DMDM's Wrath of the Righteous (Inactive)

Game Master Douglas Muir 406

The demons are coming. Can you stop them?


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-- Ah, Balacertar, I see what you did with Initiative. Hm! I think I'll use that going forward. Thanks!


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

Added some info, let me see is it works

Which is to say my current AC is 22, if/when I start smiting it will jump up to 24.

DM

Spoiler:

Can I use the rolls I used in the spoiler tag to attack the dwarf?
Secondly can I assume that the stuff the dwarf is saying can be used to decide to smite said dwarf (he must be evil for calling us mooks)?
Third, call out orders to the others in a post, even if I do not need to make any rolls for this round?


female Human Inquisitor (Iconoclast)(Preacher)hp 3/8|AC 15|perc 8|init 1|Agile feet 7/7

do I get heling form my healing judgement (I think I used that in the frist round)?

what kind of check do I need to get somone out of the goo? and would having Magic fang help?

how much talking is a free action? (thiking about giving robe guy a "fire and brimstone speach")

is there someone between me and the pile of gear?(can I reach it with one move action without AoO?)


Male Human Cleric 1
Spoiler:
AC 16 t.12 ff.14, hp -2/9, saves F3 R2 W7, init +2, Per +6, touch of good 7/7, calming touch 6/7, channel 1/3

Domain abilities are not spells. :)

Also it's Balek, not Bale.


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

I know I'm up in the game.thread, but I had some questions for the DM spoilered above.


Mwangi Human Wizard 1
Spoiler:
HP 5/8 Init +1; Per +1 AC 15/11/14 Fort +1, Ref +1, Will +3

My two bits:

Given that we know the robed fellow is an arcane caster of some sort ("So? They're mooks, you dimwit. Just fireball them."), someone needs to be threatening him. In that way, we'll get AoOs on him and maybe he'll blow a concentration check.

That goes for Lewis as well if he's a debuffer/controller ("In your brief combat, Lewis did something that made you all feel weak and bad.").

The demon - eh, not sure about capabilities. Maybe not as effective in combat as magically/control. Though at our relative levels, it won't take too much to be effective against us.

Dwarf - Anyone have reflex save abilities to use against Mr. Plate Armor?


Male Human (not proved yet) GM 5

I have prepared a simple map to track movement of everybody.

You can find it here. Everybody can edit, moving their token on their actions.

The GM can check if movement is correct, and previous states of the combat on the "Previous modifications" link.

I have tried to guess as best as I could the house distribution. First slide is the underground, second slide is the upper part of the house.

Also, please, change the NPC tokens to those you like following the idea you have of their appearance (I made my best here but I am sure they differ a lot). Paizo Avatar page has very good examples and they can very easily transferred into the map (copy url from the image, then go to the map Insert>Image>From url, select the image and fix the size and change the border if you wish).

Everybody should be able to fix their current position, I also made my best to guess where is everybody at the moment.

If you find it useful, feel free to place it on the Campaign Info short description so it is easily available at all the campaign pages.


Mwangi Human Wizard 1
Spoiler:
HP 5/8 Init +1; Per +1 AC 15/11/14 Fort +1, Ref +1, Will +3
Balacertar wrote:
...Awesome Things...

That's great, Balacertar. Thanks.


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

I went ahead without DM approval. ; )


Male Human Cleric 1
Spoiler:
AC 16 t.12 ff.14, hp -2/9, saves F3 R2 W7, init +2, Per +6, touch of good 7/7, calming touch 6/7, channel 1/3

Looks good. Might be nice to put it in the campaign resources tab so we don't have to try and keep track of where the link is.

How do I shrink my icon back down to regular size? (I'm not enlarged.)


Sir Constantine Godalming wrote:


Can I use the rolls I used in the spoiler tag to attack the dwarf?
Secondly can I assume that the stuff the dwarf is saying can be used to decide to smite said dwarf (he must be evil for calling us mooks)?
Third, call out orders to the others in a post, even if I do not need to make any rolls for this round?

1) If you make an attack roll in the gameplay thread, you must use it.

2) On one hand, using someone's statements is totally fine. On the other, just calling you mooks doesn't really identify him as evil. On the other-other hand, he's wearing creepy looking green insect armor while holding a bunch of crusaders captive.

Note that crying smite on an opponent who turns out not to be evil is not a violation of the paladin's code or anything like that... it's just a waste of resources.

3) Call out orders all you like! Whether anyone listens is a separate question. But speech is always a free action, and table talk is encouraged.


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

Excellent! well played sir!

On a side note, without ye old detect evil, I suspect my waste o smites shall be well above average!


Balacertar wrote:

I have prepared a simple map to track movement of everybody.

You can find it here. Everybody can edit, moving their token on their actions.

So, just moving the tokens around will edit it? I don't have to click "Save" or something?

Quote:

The GM can check if movement is correct, and previous states of the combat on the "Previous modifications" link.

Okay, I moved things to better match the actual situation. There are doors at either end of the room -- one between Lewis and the treasure, the other opposite. One is an exit, the other leads to a small side room, normally used to store supplies.

Quote:

If you find it useful, feel free to place it on the Campaign Info short description so it is easily available at all the campaign pages.

I think it will be useful... let's try it. Thank you!


Male Human (not proved yet) GM 5
Balek Nine-fingered wrote:
How do I shrink my icon back down to regular size? (I'm not enlarged.)

Select the token, once the blue mark appears around, you can click over that mark and holding down move the selection for the object to modify its size.

But I think you are enlarged right now, Kyami started to cast as soon as Takka descended, thus the spell should have taken effect by now.

Douglas wrote:
So, just moving the tokens around will edit it? I don't have to click "Save" or something?

Sure! It auto-saves on the fly! It confused me a lot at the beginning too.

You can undo changes with CTRL-Z, and the usual key combinations for copy and paste works too (CTRL-C and CTRL-V).


female Human Inquisitor (Iconoclast)(Preacher)hp 3/8|AC 15|perc 8|init 1|Agile feet 7/7
Haruka Shiraboshi wrote:

do I get haeling form my healing judgement (I think I used that in the frist round)?

what kind of check do I need to get somone out of the goo? and would having Magic fang help?

how much talking is a free action? (thiking about giving robe guy (traitor) a "fire and brimstone speach")

I suggest adding a comment with the name of each character to its icon (makes it easier to tell the npcs appart)

Is the wizard guy (I am guessing its the one with the blond icon) armed?


Balacertar wrote:


Also, please, change the NPC tokens to those you like following the idea you have of their appearance (I made my best here but I am sure they differ a lot). Paizo Avatar page has very good examples and they can very easily transferred into the map (copy url from the image, then go to the map Insert>Image>From url, select the image and fix the size and change the border if you wish).

I don't use the Avatar page... where is it?

Also, I think you've done a pretty reasonable job. Please continue. It's getting a little crowded now, but one way or another I expect things will get simpler.


Haruka Shiraboshi wrote:


Is the wizard guy (I am guessing its the one with the blond icon) armed?

That's Lewis at the back, and he just pulled out a rapier.


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

I hope that's not my squad leader hanging back not doing anything! ; )


That would be your squad leader running to catch up with you!


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

Leaders are slow and short, sounds like the military to me....


Male Human (not proved yet) GM 5
Douglas Muir 406 wrote:
I don't use the Avatar page... where is it?

It is in "My Account" at the top of the website. There is a section called "Messageboard Settings" where you can change your profile avatar.

In the section just below, the "Messageboard Aliases" you can also edit the avatars of your aliases.

With the second mouse button (or maintaining the image touched in tablets), you can open a menu where you can usually find an option to copy the Url of the image. You can easily use that Url then on the Google Docs Insert Image.

You can just easily do the same with your player images from here in the forum.


Male Human Cleric 1
Spoiler:
AC 16 t.12 ff.14, hp -2/9, saves F3 R2 W7, init +2, Per +6, touch of good 7/7, calming touch 6/7, channel 1/3

DMDM mentioned that he'd show NPC rolls, but not the bonuses. So, yes, it looks like the dwarf hit on a 4. Probably a lotta bonuses, maybe still buffed from the fight earlier that captured us if there are some long-lasting bonuses floating around, not forgetting the valorous kobold's -2 AC from charging.

At least we're lucky Larva-Brain's (probably) not a trip fighter with Combat Reflexes. ;)


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Male Kobold Oracle/1

I regret nothing!


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

I am honestly hoping that in the event anyone even touches the wizard he will give up without resistance and not be pressured into casting spells against us nor be killed by the BBEG's when/if we lose.

As scared as he is I don't see him changing sides unless a major swing of this battle happens.......

@Takka
Did we ever finish that background and how much/to what extent I am responsible for you? Because we will eventually need to have that all fine tuned.


I note that of six PCs, one is now unconscious, one is paralyzed, one is stuck to a wall, and one is upstairs still writing as fast as he can.

That's a lot of PCs out of action, and it's possible that number may rise. Hang in there, stay with us.


Male Human (not proved yet) GM 5

Good thing for Takka is that dwarf glaive has reach. He cannot hit the way he did it, he has to be 10' away from the kobold.

That means the dwarf has to move to attack 10', which means he first needs to pass an acrobatics check due to grease.

Even then he will receive a lot of AoO. And if hit, he needs another acrobatics check as for the balance rule.

Again, due to the grease the dwarf is flatfooted while moving which means no Dex to AC against those AoOs.

It might be you are still on feet Takka! :-)


Male Kobold Oracle/1
Sir Constantine Godalming wrote:

@Takka

Did we ever finish that background and how much/to what extent I am responsible for you? Because we will eventually need to have that all fine tuned.

That's true, we never did get into details. Though honestly, I think Takka would view SCG as more of a ward than vice versa. XD If they met around a year ago, I imagine by this point, Constantine could no longer be responsible for Takka or his poor decisions. He should know well enough by now. He's just... not very good at it. :P


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1
Takka of the Toad wrote:
Sir Constantine Godalming wrote:

@Takka

Did we ever finish that background and how much/to what extent I am responsible for you? Because we will eventually need to have that all fine tuned.
That's true, we never did get into details. Though honestly, I think Takka would view SCG as more of a ward than vice versa. XD If they met around a year ago, I imagine by this point, Constantine could no longer be responsible for Takka or his poor decisions. He should know well enough by now. He's just... not very good at it. :P

More like an older and uglier sibling....you got the looks, the brains, the charm and your my parent's favorite....

Paging one cavalier with matching attitude........

Takka

Spoiler:

Ok so we will each just write a summary of that year and then match them together and say yep that's what happened. Seems like we don't have time in game to really post a years worth of RP!


Balacertar wrote:

Good thing for Takka is that dwarf glaive has reach. He cannot hit the way he did it, he has to be 10' away from the kobold.

You know, it's funny you should mention that. Somehow he's shifted his grip so that he's able to swing that glaive at short range.


However! It does apply a modifier to his attack roll, which I forgot about. So...


Male Human (not proved yet) GM 5

Never heard something like that in the rules.

Main disadvantage of using reach weapons is you cannot attack at 5' feet. Otherwise why to ever use other weapon?

You also did not mention it before, the text just reads he stoms the glaive in Takka.


Mwangi Human Wizard 1
Spoiler:
HP 5/8 Init +1; Per +1 AC 15/11/14 Fort +1, Ref +1, Will +3
Balacertar wrote:

Never heard something like that in the rules.

Main disadvantage of using reach weapons is you cannot attack at 5' feet. Otherwise why to ever use other weapon?

You also did not mention it before, the text just reads he stoms the glaive in Takka.

Unfortunately for us, there is Paizo material that allows this.


Male Kobold Oracle/1

I was gonna say, I think he's a polearm master archetype.

Also... I can act? I thought I was knocked out and unconscious? WHich means I'm just laying there, aren't I?


I like that archetype. It's not overpowered, but it makes polearms interesting. Otherwise, they're pretty stupid. Yes, you get AoOs... but if you get flanked or cornered or immobilized, the enemies just get adjacent to you and you're helpless. Not much fun.


Takka of the Toad wrote:

I was gonna say, I think he's a polearm master archetype.

Also... I can act? I thought I was knocked out and unconscious? WHich means I'm just laying there, aren't I?

Scan up a few posts. I forgot to add the negative modifier for "choking up" on the polearm. So I retconned. See it? You're still at 1 hp.

Edit: This post here.


Okay, bedtime in Beirut again. Takka and Kyami are up, then I'll do the NPCs and the bad guys.

Dark Archive

"A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"
-- Leonard Nimoy, 1931-2015

=[


He seems to have been a pretty decent guy in real life.


Male Kobold Oracle/1

Aw man. Sometimes, I wish the dice would reflect the energy you put into a speech or social skill. X)

Belatedly, not that it matters much since he missed, but should Sleek make a Will save? Or does... whatever that guy is casting only affect moderately intelligent creatures?


Takka of the Toad wrote:
Aw man. Sometimes, I wish the dice would reflect the energy you put into a speech or social skill. X)

I'm enjoying Takka a lot, and I'm happy to occasionally throw in a modifier for a cool speech or action.

(That said... DIPLOMACY TAKES TEN ROUNDS, PEOPLE. It's not a skill you can use in the middle of combat.)


Male Kobold Oracle/1

Wait, Diplomacy takes 10 rounds?

*checks the rules*

...oh wow, you're right! Then I'll just... take that out of there. *whistles innocently*


female Human Inquisitor (Iconoclast)(Preacher)hp 3/8|AC 15|perc 8|init 1|Agile feet 7/7

Plan of action:
A) cast magic fang on self, move up to Lewis to stop his casting/give sleek flanking

B) cast create water Laurine and Anycek to help against fascination(if dousing in cold water helps against that) and on Lewis to disrupt his concentration/anoy him

right now I am leaning to A)


Male Human Cleric 1
Spoiler:
AC 16 t.12 ff.14, hp -2/9, saves F3 R2 W7, init +2, Per +6, touch of good 7/7, calming touch 6/7, channel 1/3

Note to self: looks like taking Improved Iron Will is likely to be a good idea, assuming I haven't got my brain eaten by level 3.


Male Half orc Paladin 1 (redeemer archetype) AC 18 , HP 11/11, Int+1, Percep+1

The way I have been rolling, I need that cha bonus and iron will and i'll still get zonked!

@Balek
I looked at your rolls too......iron will wouldn't have helped either of us!


Male Human Cleric 1
Spoiler:
AC 16 t.12 ff.14, hp -2/9, saves F3 R2 W7, init +2, Per +6, touch of good 7/7, calming touch 6/7, channel 1/3

Improved Iron Will would let me reroll saves occasionally...


Takka of the Toad wrote:

Wait, Diplomacy takes 10 rounds?

If it didn't, everyone would play Silver Tongued human Cha monkeys with Skill Focus (Diplomacy). You'd be able to stop most monsters dead in their tracks, flipping them from Hostile to Friendly with a standard action.

-- Incidentally, I'm thinking to ask which house rules (if any) you guys might want to adopt. High on my list would be Rich Burlew's alternate Diplomacy rule.

Dark Archive

Douglas Muir 406 wrote:
Takka of the Toad wrote:

Wait, Diplomacy takes 10 rounds?

If it didn't, everyone would play Silver Tongued human Cha monkeys with Skill Focus (Diplomacy). You'd be able to stop most monsters dead in their tracks, flipping them from Hostile to Friendly with a standard action.

-- Incidentally, I'm thinking to ask which house rules (if any) you guys might want to adopt. High on my list would be Rich Burlew's alternate Diplomacy rule.

I like Burlew's rule, as it seems more realistic and drops the action time to 1 minute. Will there need to be any conversion since PF skill ranks work a bit differently? I suppose not, as it still rewards those with Diplomacy as a class skill/invested ranks.

As for others, I'm not super familiar, beyond selfish ones I would want (Universalist tweak).


Male Human (not proved yet) GM 5

I have no idea what Lewis is using, but just for your reference take this into account please:

PRD Glossary wrote:


Fascinated: A fascinated creature is entranced by a supernatural or spell effect. The creature stands or sits quietly, taking no actions other than to pay attention to the fascinating effect, for as long as the effect lasts. It takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat, such as a hostile creature approaching, allows the fascinated creature a new saving throw against the fascinating effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the fascinated creature, automatically breaks the effect. A fascinated creature's ally may shake it free of the spell as a standard action.


Nobody has attacked any of the fascinated creatures, nor has anyone targeted any of them with a spell.

The enemies haven't been moving much. The dwarf doesn't dare take a step because of the grease, Lewis has been standing still while singing, and the robed man has only taken a single 5' step. The demon moved about 10' across the room, but she didn't actually "approach" anyone except Kir and Benno (already unconscious) and Haruka (not fascinated).

So I think we're within RAW here. If absolutely any movement or action by enemies broke the fascination, this spell would be pretty useless.


Male Kobold Oracle/1

Actually, now that I think about it, Kobold Luck would be an awesome name for a racial trait for the little guys. Something like a reroll for failed saves or something at the expense of a failed save later.

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