DM Corvus' Carrion Crown PBP (Inactive)

Game Master CorvusRed

United by the death of a common friend and teacher, five heroes must face the horrors of Ustalav's past.


1,751 to 1,800 of 2,308 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

“Critics? Quick, kill them before they start disagreeing!”

Sour Heck loads a lead bullet into his sling and whips it at one of the approaching skeletons as he backs away.

Sling Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage if it Hits: 1d4 + 3 ⇒ (3) + 3 = 6

Please use the system to move Sour Heck one 5’ step away from skeletons and towards Iesha/Talia.

Lingering performance gives +1 competence to all attacks, weapon damage, +1 morale against fear, for next 2 rounds.


updated map

Heck's shot clatters wide off the ground.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Right, then," Eloise says as she sprints towards Sour Heck and Peredur. "Let's see how the rest of you hold up."

Neatly sidestepping both the dour -- yet highly amusing! -- Bard and the pile of rubble he is standing next to, Eloise swings her blade at the approaching skeleton.

Eloise moves to I9 and takes a swing at Mr. Bone Jangles. Attack roll: 1d20 + 5 ⇒ (13) + 5 = 18. Damage if successful: 1d8 + 3 ⇒ (4) + 3 = 7.

[ooc]Here's the link... I think. ^^;


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Right, then," Eloise says as she sprints towards Sour Heck and Peredur. "Let's see how the rest of you hold up."

Neatly sidestepping both the dour -- yet highly amusing! -- Bard and the pile of rubble he is standing next to, Eloise swings her blade at the approaching skeleton.

Eloise moves to I9 and takes a swing at Mr. Bone Jangles at I8. Attack roll: 1d20 + 5 ⇒ (9) + 5 = 14. Damage if successful: 1d8 + 3 ⇒ (7) + 3 = 10.

Here's the link... I think. ^^;


Talia's action is pending, then Peredur.


Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear)

Is it mine? I'm sorry, I thought Iesha was next...

Talia steps forward next to Iesha, her gaze moving to another skeleton. J-7

Damage if Save is failed:: 1d6 ⇒ 4

New Map


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Talia's right, I haven't taken my round 1 action.

Iesha changes weapons and moves to M6, swinging her battle aspergillum at the skeleton at N5.

attack: 1d20 + 1 ⇒ (18) + 1 = 19 potential crit!

damage_blunt: 1d6 + 0 ⇒ (6) + 0 = 6

damage_holy_water: 2d4 ⇒ (1, 1) = 2

attack: 1d20 + 1 ⇒ (4) + 1 = 5 no confirm


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

For some reason my ISP isn't talking to pyromancers, so I'll have to use my phone or wait until tomorrow and connect from work.


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Round 1:

The skeleton on Peredur and Eloise dances deftly around the half-elf's futile flailing.

Longsword attack on I-8 skeleton, incl. TWF, favored enemy, and inspire courage: 1d20 + 4 + 2 + 1 ⇒ (3) + 4 + 2 + 1 = 10
Light mace attack on I-8 skeleton, incl. TWF, favored enemy, and inspire courage: 1d20 + 3 + 2 + 1 ⇒ (9) + 3 + 2 + 1 = 15

Final link HERE.


Round 1 Wrap up

The skeletons lurch forward at the party, reaching out with their claws.
Iesha (n5) and Eloise (I8) deftly cut down their foes.

Talia's spell blasts another of them, but it does not catch. The skeleton previously ignited, continues to burn, and collapses to the ground, necromantic energy snuffed out by purging fire.

j7 Fortitude Save, dc15: 1d20 ⇒ 3
j7 Reflex Save, DC 15: 1d20 + 2 ⇒ (13) + 2 = 15

g13 Reflex Save, DC 15: 1d20 + 2 ⇒ (11) + 2 = 13
Fire Damage: 1d6 ⇒ 2

End of Round 1

The remaining skeletons attack, not meeting with much success. One steps up quick and rakes both claws at Eloise, drawing thin lines of blood. 5 foot step to j8, full attack vs Eloise.

M5 Skeleton Attack at Iesha: 1d20 - 3 ⇒ (13) - 3 = 10

h8 Skeleton Attack at Peredur: 1d20 - 3 ⇒ (11) - 3 = 8

g9 Skeleton Attack at Peredur: 1d20 - 3 ⇒ (4) - 3 = 1

j8 Skeleton Full Attack at Eloise claw 1: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 + 2 ⇒ (1) + 2 = 3
j8 Skeleton Full Attack at Eloise claw 2: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Round 2
Initiative
Heck
Iesha
Skeletons (j8 -4 hp)
Talia
Eloise (-7 hp)
Peredur


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

Still can’t connect to the program from work, dagnab it. I don’t want to slow down the game, so I’m going to ask a fellow player to make my move for me, then post a link to the updated map. I'm fine with any one of you doing it.

Sour Heck drops his sling and dashes around the skeletons' west flank, grabbing his longspear from his back as he goes. From a safe distance behind a skeleton menacing Peredur, he stabs viciously at the dead thing’s spine, hoping to knock the bones apart.

Longspear attack with flanking and Inspire Courage: 1d20 + 4 + 2 + 1 ⇒ (10) + 4 + 2 + 1 = 17
Longspear damage: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Please move Sour Heck up to 30’ so that he is 10’ away from and flanking at least one of the skeletons adjacent to Peredur and Eloise.

Iesha is up after Heck, so please post a map link for her. Thanks.

Lingering performance gives +1 competence to all attacks, weapon damage, +1 morale against fear, for one more round.


I'll handle the map in all incidents of connection errors.

Heck darts around, moving to F11, and takes an easy and clear shot at at the skeleton flanking peredur H9. Unfortunately, stabbing a skeleton finds little purchase for the spear. -2 hp

Link.

Iesha's turn


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Iesha will swing at the one attacking her, but this time her blow finds no purchase.

attack: 1d20 + 1 ⇒ (4) + 1 = 5
damage_blunt: 1d6 + 0 ⇒ (5) + 0 = 5
damage_holy_water: 2d4 ⇒ (3, 2) = 5


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise snarls at the brief pain, and swings her blade again.

"Be still, you dead bones!" she roars, her sword cleaving through her opponent.

Attack roll on the skeleton that just clawed Eloise: 1d20 + 4 ⇒ (18) + 4 = 22. Damage if successful: 1d8 + 2 ⇒ (3) + 2 = 5. Not a critical hit, but still nice. ^^


Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear)

Sorry for my seeming confusion, but the skellies are up now, and then Talia, correct? Don't wish to go out of turn before they've had a chance for a good mauling... :)


Correct.

Following Iesha's miss, her foe counters with both claws

M5 Skeleton at Iesha, claw 1: 1d20 + 2 ⇒ (13) + 2 = 15
Claw Damage: 1d4 + 2 ⇒ (3) + 2 = 5
M5 Skeleton at Iesha, claw 2: 1d20 + 2 ⇒ (9) + 2 = 11

The last of the skeletons to join the fray bears down on Sour Heck, and swings halfheartedly at the bard.

E10 skeleton at Heck, claw: 1d20 - 2 ⇒ (13) - 2 = 11

Two of the undead lay into Peredur with both claws.

G9 Skeleton at Peredur, claw 1: 1d20 + 2 ⇒ (10) + 2 = 12
G9 Skeleton at Peredur, claw 2: 1d20 + 2 ⇒ (18) + 2 = 20
Claw Damage: 1d4 + 2 ⇒ (1) + 2 = 3

H8 Skeleton at Peredur, claw 1: 1d20 + 2 ⇒ (1) + 2 = 3
H8 Skeleton at Peredur, claw 2: 1d20 + 2 ⇒ (12) + 2 = 14

Eloise's foe claws at her again

J8 Skeleton at Eloise, claw 1: 1d20 + 2 ⇒ (19) + 2 = 21
Claw Damage: 1d4 + 2 ⇒ (4) + 2 = 6
J8 Skeleton at Eloise, claw 2: 1d20 + 2 ⇒ (6) + 2 = 8

-5 HP to Iesha, -3 HP to Peredur, and -6 to Eloise.

Eloise's counter-attack does little good, -1 damage.

Talia and Peredur yet to act in round 2

Map


Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear)

Iesha currently has an active Ward Hex, granting +2 to AC/Saves, if that made a difference...

"Just burn, will you?" snarls Talia, sending her burning gaze once more at the skeleton attacking Eloise (J-8), before moving up behind her and Peredur in order to heal them if needed.

Damage if Save is failed: 1d6 ⇒ 5

Map


fortitude save: 1d20 ⇒ 14

Talia's final burst of energy from the spell lays low another of the skeletons.

Map

Peredur, last but not least


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Round 2:

Peredur hisses at the minor wound before redoubling his efforts. Faced with a pair of the unnaturally-animated skeletons, he divides his attacks. First the longsword sends fragments flying as it impacts the skeleton on Eloise, and then a quick reverse brings the mace into fatal collision with the other. "Th' grave's where you belong, dead things!"

Longsword on skeleton at H-8, incl. TWF, favored enemy, and lingering inspire courage: 1d20 + 4 + 2 + 1 ⇒ (15) + 4 + 2 + 1 = 22
Longsword damage to skeleton at H-8, incl. favored enemy & inspire courage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8
Light mace on skeleton at G-9, incl. TWF, favored enemy, and lingering inspire courage: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
Light mace damage to skeleton at G-9, incl. favored enemy & inspire courage: 1d6 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9

Final Map


Peredur pulps two more of the skeletons with a flurry of attacks.

Round 3

Initiative
Heck
Iesha (-5 hp)
2 Skeletons
Talia
Eloise (-13 hp)
Peredur (-3 hp)


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

“Gah!” Sour Heck jabs at the skeleton attacking him, then backpedals towards Peredur.

I think Sour Heck gets an attack of opportunity on the skeleton that closed with him, on its last turn. If so, here it is:

Longspear AoO: 1d20 + 5 ⇒ (18) + 5 = 23
Longspear damage: 1d8 + 4 ⇒ (8) + 4 = 12

If that took it down, he moves to engage the remaining skeleton. If he doesn’t get the AoO or if he didn’t kill the thing, he takes a 5’ step back and stabs at it again. Either way:

Longspear attack: 1d20 + 4 ⇒ (8) + 4 = 12
Longspear damage: 1d8 + 3 ⇒ (6) + 3 = 9

Could I ask you to update the map for Iesha, who’s next? Thanks. I think Talia may be correct that the Ward Hex on Iesha, which raises her AC from 14 to 16, kept her from being hit by the skeleton’s 15.


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Iesha sighs and swings again.

attack: 1d20 + 1 ⇒ (17) + 1 = 18
damage_blunt: 1d6 + 0 ⇒ (4) + 0 = 4
damage_holy_water: 2d4 ⇒ (4, 2) = 6


Correct, Iesha please ignore the previous round's damage.

Heck manages to punch through the ribcage of the skeleton that closes on him, vanquishing it.

Iesha too, scores a direct hit. The holy water hisses as it contacts unholy bones, and the corpse comes unbound, falling to pieces unceremoniously.


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

Sour Heck nods approvingly at Iesha’s beheading backhand. “Let that be a lesson to you...if Iesha throws you a funeral, stay down.” He makes a sympathetic face at the cleric. “Don’t take their hostility personally. You’ve a lovely voice for funerals.”

While the others recover from the fight, the bard scoops up the skull of a fallen skeleton and moves its jaw like a puppet.

“Hey Charlie!” he says in his Bonehead J. Skeleton voice, which sounds more than a little like old Gibbs. “I’m tired of fightin’...how’s about you and me go for a little swim, huh?” The bard then tosses the skull into the pool of stagnant water in the last room.

“Should we have searched that pool? The badge might be anywhere down here.” He eyes the cold, filthy water dubiously. “On the other hand, if we put it off, we might get lucky and die horribly first.”


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"If it's in the water, we're going to have to wait long enough to train a family of pet otters, anyway," Eloise says. "Let's heal up and move on."


Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear)

"Would you care to do the honors, Iesha, or should I? Eloise, in particular, looks wounded. I can heal each of us only once this day."

Talia looks towards Sour. "Mr Heck, if that thing bites your fingers off, I'll be forced to laugh at you."


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

"I have but a scratch; best you work on Eloise." While that's going on, Peredur makes his way over to the south doorway and buffs off the brass plate with his sleeve.


Kieli flutters over and lands on Peredur's shoulder. He cocks his head curiously as the ranger cleans the plate.

The plate reads:

The Nevermore

The bird makes a scoffing noise, and moves back to Talia.

Peredur is able to glimpse the faint outline of metal bars at the end of the hallway, but after that only darkness. A solid metal door, slightly ajar, is just inside the hallway to the left.


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

"Everyone gather around and I'll try channeling Shelyn's energy to heal all of us."

channel_ to_heal: 2d6 ⇒ (5, 4) = 9


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

“Yeah, I knew a bard who did a whole getting-his-finger-bitten-off act. Had a pretty good run of five shows, as I remember.”

Sour Heck pauses.

“It was the encores that ruined him.”


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Eloise snorts, but does not quite laugh. "Let's get on with it," she says. "We're burning daylight, and I'd rather not be down here after dark."

She rolls her shoulders appreciatively when Iesha's healing energy rolls over her, and she certainly does look better, though not completely healed.

Now at 20 hp out of 26.


Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear)

"Thank you, Iesha. Here, Eloise. I wouldn't want you fighting off these denizens without being in tip-top shape." Talia smiles and places her hand on Eloise's shoulder, warmth spreading down her arm and healing the warrior.

Healing Hex:: 1d8 + 3 ⇒ (7) + 3 = 10

When finished, Talia looks to Peredur. "Peredur? Do you see anything worth investigating? We can head south before deciding on north or west."


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

"I think Peredur's stumbled on something there. Maybe one of these plaques reads, 'Badge and Key Storage.' Of course, that'll be the one with poison gas and rotating knives."

Sour Heck checks the north plate, then the west before joining the others at the south passage.


To the north, the plaque reads The Oubliette. Down the hall, near the iron bars at the end, another iron door waits slightly open on the left.

To the west, Reaper's Hold. A long passage that fades into the darkness.

Dust and ash cover all surfaces here, the only signs of passage are that of the party.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Hmph," Eloise huffs. "What lovely street names. This neighbourhood must get tons of new people wanting to live here all the time. Anyone have any idea which way we should go?"

The Chelishwoman whispers a brief spell and walks past the available doorways, squinting into the darkness.

Detect Magic.


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Iesha looks at the remains of their recent combat. "Odd street names, to be sure. Still, they do fit the neighborhood and it's...populace. I think I'll keep my aspergillum available, for now."


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Was there a plaque on the passage to the ruined cell block we came down through?


yes


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Peredur examines the plaque by the east entrance, wiping it clean to be able to read it.


Hell's Basement lies to the east, now the soggy ruin the party already passed through.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Charming," Eloise scoffs when she sees the nameplate. "Whoever built this prison had a certain lack of imagination and an unpleasant penchant for the macabre."


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

"Welcome to Ustalav."


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Still not as bad as Egorian," Eloise mutters.


Kieli laughs, a hideous croaking noise.

DM screen:

Iesha 1d20 + 5 ⇒ (8) + 5 = 13
Peredur 1d20 + 11 ⇒ (1) + 11 = 12 1d20 + 13 ⇒ (6) + 13 = 19 for undead
Sour Heck 1d20 + 5 ⇒ (6) + 5 = 11
Talia 1d20 ⇒ 1
Eloise 1d20 ⇒ 18

Peredur:

Peredur's ears catch the sound of footsteps down the hall marked Reaper's Hold


Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear)

"Kieli! You're freaking me out with that laughing, you know." She pauses a moment, looking thoughtful. "Speaking of being freaked out, I should have done this earlier..."

Looking nervous and wary, Talia's fingers twist and gyrate while she mumbles under her breath before holding both hands against her torso. Her clothes shimmer for a moment, then the shimmering fades.

Talia casts Mage Armor on herself, preparing for the worst.

"Well, which of these lovely-sounding hallways should we try first?"


Round: X
HP: 20/20 - Stuatus: X
AC: 17 (Touch: 12 - Flat-footed: 15)
Spells Used:
lvl1: 1/3 - Save DC 14
lvl2: 1/2 - Save DC 15


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Nice spell," Eloise says, eyeing Talia with a smile.

Round X,
HP: 26/26 ooc]Status: x, round x of y[/ooc]
AC 15 (touch 11 flat-footed 14)
Spells used: lvl 1 0/4
Arcane pool points used: 0/5


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Peredur holds up a hand for silence and whispers, "Sh! Something's coming." He points to the west door and moves to interpose himself between the doorway and the rest of the party.


The footsteps recede into the darkness. Peredur can faintly make out two doors, one on each wall of the tunnel at the edge of his vision.


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Round 1:
HP: 19/19
AC: 14; 11 T; 13 FF
Conditions: None
Duration: x out of x rounds
Spells: 0th: 4/4; 1st: domain: 1/1; standard: 3/3
Channel Energy: 6/day; 3 remain

This work, Corvus?


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

"No, it be moving away from us. Shall we follow?"

1,751 to 1,800 of 2,308 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Corvus' Carrion Crown PBP All Messageboards

Want to post a reply? Sign in.