DM Corerue's Carrion Crown

Game Master DM Corerue

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Trial of the Beast Map 5


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Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

Sour Heck boggles at the thing in the doorway. Insects can become undead? Suddenly I feel very nervous about all the ants I’ve stepped on. On the other hand, if we somehow survive this, imagine the ghost honey we’ll find!"

Sour Heck uses his surprise round action to begin an Inspire Courage performance. He’d also like to make a check to identify this monster, if possible. His next action comes after its action.

Knowledge: Religion to identify undead, if that’s correct. Includes bonuses from being a bard and being a dirge bard: 1d20 + 8 ⇒ (10) + 8 = 18

Round 1 status:

HP: 34/34--Status: None
AC 13 (touch 10 flat-footed 13)
Spells used: lvl 1 0/4, lvl 2 0/2, Save DC 14 + level
Performance rounds used 3/14


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

I just went over the accounting to find out how many more salted arrows Peredur had left, and he's used five out of an original three. There was one more application of ghost salts left after he used the initial three, so if that's OK with everyone we can assume that the fourth arrow was salted. For the fifth one, he'll use one of the +1 undead bane arrows from the crypt in Ravengro. Here's the revised damage:

Damage, including bane and previous damage roll: 2d6 + 1 + 8 ⇒ (5, 6) + 1 + 8 = 20

"Iesha! Channel at it--'twill take down th' swarm more quickly!"


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Iesha nods and channels.harm undead: 2d6 ⇒ (2, 1) = 3

"This is bad! If this is the head wraith, killing it will transform the remaining four children. That's why he's attacking us!


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"I know!" Eloise shouts back. "But if we don't kill it, it will transform us into its deathless minions and no one will even know about its presence!"


Female Changeling Witch 4; Init: +2; Perc: +0 (+9 - Kieli); Fort: +2; Ref: +3; Will: +4 (+2 vs Fear)

Talia's eyes widen at the sight of the swarming creature. She whispers under her breath "Please let this work", then begins casting a spell. "Itxni Oculus" Her eyes begin to burn as she turns her gaze on the creature.

Casts Burning Gaze and directs it at the thing. Fort Save DC 15 or 1d6 ⇒ 2 Dam. I somehow doubt the "Catch fire" part will work...) :)


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Good spell for undead, seeing as they don't typically have good Fort saves.


Knowledge Religion(15):
Although it's form is unlike any you have read or heard about, this creature does vaguely resemble something called a "Wraith" from the fables and scholarly archives. You already know from the smaller wraiths that its touch is life draining, and it is powerless in full sunlight. You also know that any humanoid slain by such a creature becomes a spawn, just like the children, enslaved to the wraith that created them. Stories tell that if the creature manages to land an attack, life force will flow from victim to wraith, renewing the wraith's health temporarily.

GM Screen:

Resist channel: 1d20 + 2 ⇒ (13) + 2 = 15
Gaze save: 1d20 + 6 ⇒ (3) + 6 = 9
Burn save: 1d20 + 4 ⇒ (9) + 4 = 13
burn damage: 1d6 ⇒ 1
attack: 1d20 + 6 ⇒ (15) + 6 = 21
neg energy drain: 1d6 ⇒ 3
con drain: 1d6 ⇒ 6
22 melees damage
2 gaze damage + 1 on fire
7 temp hp

The smell of sickly sweet decay emanating from the creature turns acrid as the wings of the ghostly hornets circling its form appear to smolder and burn. It appears to be on fire.

Its gaze is focused on Sour Hecks form as he lashes out with his claws. Lashing across his chest, a trail of small hornets follows his raking maneuver as it leaves a ghostly gash in Sour Heck's chest. It growls as it lashes out, and a small wisp of glowing light seems to flow from Sour Heck to the creature.

3 negative energy damage plus Fort Save DC17 or 6 con drain

As I read it, a single ghost salt application coats 10 pieces of ammunition, by the way (or a single weapon). I glanced but couldn't see how you originally received the ghost salt. If you were given 3 doses, that's 30 arrows worth


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

Sour Heck’s temporarily magical longspear is a reach weapon; under many circumstances he’d get an attack of opportunity as the wraith approached. If that applies, here’s his attack roll:

AoE on approaching wraith: 1d20 + 9 ⇒ (7) + 9 = 16
Longspear damage: 1d8 + 6 ⇒ (6) + 6 = 12
Halved, that’s 6 damage. Whew--all those +1s from Heck’s and Eloise’s and Peredur’s buffs really add up!

Fort save vs. Con drain: 1d20 + 8 ⇒ (2) + 8 = 10

6 CON DRAIN? Aw hell no--Sour Heck casts Saving Finale as an immediate action, ending his bardic performance and granting himself another save.

Fort save vs. Con drain: 1d20 + 8 ⇒ (13) + 8 = 21

Whew.

Sour Heck jabs desperately at the wraith as it approaches, then gasps in pain as it gets inside his guard. “This...this must be Brother Swarm!” The bard steps back defensively, moving towards the holy water font. “I was afraid he’d be a talker, but it looks like he’s more of a buzzer. That’s a comfort. I was afraid I’d go to my grave with the memory of some demented wraith’s bragging about what he’d done to the children of Hergstag. I’d be broken-hearted the rest of my life. Which might not be too bad, given that we’re about to die, but then again I might come back as some broken-hearted undead.”

Sour Heck resumes his bardic performance as a standard action, and takes a 5-foot step back too.

Round 2 Status:

HP: 31/34--Status: None
AC 13 (touch 10 flat-footed 13)
Spells used: lvl 1 0/4, lvl 2 1/2, Save DC 14 + level
Performance rounds used 4/14
Courage and Flagbearer buffs to party = +2 to hit and damage, +1 to saves vs. fear.


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.
GM Storycrafter wrote:


As I read it, a single ghost salt application coats 10 pieces of ammunition, by the way (or a single weapon). I glanced but couldn't see how you originally received the ghost salt. If you were given 3 doses, that's 30 arrows worth

We bought 200 gold worth of ghost salts at an alchemist’s on the way out of Lepidstadt in this post, if that clarifies things.

CRAP! I screwed up how ghost salt works. I thought 200 gp gave us 10 one-time applications; looks like that’s just for ammunition. Last time we bought it we only used it on ammo, so it didn’t matter.

Okay. I can fix this. Figure that Sour Heck bought 600 gp worth of salts, 3 doses. We used one dose on his spear, one on the trap, and one to coat ten arrows and bolts. Ignore what I said in this post about putting any on Eloise’s blade, Peredur’s sword or Iesha’s aspergillium. I’ll say that Sour Heck made up the difference out of his own pocket, and by selling a masterwork mace he had. My bad!


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Knowledge (Religion) check (add +2 if involving undead): 1d20 + 9 ⇒ (13) + 9 = 22

"'Ware, Sour Heck--it feeds on our lives!"

Round 2: (I think)

If this is Round 2, Peredur's buff is gone for now--counted during the surprise round and Round 1.

With the creature in melee with Sour Heck, the ranger drops his bow and draws his sword as he closes, taking it in both hands. The dying light glints off of the supernaturally-keen edge as the sword cleaves through the wraith. "To th' Boneyard with ye!"

+1 keen longsword to wraith, including favored enemy and bardic buffs: 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 29
Confirm crit, incl. favored enemy and bardic buffs: 1d20 + 8 + 2 + 2 ⇒ (9) + 8 + 2 + 2 = 21

Boo yah!

Base damage, incl. favored enemy and bardic buffs: 1d8 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15
Crit bonus damage, incl. favored enemy and bardic buffs: 1d8 + 4 + 2 + 2 ⇒ (7) + 4 + 2 + 2 = 15


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

I missed Sour Heck's last post; will edit to correct the lack of salts.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"Fall, you abomination!" Eloise snarls as she attacks Brother Swarm in the back, her black sword abruptly wreathed in arcs of lightning. "Fall!" She then launches into an Azlanti war-ballad, her voice using more volume than harmony this time...

Perform (sing) 1d20 + 2 ⇒ (6) + 2 = 8. Well, unlucky in the arts, lucky in...?
Flanking attack, counting pool point bonus and Bardic buff: 1d20 + 6 + 2 + 1 ⇒ (9) + 6 + 2 + 1 = 18. Damage includes an application of Shocking Grasp, thanks to Spellstrike: 1d8 + 2 + 1 + 4d6 ⇒ (5) + 2 + 1 + (6, 1, 2, 5) = 22. Divide by two and you get...? If it doesn't hit, the Shocking Grasp is still available for the next round.


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

You need a Ghost Touch weapon to crit an incorporeal creature, Peredur. :(


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Drat! On the plus side, I think Eloise missed +1 to hit and to damage from the banner, which may be enough.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

You're right! So it's attack 19 and damage 23. Full damage thanks to pool point magical enhancement.


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Iesha steps up to the creature, hoping to distract it from Sour Heck (flanking if possible) and strikes out with her battle aspergillum.

battle aspergillum attack: 1d20 + 1 + 1 + 2 ⇒ (8) + 1 + 1 + 2 = 12 for damage=battle aspegillum: 1d6 ⇒ 6 plus [damage=holy water charge #1]1d6[/dice]


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

OK: too late to edit holy water charge #1: 1d6 ⇒ 5


And we're back

GM Screen:

melee damage
6 from aoo
15 from peredur
18 from Eloise's attack (half melee + full spell)

The wraith is batter from side to side as multiple attacks land. Each causing a visible disruption in the wraith's outer form, causing the wraith to scream in agony.

As the water from Iesha's apergillium lands on the creatures dark form, a howl begins to rise form the creature. A swirling wind begins to form, its vertex centered on the creature. Whipping dangerously around the room it builds in intensity. The bees previously surrounding the dark creature appear caught in the swirling wind, and the creature's form begins to tear apart, parts of it appearing to be caught in the miniature maelstrom.

Four distant howls rise up to match the creature's. As the wind builds quickly in intensity, 6 small orange wispy globes begin floating up through the air, passing quietly and softly through the chapel's rafters and roof, floating out of sight. After the violent wind whips around for a few more seconds, it abruptly stops, and small bits of ash floating to the ground are all that remains of Brother Swarm.


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Good to have you back, GM S!

Peredur sighs in relief. "Let's be after making ourselves scarce, hey?"


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

Welcome back, Storycrafter. ^^

"Hang on," Eloise says. "If those little orange wisps were the kids' souls, and none of them have become master wraiths -- maybe we should seek out the abomination's lair. We yet need evidence that Andrew was not the one who murdered the children of Hergstag."


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

Sour Heck cups his hands and shouts at the ceiling, “By my authority as a agent of the court of Lepidstadt, I hereby summon you to testify in the trial of the Beast tomorrow!” He sighs. “Do you know, I don’t think that’s going to work? The dead are notorious scofflaws.”

“I don’t imagine a handful of ashes will convince a jury that we fought anything tougher than a chimney. Perhaps we could head in the direction we first heard Brother Swarm scream, retrace his steps and see if we can find out anything. No tracks, I suppose, but worth a try. Or maybe we can find where the other children were haunting--perhaps Andrew’s special friend, Eloise, left something behind. Also, the sisters said the Beast had a lair by the lake. We should check on that.”

“First I want to search this chapel, though. No hurry to get out in that storm again.”

The bard goes over every inch of the chapel, giving the rain a chance to blow over.

Sour Heck’s take 20 on a Perception check: 27


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Iesha watches the lights float away and offers a prayer for those now (hopefully) freed souls.


Sour Heck:
You notice the lack of relics or other holy symbols (the villagers likely took them before fleeing). Some frescoes still remain, although they've faded and begun peeling. Aside from the holy water from the font, there's nothing of value here

The rain stops as suddenly as it began. A strange, unearthly sunset brightens the chapel and the fields around it. Hues of pink, orange, and even green streak the sky. The storm clouds, which made the evening seem as night are far off to the east, and a bitter cold continues to blow from the west.

As mentioned before, six gravestones with the names of the 6 missing children are scattered throughout the graveyard.

You may recall that the growling wraith that you fought in the church sounded like it came from a not-to-distant location due south-west of here.

New map


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

"Iesha, best if you refill your aspergillum from th' font 'fore we go exploring. It's thinking I am to look to th' southwest while we still have some light." Peredur also murmurs prayers for the departed children as he walks through the cemetery.


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

“Wraith-slaying is thirsty work. Should have stopped for another bottle of whiskey,” says Sour Heck. He takes a long drink from his water skin, offers it around to the others, then dumps the rest on the fool. With a whispered spell the bard coaxes the holy water that Iesha doesn’t claim for her aspergillium into the empty skin, then he hurries after the ranger, pausing in the cemetery to study the children’s tombstones. Perhaps he can find useful information on them, say, their dates of death or telltale inscriptions?


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"I'm with you on that, Peredur," Eloise says, falling in behind the Ranger, her sword resting against her shoulder -- just in case there is more evil about the village than the wraiths...


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

"Let's go, and check this out. I hope we did the right thing."

Iesha refills her aspergillum and follows the group out.

"We should be cautious, even now. Didn't those sisters say something about laying traps?"


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

*bump!* Who else is still here? Should we start looking for a new DM? ^^;


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

I'm still here, kinda...due to -several factors- I've been a bit lax in posting in everything.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

I'm going to throw a quick dot here, so I can get to the campaign more easily than following a bunch of links.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Alright, here we go!

The graves of the six missing children are all scattered around the graveyard. Confirming part of the three sisters' story, the graves all bear dates a few days apart from each other, approximately nine months ago. Maarten's is the oldest grave, while Karin's is the newest, though only by a few days over Ellsa's. The graves of all except Karin and Ellsa are open, and there's no sign that a body was ever interred in them.

The sun continues to set over Hergstag, painting the sky brilliant colors, and the wind continues to blow in from the west.

I'll DMPC Talia if needed, as per request.


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Peredur leads the party further southwest, continuing in the direction he first heard Brother Swarm coming from. He keeps a watchful eye out for more traps in the grass.


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

As they walk, Sour Heck watches the lengthening shadows with obvious unease.

“Seems like the villagers never found some of their lost children’s bodies. We should try to find them, lay them to rest. It’d be a shame if those little monsters had to come all the way back from the other side again to haunt this place because they didn’t get a proper burial,” the bard says.

When no one responds immediately, he sighs and nudges his companions. “How about a little chatter from you heroes? A distraction from the music would be welcome.”


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

The half-elf shakes his head. "It's not much for talking I'm being, Sour Heck. Th' fate of th' children's naught for me to make jest of...I have not your gift for that."


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

By way of response to Sour Heck's request for 'chatter', Eloise... does not speak. She raises her voice in song. A soft dirge rises to the darkening sky; a song of loss and grief, but shading into soft notes of hope and peace. The song says that, although there has been a parting, at least it has been a parting in freedom -- and there is hope of a reunion down the road.

Perform (sing) 1d20 + 2 ⇒ (18) + 2 = 20


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

To the southwest stands a large, gently-sloping hill, the summit perhaps two hundred feet above the village. Eloise's singing accompanies the otherwise quiet group to the summit. At the summit stands a rotting scarecrow, leaning on a scythe. Though decayed badly, the pumpkin's mouth is still open in what could once have been a leer, and a sheep's jaw hangs by a string around its neck.

Perception DC 20:
On the opposite side of the hill, the face drops sharply away. Someone, or something, has piled rocks up to disguise what seems to be a narrow gap in the hill. It looks to be about wide enough for a person to slip through.


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

“That’s beautiful. Which Chelish opera is it from, the one where two people who aren’t supposed to fall in love and die, or the one where someone wants revenge and everyone dies?”

Perception: 1d20 + 7 ⇒ (20) + 7 = 27

Sour Heck’s delivery is off. He seems distracted, tapping his fingers in a rhythm that doesn’t match Eloise’s singing. Near the top of the hill, he pauses. then scrambles down the steep slope on the far side and halts by the stack of concealing rocks.

“I think I found something,” he calls back to the others, “There’s a cave opening hidden here, which I suppose we’ll have to check out, unless one of you is smart enough to come up with a reason not to. Ugh, the music’s stronger here.” .


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

At Sour Heck's words, Peredur pauses to look. "Aye, it's th' right of it you're having. Can we have a bit of light?" He draws his sword and advances towards the gap.

Perception check: 1d20 + 14 ⇒ (8) + 14 = 22

How quickly could we move the rocks?


Female NG Half-elf (Varisian/Drow) Cleric-6 (Shelyn)| BaB: +4| HP: 39/39 | AC: 14 (11 Tch, 13 Fl)| melee +4/ranged +5 | CMB: +4, CMD: 15 | F: +6, R: +3, W: +9 | Init: +1 | Perc: +8, SM: +3 Speed 30ft | Spells: 0th: 4; 1st 4+1d/4+1d; 2nd: 3+1d; 3rd: 3+1d | Active conditions: None

Iesha has also been quietly singing, an old, somewhat sad childhood tune.

When Sour Heck announces his discovery, she stops and moves to the spot.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

Doesn't look like it'd take too long. It looks like there's one or two that are holding the rest in place. Just don't be underneath it, and it'd take maybe five minutes.


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

One other question--I think we have horses with us, since we rode here. How are they behaving at the moment?

"I'm thinking to clear th' rocks from yon gap, to see what's beyond. Eloise? Feeling up for th' challenge?"

ETA: Peredur has decent Disable Device, and Trapfinding. In case it happens to be important.


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

I don't see that you did anything with the horses on arriving at Hergstag. Let's say that you tethered them down in the village, by the place you fought the first wraithspawn. Sound okay, or would you rather do something else?


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

That's reasonable. Otherwise they would probably have run off during the previous wraith fights, and/or found traps in the village the hard way.


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

Unless he notices something out of place in the rocks, Peredur will try to get them cleared as quickly as possible.


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"I'm always ready," Eloise replies to Peredur's question, grinning savagely.

She winks at Sour Heck. "Neither; this little number is from a book forbidden in Cheliax, a tome reviled by loyalists high and low. It's from the holy book of Milani."


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

After a few minutes of effort, the rocks fall away, revealing a short tunnel. The last glimmers of sun show a deep pit, perhaps ten feet on a side, in which are four child-sized skeletons, picked clean to the bone. One seems to have broken a leg, while the others don't seem to have been damaged.


Male N Half Elf ("Andoren") Urban Ranger 5 ***INACTIVE*** |HP: 34/44| AC: 16 (13 Tch, 13 Fl, +2 vs. undead) | CMB: +7, CMD: 20 | F: +6, R: +7, W: +3 | Init: +5 base | Perc: +15 base, SM: +2 base |Speed 30 ft | No dailies | Spells: 1st 2/2 | Active conditions: None.

"Keep your eyes open." Peredur murmurs a prayer for the dead and looks for the best way to climb down into the pit.

+9 Climb check in armor; how hard does it look to be?


Female CG Human Bladebound Magus 6 | HP: 33/51 | AC: 21 (13 Tch, 20 Fl) | CMB +5, CMD +16 | F: +7, R: +3, W: +5 | Init: +5 | Perc.: +2 | SM: +0 | Speed 30 ft. | Arcane pool 3/6 | Spells: 1st: 3/5, 2nd: 2/4: Active conditions: None

"We have our evidence," Eloise says, sadly. "If we can get the skeletons back to Lepidstadt, the Clerics can see that the children did not die from Andrew's hands."

Almost as an afterthought, the Chelishwoman casts two quick cantrips.

Dancing Lights and Detect Magic, go!


The Once and Future Kingmaker Battle Maps, Kingmaker: Svetlana's Tale Battle Maps

There is no sign of magic coming from the pit. It seems to be about four times Peredur's height deep, but there are a number of think roots that could provide handholds. There's nothing within about five feet of the bottom, or at least, nothing that would provide purchase for a child.


Male N Human (mixed Varisian and Kellid) Dirge Bard 11 | HP: 107/90| AC: 18 (11 Tch, 17 Fl) | CMB: +8, CMD: 20 | F: +13, R: +12, W: +14 | Init: +10 | Perc: +14, SM: +8 | Speed 30ft | Bardic Performance Rounds: 30/30 | Spells: 1st: 7/7; 2nd: 5/6; 3rd: 4/5; 4th: 2/3| Active conditions: none.

“Let Walter do the hard climing, Peredur,” Sour Heck says. At his words, the magic rope uncoils and slithers down the pit, knotting and anchoring itself firmly.

The bard strokes his chin uncomfortably as he searches around the tunnel and pit. “Eloise, I don’t think we’ve solved the whole mystery. After these children came in here, who blocked the tunnel with rocks? The wraith couldn’t have done it. Who was its ally?”

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