DMDM's Wrath of the Righteous (Inactive)

Game Master Douglas Muir 406

The demons are coming. Can you stop them?


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Osei only:

That's a near-miss; in fact, you only miss it because of the -2. So I'll say Don's babbled description sounds familiar, but... agh, you can't quite remember. Something described in a footnote? Mentioned in passing? Something bad, you remember that. Of course, all demons are bad, but... you have a bad feeling about this. His description makes you very uneasy.

Plausible next actions might include "want to calm Don down and get a clearer description from him", or "want to go and see for yourself", or "want to run away".

(I haven't forgotten your action with the scroll; waiting to see if the paladin stops or not.)

Spoilers are on the honor system, gang. If you're really curious, you can go back and look after an encounter is over.


Takka of the Toad wrote:
Sorry, but Takka is moving ahead. The panic and the fright in Don's eyes is enough to say some bad s**t is ahead, and he's about ready to rumble on in.

So, just to confirm: Takka is DEFINITELY disobeying Nurrah and going in. We can use those rolls from before to move you down the stairs. Correct?

Quote:
Takka turns back ahead and waves to Kyami to nudge the door open and then step to the side, so he and Sleek can charge in and launch their assault.

Hang on -- let's resolve the rest of Blue Team.


Mwangi Human Wizard 1
Spoiler:
HP 5/8 Init +1; Per +1 AC 15/11/14 Fort +1, Ref +1, Will +3

@DMDM:
Yeesh. Missed on a 26? (CR 12 at best *whimper*) We're in trouble ... Definitely attempt to calm Don. Want to run away is also an upcoming possibility, but not quite yet.

Any chance I can identify either of the humanoids by the description?

Osei approaches Don, firmly grasps his shoulder and forces himself into the man's line of sight. "Don, I'll help you compose ten songs and buy you 100 doves to release. But right now I need you to focus and tell me everything that you can remember about this demon - no matter how seemingly insignificant."


Male Kobold Oracle/1

Yes. Takka is going in... kinda. Use those rolls from before, if it helps. And yes, he's not charging in quite yet. He's just getting ready for it. Gotta have my bros at my back!


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

SGC was going in as well!


Okay, just making sure it's clear. Note that you're both disobeying direct orders here. Just sayin'.

Okay, the kobold and the paladin both charge ahead. When you reach the ladder, the toad simply crawls over the edge and climbs down, sticking to the walls with its gluey, pad-like forelimbs. In a single round you're at the bottom of the ladder, standing next to Kyami. In fact, that's just a move action, so you could still take a standard this round if you wanted to.

The paladin is slower, as he must climb down the ladder. It's a double move for you to get down the ladder and to stand beside Kyami and the kobold, so you can't do anything else. Note that you can have sword or shield out, but not both -- you needed a hand for the ladder -- so you'll have to draw next round.


Osei Otieno wrote:

As Don starts describing the situation,Osei listens intently and reaches to open his scroll case, and to retrieve a quill and inkwell from his pack. After hearing the full report, the wizard looks to Nurrah.

"I assume I should report our situation and status of the safehouse immediately. Do you agree, Corporal Nurrah?"

"Oh, you fools -- you're going to get us --" Nurrah turns to you. "Yes! Report our situation. Do it NOW!"

Do you? If yes, note that this will make it impossible to further interrogate Don. Also, it's five words per round, maximum 25.


Male Kobold Oracle/1

Oh, I'm very sadly aware. Sometimes, heroism means taking the beating to save lives... even if one probably shouldn't... I think... something like that, look, this is why I joined the crusades, so I could learn to actually be a legit knight, not a fortune cookie.

Takka takes a moment to peer in through the door way, trying hard to stay inconspicuous as he took note of the situation. Great... some demoness, three dwarves... oh sweet scales of Apsu! The Red Team was pinned to the walls! And from the look of it, they were about to be... whatever had just happened to poor Jir!

Takka moved his head back as quietly as he could, adjusting himself on Sleek's back before preparing to charge in...

Stealth: 1d20 + 6 - 1 ⇒ (13) + 6 - 1 = 18


female Human Inquisitor (Iconoclast)(Preacher)hp 3/8|AC 15|perc 8|init 1|Agile feet 7/7

Haruka closes her eyes 'Lord Daikitsu, I pass judgement on those that stand before me, the dwarf that abandoned his Humanity, through free choice, and the impure spirit, whose existance on this plane is a violation of the natural order of the World. Grant vitality and growth to your messenger, so that her life may be your Message.'

use judgement(healing)


Mwangi Human Wizard 1
Spoiler:
HP 5/8 Init +1; Per +1 AC 15/11/14 Fort +1, Ref +1, Will +3
Douglas Muir 406 wrote:
Osei Otieno wrote:

As Don starts describing the situation,Osei listens intently and reaches to open his scroll case, and to retrieve a quill and inkwell from his pack. After hearing the full report, the wizard looks to Nurrah.

"I assume I should report our situation and status of the safehouse immediately. Do you agree, Corporal Nurrah?"

"Oh, you fools -- you're going to get us --" Nurrah turns to you. "Yes! Report our situation. Do it NOW!"

Do you? If yes, note that this will make it impossible to further interrogate Don. Also, it's five words per round, maximum 25.

Osei jumps away from Don, sits near his pack, pulls the sending scroll and dips the quill.

Mendevian Scroll of Sending wrote:

Round 1: Require immediate aid. Safehouse <identifier>

Round 2: compromised. Red captured. Hostiles: four
Round 3: minimum. Demon, insectile, mind eggs.
Round 4: Dwarf, militant, glaive. Lewis, human?
Round 5: Robed figure, unknown. Blue engaging.


Nice. -- Okay, end Round 1: kobold is downstairs, paladin is going downstairs, Osei has started writing.

Nurrah turns to Don and Torg. "Follow me, then! And try to be quiet!"


A note on Stealth: using it slows you to half speed normally. Not going to make a big deal of it this time, but remember it going forward. Meanwhile, let's try an untrained Stealth check for Sir Constantine: 1d20 + 2 ⇒ (14) + 2 = 16


"Now, these mooks killed my minions --"

"Speaking of which," interrupts Lewis, "what exactly were you planning to do with them?"

"Take one on Vrexel with us and tell the rest to walk to Drezen. If they made it, the trip would toughen them up. If not, they weren't very good minions anyway."

"Makes sense. Okay, so what does that have to do with these mooks?"

"Well, now there's a space open on Vrexel. Gets a little cozy, but he manages just fine. And if you run into real trouble, it's always good to have a minion to throw overboard."

"A little cozy, you say." Lewis strolls along the row of captives, looking thoughtful. He stops at the end, and gives Laurine a long, appraising stare. "Hello, my dear. What would you say to a romantic flight to an exotic distant -- "

Others approach. They stand outside the southern door. The demon's buzzing voice cuts across the conversation like a knife.

Lewis spins to face the door. The dwarf jumps to his feet, glaive in hand.


Male Human Cleric 1
Spoiler:
AC 16 t.12 ff.14, hp -2/9, saves F3 R2 W7, init +2, Per +6, touch of good 7/7, calming touch 6/7, channel 1/3

Initiative for Balek: 1d20 + 2 ⇒ (16) + 2 = 18

If no one has yet come in the door before he goes, Balek uses his Calming Touch domain power on himself (cures fatigued/shaken/sickened conditions). Otherwise he tries to break free of the web (see previous roll of 15.)


Male Kobold Oracle/1

Did not remember that. Thanks for reminding me. ._. Also, apparently, all that nonsense about armor making noise was just a big lie.


female Human Inquisitor (Iconoclast)(Preacher)hp 3/8|AC 15|perc 8|init 1|Agile feet 7/7

Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

if no one enters befor Haruka's turn:

Haruka starts Struggling in her gooey bonds, shouting "They know you are here"
break free: 1d20 ⇒ 20


Mwangi Human Wizard 1
Spoiler:
HP 5/8 Init +1; Per +1 AC 15/11/14 Fort +1, Ref +1, Will +3

Osei's Initiative (to continue writing): 1d20 + 1 ⇒ (10) + 1 = 11


Male Kobold Oracle/1

Initiative: 1d20 + 2 ⇒ (20) + 2 = 22

Takka leans over to whisper to Kyami. "I shall distract them, and Sir Constantine and Lady Nurrah will be along shortly to assist. You go and aid in releasing the others from their bonds. Once free, we can all escape!" Takka leaned back up, waiting to open the door.

If Door is Opened:
Takka will kick Sleek into high gear and charge at the glaive dwarf to catch him off balance and yelling in Draconic to distract everyone. And, if possible, Sleek will also make a Bite attack on the dwarf.

Lance Charge: 1d20 + 4 ⇒ (8) + 4 = 122d6 ⇒ (4, 2) = 6
Sleek Bite: 1d20 + 6 ⇒ (17) + 6 = 232d6 + 2 ⇒ (5, 6) + 2 = 13


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

Initiative 1d20 + 2 ⇒ (18) + 2 = 20

"Let us form up so the enemy can find no weakness in us!"

When if the door goes

Spoiler:

SCG will attempt to stay in flanking position with Takka.

He will also go ahead and attack!

Sword and Board
Longsword Attack 1d20 + 3 ⇒ (18) + 3 = 21
Damage 1d8 + 2 ⇒ (8) + 2 = 10


Rolling for Kyami and the NPCs.

Kyami 1d20 + 3 ⇒ (11) + 3 = 14
Nurrah 1d20 ⇒ 18
Torg 1d20 ⇒ 13
Don 1d20 ⇒ 5
Dwarf 1d20 ⇒ 8
Lewis 1d20 ⇒ 9
Cringing Robed Guy 1d20 ⇒ 19
Demon 1d20 ⇒ 6

No init for the other two NPCs of Red Team, as they are caught by surprise this round. Note that I don't give the modifiers for NPC's dice, because you don't know them. I'll do the same on attack dice and saves -- you can see what the NPC rolled, but you usually won't know the modifier (though you'll sometimes be able to guess).


Round 2 Initiative

Nurrah, Taka, Sir Constantine, Haruka, Cringing Robed Guy, Bale, Torg, Lewis, Osei, the Dwarf, Demon, and Don. Nobody is flat-footed.

^This is how I do initiative. As characters take their actions, I'll indicate this by de-bolding their names... see below.


Nurrah rushes forward. "Don, Torg... come on!" She runs down the passageway and throws herself down the ladder. 1d20 ⇒ 9 Tumbling nimbly through the air, she lands at the bottom of the passage with a grunt, taking 1d6 ⇒ 1 of nonlethal damage but otherwise fine.


The door is already partially open, so opening it all the way is a swift action. I assume that Kyami does this. Note that this means Kyami can't take any other swift actions this round -- you can of course otherwise act normally, taking a move and standard action etc.


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Sleek charges into action! The mighty toad and his valiant kobold rider surge forward into the room with a mighty hop!

The green-armored dwarf turns to face his attacker... and blinks in astonishment. "What is this, I don't even... Is that a slurk?"


"It is no ordinary slurk, villain! It is your doom!" Mount and rider leap forward...

Of course, a glaive is a reach weapon. So the dwarf gets an attack of opportunity.


Hm, wait: Takka has a lance, which is also a reach weapon. Does a Small sized lance still have reach? I did not know that. (Can someone confirm?) But, okay: Takka's lance attack can proceed. Unfortunately, he rolled a 12, which is not nearly enough to hit.

Takka's lance-tip bounces harmlessly off the dwarf's green armor.


However, Sleek does nothave reach. So if he is going to get close enough to bite, then the two of you will be exposed to an AoO. If you want to take that chance, let me know. If yes, then you can use Sleek's attack roll above (23, for 13 damage if that hits). If no, then you stay 10' away from the dwarf.

Additional wrinkle: Sir Constantine is next in initiative, and he's attacking against the dwarf's reach weapon. If you eat the AoO first, then Sir Constantine won't suffer one. (Unless the dwarf has Combat Reflexes, of course.)


So while we wait for Takka to tell us what he's doing, here's the current Round 2 Initiative:

Nurrah, Takka, Sir Constantine, Haruka, Cringing Robed Guy, Bale, Kyami, Torg, Lewis, Osei, the Dwarf, Demon, and Don.

But I think we can skip ahead a little. Haruka rolled to break free... and rolled a Nat 20! She is free. (I'd say you've been very carefully studying the webs for a while now, and have figured out a way to wriggle loose.) That's your standard for this round.

No enemies are adjacent to you except for Cringing Robed Guy. As it happens, his initiative is next...


Cringing Robed Guy scuttles backwards away from you, then stands up. (Moving away from you while prone would normally trigger an AoO, but you're unarmed.) That's his entire action. Well, and screaming: "One... one of the prisoners got loose! They're getting loose!"

"So? They're mooks, you dimwit. Just fireball them." The dwarf is whirling his glaive in a shining arc of steel. "Put your hands to good use, traitor, or I'll cut them off and feed them to you."


So Round 2 Initiative is now Nurrah, Takka, Sir Constantine, Haruka, Cringing Robed Guy, Bale, Kyami, Torg, Lewis, Osei, the Dwarf, Demon, and Don. (Torg and Don will run after Nurrah.)


Male Kobold Oracle/1

Takka and Sleek both charge into close combat range. Due to the charge, Sleek's got a -2 to AC, so it's now an AC 16 to hit. He'll take the hit like a champ!

Takka wobbles a little as his lance bounces off the armor, scowling at Glaive Dwarf before turning back to the cringing one. "You would ally yourself with traitors like this!? I was told the crusaders of the Worldwound had bravery immeasurable! If you will not aid us, then flee back to safe haven! I shall face these dastards!"


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

Sir Constantine continues forward, behind Takka. Hearing the man's evil words, and seeing Takka's lance bounce off, he chooses to smite the dwarf.

Sword and Board (rolls from spoiler adjusted for smite).
Longsword Attack 1d20 + 3 ⇒ (18) + 3 = 21 +2 =23
Damage 1d8 + 2 ⇒ (8) + 2 = 10 +1 =11

Current AC 24

@team near the wizard
"Grab the wizard, fill his mouth, cover his eyes, break his fingers!"

@ Dwarf
"Surrender yourself villian, throw down your glaive!"


Takka of the Toad wrote:
Takka and Sleek both charge into close combat range. Due to the charge, Sleek's got a -2 to AC, so it's now an AC 16 to hit. He'll take the hit like a champ!

Okay. The glaive comes around... 1d20 ⇒ 4

And that's a hit. You take 1d10 + 6 ⇒ (4) + 6 = 10 of damage.


The dwarf's blade strikes home, very nearly knocking Takka off his slurk. I think that leaves you with one hp?

Quote:
"You would ally yourself with traitors like this!? I was told the crusaders of the Worldwound had bravery immeasurable! If you will not aid us, then flee back to safe haven! I shall face these dastards!"

Cringing Guy cringes away from the kobold's righteous outrage. He refuses to meet Takka's eyes.


The dwarf seems less impressed. "It is! It is a slurk! I haven't seen one of those since... is it a male? It is!"

"Are we fending off a bunch of Crusaders or doing zoology, here?" asks Lewis. (He sounds a little annoyed.)

The dwarf sounds very slightly hurt. "Hey... slurks. There's good eating on those things, you know."


Sleek bites the dwarf on the leg! Note that when you charge with a mount, both you and your mount receive the benefits and drawbacks of the charge.

Across the room, Lewis laughs. "I think he heard you, Vhane! Who's good eating for whom?"


Kyami wrote:

If Balek doesn't want the enlarge person, then Kyami will cast it over Constantine, or if he don't wants it, over Takka to try improve his hp. Otherwise just you chose whom receives the enlarge.

Be careful about getting ahead of yourself! The Enlarge is your Round 1 action.


Sir Constantine, in Round 1 you are able to set up a flank (he doesn't have Combat Reflexes) but you haven't started smiting yet. So, your modified attack roll was 23. That hits. Another 10 points of damage on the dwarf!

Sir Constantine's sword strikes true! The dwarf grunts in annoyance.

"Little help here?"


Male Kobold Oracle/1
Douglas Muir 406 wrote:
Takka of the Toad wrote:
Takka and Sleek both charge into close combat range. Due to the charge, Sleek's got a -2 to AC, so it's now an AC 16 to hit. He'll take the hit like a champ!

Okay. The glaive comes around... d20

And that's a hit. You take d10+6 of damage.

Yes, they do, though I'm confused how Takka got hit. His AC with the charge is 17. That d20 looked like a 4 (unless I'm misunderstanding the roll or something got left out). If he does hit, yes, that leaves me with 1 HP left, but should I make a Ride check to see if he stays on, or did I miss another detail about charges? (I can't recall if glaives have the brace feature or not...)

Edit: Disregard that, I just read the note about NPC rolls again. I'm a dummy. Yeah, Takka is at 1 HP, though my query about the Ride check still stands.


HP 142/142 AC 39 29 TAC 18 15 FF 35 25 | CMD 35 | F +12 R +14 W +17 (im. fear; +2 il.; +4 reroll 3/3) | SS:1/2 PoG:16/17 L1:4/7 L2:3/7 L3:6/7 L4:5/7 L5:2/6 L6:4/6 L7:5/6 L8:4/4 | Ini +4 (x3) Senses darkvision 60' +18 |
Skills:
Acro+11,Climb+5,Diplo+19,DisDevice+22,HAnim+5,Heal+5,Intim+8,Keng+4,Khist+1 8,Kplanes+13,Kreligion+14,Ling+16,Ride+3,SMotive+5,Spellcraft+5,Stealth-1,U MD+17,Conc+21
Female Orc blooded Human Oracle 17 | GS Doc | (Completed Giantslayer)

Taking into account enlarge is a full-action and target is to be selected now at my round 2 turn beginning:
If Balek doesn't want the enlarge person, then Kyami will cast it over Constantine, or if he don't wants it, over Takka to try improve his hp. Otherwise just you chose whom receives the enlarge.

After round 1 enlarge person, this Round 2 action:
After her enlarge person spell takes effect, Kyami casts grease below the dwarf and the mysterious guy feet.
Ref DC 14 or fall prone. Moving in the grease requires an Acrobatics check or fall prone too.
I have placed a grease shape on the map for better location easiness.

She retrieves then her cold iron dagger from her belt and tries to identify the demon.
K. planes (bardic knowledge): 1d20 + 2 ⇒ (12) + 2 = 14


Kyami casts Enlarge on... someone? Sir Constantine? I'll assume it's him unless I hear otherwise.

That leaves Balek. Balek, do you want to keep the 15 and see if that breaks you free, or do you want to use your Calming Touch domain power on yourself?


Torg and Don are running down the hall after Nurrah. Torg will try to imitate Nurrah's feat of jumping down the ladder shaft. 1d20 ⇒ 17 Aw yeah Torg! The young barbarian lets out a war cry: "Kreegah! Kreegah! Torg bundolo!" He takes 1d6 ⇒ 5 of nonlethal damage, but doesn't seem to notice. He'll move to join the kobold and the paladin, adjacent to the dwarf. Double move, but he can't charge after jumping down a shaft, so he can't attack.

Don is coming quickly after him, but will climb down the shaft instead of jumping. As he climbs he is muttering, "Cayden, I will raise a glass to you. I swear to fight evil, just bring me home again after. I will drink and I will sing and I will..."


Lewis pulls out a rapier and steps forward. And then his handsome face twists into a sneer, and he... laughs.

It's horrible, that laugh. It gets right down inside you and pulls out every shameful thing you've ever done, every failure and every humiliation. It makes you feel small, and weak, and dirty.

Everyone who's already in the room is now at -2 to hit and -2 to damage. There may be other effects, but those are the obvious ones right now. Remember it when it's time to roll your attacks.


"Nice," says the dwarf. "Okay, mooks. It's all fun until someone loses an eye..."


Male Human Cleric 1
Spoiler:
AC 16 t.12 ff.14, hp -2/9, saves F3 R2 W7, init +2, Per +6, touch of good 7/7, calming touch 6/7, channel 1/3

No, I don't want the enlarge person -- cast it on someone who's free and has weapons.

Balek shivers and clenches his fist. He's unlikely to break out, weak and woozy as he is -- but Erastil's steady purpose is his to call upon.

Use Calming Touch on himself (fixes 1d6 + 1 ⇒ (5) + 1 = 6 of non-lethal damage, cures shaken/sickened/fatigued conditions, at least one of which I suspect I'm suffering from.)

Also he yells as loud as he can at the Robed Man, "Rise and fight back! We are not alone now!"


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Male Kobold Oracle/1

Takka winced as he rose to one knee, clutching the wound from the glaive he had taken and tossing his lance down. His crippled feet nearly caved underneath him, but forced himself up, resolute in his actions. That laughter... pointless to him! He was a kobold, and a crippled one at that! Small, weak and dirty was all he'd known growing up.

His maw wasn't big, but as he stood up and growling, those glittering fangs - dragon's fangs - pushing out from his mouth. "...pathetic!" he yelled at the dwarf, his hand snapping back to draw one of the many spears strapped to his back. "To think my kind called you a threat... my tribe spoke of dwarves! Proud, stubborn warriors who fought with valiant dispositions! To face a dwarf and walk away was an honor! But you... you taint that reputation! I had always hoped to face a dwarf in battle, but now... I wouldn't spit in your direction!"


It's a brave, bold challenge from the diminutive warrior! But the dwarf is unimpressed. "Well, aren't you the cutest thing. I wouldn't worry too much about facing me, Mr. Tastes-Like-Chicken. You won't be facing me much longer." The shining glaive comes around...

1d20 ⇒ 41d10 + 6 ⇒ (1) + 6 = 7

Takka is knocked off Sleek's back, tumbling senseless to the ground. Note that you were still at -2 AC from the charge. You are now at -6 hp and starting to die.

The dwarf pivots smoothly to face Torg. "And here's some for you, Nature Boy."

1d20 ⇒ 121d10 + 6 ⇒ (10) + 6 = 16

The blow leaves Torg visibly staggered, but still standing.


The demon drifts forward, nightmare slow. It raises one clawed hand...

Sir Constantine, please make a Will save.


Kyami wrote:


After round 1 enlarge person, this Round 2 action:
After her enlarge person spell takes effect, Kyami casts grease below the dwarf and the mysterious guy feet.
[ooc]Ref DC 14 or fall prone. Moving in the grease requires an Acrobatics check or fall prone too.

Whoops, brain fart on my part above. Yes, absolutely, you can grease this round. Saves for the enemies:

1d20 ⇒ 17
1d20 ⇒ 18

Quote:


She retrieves then her cold iron dagger from her belt and tries to identify the demon.
[dice=K. planes (bardic knowledge)]1d20+2

You have no idea what this thing is.

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