DM Cobalt |
Details to hammer out about characters, but that can happen in discussion.
While I'm still waiting to see what jlord and a CR20 seagull produce, here is the 5 selected adventurers (If I like what one of the last two produce, they will be number 6, if not, it is just you 5).
I did like everyone, but the ones I selected were:
Doomed Hero - Darian Castilian
Rogar Ungart - Rogar Ungart
Beckett - Soth-Loren the Raven Knight
Galahad0430 - Geoff
Duke Ruckly - Alanaes Rastova
So, lets let the heroes get to the discussion thread here, and get started.
Thank you everyone.
jlord |
Here is the crunch. I haven't had time to work on the Background yet. I will try to get one up as soon as possible.
Elf Female
Medium-sized Humanoid (Elf)
Wizard 2
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STATISTICS
Str 11 (+0); Dex 16 (+3); Con 12 (+1); Int 17 (+3); Wis 12 (+1); Cha 10 (+0)
Alignment: Neutral Good
Movement: Ground 30'; Run x4
Senses: Low-light vision
Languages: Auran, Celestial, Common, Draconic, Elven, Sylvan
Initiative :+5
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SKILLS
Acrobatics +3, Appraise +7, Bluff +0, Climb +0, Craft (untrained) +3, Craft (alchemy) +7,
Diplomacy +0, Disguise +0, Escape Artist +3, Fly +3, Heal +1, Intimidate +0, Knowledge
(arcana) +8, Knowledge (local) +7, Linguistics +7, Perception +5, Perform (untrained) +0,
Ride +3, Sense Motive +1, Spellcraft +8, Stealth +3, Survival +1, Swim +0
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FEATS
Scribe Scroll, Toughness
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TRAITS
Reactionary, Focused Mind
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DEFENSE
HP: 19
AC: 13, touch 13, flat-footed 10 (base +10; dex +3)
CMD: 14 (base +10; BAB +1; dex +3)
Saves: Fort +1, Ref +3, Will +4; (+2 racial bonus vs enchantments)
Immunities: magical sleep
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OFFENSE
Base Attack: +1; CMB +1
Ranged: ranged touch attack +4 (1d6+1 / x2)
Ranged: composite longbow +4 (1d8 / x3)
Melee: quarterstaff +1 (1d6 / x2)
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SPECIAL ABILITIES
●Favored class benefit: +2 hit points
●Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance;
and +2 racial bonus on Appraise skill checks made to identify the properties of magic items
●Elven keen senses: +2 racial bonus on Perception checks and have a chance to detect
secret doors without actively looking
●School Specialty: Conjuration; Opposed Schools: Enchantment and Necromancy
●Bonded Object [ring]
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SPELLS
Wizard Spells Prepared (CL 2, concentration +5):
1st [DC 14] -- Color Spray, Protection from Evil, Silent Image, Grease (s)
0 [DC 13] -- Prestidigitation, Detect Magic, Light, Ghost Sound
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GEAR
Arms: composite longbow; arrow x40; quarterstaff; dagger
Magic Items: wand of enlarge person (cl 1) [50 ch]
Potions: cure light wounds x2
Scrolls: arcane scroll of obscuring mist (cl 1)
General Gear: spell component pouch; spellbook, wizard’s (blank); backpack; bedroll;
case, map or scroll; flint and steel; waterskin; chalk, 1 piece; soap (per lb.); mirror,
small steel; pouch, belt; alchemist’s fire (flask) x2; tanglefoot bag
Spellbook:
●0th Level Spells: Read Magic; Acid Splash; Arcane Mark; Bleed; Bleed; Cloak of Shade;
Dancing Lights; Daze; Detect Magic; Detect Poison; Disrupt Undead; Flare; Ghost Sound;
Light; Mage Hand; Mending; Message; Open/Close; Prestidigitation; Ray of Frost; Read
Magic; Resistance; Spark; Touch of Fatigue
●1st Level Spells: Color Spray; Grease; Enlarge Person; Mage Armor; Magic Missile; Obscuring Mist; Protection from Evil; Silent Image
Wealth: 16gp, 5sp, 9cp
DM Cobalt |
Paging Galahad0430. Geoff, paging Geoff.
Nice build jlord. Join the fun. But I expect to see fluff too.