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DM Cobalt's Unshackled City
Game Master Craig Mercer

Our heroes are based in Cauldron, the northernmost city in Varisia. There they try to survive missions for the city, intriques, and maybe even save the world... or maybe not.



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Character up!

I left the background purposefully vague so I could plug in details one you gave them. I've only picked one trait and I still need to finish his equipment list, but all the important details are up.

Let me know if there's any changes you'd like to see, or any questions you have.

Shadow Lodge

Need to bump HP to level 2.


Details to hammer out about characters, but that can happen in discussion.

While I'm still waiting to see what jlord and a CR20 seagull produce, here is the 5 selected adventurers (If I like what one of the last two produce, they will be number 6, if not, it is just you 5).

I did like everyone, but the ones I selected were:
Doomed Hero - Darian Castilian
Rogar Ungart - Rogar Ungart
Beckett - Soth-Loren the Raven Knight
Galahad0430 - Geoff
Duke Ruckly - Alanaes Rastova

So, lets let the heroes get to the discussion thread here, and get started.

Thank you everyone.


A CR20 Seagull wrote:
Also, Ultimate Combat has rules for a Magitech walker in the vehicle section ...*hint*

Maybe I will name my character Terra.... ;P


Still waiting to hear from Duke Ruckly and Galahad0430 in the discussion thread.
Still waiting to see jlord or A CR20 Seagull submissions.


Sorry about not having it up yet, Got slamed with some major RL issues over the last couple days.


Here is the crunch. I haven't had time to work on the Background yet. I will try to get one up as soon as possible.

TERRA CRUX:

Elf Female
Medium-sized Humanoid (Elf)
Wizard 2
____________________________________________________________________
STATISTICS
Str 11 (+0); Dex 16 (+3); Con 12 (+1); Int 17 (+3); Wis 12 (+1); Cha 10 (+0)
Alignment: Neutral Good
Movement: Ground 30'; Run x4
Senses: Low-light vision
Languages: Auran, Celestial, Common, Draconic, Elven, Sylvan
Initiative :+5
____________________________________________________________________
SKILLS
Acrobatics +3, Appraise +7, Bluff +0, Climb +0, Craft (untrained) +3, Craft (alchemy) +7,
Diplomacy +0, Disguise +0, Escape Artist +3, Fly +3, Heal +1, Intimidate +0, Knowledge
(arcana) +8, Knowledge (local) +7, Linguistics +7, Perception +5, Perform (untrained) +0,
Ride +3, Sense Motive +1, Spellcraft +8, Stealth +3, Survival +1, Swim +0
____________________________________________________________________
FEATS
Scribe Scroll, Toughness
____________________________________________________________________
TRAITS
Reactionary, Focused Mind
____________________________________________________________________
DEFENSE
HP: 19
AC: 13, touch 13, flat-footed 10 (base +10; dex +3)
CMD: 14 (base +10; BAB +1; dex +3)
Saves: Fort +1, Ref +3, Will +4; (+2 racial bonus vs enchantments)
Immunities: magical sleep
____________________________________________________________________
OFFENSE
Base Attack: +1; CMB +1
Ranged: ranged touch attack +4 (1d6+1 / x2)
Ranged: composite longbow +4 (1d8 / x3)
Melee: quarterstaff +1 (1d6 / x2)
____________________________________________________________________
SPECIAL ABILITIES
●Favored class benefit: +2 hit points
●Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance;
and +2 racial bonus on Appraise skill checks made to identify the properties of magic items
●Elven keen senses: +2 racial bonus on Perception checks and have a chance to detect
secret doors without actively looking
●School Specialty: Conjuration; Opposed Schools: Enchantment and Necromancy
●Bonded Object [ring]
____________________________________________________________________
SPELLS
Wizard Spells Prepared (CL 2, concentration +5):
1st [DC 14] -- Color Spray, Protection from Evil, Silent Image, Grease (s)
0 [DC 13] -- Prestidigitation, Detect Magic, Light, Ghost Sound
____________________________________________________________________
GEAR
Arms: composite longbow; arrow x40; quarterstaff; dagger
Magic Items: wand of enlarge person (cl 1) [50 ch]
Potions: cure light wounds x2
Scrolls: arcane scroll of obscuring mist (cl 1)
General Gear: spell component pouch; spellbook, wizard’s (blank); backpack; bedroll;
case, map or scroll; flint and steel; waterskin; chalk, 1 piece; soap (per lb.); mirror,
small steel; pouch, belt; alchemist’s fire (flask) x2; tanglefoot bag
Spellbook:
●0th Level Spells: Read Magic; Acid Splash; Arcane Mark; Bleed; Bleed; Cloak of Shade;
Dancing Lights; Daze; Detect Magic; Detect Poison; Disrupt Undead; Flare; Ghost Sound;
Light; Mage Hand; Mending; Message; Open/Close; Prestidigitation; Ray of Frost; Read
Magic; Resistance; Spark; Touch of Fatigue
●1st Level Spells: Color Spray; Grease; Enlarge Person; Mage Armor; Magic Missile; Obscuring Mist; Protection from Evil; Silent Image
Wealth: 16gp, 5sp, 9cp


Paging Galahad0430. Geoff, paging Geoff.

Nice build jlord. Join the fun. But I expect to see fluff too.

Taldor

Pathfinder Adventure Path Subscriber

I'm here, sorry back from being sick and vacation (kinda sucks having them at the same time).


Do you have room for another character? I didn't see a Rogue on your roster. If so I will level him up to 2.


Phagin Harwood wrote:
Do you have room for another character? I didn't see a Rogue on your roster. If so I will level him up to 2.

While we don't have a rouge, I think the group can manage without one, and the group is already 6 players.

I will keep you in mind if someone drops out though.

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