DM Cuc's second Skull and Shackles Campaign. (Inactive)

Game Master moafnsteel


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Female Human (Taldan)

Janis will move closer to the exit, ready to go as she continues to try to reason with the other side. But she doesn't exit the hold just yet, not wanting to just ditch the situation. "I suggest everyone just stop fighting and move on to the deck... those who want to continue fighting can do so in view of the superiors, so they can see who it is. All right?"


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

Reginald nods in agreement with Janis, "We need to move, this has delayed us, almost to the point of being late for muster. Move past this rabble now!

Reginald will throw another punch, and then withdraw above decks, so he's not late.

punch: 1d20 + 3 ⇒ (3) + 3 = 6
yeesh, I guess he was thinking more about getting above decks! :D


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Sylvia will use her move action to move into a flanking position with Reginald. This should let Jack be able to shift and use both attacks from flank. She'll ready her standard action for after Jack goes. If Slippery's still standing when he's done with him, then she'll kick him in the shins. If not, she'll saunter abovedecks.

Acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23


Jack of Hearts | Male Human Rogue 1 | HP 7/9 | AC 14 T 14 F 10 | F +1 R +6 W +1 | CMD 15 | Initiative +4 | Perception +5

Taking a step towards Slippery, Jack sees any opportunity he can’t resist. With a fast jab he catches Slippery off guard, following through with a right cross. We go up as a group on my count 3 2 1 GOOOOOOOOOOOO

The old 1-2:

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Sneak Damage: 1d6 ⇒ 3

Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d3 ⇒ 2
Sneak Damage: 1d6 ⇒ 3

After hitting Slippery, Jack will run up the next round as fast as he can.


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Welp, he's taken at least 10 damage by my count. If he's down, Sylvia's going to trot on up the stairs, wiping her hands off as she does. If he's still up, Sylvia still has her standard action.


MAP

Jack's two sneak attacks are the final blow that knocks Slippery out. The group rushes to the main deck, and make it just in time before they are considered late. After several minutes, the attacks manage to make their way to the deck. Scourge's face is bright red with anger as he glares at the second group of sailors.

3 lashes for you lot, for being late. Plugg yells at the late pirates.

Plugg yells at everybody to get to their duties before he makes his way to the Captain side.

Everybody can roll their job for today and role play up to dinner time. Remember you can choose to work diligently and receive +4 to your task.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Job: 1d6 ⇒ 6
Profession (Sailor): 1d20 + 10 ⇒ (4) + 10 = 14
Fort Check: 1d20 + 2 ⇒ (15) + 2 = 17
Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19

Revhi spends some time with Jack to get on his good side.


1/2 Orc Rogue Scout/Survivalist 1
Stat Block:
HP 14/14| AC: 17/ T: 13 /FF: 14 | F: +0/R: +6/W: +1| CMB +0 | CMD +14 | Speed 35 | Init. +5 | Perc. +4

Task:

job: 1d6 ⇒ 6

Edmund cringed after being told he would be working on ship repairs.

He thought to himself that he may have to hang over the side of the ship and work all day.

Task Check:

However once he heard it was nothing more than working with a thread and needle on the deck he was estatic.

Dex Check: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Day Job! No portfolio rerolls...:
Swab Task: 1d6 ⇒ 5
Acrobatics DC 10: 1d20 + 8 ⇒ (13) + 8 = 21
Constitution DC 10: 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10

Sylvia grumbles a bit when she hears of her task of running messages. She works diligently at her task, though, making sure that the messages get through in a timely manner without overexerting herself, and is careful with the bruising from earlier.


Female Human (Taldan)

Swab Task: 1d6 ⇒ 4 - Hauling Rope and Knot Work!
Profession (sailor) DC 10: 1d20 + 4 ⇒ (8) + 4 = 12 - Success!
Constitution DC 10: 1d20 + 0 ⇒ (5) + 0 = 5 - Fatigued!

Daytime Ship Action:
Diplomacy to Gather Information: 1d20 + 15 ⇒ (16) + 15 = 31
I assume that we're meant to know the information given on the Crew List, but I want to waste one daytime ship action on having Janis actually explicitly gather that information. That way I can inwardly feel more justified when she starts to use the information, because I plan on using it quite a bit.

Janis gets assigned to some rope carrying work, hauling the heavy (and difficult to carry) materials back and forth on the ship for the length of the day. Though she's not used to manual labor, she manages to perform -- just barely -- according to demands, not incurring much punishment for now. The delivery tasks allow her to roam the ship and have brief chats with a wide variety of ship personnel, subtly wheedling little pieces of information out of them as she starts to mentally put together a list of the crew members, a who's who as it were. There's Harrigan, the captain... Plugg, the sadist, and that vile little man, Scourge... Grok the quartermaster, Kroop the cook... Longfarthing, Krine... Quinn, Toppin, Tibbs, Scrimshaw... Bansion, Chumlett, Lonegan..., she ticks a list inside her head, categorizing each and every member of the crew under useful or useless, dangerous or harmless, difficult or easy. At the end of the day's work, she's quite sweaty and exhausted, and when the dinner bell rings, she's probably going to arrive a little late, aching all over.


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

Swab Task: 1d6 ⇒ 4
Profession Sailor: 1d20 + 3 ⇒ (18) + 3 = 21
constitution check: 1d20 + 2 ⇒ (18) + 2 = 20

Reginald also gets assigned to rope hauling, and proves to be a fair hand at it. While doing so he tries to strike up a conversation with Rosie Cusswell, using his normal tactic of swapping tall tales.

diplomacy: 1d20 + 7 ⇒ (6) + 7 = 13
bluff: 1d20 + 8 ⇒ (9) + 8 = 17
Not sure which of those two I should be using.


Jack of Hearts | Male Human Rogue 1 | HP 7/9 | AC 14 T 14 F 10 | F +1 R +6 W +1 | CMD 15 | Initiative +4 | Perception +5

Cook’s Mate Task: 1d6 ⇒ 1

Kroop: 1d1 ⇒ 1

Never has Jack seen Kroop this drunk. Just his second day on board. He’s lying face first, on the floor, in his own vomit. After turning him on his side, so he won’t suffocate Jack tries to make an at least edible lunch.

Intelligence: 1d20 + 5 ⇒ (10) + 5 = 15

He tries to replicate what Sandara had shown him yesterday. After tasting the stew he made from unknown leftovers he felt kind of proud of himself. It didn’t taste that bad, it even had a nice spicy kick to it.Looking at the fat bastard Jack feels a bit sorry for him. That feeling passes quickly when he thinks about his empty pockets. He searches the drunk chef to see if he has anything of value on his person.

Perception: 20 + 5 = 25
Sleight of Hand: 1d20 + 8 ⇒ (11) + 8 = 19


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Is the NPC attitude's toward's us on the NPC list updated, or no? I'm just trying to figure out who still needs some influencing since I have no idea on what else we should be doing on board the ship. Just trying to figure out what to do for tonight's activity!

I know Cut-Throat Grok the Quartermaster is now friendly, and maaaaaybe Rehvi and Janis were able to get enough diplomancer words in during the fight to woo the guys we beat up earlier a bit more to our side. They sure didn't make any friends afterwards, I'm pretty sure. I don't think we've rolled high enough to sway anyone else, yet.


MAP

I will upload the updated list tonight. [ooc]

Jack you find nothing on Kroop.

Revhi's conversations with Jack throughout the day, help lighten the mood and has made an ally. (Jack goes from indifferent to friendly).

Reginald's attempts to befriend Rosie are initially a failure, but his persistence, pays off as he is able to get Rosie to laugh and let her true "sailor" mouth out more. (Rosie goes from indifferent to friendly).

[ooc] Janis you have more than enough to be able to find that information out, plus you find out something else.

Janis:

People who cross Plugg end up dead—stabbed,
poisoned, throttled, thrown overboard. Take your pick,
they always end up dead. He has friends everywhere, high
and low.


MAP

Janis how is you modifier +15, I am just not sure what I am missing, thanks :).


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8
DM Cuc wrote:
Janis how is you modifier +15, I am just not sure what I am missing, thanks :).

I had asked the same question earlier.

Janis Talon wrote:
Revhi wrote:
Impressive diplomacy bonus Janis. However when I do the math on it I come up to +14; where am I missing the last 1? 1 rank, 3 trained class skill, 5 charisma, 2 trait, 3 feat, added together that gets me to 14.
Negotiator archetype gets half class level (min 1) bonus on certain social skills, replacing the Bardic Knowledge bonus on Knowledge skills.


Female Human (Taldan)

Thanks Revhi. :)


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

Throughout the day, Reginald will continue to trade cuss words with Rosie, becoming more inventive as time goes on, and try to find out more about her. Let's see if we can find out a way to get her to helpful :D


MAP

Apparently I cannot add, lol, I thought I added all those up already, but my mistake. [ooc]

The day drags on, as Scourge barks his orders to keep everybody in line. Throughout the day, you see Scourge whispering to Plugg, and chastising the men that attacked you. When the dinner bell rings Jack brings up the super rations, and an already slightly drunk Grok brings up the rum rations. However, before everybody eats the pirates who attacked you are forced, one by one, to remove their shirts and take three lashings each. Slippery, and Aretta pass out during their third lashing.

Once the lashings are complete everybody eats, drinks and begins to socialize as most of the officers either return to their quarters or go into the Captain's quarters.

[ooc] Everybody must either drink or try to dump their rum rations, and everybody gets one nighttime action.


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Fort: 1d20 + 2 ⇒ (10) + 2 = 12
Diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14

Revhi sits with Tilly Brackett, telling jokes and drinking with her most of the evening.


Female Human (Taldan)

You'd figure that Janis' first responsibility was to her own party, but it hasn't really completely formed yet. She's not entirely more bonded with the player characters than the rest of the crew, not yet. And even if she were, she might still do what she's going to do now. That is, she waits until the lashed group's ordeal is over, and waits until the superiors' attention has drifted off them, and then approaches them cautiously. She stops about ten feet away from them, and assumes an apologetic and submissive body posture, trying to appeal to their no doubt wounded egos. Matter-of-factly, she offers, "I have some minor healing magics...if you would like."

Diplomacy: 1d20 + 15 ⇒ (12) + 15 = 27 Not to improve attitude -- I think that can only be done once a day -- but just to see if they will let her treat them.

If they will allow it, she has up to three Cure Light Wounds spells. She would prioritize Aretta and Maheem, making sure they won't be left out, as of Plugg/Scourge's minions those two are the ones she's targeting the most for future Diplomacy attempts.

Where were the rules for the rum rations again?

After speaking to the lashed crew, Janis will quickly turn in and will take the Sleep nighttime action to make sure she recovers from the fatigue incurred during her rope running.


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

Reginald will sing bawdy songs in the evening, trying to get in well with Barefoot Samms Toppin, but hoping it will work in general.

fortitude save: 1d20 + 2 ⇒ (5) + 2 = 7
cha boost: 1d4 ⇒ 1
diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27
bluff: 1d20 + 8 ⇒ (9) + 8 = 17
Kind of long, but here's the Sailor's song he'll sing ;)

"The sailor had just come home and took a room,
He was all settled down to recline,
When he saw a delectable maid go by,
To the room next door to his
Like the bold Pathfinder then,
He set out to explore,
And he took up his position by
The keyhole on the door.

(*chorus*
The keyhole in the door,
My boys, the keyhole in the door
He took up his position
By the keyhole in the door.
*chorus*)

She first took off her slippers,
Her dainty feet to show,
And then she took her knickers off
And revealed her so-and-so,
And when she stretched out on her bed,
He couldn't stand no more,
It was one, two, three, he turned the key
In the keyhole in the door

*chorus

She didn't say a single word.
But she took him in her arms,
And pretty soon he was much engaged,
In charting all her charms
But just in case some other sailor
`D see the sights he saw,
He hung his trousers right above
The keyhole in the door.

*chorus

That night he rode in glorious style,
And other things besides,
And on her lily white stomach, Boys,
He had such lovely rides
But when he woke next morning, Boys,
His instrument was sore
As if he had been using it
On the keyhole in the door.

*chorus

Be warned by this, young sailormen
And listen unto me,
What he caught then, no fishermen
Have ever caught at sea
Beware the pox, the hidden rocks,
That lie in wait ashore,
It's safer far to bend your spar
In the keyhole in the door.

*chorus"


Jack of Hearts | Male Human Rogue 1 | HP 7/9 | AC 14 T 14 F 10 | F +1 R +6 W +1 | CMD 15 | Initiative +4 | Perception +5

Nice one Reg!


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Sylvia drinks her ration and joins in with the rest of the crew.

Fort Save: 1d20 + 3 ⇒ (19) + 3 = 22
Cha bonus: 1d4 ⇒ 1


1/2 Orc Rogue Scout/Survivalist 1
Stat Block:
HP 14/14| AC: 17/ T: 13 /FF: 14 | F: +0/R: +6/W: +1| CMB +0 | CMD +14 | Speed 35 | Init. +5 | Perc. +4

"Excellent singing there Reggie"

fort save: 1d20 + 2 ⇒ (19) + 2 = 21

char bonus: 1d4 ⇒ 2

After a few drinks Edmund decides he is going to try another shot at Tilly as he sees Revhi talking to her as well.

diplomacy Tilly: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

I'll have another for the next night. This one was kind of tame. I have others that fall under the heading "just should not be sung" You all let me know how bawdy you want em ;)


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Sylvia looks like she is going to dance again this night, but hears the song and rolls her eyes. She decides to instead chat up some of her fellow crew mates, perhaps make some friends for the future so things like this morning do not happen again. She sets her eyes on Giffer Tibbs, sitting down next to the gnome and asks her about how long she's been on the ship, "Odd lot they got here, ain't it? Wonder where we'll be headin' ta next."

Diplomacy: 1d20 ⇒ 15 If I remember right, I might get a bonus from my performance check from last night? I never got this far, and it was a long time ago that I played!

Also, if we're going to start getting the crew on our side, our diplomancers should really start working on the hostile and unfriendly folks. I can't touch a DC 20+cha mod, much less a 25+cha mod for hostile!


Jack of Hearts | Male Human Rogue 1 | HP 7/9 | AC 14 T 14 F 10 | F +1 R +6 W +1 | CMD 15 | Initiative +4 | Perception +5

If I’m correct the PC’s don’t have any prior connection beside the fight this morning and the fact they were all drugged and taken to serve on the Wormwood.

If this is true I try to talk to Edmund and Reginald tonight, to find out their trade and their general opinion on our current situation and piracy in general.

Fortitude: 1d20 + 1 ⇒ (17) + 1 = 18

For this evening I want to inspect a part of the ship. On a big ship like this stuff is bound to get lost. @Dm Cuc Which part of the ship isn’t heavily guarded but could hold possible missing items?

Perception: 20 + 5 = 25
Stealth: 1d20 + 8 ⇒ (1) + 8 = 9

@Dm Cuc maybe I’ll be so lucky no one is near when I try to sneak around. Not a very skilled rogue I turn out to be.


Female Human (Taldan)
Sylvia de'Karne wrote:
Also, if we're going to start getting the crew on our side, our diplomancers should really start working on the hostile and unfriendly folks. I can't touch a DC 20+cha mod, much less a 25+cha mod for hostile!

Oh trust me, that's *precisely* why I'm working on Aretta and Maheem. You guys take the easy ones, I'm *cracks knuckles* working on the rest.

Fortitude: 1d20 + 0 ⇒ (6) + 0 = 6
Charisma: 1d4 ⇒ 4

I asked earlier; can anybody point me to the rum ration rules, especially now that I bet I failed that Fort roll. :)

Nvm I think I found it on page 2, only a Fort DC 5 so I barely made it. Janis sure can't hold her liquor though.

After having talked to the lashed crew -- whether they allow her to treat them or not -- Janis will spend some time with the rest of the crew before heading to bed early. This would be a good spot to do some intra-party RP while we're waiting for Cuc. Anybody wanna interact?


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

I wanted to get a few allies before going for the bigger fish in case we failed and something happened, because then we would have no allies. Now that we have a few I'll start working on the people who want to kill us.


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

Sure, I'll set a table for after we talk to NPCs and such, and are heading to our area for sleep

Reginald pulls off his boots, and leans back in his hammock looking at the others who were press ganged with him.

"Name's Reginald Kretch, by the by. I've a feeling were all in this same lot together. It seems we've all collected the same group of enemies, and are working on pulling on the same rope. Seems we could get a lot more done pulling in the same direction."


Female Human (Taldan)

"I see your point, Mr. Kretch", Janis agrees with a nod as she pulls off her boots before sitting down in her hammock, "and I'm certainly open to any suggestions. Was there any direction in particular that you were thinking of pulling?" She stretches out on the hammock, finding the right balance and enjoying the swaying of the ship. "My name is Janis. Or Ms. Talon, if you prefer."


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

Reginald arches a brow a bit, looking at Janis, but shaking his head a bit Storms, she looks familiar. Probably saw her around Peril "We're going to need allies onboard. Clearly Plugg, Scourge and his cronies see us as a threat, or we would not have be greeted by those four thugs this morning. We have a few friends already, Rosie, the Quartermaster, and Sandara, but we need more. After that, we need to start trying to find gear." He grins a cockeyed grin at Sylvia, "From your comments before, I would be willing to bet money, if I *had* any, that you would love to have a blade in your hand." He looks at Jack, "Seeing you fight, I can only imagine what a small weapon would do to a vulnerable opponent. I would love to get my hands on a rapier again. He looks at Revhi and Janis, "I always thought I was persuasive, but the two of you? I've a feeling you could talk the pegleg off a one legged pirate, and he'd wind up thanking you afterwards. We all start from nothing here, but working together I think we can at least find gear we can use or sell. The quartermaster has told me that she'll cut me a deal on any gear that I want to buy or sell, so money works as gear too."

"We all get sent all over the ship, as swabs we're not watched much, and at times get sent belowdecks. Keep your eyes open for gear left out, or cargo that is open. Try for easy targets first, and when we run out of those, we can start thinking about other targets. Keep in mind that anything that is out of the way will be missed less. Anything stolen is likely to be missed and searched for. We've already seen the poor bloke that stole something get keelhauled, so do try to avoid anything that will lead to that."


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Stretching out in her hammock, Sylvia yawns from the long day, "Aye, and there's the lurch, ain't it. Stealin'll get ya keelhauled. I'm pretty attacked to m'skin, big fan of it, actually. And I ain't much of a hand at stealin' things. Much less on hidin' them."

She leans up on onto one side, looking at Reginald, "But I do agree. I dunno why the captain and his dog see us as threats, or brought us on if'n they did, but we need allies. And I do need a blade," she sighs, dropping back into the hammock. "What the hell's a pirate without her blade?"


Male Human Swashbuckler (Inspired Blade) 1 | HP 9/12 | AC 17, 13, 14 | F +2, R +5, W -1 | Init +7 | Perception +3

"I'm not even sure the captain has it in for us. Reginald leans back putting his hands behind his head "Press ganging is just a method of getting crew. The Captain used it. I think he doesn't much care after new crew gets on board how they're treated, as long as they work. Plugg and Scourge seem to dislike us more than we've warranted, which I don't understand. But understanding doesn't mean it isn't happening.

"Okay, so what kind of blade, "Dancer"? Reginald grins at Sylvia. "Chances are the quartermaster will have one. Probably one that's familiar I would guess. He sits up, "For that matter, what kind does everyone use? I'll talk to the quartermaster on the morrow and find out how much we'll need to equip ourselves. Then we can work on that."


Female Human (Taldan)

"I won't mind stealing if I get the opportunity, not from people who have stolen me in the first place. It'll take a lot of stealing before I consider the scales evened. So I'll be sure to keep an eye out", Janis says from her hammock. "As for a weapon, don't worry about me first. Prioritize those who actually want to engage in such activities. You can count on me staying the hell away from any signs of danger." What a coward, eh? "Besides, I'm counting on the fact that these are pirates, and thus they will try to board another vessel at some point, and to use us as fodder they will have to furnish us with weapons then anyway."

"As for the officers, I'm sure that none of them bear us any love. Some perhaps less than others, but if it's up to me --" And it will be... "-- they will all be held accountable." Brutally. Janis specifically does not mention how Scourge has been eyeing her uncomfortably.


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

"Well, a cutlass is more ta my likin'. But I reckon anything with a sharp 'nuff blade would work in a pinch. If'n ya can get one for me, I'd be mighty grateful," she says with a weak smile.

Listening to Janis, she coughs, "Right! Well, it's been a long day. Let's say we blow those lant'rns out, save some oil, and call it a night, eh?"

She then rolls over and prepares for another day of drudgery, I need to find a way of this damnable ship, and soon! It's only been two days, but feels like two months!


Female Human Cleric 6 | AC 19, Touch 11, FF 17 | HP 46/46 | F +5, R +2, W +9 | Init +1 (Jerome rolls twice) | Perc +5
Resources:
Positive Channel 8/8 | Negative Channel 8/8

Bumping so I can mark inactive. Please PM me if anything happens with this game.


Female Elf Magus (Bladebound Kensai) 1 | HP 10/10 [4 nonlethal] | AC 13 T 13 FF 10 | CMD 14 | F +3 R +3 W +2; +2 v Enchant | Init +3 | Perc +7

Okay, same. If this comes back from the grave, can someone send me a PM? Otherwise, I'm marking inactive and letting it sink to join Davey Jones' locker!

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