Rogue over going unchained rogue? that was actually what made me wonder most about Matrim :) While this GM would probably not insist on following the build rules of Nate, it strikes me as odd- I think even if you are looking for a specific rogue talent or something else that is missing from Unchained Rogue, you could probably work something out with GM-

(sorry, I'm not that obnoxious during the game, but I'm currently trying to understand the other builds picked, so if questions pop up I ask...It'll get better once we get going, i promise)

plus unasked advice because I had a similar build concept a while ago: teleporting alone won't help you get sneak attacks, unless you go down the dimensional chain...just saying...I tried the same thing with a Cleric/Monk gestalt, had the Travel Domain early entry for Dimensional Savant chain and based the actual use on the abundant step from monk...worked great, but dimensional chain for self-flanking drains the dimensional hop-pool quickly and by default, Travel DDoor is only once per day)


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18
MordredofFairy wrote:


But might I inquire: is there any specific reason you insist on sticking with regular Rogue over going unchained rogue? that was actually what made me wonder most about Matrim :) While this GM would probably not insist on following the build rules of Nate, it strikes me as odd- I think even if you are looking for a specific rogue talent or something else that is missing from Unchained Rogue, you could probably work something out with GM-

Well.... Honestly... i've never checked out the unchained stuff. Though, after looking at it. I will switch to an Unchained Rogue, if possible.


Shadow's Status
Matrim of Shadows wrote:
MordredofFairy wrote:


But might I inquire: is there any specific reason you insist on sticking with regular Rogue over going unchained rogue? that was actually what made me wonder most about Matrim :) While this GM would probably not insist on following the build rules of Nate, it strikes me as odd- I think even if you are looking for a specific rogue talent or something else that is missing from Unchained Rogue, you could probably work something out with GM-
Well.... Honestly... i've never checked out the unchained stuff. Though, after looking at it. I will switch to an Unchained Rogue, if possible.

If you want to, go for it.

As long as you send me a reference all things are legal. If choices appear to be breaking the campaign we will discuss how to resolve such issues.

I want players to play the characters they want to play not what the DM wants them to play.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

Rojava stumbles out of her wrecked TARDIS, hair mussed and rubbing the back of her head. Where did that lump come from? Everything there was just the same as here, except everyone was Vanara. With the exception of the Titans cruising around in flying temples. What a weird place!

Hi everybody! I'm back!


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

And hugs all around!


Male LN human (shoanti) UC zen archer monk 2 | HP: 17/13 | AC 17 (T 17, F 14) | CMB: +4, CMD: 21 | F:+5 R:+5 W:+4 | INI: +2 (+4 surp) | PER: +9 | MV 30' | Perf. Stk: 2*2d20 | HeroPts: 1 | Gear: Arrows/15, trail rations/2 |+Lng Shoanti, Varisian | Atk: UnA +4:1d6+2, MCLBw +6/+6:1d8+2/x3
Skills:
Acrobatics +7, Climb +6, Escape Artist +6, Fly +6, Heal +5, KS: Nat +2, Perception +9, Ride +2, Sense Motive +9, Stealth +7, Survival +4, Swim +6, Cft: Bows +4/6, KS: Geo +2, KS: Relig +5

*laughs* Welcome back, Rojava!! Yaay!!

Hey, is there something Gozreh-ish that would fit with Matrim? Same character, different god, perhaps ...? Or with Rojava, perhaps ... ? I dunno. Hmmm. BTW, O DMD, maybe you'd be able to create a Recruitment thread for character discussions? Let people know it's an already-filled campaign, let us babble character details there, while more gameworld stuff goes here ... ?

Also, it's morning, right? 8? 9? Or is it noon?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

.
.
.
.
.
... and here's the revised list.

Character . . . . . . . . | . . Player . . | . Race . | M/F | Age | Sandpoint | Algn | . Deity . .| Class
Marcelano Alazario . | HenshinFan |. Human .| . M . .| . 20 . | . 4 years . |. LN . | . Abadar .| Fighter
Lia Tani . . . . . . . . . . | Mordred'o'F |. Human .|. . F . | . 16 . | . 4 years . |. CG . | . Desna . | Arcanist (Blood Arcanist, Dreamspun Bloodline)
Matrim of Shadows . | Amsheagar |. Human .| . M . .|. 19+ | 6+ months |. CG .| . Desna . | Rogue (Knife Master)
Rojava Brishen . . . . .| . rdknight . |. Human .|. . F . .| . 18 . | . 6 years . |. CG . | . Desna . | Bard
Windsight . . . . . . . . | . . TWO . . . |. Human .| . M . .| . 23 . |. . 1 year . | . LN . | . Erastil . .| Monk (Qinggong Zen Archer)
Karina of the Flame .| Demon Lurk | Half-Orc |. . F . .| . 15 . | . 7 years . |. LG . | Sarenrae | Paladin (Divine Defender, Warrior of the Holy Light, Sacred Shield)
Gwyddym Soarsong | Bimpnottin . |. Human .| . M . .| . 18 . | 18 years . |. NG . | . Shelyn . | Bard


Shadow's Status
Windsight wrote:

*laughs* Welcome back, Rojava!! Yaay!!

Hey, is there something Gozreh-ish that would fit with Matrim? Same character, different god, perhaps ...? Or with Rojava, perhaps ... ? I dunno. Hmmm. BTW, O DMD, maybe you'd be able to create a Recruitment thread for character discussions? Let people know it's an already-filled campaign, let us babble character details there, while more gameworld stuff goes here ... ?

Also, it's morning, right? 8? 9? Or is it noon?

I think this thread is fine for all manner of babble. Recruitment threads for closed campaigns I am not a big fan of.

If someone wants to adopt Gozreh that is fine but no one needs to. DM Nate'sidea behind the divine domains is unknown to me so it will be less of a factor at this table. You all get to retain the abilities and i/c reason I have developed will reveal itself over time.

Time is about noon I/C.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

So, with new information on what Gwyddym is doing and so forth, I'm thinking that taking Arcane Duelist as an archetype for Rojava wouldn't be a bad idea.

Since Gwyddym will be a non-combatant, a little more combat orientation for Rojava isn't overkill. She'll be a bit better in combat and it will happen a bit faster.

Also we're soaking in skill monkey types between Rojava, Gwyydym, Matrim, and Lia. Many of the trades made for arcane duelist are on the lore side, so it's not big loss of party ability in that area. Rojava's already written as not having much patience for the book learnin' anyway.

We're also going to have lots of bardic performance rounds to use per day. Rather than huge amounts for the same performance abilities, We would have a few more abilities between the two bards to lend more versatility. For example, Gwyydym wouldn't have to worry and using rounds for Inspire Competence that might be needed for Inspire Courage later, and if a fight looks like it will be nasty, Rojava would later have Mass Bladethirst.

I think Rojava's background and personality as written would easily support the change. She seems the type who could swash a bit more buckle than the standard bard.

Any opinions from anyone on the idea?


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

I can see her as an Arcane Duelist, Daredevil, or Street Performer. The latter doesn't do much for our combat capabilities, but hey. ;) From a purely combat point of view, I think Arcane Duelist would be your best bet - and get her up and bouncing (as it were) right away. If you do that, you might trade Point-Blank Shot in for weapon finesse, and go with a rapier.


Dagger:
[dice=Dagger]1d20+7[/dice]
2 Daggers:
[dice=2 Daggers]1d20+5[/dice]
damage:
[dice=damage]1d4+6[/dice][dice=sneak attack]2d8[/dice][ooc]-2 on attacks vs me 1d4 rounds
Human Knife Rogue: 4|AC:17|T:13|F:13|F/R/W: +5/+8/+3|HP:40/40|BaB:+3| Init:+6 |Perc:+9|CMB:+4|CMD:18

Okay. I am switching to an Unchained Rogue. If the all powerful GM allows, i'll keep the knife mastery and forgo the trap finding and danger sense (which was in place of trap sense).

Looking over the other god... I will also change to the Gozreh god, with the domain of water, subdomain of flowing... which was a hard choice between that and the animal domain for a companion to help with flanking.


Shadow's Status
Matrim of Shadows wrote:

Okay. I am switching to an Unchained Rogue. If the all powerful GM allows, i'll keep the knife mastery and forgo the trap finding and danger sense (which was in place of trap sense).

Looking over the other god... I will also change to the Gozreh god, with the domain of water, subdomain of flowing... which was a hard choice between that and the animal domain for a companion to help with flanking.

Approved.


Female Human Bard (Archaeologist) 6 / Inquisitor 1 | HP: 55/60 | AC: 20 (T: 14, F: 16) | CMB: +5, CMD: 19 | F: +8, R: +10, W: +7 (+2 vs Enchantments) | Init: +4 | Perc: +12, SM: +8 | Speed 30' | Luck: 17/20

@ DMD: I went ahead and switched to the Arcane Duelist Archetype. The changes are pretty minor to my sheet.

For feats I pick up arcane strike, and traded out point-blank shot for weapon finesse.

I moved a skill point from K Nature to Intimidate.

I trade the countersong performance for rallying cry.

I traded back my short bow, arrows, and longsword for a rapier and sling. Adjusted money as appropriate.

@ Wyrm: Since you mentioned them I took another look at Daredevil and Street Performer again. It had been a while. The Daredevil's replacement for Inspire Courage is really nice if there's another bard. A different set of group buffs, and not moral bonuses so stackable where overlapping. Otherwise the archetype is pretty terrible. 3/4 BAB classes are never going to do combat maneuvers well, and the other stuff is pretty weak.

Street Performer has some potential but I think it's more appropriate for an urban campaign. Might be great for Hell's Rebels.

I did get rid of the old weapons for a rapier. I'll probably buy back the short bow when I can afford it. Good to have even if it doesn't see much use.


M Roleplayer 25 / GM 8 / Writer 18 - Neutral Annoyed - Atlanta, GA - SA: Punctuation, Spelling, Sentence Structure

@Rojava - I tend to get drawn to archetypes by names, since that's what they're for. I'm not too familiar with bards, so the overlap and all isn't something I'm up to snuff on, but both of the other archetypes, namewise, sounded like something that Rojava might be. :D


Male Male NG Human Bard 3|HP:15/15 |AC:17|CMB:+3|CMD:15 |F:+1/R:+6/W:+4| I:+3|P:+7|30'|BP:11/d|
Skills:
Stats:1|3|0|3|2|3 Acro+9 K(Arc|Hist|Rlg)+10 K(Loc)+9 K(Geo|Nat)+8 Ling+8 P(Sing+12|Dance+11|String+8|Perc (H.A.|Int)+8) Spellcraft+9 UMD+9

@Rojava - first off, welcome back! I was looking forward to the interplay between Rojava and Gwyd. I think that they are definitely friendly, rather than acrimonious. Gwyd DOES view music as art and beauty in its own right. However, he's happy whenever people make music, even if their purposes are askance of his own views. The presence of music is always better than its absence in his mind. I think he'd be too flighty to tie himself down to any one person.

@DMD - I swapped out Chord of Shards for Confusion (Lesser) as a first level spell to better suit the "Do no direct harm" theme he's taking up. Would you prefer I spend some of the gold to put together a traveler's kit for him, or wait until the events of the story play out and acquire as he goes?


Shadow's Status

Sounds good Rojava.

Yes Gwyddym hold on to that gold for now.

When I feel better later tonight I will seek to Pathfinderize BoED feats.


fluid fey-touched Dreamlord

Considering Evangelist was ok'd, I will do some minor swappings myself...(e.g. replace "Trustworthy" trait with "Fate's Favored", fitting with Luck Domain, and changing things in planned progression(need Deific Obedience...and that will go with ranks in Perform(Dance)...))...should allow an interesting moment of character development when I pick up evangelist@level 7(going to stick with Arcanist to Level 6 for 3rd level spell availability), which will turn diplomacy and perception into class skills(and gives me enough skill points to pump them up to max ranks within 2 levels), shifting a greater part of her focus on what DOES happen around her(but still in her own way, of course...also synergizes nicely with class-skilling and skill-focusing stealth at levels 7+8 - not that casters usually NEED that, but...it fits.).

No serious changes are planned, though, and most of them would happen in future levels anyway, so I'd go ahead and make those minor adaptations-


Shadow's Status

Isn't it fun to make characters when things aren't banned? :-)


fluid fey-touched Dreamlord

It's the best way to make characters, as long as people don't try to abuse the fact ^_^ (or are willing to rebuild if something is found problematic)


Shadow's Status

I will be away from January 1 to January 6.

As I am feeling a bit better I will be filling out the Campaign Tab between tonight and tomorrow night.

Just a few things to note as we move forward:

Conversations I/C should be in BOLD.

Inner thoughts I/C should be in [i}Italics[/i].

Do not spoil attack rolls so I can more easily see them.

I will spoil attack rolls and where appropriate to the DM only I will mark them

DMD ONLY:
Don't look here! :-)

Block initiative allows PC's to go in any order of the block so you do not have to wait for your companions to do so.

I do NOT run my 3.5 game RAW for rules on AoO. I will be doing so RAW here on the boards though to maintain rules consistency. If you feel I handled something in correctly feel free to call me out on it gently after all I am the DM :-) and I will ret-con as necessary. This is OUR game not my game!


Shadow's Status

Excellent all 7 of you have checked in IC!

I will begin Gameplay in earnest this evening.


fluid fey-touched Dreamlord
DMD wrote:
I will be away from January 1 to January 6.

One thing to note: While I do not know this specific AP, something that happened in another game was that we ended in a combat situation when the GM was away for a few days.

I don't assume that will be the case if we're still happily spread across the festival, but it'd be nice if we could spend those days when you are gone to get in some character interaction in gameplay, get a feel for one another, so to say...basically what I'm saying is that it would be sweet if we end up in a situation where we can openly interact while you're gone, not requiring input from the GM.


Shadow's Status
MordredofFairy wrote:
DMD wrote:
I will be away from January 1 to January 6.

One thing to note: While I do not know this specific AP, something that happened in another game was that we ended in a combat situation when the GM was away for a few days.

I don't assume that will be the case if we're still happily spread across the festival, but it'd be nice if we could spend those days when you are gone to get in some character interaction in gameplay, get a feel for one another, so to say...basically what I'm saying is that it would be sweet if we end up in a situation where we can openly interact while you're gone, not requiring input from the GM.

That was exactly what I intended :-)


Shadow's Status

Heading to bed soon need another long night of rest to sleep this cold off. I will try to get the Campaign Tab completed tomorrow night. I will also be incorporating NPC's from your various backgrounds into the NPC list.

Matrim:
Your Background still has a strong Desna vibe. May want to swap out the favored weapons with something more Gozreh flavored and swap out Desna for Gozreh where appropriate.

BTW Mat is my favorite WoT character :-)


Shadow's Status

I will try to build out the Campaign Tab tomorrow night. Feeling pretty beat tonight.


Just a quick note that I probably won't be able to post on January 4th. Have an appointment that day which will keep me away from the computer for pretty much the whole day.

51 to 100 of 3,320 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / DMD - Rise of the Runelords Discussion All Messageboards

Want to post a reply? Sign in.