DM Crispy's Curse of the Crimson Throne (Inactive)

Game Master Bill Dunn

A group of heroes seeking revenge discover themselves in a quest to save Korvosa.

Maps
Slides
Korvosa
Loot Sheet

Current Adventuring Location Map
Vencarlo's Home
Pilts's Palace

Older Maps
Blood Pig Playing Field
Lavender Perfume Shop
Wererat Sewers
Rat Hunt in the Sewer

Harrowings
Chapter 3: Escape from Old Korvosa
Chapter 3 Harrowing
Chapter 3 Harrowing Roles
Chapter 3 Harrow Reading

Chapter 2: Seven Days to the Grave
Chapter 2 Harrow Reading

Chapter 1: Edge of Anarchy
Chapter 1 Harrow Reading


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Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron sees that he needs help and follows Tolenn's suggestion. So he runs over and attempts to help Gaius: Aid Climb: 1d20 - 1 ⇒ (19) - 1 = 18


Gaius begins to climb the fence, but falters as Tolenn and Wednesday reach out to assist, Daud gives an extraordinarily hard shove, but Tolenn's assistance is awkward, resulting in Gaius almost going up sideways. Pyron reaches up and helps straighten him, and Gaius makes it over the fence.

Let's have a stealth check, Gaius.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

stealth: 1d20 + 6 + 2 - 2 ⇒ (16) + 6 + 2 - 2 = 22


Gaius lands as lightly as a cat after being thrown unceremoniously over the fence. (I'm going to handwave the d6 fall damage without an acrobatics check. You could hold onto the top and only drop 3 feet or so...and if you can't manage that without injuring yourself you're in the wrong line of work.) The follower of Calistria realizes his good luck, as he looks and sees that the doors leading to the larger pen open into this one and are unlocked. (The pigs could just push against them and enter this area.)


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius sneaks over to the unlocked doors to secure them before letting the others in the main doors. If there's a piece of wood nearby that's used to bar the door, I'll use that, otherwise I'll wedge my shield in. If it's a type of door that had handles instead of slats, I'll "lock" them by looping a rope through and knotting it. Assuming that works... .

Satisfied that no pigs will be barging in, Gaius then tries to quietly unlock the gate to let his friends in.

Is it external or do I need a key to unlock the doors?


Gaius is able to find the latches that secure the pen doors in the gloom, engaging them to make sure he doesn't have any porcine visitors. After that, he finds that a similar latch secures the door to outside. He disengages it, allowing access to his companions.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius waves in the others, holding a finger up to his lips for silence as he points to the locked pen. Pigs, he whispers.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron silently enters the building. If you need a stealth check, then he'll do that.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn enters slowly, trying to stay as quiet as possible.

Stealth 1d20 - 4 ⇒ (19) - 4 = 15


Keep in mind you have not actually entered the building proper at this point. This is just the holding pen outside the building.

Yes, Stealth checks for Pyron and Daud, please.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

stealth: 1d20 - 1 ⇒ (9) - 1 = 8

Am I any better at being quiet this time?


Before any of his companions can comment, the boars answer for them, getting up from their resting positions and squealing loudly. They smash into the gates, but the doors hold. The pigs continue to squeal, occasionally smashing at the gates in their frenzy.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius fixes Pyron with a stare that could curdle milk. Don't move, he whispers angrily. Then, to Daud: Can you say something through the doors to calm those pigs?

Pyron and/or Daud--don't forget the Harrow points for this adventure are Dex-based. You can reroll a stealth check with them.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Will remember that for future use.

Handle Aninal: 1d20 + 6 ⇒ (17) + 6 = 23

Placing his palm out towards the boars he locks eyes with them while a gentle shushing issues from his lips.


A bit more squealing ensues, but the boars ultimately quiet down, going back to resting on the hard-packed earth. They keep their eyes locked on you, however.

An FYI, I will be unresponsive until super late tonight or tomorrow morning.


Alrighty...game on!


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron waits quietly.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius, satisfied that the pigs have calmed down, sneaks past them, skirting around the wagon to open the other door.

I'm not sure how many stealth checks you want me to make, here's another if applicable.

Stealth: 1d20 + 6 + 2 - 2 ⇒ (20) + 6 + 2 - 2 = 26


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

With the door open Daud will let himself in.

Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron takes out his morningstar and stands guard for now.


You secured the entrance so the pigs can't attack you. I have no interest in a 3 day game of 'keep the pigs quiet'. As long as you don't take out the cowbell and start banging it, you're good.

Gaius glides along with not a whisper of sound, coming to rest before the door. Gently trying to turn the handle, he finds that this one, too, is locked.

Keyhole below the knob, door looks like it opens inward.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Tolenn sidles upto the side of the building and waits for Gaius to work on the door.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius tests the lock and, still lacking tools, again tries to sound like Malder.

Karralo, Verik, open up! It's me! again whisper-yelling through the key hole.

bluff: 1d20 + 8 ⇒ (16) + 8 = 24


DM:
Karralo Perception: 1d20 - 1 ⇒ (15) - 1 = 14

After a short pause, the group hears a loud voice faintly through the door. "Come on, Malder, you know Verik's asleep. Good thing for you guys, too. I'll unlock the door, but I ain't helping ya none...I feel kind of sick tonight.

Gaius hears the faint click indicative of a lock disengaging, then faint footsteps starting to recede.

I'll let you decide whether you want to spring on him now, or wait for them to wander off.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron waits to see what the others do.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Wordlessly Daud makes a slight bashing motion with the hammer while looking at Gaius expectantly.


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Get out here now! Gaius continues in hushed but urgent tone. He steps back to allow passage through the door, motioning to the others to stand out of view. He draws his sap, holding it behind his back.

Intimidate: 1d20 + 11 ⇒ (11) + 11 = 22


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Rolling his eyes Daud will step back a few feet so that whoever exits the building will only have Gaius in his field of vision.


Gaius gives his best Christian Bale Batman impersonation, and surprisingly, you hear footsteps approaching the door. "Come on guys, you know I hate this. Just keep the money and do it yourselves, ok?" The door gets pulled inward, and a tall, sallow-looking man is standing there.

Perception: 1d20 - 1 ⇒ (7) - 1 = 6

"Where's everyone else?"


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Near the south wall somewhere.


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HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

That would have been friggin beautiful if you said that out loud Pyron.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

LMAO!


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Since he didn't notice our deception, do I get a surprise round? Here goes...

Gaius drops the sap, stepping next to the man and grabbing him by the arm.

I told you to get out here!

free action to drop, 5 ft step, standard to initiate grapple in the surprise round.

Grapple: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

Assuming that hits, and triggers a rolling of initiative (unless anyone else is close enough to strike)...

initiative: 1d20 + 4 ⇒ (6) + 4 = 10

Ugh, I'll use my Harrow Point re roll

initiative re roll: 1d20 + 4 ⇒ (1) + 4 = 5

:-(


Pyron Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Daud Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Tolenn Initiative: 1d20 + 5 ⇒ (18) + 5 = 23

Karralo Initiative: 1d20 + 4 ⇒ (8) + 4 = 12

You all see the man exit the building. Gaius takes the man roughly by the arm, pulling him out and maintaining the hold. The man, presumably Karralo's, eyes widen as he realizes it is not Malder grabbing him.

Round 1: Tolenn, Karralo, Daud, Pyron, Gaius

Go ahead and post your actions for the round!


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

If after everyone attacks, Pyron might either move and attack or he will use the evil eye hex, but that would depend on how well the others hit him or if he hits the others without getting hit. I check this multiple times a day, so I am not worried about posting in a reasonable amount of time once he sees what the others do before it is his actual turn.


Due to absence, Tolenn will delay.

The thug, by reflex more than anything else, attempts to pull his arm back.

CMB: 1d20 + 3 ⇒ (12) + 3 = 15

The sallow man almost manages to wrench himself away from Gaius' grasp, but the inquisitor firms up his grip, grabbing with the other hand to reinforce it. The man, presumably Karralo, is panicked.

"Who the hell are you guys? Oh geez, oh geez!"


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

Gaius tries to sweep the man's leg and pin him to the ground.

grapple to pin: 1d20 + 3 + 1 + 5 ⇒ (4) + 3 + 1 + 5 = 13

Shut your mouth, coward! We're not here for you, but if you wake Verik I'll cut your throat.

Bluff: 1d20 + 8 ⇒ (14) + 8 = 22


Gaius pushes forward with his upper body while placing his right leg behind Karralo's legs. The two stumble around in a circle, but ultimately Gaius ends up on top of the man, pinning him. If possible, the man's eyes widen even further. He seems ready to respond in the affirmative, then remembers the inquisitor's claim and shuts his mouth, gulping audibly.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

Now that Gaius had the thug in a happy embrace on the ground, Tolenn crouches by Karralo's head and says quietly "Now that my friend has your attention....how many remain inside? "


FYI in case you need to know, we can be out of combat.

"Just Verik himself." This said in a whisper, barely audible. He looks from the holy warrior to the inquisitor and back again.


Harrowing: The Survivor, 2/2 Tolenn Human Paladin of Sarenae 8
Vital Stats/Skills:
HP 48/67 NL:56/67 AC:25 T: 14 /FF: 22 Perception +8 Initative +6 F:+10/ R:+9/ W:+10 CMB:+11 CMD:25/22FF Speed:30 Harrow:2/2 LoH:9/9 (4d6) SE:3/3 Channel:4/4, 4d6, DC 17
Other Skills:
Acrobatics -3, Bluff +3 , Climb -,3 Diplomacy +13, Disguise +3,Fly -3, Handle Animal -, Heal:+6,Ride -3, Sense Motive +12, Stealth -3, Survival +1, Swim -3

When the man nevously looks back to Tolenn, she holds his eyes with her own, appraising, judging.

Sense Motive 1d20 + 6 ⇒ (3) + 6 = 9


DM:
Bluff: 1d20 - 1 ⇒ (20) - 1 = 19

Tolenn judges the man to be telling the truth as he knows it.

The sharp, acrid stench of urine permeates the air as the man's terror takes hold and he loses control of his bladder. He shakes in Gaius grasp, his eyes starting to roll.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

Sense Motive: 1d20 + 5 ⇒ (3) + 5 = 8

"Don't need that many bodies if you've got traps." He mumbles to Gaius while studying the downed man.

Heal: 1d20 + 9 ⇒ (12) + 9 = 21
Does it look like he's convulsing purely out of fear or something else?


Male Half Elf Inquisitor (Infiltrator) 2/Ranger (Warden/Urban Ranger) 1 AC: 18 (FF: 16 Touch: 12) HP: 22/22 FS: +6 RS: +4 WS: +5 (+2 additional vs enchantment) Init: +4 (+6 urban) Perception: +10 (+12 urban)

What in the seven hells? Gaius backs off a step, holding the man's arm but retreating from his emptied bladder.

Let's tie him up and find Verik swiftly, he whispers, more revulsion than pity showing on his face.


It definitely seems as though the man's terror is overwhelming him and he is passing out.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

"Agreed, keep an eye out for traps."

Grrr, give me something to hit, need to take out some frustration after the WotW results.


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

Pyron grants virtue on whomever passes through the front door first.


HP 68/68 | AC/T/FF 17/12/15 CMD 20 | Fort +9 Ref +7 Will +5 | Init +2 The Waxworks 2/2 Harrow Points | Bloodrage 3/6 | Radiance 4/4 | Venegance 2/2 | Darkvison 60ft
Skills:
Perception +15 Heal +13 Handle Animal +11 Knowledge (Arcana/Religion) +10 Stealth +13 Survival +11

And then Daud immediately burst into flame upon Pyron's sacred spell touching him...

Pausing for a brief moment to let Pyron chant his Orison upon him Daud will then cautiously enter the room while keeping an eye out for any hostile or traps.

Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male
:
Race: Emberkin Aasimar, Tiefling, Human HP: 3/9 Temp HP: 0 Init:+3 Speed: 30 AC: 16 FF: 15 T: 11 Fort: +1 Ref: +1 Will: +2 Acid Resist 5 Cold Resist 5 Elect Resist 5 Percep: +2 Diplomacy: +8 Know. (Arcana): +7 Know. (Planes): +6
Oracle 1/Witch 1

He will offer the blessing to everyone else. H remembers who wanted the blessing to not be in any specific deity's name.

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