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| 151 to 200 of 454 |
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Arush Imhentep
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| Male Osirian Human/Cleric 1 -- HP: 12/12 -- AC: 19 / T: 12 / FF: 17 -- Perception: +3 F: +2 / R: +2 / W: +5 -- CMB: +1 -- CMD: 13 -- Speed: 20 feet--Initiative: +2 |
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Someone has to keep watch over the captives. I'll stay put.
Yeah, I just thought of that this morning. We are all running off to the tower, leaving the captives unguarded...not smart. Nice thinking.
DM Beckett
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I'll add some more detail when I get a chance.
Goblin 5 Attack: 1d20 + 5 ⇒ (9) + 5 = 14 {Miss}
Damage: 1d6 ⇒ 4
Saves vs Sleep, DC 15
Goblin 1: 1d20 - 1 ⇒ (9) - 1 = 8 {asleep}
Goblin 2: 1d20 - 1 ⇒ (9) - 1 = 8 {asleep}
Goblin 3: 1d20 - 1 ⇒ (17) - 1 = 16
Goblin 4: 1d20 - 1 ⇒ (15) - 1 = 14 {asleep}
Goblin 5: 1d20 + 3 ⇒ (17) + 3 = 20
Nice job with the sleep. :)
Arush Imhentep
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| Male Osirian Human/Cleric 1 -- HP: 12/12 -- AC: 19 / T: 12 / FF: 17 -- Perception: +3 F: +2 / R: +2 / W: +5 -- CMB: +1 -- CMD: 13 -- Speed: 20 feet--Initiative: +2 |
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Round 3, Initiative 19
Arush will use the full-round Run action (move x4 or 16 squares) to move from N11 to N27. Armor class will be reduced to 17 due to loss of Dex bonus while Running.
DM Beckett
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Betoruga intended to run to S27, but when I look at it moving 12 spaces moves me to S26 instead. Did I miss something?
I just mistyped. Ill correct it.
DM Beckett
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Goblin Attack Betorgua: 1d20 + 4 ⇒ (18) + 4 = 22 {hits}
Damage: 1d6 ⇒ 2
DM Beckett
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And also, can I get a Fort save from everyone. This will take place at the beginning of your action in Round 3, which might actually require you to change your action a bit. Anyone with some sort of Cold Resistance, Cold Weather Clothing, or something similar, please note this next to the save.
Desgryn VolStaad
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| Male Dwarf Cleric HP: 10/10 - AC 17/T:17/FF:16 - Perception +4 Fort +4, Reflex +1, Will +5 - CMB +1, CMD :16 - Speed 20) |
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Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21
"You'll be getting no weapons out of us. You're a lucky bunch that we are here to see you through. I'll warn ya against trying to pick up a rock or anything of the sort to use as a weapon.'
Diplomacy: 1d20 + 4 ⇒ (5) + 4 = 9
Betoruga
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| Male Half-Elf/Monk - HP: 8/8, - AC: 16/T: 16/FF: 13 - Perception: +9 Fort:+2 / Ref: +4/ Will: +5 - CMB: +2 - CMD: +17, Speed: 30(6 sq.) |
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Fort Save: 1d20 + 2 + 1 ⇒ (9) + 2 + 1 = 12 I get plus 1 from my Resilient trait.
Betoruga tries to dodge the ranged attack.
Dodge: 1d20 + 2 ⇒ (20) + 2 = 22
Round 3
Betoruga makes his way to the back door and tries to enter.
DM Beckett
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Ok, new map to try.
With this, you should be able to actually move your own character, but I may have to do some permissions. Let me know if this works. Also, I havent gotten the Prisoners on there, and Goblin 3 and 5 have gone out of view, so are not on the map.
Let me know if you can or can not view and use the map, please.
DM Beckett
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As for the Saves. . . the eather is begining to get much colder, slowly.
A Cold Weather Outfit will get you a +1 on your save, and you may also make a Survival Check DC 15 for another +2.
Han Van Thao
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| Male Tien Dan Bard(Buccaneer)2/Fighter(Lorewarden)1 - HP: 29/29 - AC 18/T:12/FF:16 - Perception -1 Fort +5, Reflex +6, Will +3(+2 versus poisons/drugs +4 versus alcohol) - CMB +5, CMD :17 - Speed 30 |
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Fort Save: 1d20 + 4 ⇒ (13) + 4 = 17
I can view it, but I can't move my PC.
Han shrugs off the cold and follows Betoruga into the tower.
Betoruga
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| Male Half-Elf/Monk - HP: 8/8, - AC: 16/T: 16/FF: 13 - Perception: +9 Fort:+2 / Ref: +4/ Will: +5 - CMB: +2 - CMD: +17, Speed: 30(6 sq.) |
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"There is an unnatural cold here. I am not feeling so well. I require aid. So... cold."
Betoruga is fatigued and taking non-lethal damage. He looks like he is about to pass out. He took 2 damage on the way to the tower and 5 from the cold, He is holding on to dear life at 1 hp.
Arush Imhentep
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| Male Osirian Human/Cleric 1 -- HP: 12/12 -- AC: 19 / T: 12 / FF: 17 -- Perception: +3 F: +2 / R: +2 / W: +5 -- CMB: +1 -- CMD: 13 -- Speed: 20 feet--Initiative: +2 |
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Grundle Farbon PFS
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| M Half Elf (HP 3/12, AC 17/ T 13/ FF 14, Init +3, Perc 2) Fighter 1 Archetype Two Weapon Warrior (F +4/ R +4/ W -1, CMB +4, CMD 17, Speed 20ft) |
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Grundle will go through the doorway and attack the first goblin he can (assuming the door is open).
Attack 1d20 + 4 ⇒ (10) + 4 = 14
Damage 1d8 + 3 ⇒ (7) + 3 = 10
If the door is not open he will use a move action to open and a move action to place himself next to the nearest goblin.
Arush Imhentep
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| Male Osirian Human/Cleric 1 -- HP: 12/12 -- AC: 19 / T: 12 / FF: 17 -- Perception: +3 F: +2 / R: +2 / W: +5 -- CMB: +1 -- CMD: 13 -- Speed: 20 feet--Initiative: +2 |
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I am confused. Is there a doorway at Q24? I asked about that earlier but did not get a response. I thought the only means of entry was the back door at P28.
DM Beckett
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It is in P28/29ish. I'm not really sure what the ramp thingy on the map is, just decoration, but that is not the doorway. It is that little symbol I put in. Also note that the doorway is boarded up, which will require a little breaking up to actually get into. Grundle, did you want to use those rolls move and break in instead?
DM Beckett
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The whole group of Prisoners moves 20ft towards the towers, actualy dragging a few members with it.
Han, is that square good for your destination?
Grandle gives a hefty swing, nearly demolishing the boarded up doorway. One more hit should do it.
Desgryn, what did you want to try to do about the Goblins?
Desgryn VolStaad
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| Male Dwarf Cleric HP: 10/10 - AC 17/T:17/FF:16 - Perception +4 Fort +4, Reflex +1, Will +5 - CMB +1, CMD :16 - Speed 20) |
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Assuming that I don't have hold of the lead line I'm going to attempt to get hold of it and pull them to a halt
If needed Strength check: 1d20 + 1 ⇒ (3) + 1 = 4
If yeh know whats best for the lot of yeh stay put with me.
DM Beckett
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Combined, the Goblins try to pull away, less trying to escape your grasp and more just moving as a mob.
Str Check: 1d20 + 4 ⇒ (10) + 4 = 14
Sadly, Betoruga's attack doesn't seem to open the way any more than before, most of the impact just getting absorbed in the damage already done to the structure.
Sorry, just haven't been able to update much yet.
Grundle Farbon PFS
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| M Half Elf (HP 3/12, AC 17/ T 13/ FF 14, Init +3, Perc 2) Fighter 1 Archetype Two Weapon Warrior (F +4/ R +4/ W -1, CMB +4, CMD 17, Speed 20ft) |
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Grundle curses again, "Damn these boards!", and he attacks them once again.
Attack blockage 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d8 + 3 ⇒ (5) + 3 = 8
"Yer never holdin' me back again!"
DM Beckett
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Arush has decided to drop out, saying that PbP is just not for him. I'm sorry to see him/her go, but these thing shappen in Play-By-Posts, so is understandible. That being said, good luck, and lt us know if you change your mind.
Advancing along the field, the party closes on the towers holding the Goblins. Grundle and Betoruga valiantly attempt to breech the doorway, blocked by typial Goblin security, and almost manage to opn it completely, while Aleister Mage Aromors-up, leaving Desgryn, literally holding more than he can handle.
Able to see within the tower, the first floor is mostly barren. A single rope ladder leads to the roof, and as the other Goblins wake, they begin crawling down it, hping to mount a last-ditch final stand. The flame finally takes, begining to cause a plum of thick black smaoke to rise. If it is not put out quickly, everything in the are will be alerted to your presence. . . It is pretty much a straight plum of smoke, so will not offer concealment or hamper vision, unless you want to crawl into the fire with it.
Desgryn VolStaad
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| Male Dwarf Cleric HP: 10/10 - AC 17/T:17/FF:16 - Perception +4 Fort +4, Reflex +1, Will +5 - CMB +1, CMD :16 - Speed 20) |
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Illias runs forward to keep up with the goblins.
"If you reach that tower, your fate is surely death, if the tribe that we face doesn't strike you down first I fear that Grundle will out of sheer bloodlust from the present battle. Please, stay with me so that you are left unharmed."
Diplomacy: 1d20 + 4 ⇒ (20) + 4 = 24
Gotta love a natural 20
Grundle Farbon PFS
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| M Half Elf (HP 3/12, AC 17/ T 13/ FF 14, Init +3, Perc 2) Fighter 1 Archetype Two Weapon Warrior (F +4/ R +4/ W -1, CMB +4, CMD 17, Speed 20ft) |
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Grundle screams at the goblins as the arrow comes flying and he charges into the room, striking at the first goblin with his flail, "I'll kill the lot of yeh and dance on yer skins!!!"
Move up to the first goblin within reach, Attacking 2 handed 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d8 + 4 ⇒ (1) + 4 = 5
Betoruga
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| Male Half-Elf/Monk - HP: 8/8, - AC: 16/T: 16/FF: 13 - Perception: +9 Fort:+2 / Ref: +4/ Will: +5 - CMB: +2 - CMD: +17, Speed: 30(6 sq.) |
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Betoruga runs over to the fire and tries to put it out by tossing a wet Winter Blanket over the fire. He frantically puts out any remaining fire, "What a waste of perfectly good blanket."
Survival: 1d20 + 3 ⇒ (8) + 3 = 11
DM Beckett
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@ Han, yes, right now, there are two goblins, the female and a warrior on the ground floor, waiting for you to enter once the way is opened.
@ Grundle, remember, this round you bashed open the door successfully. Did you want to keep that as your Round 4 action?
Goblin Shortbow Attack: 1d20 + 3 ⇒ (16) + 3 = 19 <hits Grundle>
Damage: 1d6 ⇒ 3
Goblin Shaman Light Crossbow Attack: 1d20 + 4 ⇒ (5) + 4 = 9 <misses Betoruga>
Damage: 1d6 ⇒ 4
The Prisoners, heeding Desgryn's word, stop and begin to bicker amongst themselves, shouting back and forth about what they plan to do. Some want to storm the tower, other want t flee, and yet others want to try to hide in the snow, even from you, regardless of the fact you can hear them talking about it.
Casting aside a bolt flying his way, Betoruga rushes intt he room, taking out a blanket and begins to try to extinguish the flames. Making some progress, patches of the fire go out, but it's going to take a bit more work.
Inside the tower, the other Goblins begin to decend the later as they wake.
Han Van Thao
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| Male Tien Dan Bard(Buccaneer)2/Fighter(Lorewarden)1 - HP: 29/29 - AC 18/T:12/FF:16 - Perception -1 Fort +5, Reflex +6, Will +3(+2 versus poisons/drugs +4 versus alcohol) - CMB +5, CMD :17 - Speed 30 |
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Han will not keep them waiting then and will move in to strike at the warrior.
1d20 + 4 ⇒ (5) + 4 = 9
1d10 + 6 ⇒ (5) + 6 = 11
However, his nervousness from this being his first mission causes him to swing wildly and miss.
Grundle Farbon PFS
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| M Half Elf (HP 3/12, AC 17/ T 13/ FF 14, Init +3, Perc 2) Fighter 1 Archetype Two Weapon Warrior (F +4/ R +4/ W -1, CMB +4, CMD 17, Speed 20ft) |
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On you're second spoiler you had the boards being completely broken through for round 3?
Round 3:
Desgryn (25) <M11> {}
Goblin 1 (23) <P26> {Stands up and wakes up Goblin #2}
Goblin 2 (23) <Q26> {Stands up and wakes up Goblin #4}
Goblin 3 (23) <R26> {Attacks Grundle with Short Bow}
Goblin 4 (23) <Q27> {Wakes up}
Han (18a) <O29> {}
Betoruga (18b) <O29> {}
Grundle (18c) <Q29> {Smashes through the doorway, leaving it completely open}
Aleister (16) <M10> {}
Goblin 5 (12) <P27> {Attcks Betoruga with a Light Crossbow}
Prisoner 1-6 (7) {}
DM Beckett
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I think I messed that up and put the second spoiler (up above) as round 3 instead of 4. My mistake.
Grundle Farbon PFS
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| M Half Elf (HP 3/12, AC 17/ T 13/ FF 14, Init +3, Perc 2) Fighter 1 Archetype Two Weapon Warrior (F +4/ R +4/ W -1, CMB +4, CMD 17, Speed 20ft) |
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Fair enough, Yes that is my round 4 action except with an added...
As the arrow skips off of Grundle's shoulder, biting a trail through the fleshy parts, he yells incoherently.
Betoruga
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| Male Half-Elf/Monk - HP: 8/8, - AC: 16/T: 16/FF: 13 - Perception: +9 Fort:+2 / Ref: +4/ Will: +5 - CMB: +2 - CMD: +17, Speed: 30(6 sq.) |
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Betoruga continues to put out the fire. He looks around for a better way to put it out.
Perception: 1d20 + 9 ⇒ (19) + 9 = 28
"Grundle buy me some time so I can put out this fire!"
| 151 to 200 of 454 |
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