DMDM's Way of the Wicked: The Devil My Only Master (Inactive)

Game Master Douglas Muir 406

You've rebelled against your master, Cardinal Adrastus Thorn. Can you kill him before he kills you? Who will lead the forces of Asmodeus in their final assault on the noble kingdom of Talingarde?


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The chill of death surges through your body, bringing agonizing, numbing cold, draining your powers and reducing you to... oh, wait a moment. This is the Judge.

Okay, the chill of death surges through your body like a brisk refreshing breeze or a cold fizzy drink. Insofar as it has any effect at all, it leaves you feeling energized and invigorated.

That was a blast of negative energy; if you weren't at full hp, it would have healed you. As is, it's the undead equivalent of a quick hit of oxygen.


Not sure if that was a good guess on the Judge's part, or just the Judge being his normal arrogant self. But either way, there you are.


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Pretty much just the Judge being his usual arrogant self. He is firmly convinced that he is practically indestructible, and while he prefers sending others in to get hurt first, does not mind doing the dirty work when necessary.

The Judge simply shakes his head.
Really, you think those pathetic undead attacks can harm me? You rotten elves should have spent more time studying and less time dying.

With that the Judge calls to the others.
More ghostly undead. You all might as well stay out there while I see what these corpses have hidden.

Ignoring the incorporeal attacker, the Judge turns back to searching the corpses.


Two more elven apparitions ooze out of the solid rock and reach out for the Judge. The three of them, all together, surround the intruder, hissing ancient maledictions, clutching, clawing...

It's like being repeatedly spritzed with something pleasantly chilling and refreshing.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp watches highly entertained.

He too searches the room without touching anything. as judge moves stuff he is basically another set of eyes

1d20 + 18 ⇒ (7) + 18 = 25 percep


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin leans on his Axe and pets Ragnar as he awaits the out come.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

"It's kind of useful having an undead monstrosity walk around with us, isn't it, Edmin?"


After several rounds of this, the dead spirits begin to emit faint, distant shrieks of frustration.

At this, one of the ladies pops out of the stone wall behind you and begins to wail. (I told you they hadn't given up.) Ulp and the Judge are distracted in the room ahead, so that means only Jax, Edmin, Dren and Zoren can reach her.

We'll eschew initiative, and you can simply tell me what (if anything) you're doing. Gentlemen?


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

The Judge smiles, always a scary thing.
Thank you gentlemen. I do not know which is more pleasant, the massage you are giving me, or your shrieks of frustration. I must say that both are rather enjoyable.

Perception: 1d20 + 31 ⇒ (2) + 31 = 33 <-- still searching the room, using detect magic
Apparently the Judge is distracted by chilly welcoming he is receiving.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Edmin attempts to use her head as a croquette ball.

Attack: 1d20 + 28 ⇒ (16) + 28 = 44

Damage: 1d12 + 32 ⇒ (2) + 32 = 34


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren casts heal and then walks over to touch the undead.

That's quite enough of that. a massive wave of psoitive energy leaps out and hits it.

Touch attack 1d20 + 11 ⇒ (20) + 11 = 31 150 points of damage DC 25 willpower for half.

Spell penetration if needed 1d20 + 15 + 2 + 2 ⇒ (14) + 15 + 2 + 2 = 33


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Dren - do you get double damage if you confirm the crit?


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax moves to the middle of the room and away from the floors, ceiling and walls, readying an attack if the ghosts decide to make a comeback. "Brilliant. I wish I had prepared for this."


Judge Tohram Quasangi wrote:
Dren - do you get double damage if you confirm the crit?

That's a good question. I don't think so, but I'm not completely sure.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

well shocking grasp, scorching ray, etc do double damage, as does a nasty touch attack by a ghost, so I see no reason that it wouldn't do double


I'll roll for confirmation, then. Note that the ladies have a respectable AC 26 against touch attacks. 1d20 + 11 ⇒ (16) + 11 = 27


Sigh.

Okay, well: at Dren's touch the lady literally explodes, popped like a bubble of high-pressure ectoplasm. There's a flash and a shriek and, poof, she's gone.


Sheesh.


Edmin hit too, for what that's worth. (Sorry, Edmin. But you're not generally going to do 300 points of damage unless you're smiting an angel or something.) (Which you will totally get a chance to do sometime!)

Anyway: if the Lady's fuss has done anything, it has attracted the attention of the three spectral warriors. Abandoning their fruitless assault on the Judge, they're now moving out into the corridor.

Initiative!


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax: 1d20 + 10 ⇒ (4) + 10 = 14
Zoren: 1d20 + 11 ⇒ (15) + 11 = 26


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Dren init 1d20 + 8 ⇒ (17) + 8 = 25


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

1d20 + 8 ⇒ (19) + 8 = 27


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Init: 1d20 + 12 ⇒ (2) + 12 = 14

Seeing the warriors move on to warmer targets, the Judge calls out to them.
Come back and fight like real warriors. I suppose you are here because you ran from real fights in life as well.

With that, he will swipe at one with his kukri.

Attack-AoO: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d4 + 4 ⇒ (4) + 4 = 8

He also calls you to the others.
Friends coming.

When he gets close enough to Edmin, he will start a Bardic Performance - Inspire Heroics -- +4 morale bonus to Saves, +4 dodge bonus to AC.


1d20 ⇒ 9 1d20 ⇒ 19

Initiative order is Ulp, Zoren, Dren, Edmin, Three Spirits, Judge, Jax. I'll say the Judge's attack was an AoO -- it does not connect. The Judge's Bardic Performance won't help anyone but Jax, unless you decide to delay action to after his initiative.


Init +4; Senses: low-light vision, darkvision 60 ft, scent; Perception +6, AC:32, HP:110/110; SR:10; Fort +12, Ref +8, Will +5; DR 5/good

Wow! That's a butt ton of damage Dren!


Male Vampire(former Dhampir) Bard(Negotiator) 13/Anti-Paladin/2 - [HP 209/231; AC43,FF36,T22; CMD32; DR/10 magic+silver; F+28,R+29,W+26; Per+31; Init +12]

Edmin needs the AC boost more than Jax I believe.


Male Human Wiz5/Nin1/Asn1/AT5
Spoiler:
HP 82/82+18, AC: 15/11/14; Saves: +9/+13/+11; Init +11; Per +17
Buffs:
Telepathic Bond, Overland Flight 40', Resist Cold 30

"You should have warned me there would be ghosts! I don't like ghosts!" Zoren uses Vanish.


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond

Jax will move to assist Edmin, slashing at one of the apparitions, flanking with Edmin."Zoren, you're worthless. You promised you'd be helpful this time!"

Attack:: 1d20 + 22 ⇒ (19) + 22 = 41
Damage:: 1d6 + 21 ⇒ (5) + 21 = 26 physical damage
Intensified Shocking Grasp:: 15d6 ⇒ (2, 1, 6, 3, 6, 4, 1, 6, 3, 5, 6, 6, 5, 6, 6) = 66 electricity damage
Sneak Attack: 3d6 ⇒ (4, 3, 4) = 11

Crit confirmation: 1d20 + 22 ⇒ (9) + 22 = 31
Critical Damage: 1d6 + 21 ⇒ (4) + 21 = 25
15d6 ⇒ (1, 1, 2, 4, 2, 3, 5, 3, 1, 1, 1, 3, 3, 5, 4) = 39 electricity damage


I hope you're keeping track of all these Shocking Grasp spells! (Yes, I know you get a ridiculous number of them.)

How are you getting SA damage, here? Anyway, the crit confirms, so your total is 92 + 64 = 156 damage, or 167 if you get the SA. (That's on spirit Albert. Spirits Billy Bob and Chuck are still untouched.)


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Ulp 5 ft floats himself over a bit closer and bombs the crap out of Billy bob, hopefully splashing another one. Also note that if for some reason Albert is not dead from that I hit him first. Once one drops he switches to another. Excludes all allies. If I am unable to see them then only the first bomb happens.

1d20 + 22 + 1 + 2 ⇒ (3) + 22 + 1 + 2 = 28 for 8d6 + 7 + 1 ⇒ (1, 5, 2, 5, 5, 1, 1, 4) + 7 + 1 = 32 DC 24 for half on splash only. Direct hit Dazzled. This attack vs FF as well as touch due to invoice
1d20 + 17 + 1 ⇒ (20) + 17 + 1 = 38 for 8d6 + 7 + 1 ⇒ (4, 6, 6, 2, 6, 4, 1, 1) + 7 + 1 = 38 DC 24 for half on splash only. Direct hit Dazzled.
1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17 for 8d6 + 7 + 1 ⇒ (4, 4, 3, 5, 4, 5, 4, 2) + 7 + 1 = 39 DC 24 for half on splash only. Direct hit Dazzled.

Mythic Rapid Shot
1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38 for 8d6 + 7 + 1 ⇒ (1, 4, 6, 3, 2, 6, 3, 4) + 7 + 1 = 37 DC 24 for half on splash only. Direct hit Dazzled.

to confirm second attack 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28 for 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12 DC 24 for half on splash only. Direct hit Dazzled.


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

1d20 + 28 ⇒ (6) + 28 = 34

Damage: 1d12 + 32 ⇒ (3) + 32 = 35


M Tiefling Magus/Rogue;
Statistics:
HP 169/169; AC:37/21/29; Saves: +22/+23/+20; Init +10; Per +28(See Invisibility), CMD 42
Misc:
Effects: Resist Cold 30, Fly 30', Telepathic Bond
Douglas Muir 406 wrote:

I hope you're keeping track of all these Shocking Grasp spells! (Yes, I know you get a ridiculous number of them.)

How are you getting SA damage, here? Anyway, the crit confirms, so your total is 92 + 64 = 156 damage, or 167 if you get the SA. (That's on spirit Albert. Spirits Billy Bob and Chuck are still untouched.)

Jax goes after Edmin, so he's going to try and flank with him.

And yes, so far Jax has used Four, one per combat.

Forgot to note that the last shocking grasp was also Empowered (yay free empower or quicken everytime he casts shocking grasp).


Douglas Muir 406 wrote:


How are you getting SA damage, here? Anyway, the crit confirms, so your total is 92 + 64 = 156 damage, or 167 if you get the SA. (That's on spirit Albert. Spirits Billy Bob and Chuck are still untouched.)

Ah, wait, Jax is going last. So he does get the SA damage.

Note that damage is halved -- intangible! So, 167/2 = 83.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

sorry that should have said invis not invoice-stupid autocorrect


Ulp, does confirming a crit just give you one additional die of damage, or was that a typo?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

it just gives on additional die, that is actually correct. only the initial die is multiplied. Sad huh?


158 damage / 2 = 79, and we can assume he's Dazzled.

What's the range on splash? Is it only immediately adjacent (5')?


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Correct 5 ft for elec and my fire 10 for my poison


Okay then, no splash on the others -- they're 10' apart.

Edmin's attack does the full 35 damage on 1d3 ⇒ 3 Chuck.

Waiting on Dren.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

Dm I would think Edmin is smart enough hot one that is already wounded...


Vitals:
LD14, Cav 1 INIT:+4, AC:34 (39)/FF:33/T:16, HP:283/216, F:+24 R:+14 W:+17, P: 10
Skills:
Bluff+8,Climb+12,Dip+8,Disg+8,Han An+9,Intim+30,Kn(Nobil)+18,Kn(relig)+8,Perc+10,Ride+10,Spellc+4,Surv+6,Stea lth+8

Aye


Male Human Oracle (FC) 15 Init: +8 Perc: +0 AC:24/14/20 F:+13 R:+14 W:+15 HP:124/124 Freedom of movement, Resist Cold/30, Air Walk 30'

Does Dren recognize these creatures? Also how long has it been since we encountered the witches in the previous room?

Knowledge Religion 1d20 + 12 ⇒ (1) + 12 = 13 Bah he guesses they are undead that do negative energy damage so he will cast Death Ward on himself.


Ulp, Zoren, Dren, Edmin, Three Spirits, Judge, Jax

Okay, so it's the turn of the Three Spirits. The Judge being untouchable, they have five possible targets. Dren and Zoren are casting defensive spells, so that leaves Edmin, Jax and Ulp. Since Jax hasn't attacked yet, I'd say it's a bit less likely they'd go after him, so let's say 1-4 Edmin, 5-8 Ulp, 9-10 Jax. 1d10 ⇒ 5.


Okay, so the first spirit floats up to where Ulp is hovering and reaches out one spectral claw.

1d20 ⇒ 20


Wups.

Okay, let's roll to confirm that. 1d20 ⇒ 17


Okay, then -- Ulp, you take 6d6 ⇒ (2, 1, 1, 5, 2, 4) = 15 of negative energy damage -- your Deathless armor will absorb the first 10 points of that.

You also suffer 2d8 ⇒ (1, 1) = 2 of Con drain. You can avoid the Con drain by making two DC 23 Fort saves, one for each die of damage.


...wow, was that some incredibly bad rolling on my part. Yuck.

Well, the other two spirits are going to float up and join the attack. 1d20 ⇒ 10 1d20 ⇒ 17

One hits for sure. The other... Ulp, what is your touch AC? It's hard to tell.


The one that hit for sure: 3d6 ⇒ (2, 4, 2) = 8 negative energy damage and 1d8 ⇒ 2 Con drain, DC 23 Fort save to avoid.


...so, your Deathless armor gives complete protection, and I've now managed to roll a total of 4 on 3d8.

And the one that maybe hit, depending on what your touch AC is: 3d6 ⇒ (1, 3, 4) = 8 damage and 1d8 ⇒ 2 of drain.


Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23

touch 22, the number in parentheses, represents my buffed AC. Also it is 10 points per attack, so I take 1 damage, only from that second attack. Do I need to make my fort save if I take no damage? Like with poison?

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