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| 951 to 1,000 of 2,308 |
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| DM Corvus |
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Peredur sits, spreads the board out and places his hands on the brass planchette.
He breathes deeply and focuses, but little happens. A minute passes.
The wind begins to pick up, and catches the ruins of the prison at that same unsettling angle. The building moans, and whipsers seem to tease at the edge of hearing.
The planchette wobbles slightly under his fingertips.
Ask Away
| DM Corvus |
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Chills shoot up Peredur's hands and something grips his very being for a moment.
But then the planchette moves with again, clearly.
Over the rows of letters and the numbers, pausing briefly at each in turn:
S
P
L
A
T
T
E
R
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
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His dream of a few nights past still vivid in his mind, Peredur nearly pulls his hands off the planchette as the word is spelled out. After a few abortive gulps, he asks, "What holds you here?"
| DM Corvus |
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The planchette slides once again across the board.
H
A
W
K
R
A
N
Peredur's fingers begin to shake involuntarily. His breath forms a cloud, and he drops the planchette and board.
Talia feels a particularly vicious chill run up her spine. Gooseflesh errupts over her body.
| Talia Senshir |
| Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear) |
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Talia shivers and looks around, expecting to see some terrible danger appear and attack.
"I'm not sure I like this... Perhaps we should stop, and investigate without calling up spirits? I don't know who this Splatter is, but Hawkran sounds familiar."
Talia moves towards Peredur, giving the planchette a wide berth.
"Are you all right, Peredur?
| Peredur ap Erevel |
| Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench. |
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Peredur pulls himself together and gathers up the planchette and board carefully. "Th' prospect grows no more pleasant with delay. Let's to th' prison, then." He rubs the mostly-healed blisters on one side of his face. "It's thinking I am that touching th' water is a thing best avoided, mind."
| DM Corvus |
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Streaks of mold stain the walls of the prison foyer, and the floor below is a thick, gray carpet of fungal growth. Sturdy looking wooden doors beckon from every wall. Two doors, a double to the left and a single to right on the east wall.
possible routes: North, West, East double door, East single door
Unless the party intentionally splits up, all movement and decisions will be made after one party member confirms a suggested action.
| DM Corvus |
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A long hallway stretches before the group. Peredur moves down, passing four doors evenly spaced on the right. Another door sits at the end of the hall, and another around the corner on the right. All are closed.
A single, tiny window dares to stream daylight upon the stone floor.
The party passes into the hallway with Talia bringing up the rear. As Aleksandr crossed the threshold of the sturdy wooden door, the three other doors in the foyer swing open. The doors shake slightly for a split second. A disembodied wail of fear and pain echoes up from the floor, and all of the doors in the foyer slam shut, the sound echoing throughout the prison.
A moment of silence follows, as the sound dies away followed by shrieking, burning faces, rushing out from the wooden doors, and flooding the foyer, surrounding and passing through Talia.
Another moment and faces, along with their deathly wails, fade away like a bad dream.
Realization comes: The group is seperated; Talia alone in the foyer, the rest in the hallway.
available routes for the party: West, North, north small doors 1 through four, East to Foyer
available routes for Talia: North, West, East double door, East single door, Out (south)
| DM Corvus |
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Alzano 1d20 + 3 ⇒ (2) + 3 = 5
Aleksandr 1d20 + 7 ⇒ (3) + 7 = 10
Talia 1d20 + 2 ⇒ (18) + 2 = 20
Iesha 1d20 + 1 ⇒ (14) + 1 = 15
Peredur 1d20 + 5 ⇒ (6) + 5 = 11
Kendra1d20 + 1 ⇒ (5) + 1 = 6
critter 1d20 ⇒ 19
Haunts that close and open doors at random are a particular bother, and can be de-powered and dispersed with holy energy. Permanent destruction requires the use of holy water sprinkled near the doors affected.
the door appears to be a normal, no visible traps or triggers. It merely seems intent on staying closed.
Standing to the back, Alzano glimpses over his shoulder, luckioly it would seem, to notice human face slowly emerges from the western door, then shoulders, leaving a greenish smear on the door. When the thing finally passes through the door completely, you see the upper body of what was once human, trailing away into whisps of the same greenish liquid. His cry of alarm brings the rest of the party's attention to the foe.
Initiative order:
Aleksandr
Peredur
Talia
Kendra
Iesha
Alzano
Things
| Talia Senshir |
| Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear) |
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Talia lets out a shriek as she sees the form appear. "A ghost or specter just showed up! Beware, everyone!"
Assuming a ghost or other undead apparition has appeared to attack her, Talia readies for a healing touch if the ghost-thing approaches her.
Touch Attack; Healing Hex: 1d20 + 1 ⇒ (10) + 1 = 111d8 + 2 ⇒ (3) + 2 = 5
| DM Corvus |
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to clarify, this spoiler is for the monster, you do not need to reroll. The previous spoiler was for the door.
| DM Corvus |
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1000 posts! also i rolled initiative for kendra for some reason? please ignore!
Round 1
Aleksandr hesitates as the thing floats toward the party. It's outstretched hands and slack jaw giving it a hungry and mournful look.
Peredur turns and shatters a vial of holy water against the stubborn door. There is an audible hiss, and the door slumps slightly in the frame.
Iesha's holy energy washes over the creature as it draws closer. The ectomplasm the creature consists of hisses and boils, but the thing presses on. -3 hp
will save: 1d20 + 1 ⇒ (8) + 1 = 9
It closes on Alzano, reaching for him, but the rogue is prepared, and retaliates: Aleksandr and Alzano, please make your attack rolls before you post round 2 actions, since you held action. For future reference, please pre-roll if you are holding an attack
As the thing in the room with Talia reaches for her, she touches it, the healing energy anathema to such undead things, it hisses and boils and lets out a mewling wail, but does not fall. It reaches out a hand and claws at her, but she manages to evade the hideous touch.
attack 1d20 + 3 ⇒ (4) + 3 = 7
we need the aforementioned attack rolls from Aleksandr and Alzano, and the thing (if it survives their attacks), and then we are on to:
Round 2
Aleksandr
Peredur
Talia
Iesha
Alzano
Things
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