Female Human Bladebound Magus 4; Initiative +5; Perception +2; hp 34; AC 15 (11 touch, 14 flat-footed); Fort. +6; Ref. +2; Will +4
O-kay.
HP to 34; adding 1 from Toughness and 1 from favoured class.
+1 to Fort. and Will save.
Raising Str. score to 15; I think I'll be upgrading my Str. score at least until I hit 16, maybe even to 18; my Int. score is already sufficient to get me to the top level of Magus spells. We'll see how things develop.
I'm using it to learn Necril, the language of undeath; I'm justifying this with my study of the Whispering Way. Or is this language going to be completely useless? If so, please let me know which language is more appropriate? ^^;
Spellcraft +2 ranks
Use Magic Device +1 rank
Spellstrike feature added
I gain access to 2nd-level spells at this level. I get to cast one/day, add one thanks to high Int. score.
2nd-level spells selected: Bladed Dash and Stone Call.
Female Human Bladebound Magus 4; Initiative +5; Perception +2; hp 34; AC 15 (11 touch, 14 flat-footed); Fort. +6; Ref. +2; Will +4
As I understand it, I can currently scribe and use the following spells from Leandru's spellbook:
1st-level spells:
Enlarge person
Feather fall
Jump
True strike
Unseen servant
2nd-level spells:
Alter self
Bull's strength
Cat's grace
Darkness
Fire breath
Invisibility
Levitate
Spider climb
If you guys feel any of these spells are truly essential, truly must-have, then please let me know. I'll try to purchase and learn the essential stuff.
Male Half-Elf Ranger 4 (Urban Ranger archetype)| Init +5|Perc +14/+16 for undead| HP 36/36| Saves F +6/R +7/W +3; +4 vs. ench.
Bull's strength and cat's grace; Peredur will get both of them eventually, but not for a while, and they can be gamechangers. Invisibility is also good, enlarge person can make someone like Iesha a better standup combatant, and true strike is good for those times when you really, really need to hit.