DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Init:1d20 + 4 ⇒ (6) + 4 = 10


Edmin Al'Roth wrote:
Blade of Dark Triumph

Niiiice.

Okay, we have Blue Dress, Dren, Judge, Drax and Zoren, White Dresses, Ulp, Edmin. I'll allow Dren and Edmin's actions to have gone in Round 0, so you can act.

Blue Dress stops singing and shrieks, "Thieves! Thieves! Find them, sisters!" Then she throws back her head and screeeeeeeeeems, a horrible rising wail that just goes on and on.


The two White Dresses are flailing about trying to hit Ulp. They know which square he's in, but invisibility means they only hit 50% of the time. 1d100 ⇒ 5 1d100 ⇒ 17


Whee! Okay, 1d20 + 28 ⇒ (18) + 28 = 461d20 + 28 ⇒ (19) + 28 = 47 I think that's two hits even with Ulp's invisibility up.

Ulp, I think your armor absorbs the first 10 points of negative energy damage? Okay then, you'll take 28d6 - 20 ⇒ (4, 1, 6, 4, 6, 3, 4, 1, 4, 1, 4, 3, 6, 1, 1, 1, 4, 4, 5, 5, 6, 6, 6, 5, 5, 3, 5, 5) - 20 = 89 points of damage.

Also: I believe you're still under the effects of Hero's Feast? Okay, their touch can dispel that. Dispel checks: 1d20 ⇒ 171d20 ⇒ 16


Okay, so the first touch dispels the effects of Hero's Feast. Adjust your charsheet accordingly, please.

If you have any other spell or buff that would protect you against fear, that's going to get dispelled too. If you do NOT have a second buff running that would protect against fear, then make a DC 23 Will save.

Dren? Judge?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Did you get the miss chance correct? I always thought that we always used <50 was a miss.

Previous miss rolls.

------
The Judge will move over and slash at the blue sister with his kukri.

I told you to not attack.

Attack: 1d20 + 17 ⇒ (6) + 17 = 23
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

I can do this all day ladies.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 13 ⇒ (16) + 13 = 29 will in case judge is wrong also how do they know what square I am in? They didn't know before when they were flailing around? The only thing they possibly could have heard were tools on the coffin and that means there are 4 to 9 squares I could have been in.

another edit: my will save is accurate without heroes feast. I forgot to add in my heroism.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Charge!

Power attack: 1d20 + 25 + 2 ⇒ (19) + 25 + 2 = 46 Possibly a crit!

Confirm: 1d20 + 25 + 2 ⇒ (16) + 25 + 2 = 43
Damage: 1d12 + 32 ⇒ (11) + 32 = 43

Crit Damage :2d12 + 64 ⇒ (9, 2) + 64 = 75


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Ulp, come here so I can heal you.

Dren will flamestrike as many as he can catch in one.

15d6 ⇒ (5, 3, 4, 5, 2, 5, 3, 4, 3, 6, 1, 1, 1, 3, 6) = 52 DC 24 Reflex


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

We're close enough to charge? I assumed we were out of line of sight.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

I will cast my spell and move, then charge next round.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Round 1 or Round 2
Assuming the enemies are within line of sight or able to be in line of sight with a 5' step, the tiefling bares his teeth and squeezes a hand around his black-steel blade. The muscles in his body tense and a single word in draconic slips between his lips. Instantaneously, he transforms into a bolt of lightning and leaps forward. The air sizzles around him as he sears forward, crackling through the nearest white-dressed woman and dealing 5d8 ⇒ (7, 7, 1, 8, 2) = 25 electricity damage. DC 18 reflex for half. As Jax reappears, he lets out a cackle and lashes out with his sword. The first attack bristles with arcane energy his blade lashing with leftover lightning from his flight.
Swift action Mage Strike -1 Mythic Power, expending Black Tentacle (Level 4) for a +4 to hit and +8d6 electricity damage)
1d20 + 26 ⇒ (12) + 26 = 38 for 1d6 + 21 ⇒ (1) + 21 = 22 damage and 8d6 ⇒ (3, 2, 4, 3, 6, 6, 6, 5) = 35 electricity damage.
If flanking (Jax tries to move so he can flank with Edmin) he deals another 3d6 ⇒ (5, 3, 6) = 14 sneak attack damage.

Not content with that, the tiefling laughs and lashes out again and again.
Spell-combat for full attack
1d20 + 22 ⇒ (16) + 22 = 38 for 1d6 + 21 ⇒ (1) + 21 = 22 damage, 3d6 ⇒ (5, 6, 1) = 12 sneak attack.
Possible Crit: 1d20 + 22 ⇒ (7) + 22 = 29 for an extra 1d6 + 21 ⇒ (2) + 21 = 23
1d20 + 17 ⇒ (1) + 17 = 18 for 1d6 + 21 ⇒ (4) + 21 = 25 damage, 3d6 ⇒ (5, 3, 4) = 12 sneak attack.
1d20 + 12 ⇒ (6) + 12 = 18 for 1d6 + 21 ⇒ (1) + 21 = 22 damage, 3d6 ⇒ (2, 6, 1) = 9 sneak attack.

If the targets are not easily in line of sight, Jax casts Intensified Empowered Shocking Grasp and holds the charge, then moves to where he can see the enemy and does the above but adds in the shocking grasp attack
1d20 + 22 ⇒ (7) + 22 = 29 for 1d6 + 21 ⇒ (2) + 21 = 23, 3d6 ⇒ (5, 3, 1) = 9 sneak attack and 15d6 ⇒ (5, 4, 4, 6, 3, 1, 3, 1, 1, 4, 6, 1, 6, 5, 4) = 54 electricity damage.

Expended Resources:

Black Tentacles, Intensified Empowered Shocking Grasp, Storm Step


Judge Tohram Quasangi wrote:
Did you get the miss chance correct? I always thought that we always used <50 was a miss.

You know, I did! Dang.

Okay, rewind that -- it looks like they both missed. Bother. Ulp, take that damage back.


Judge Tohram Quasangi wrote:


The Judge will move over and slash at the blue sister with his kukri.

I told you to not attack.

Attack: 1d20+17
Damage: 1d4+4

Not a hit, alas.


Ulp wrote:
1d20+13 will in case judge is wrong also how do they know what square I am in? They didn't know before when they were flailing around?

They were flailing in random squares around the noise. I ruled a bit arbitrarily that each had a 10% chance of picking the right square and hitting you. Doing the math, there were 6 squares you could be in (you're next to a wall) and they each have a 50% miss chance, so a random flail in each square would give about 1 chance in 12. If we're being picky, that's 8.3% rather than 10%. But they didn't hit you anyway, so there you go.


Jax Naismith wrote:
We're close enough to charge? I assumed we were out of line of sight.

Correct -- this is in the niche, which is about 60' away and out of direct line of sight. Edmin can move to within 30' this round and charge on round 2.


Jax Naismith wrote:
Round 1 or Round 2

Very dramatic! But, as noted, unless you can move 60' around a corner you can't reach them this round. You can cast and move and get within 30' if you want to.


Jax and Edmin, I'll let you keep these rolls next round -- assuming there's something for you to hit. (Remember, the ladies can fly. If they fly out of range, you'll need to attack them some other way, and that will need new rolls.)


Dren of the Dark Tapestry wrote:

Ulp, come here so I can heal you.

Dren will flamestrike as many as he can catch in one.

15d6 DC 24 Reflex

You can catch all three! However, as incorporeal creatures, they're going to take half damage. Reflex saves:

1d20 ⇒ 15
1d20 ⇒ 4
1d20 ⇒ 2


Blue and White #1 take 13 points each, while White #2 takes 26. A second save is required:

1d20 ⇒ 20


Ulp and Zoren still have to act in Round 1, and Jax must say what he's doing. Then we can start Round 2.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp moves out of the way across the room, once he gets there he launches a bomb of electricity.

1d20 + 22 + 1 + 2 ⇒ (8) + 22 + 1 + 2 = 33 vs FF/Touch for 8d6 + 7 + 1 ⇒ (1, 6, 1, 1, 2, 2, 2, 1) + 7 + 1 = 24 DC 24 for half on splash only. Direct hit Dazzled. those splashed take 16 or 8.

also i had not done the math, now i feel silly lol


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Round 1
Jax said he would cast Intensified Empowered Shocking Grasp if he couldn't reach them in one round :P. He'll cast that and move, holding the charge. Also, he has on overland flight so them flying isn't a problem. Even if he wasn't, Storm Step would let him move to where they were flying, full attack and release the shocking grasp, and then fall :D


Male Human Wiz5/Nin1/Asn1/AT5
Spoiler:
HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17
Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30

Round 1
Zoren is a bit hesitant to engage and will cast vanish on himself before following Jax into the room.
Round 2
Zoren moves into the room and will unleash a scorching ray from his wand, breaking his invisibility.
1d20 + 9 ⇒ (18) + 9 = 27 v Touch AC for 4d6 ⇒ (6, 5, 5, 5) = 21 fire damage and 4d6 ⇒ (6, 5, 6, 1) = 18 sneak attack damage. He goes after Jax, targeting the one Jax goes after if it doesn't die. Otherwise, he attacks the one Edmin strikes.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Edmin has Air Walk on him so he can reach them flying as well.


Dren of the Dark Tapestry wrote:
Edmin has Air Walk on him so he can reach them flying as well.

Reach, but not charge -- they're not LOS.


Jax Naismith wrote:

Round 1 or Round 2

Assuming the enemies are within line of sight or able to be in line of sight with a 5' step, the tiefling bares his teeth and squeezes a hand around his black-steel blade.

So I'm assuming both Edmin and Jax are getting within LOS and easy charging distance this round -- if otherwise, let me know.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

That's right! LOS then murderize in following round. Of course, assuming they don't fear us.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge just continues to shake his head sadly:
You find elvish dames. We could have had so much fun. It is sad that your end is going to end this way.

Despite the action around him, he does not seem in the least bit phased.


Jax Naismith wrote:
That's right! LOS then murderize in following round. Of course, assuming they don't fear us.

Fear? A ha ha ha. Don't be silly! Fear is not the problem.

Well, maybe it's *a* problem. But it's not *the* problem.


*The* problem is that as of the beginning of Round Two, Blue Dress has completed her action. Her unearthly scream rises and rises to an awful wail of death that resonates inside all your heads.

The Judge is of course immune. Everyone else who passed within 40' of her at any point in Round One -- which is to say, Ulp, Jax and Edmin -- must now make a Fortitude save.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

1d20 + 24 ⇒ (13) + 24 = 37


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 19 ⇒ (11) + 19 = 30


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Fortitude: 1d20 + 22 ⇒ (8) + 22 = 30


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge just shakes his head.
Foolish mortals.


Okay, you all made your saves. Great! Unfortunately, this effect is suck-or-suck. So, all three of you are Sickened -- –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. (Mind, you're still very glad to have made those saves.)

Edmin 1d6 ⇒ 5
Jax1d6 ⇒ 3
Ulp1d6 ⇒ 6


Ulp, you didn't say who you were attacking, so 1d3 ⇒ 3 it's White Dress #2. Being intangible, she takes half damage, or 12 points. The other two 1d20 ⇒ 11d20 ⇒ 7 take 8 (Blue Dress) and 4 (White Dress #1).

Round Two

Damage
Blue 21
White #1 17
White #2 38

Blue Dress, Dren, Judge, Jax, Drax and Zoren, White Dresses, Ulp, Edmin. I believe Zoren already said he'll cast scorching ray. Jax and Edmin have already stated their Round 2 actions as well -- they will both charge and make melee attacks, keeping the rolls they've already made, modified by -2 on attacks and damage.

Blue Dress's action this round is to shriek in rage, move 5', and then cast. She disappears from view.

Dren can act now, and the Judge.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren has True Seeing going, can I still see her of did she transport away?
Spellcraft 1d20 + 12 ⇒ (1) + 12 = 13 Don't know what she cast but if it is some kind of invisibility I should be able to see her.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge just shakes his head once more.

Foolish girls. It is really not that hard to see that which wishes to be unseen.

With that, a thin piece of paper appears in his hand. He speaks some arcane words, and then just as suddenly he puts the piece of parchment away.

Use Quickdraw(Mythic) to draw a Page of Spell Knowledge (See Invisibility).

Cast See Invisibility - should last several hours (10min/level)


One of the challenges of running high level play is that monsters won't always realize they're up against high level characters. So, in all fairness, I have to occasionally make them waste an action doing something like turning invisible, even though you guys are now powerful enough that invisible opponents are barely a speed bump.

Yes, you can see her. She's drifting invisibly along towards Sir Edmin -- she can't detect Ulp, and realizes the Judge isn't vulnerable. So she's going after the big armored target first, since he should be most vulnerable to her touch attacks.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren begins to move towards the combat, surrounded by the field of impenetrable darkness. 20' move forward, 5' off the ground.

He then summons the powers of the beings from beyond the stars to destroy the creatures mind.
Feeblemind.
DC 27 Willpower save.
Since they can cast Arcane spells they get a -4 to their save effectively making the saving throw a DC 31.
"Target creature's Intelligence and Charisma scores each drop to 1. The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them. The subject remains in this state until a heal, limited wish, miracle, or wish spell is used to cancel the effect of the feeblemind.
A creature that can cast arcane spells, such as a sorcerer or a wizard, takes a –4 penalty on its saving throw."


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge calls to Edmin:

Watch out champion. The blue lady seems to like you.


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Now that Dren can see them do I know that these are undead that are immune to mind effecting affects? Just realized most undead are and that spell would most likely be useless.
Knowledge Religion 1d20 + 12 ⇒ (8) + 12 = 20 only a CR10 creature so I might cast it anyways...


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

"Some one light this stupid witch up!"


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Glitterdust coming up next round now that the Judge can see the invisible ice elf.


Dren of the Dark Tapestry wrote:

Dren begins to move towards the combat, surrounded by the field of impenetrable darkness. 20' move forward, 5' off the ground.

He then summons the powers of the beings from beyond the stars to destroy the creatures mind.
Feeblemind.

Knowledge [Religion] check for Dren: 1d20 + 12 ⇒ (4) + 12 = 16

In the heat of battle, it has slipped Dren's mind that these creatures are undead, and thus unlikely to be affected by this sort of magic. The psychic blast from beyond the stars is designed to destroy living minds, not the complex net of negative-energy reflexes that passes for a "mind" in these malevolent spirits.

No effect.


Jax and Zoren get to act, and then the White Dresses. Both already announced their actions in Round 1, and we're keeping those, so let's see here.

Jax doesn't get to flank, so no sneak attack damage. However, he does get the following:

-- 25 electricity damage, reflex save for half. 1d20 ⇒ 16 Save is made, damage is halved and then halved again for insubstantial = 6 damage.

-- swift action Mage Strike = 38-2 for sickened /2 for insubstantial = 18 + 35/2 electricity = 35 damage

(more anon)


So, 41 damage so far. Now we add the following:

Quote:

Not content with that, the tiefling laughs and lashes out again and again.
Spell-combat for full attack
1d20 + 22 ⇒ (16) + 22 = 38 for 1d6 + 21 ⇒ (1) + 21 = 22 damage, 3d6 ⇒ (5, 6, 1) = 12 sneak attack.
Possible Crit: 1d20 + 22 ⇒ (7) + 22 = 29 for an extra 1d6 + 21 ⇒ (2) + 21 = 23
1d20 + 17 ⇒ (1) + 17 = 18 for 1d6 + 21 ⇒ (4) + 21 = 25 damage, 3d6 ⇒ (5, 3, 4) = 12 sneak attack.
1d20 + 12 ⇒ (6) + 12 = 18 for 1d6 + 21 ⇒ (1) + 21 = 22 damage, 3d6 ⇒ (2, 6, 1) = 9 sneak attack.

If the targets are not easily in line of sight, Jax casts Intensified Empowered Shocking Grasp and holds the charge, then moves to where he can see the enemy and does the above but adds in the shocking grasp attack
1d20 + 22 ⇒ (7) + 22 = 29 for 1d6 + 21 ⇒ (2) + 21 = 23, 3d6 ⇒ (5, 3, 1) = 9 sneak attack and 15d6 ⇒ (5, 4, 4, 6, 3, 1, 3, 1, 1, 4, 6, 1, 6, 5, 4) = 54 electricity damage.

With adjustments for being sickened (-2 damage) and insubstantiality (half), we get

-- first attack (critical) 59/2 = 29
-- second two attacks miss
-- shocking grasp 21/2 + 54/2 = 37

Total damage is 107 (and, damn, high level magi get complicated). Who takes it? 1d2 ⇒ 1 White Dress #1, who had only taken 17 damage so far. 124 damage total? She's fine. Annoyed, mind you.

But wait: Zoren strikes!


Well, Zoren adds 10 points of fire damage. That's not going to do much.

Okay, over to the two White Dresses...

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