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DM Carpe's Serpents Skull

Game Master Byden

The merchant ship Jenivere has embarked upon a voyage from Magnimar to distant Eleder, in a land of jungles and ancient ruins. Our heroes have been picked up at one of the many ports along the way, and now head for the myth shrouded Mwangi expanse.


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Ah, my mistake. Lydran is NOT an infernal binder - that was a holdover I forgot to erase from an earlier draft.

As for where he boarded... Lydran was concerned that when he turned up missing his family might check the logs of the ships that regularly passed through Egorian, so he first took a coach to Westcrown and boarded the Jenivere there.

Taldor

Submitting Pe Ron Ohoy, a Ranger
Pe is the child of a Mwangi tribeswoman, named Balita, and Pe Rosi, a former slave wild elf. As a child he was sold to the Free Captains of the Shackles. Pe became a fast learner and participated in many land attacks with his masters where he learned ranger abilities.
He bought his freedom and wants a new start and perhaps, revenge on his mother´s tribe for having sold him as a slave.

Pe Ron Ohoy, a Ranger:
Pe Ron Ohoy
Male Half-Elf Ranger 1
CN Medium Humanoid (elf, human)
Hero Points 1
Init +2; Senses Low-Light Vision; Perception +7
--------------------
Defense
--------------------
Defense 12, flat-footed 10. . (+2 Dex)
Armor DR: 0
Critical Defense: +2. . (+2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +2
Immune sleep; Resist Elven Immunities
--------------------
Offense
--------------------
Speed 30 ft.
Melee Flail, Heavy +4 (1d10+4/19-20/x2) and
. . Handaxe +4 (1d6+3/x3) and
. . Unarmed Strike +4 (1d3+3/x2)
Ranged Shortbow +3 (1d6/x3)
Ranger Spells Prepared (CL 0, 4 melee touch, 3 ranged touch):
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 13, Int 12, Wis 13, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Distance Thrower, Skill Focus (Handle Animal) (Adaptability)
Traits Boarded in the Shackles (Will Save)
Skills Climb +7, Handle Animal +8, Heal +5, Intimidate +5, Perception +7, Spellcraft +5, Stealth +6, Swim +7
Languages Common, Elven, Vanaran
SQ Elf Blood, Enemies: Humanoids (Human) (+2 bonus), Hero Points (1), Track +1, Wild Empathy +2
Combat Gear Arrows (40), Flail, Heavy, Handaxe, Hide, Shortbow; Other Gear Backpack (11 @ 25.56 lbs), Bedroll, Candle (2), Rations, trail (per day) (5), Rope, hempen (50 ft.), Waterskin
--------------------
TRACKED RESOURCES
--------------------
Arrows - 0/40
Rations, trail (per day) - 0/5
--------------------
Special Abilities
--------------------
Distance Thrower Reduce ranged penalties for thrown weapons by 2
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enemies: Humanoids (Human) (+2 bonus) (Ex) +2 to rolls vs Humanoids (Human).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Track +1 +1 to survival checks to track.
Wild Empathy +2 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Pe Ron Ohoy. Ranger.
Pe, is the child of a Mwangi tribeswoman, named Balita, and Pe Rosi, a former slave wild elf. As a child he was sold to the Free Capitains of the Shackles. Pe became a fast learner and participated in many land attacks with his masters where he learned ranger abilities.
He bought his freedom and wants a new start and perhaps, revange on his mother´s tribe for having sold him as a slave.


Lydran No problem, but Westcrown is not one of the ports of call, in Cheliax you have Kintargo, Pezzack, and Corentyn.

Furia crunch looks solid - though I'd like gp prices and weights for gear ideally. And the backstory works for me :)

Jett I enjoyed the backstory, forgive me for not responding earlier, I know I read it previously, and it certainly speaks well for you writing ability. I would like a PM containing some information for me, especially since it looks like you are giving me some hooks that can be worked in later in the AP.

Axcayacatl I'm basing my selections almost exclusively on backstory so I'm going to need it significantly expanded I'm afraid. Why was he sold, what were his tribe like, how did they react to him, at what age was he sold, why was a slave participating in battle, what was his relationship like with his masters, how did he afford to buy his freedom, where did he board the Jenivere? I'm looking for two or three big juicy paragraphs that let me see a bit of your writing ability and ensure both you and i know the character.


DM Carpe wrote:


Jett I enjoyed the backstory, forgive me for not responding earlier, I know I read it previously, and it certainly speaks well for you writing ability. I would like a PM containing some information for me, especially since it looks like you are giving me some hooks that can be worked in later in the AP.

Sure, I'll send you a PM tomorrow, wife is about home and I'm off to cook dinner. Good night!


DM Carpe wrote:

Fiddle your abilities scores don't quite add up - I won't be allowing age categories, you can be old, but you won't get any mechanics. You have him listed as 6th level, and he does not appear to have any profociency in the Sword Cane, which is a martial weapon.

Your backstory does not really tell me much. I don't know what country he found himself in, how he found out the thing was Groetus, he does not seem to fit very well with the flavor your link provides for Goetus which says that his followers are all mad prophets of the end of days. Was he a child when he was found, or are you saying he was child-like in his innocence? Where did he stay, how did he provide for himself, how long has it been since then, where did he board the Jenivere???

More Detailed Background:

He was originally for a 6th level game, I changed the mechanics just not the listing. The sword cane was mostly for flavor, cus as you can notice he really won't be in melee much, i'll replace it with something. Also i'll replace the age scores

Not sure if you read the updated background, but he generally continues to serve Groetus because he believes that's who it was that saved him from the void. He was about 12 when he was found in Varisian Bay, and he was brought to Sandpoint where he spent his young life working on the ships to raise enough money to support himself. Fiddle once saved a damsel in distress from the notorious "Chopper" (in sandpoint history) although Fiddle had to run to quickly save his own hide as well. Since then he got a little more attention from the nobles who helped him out and were curious of his background. After that Fiddle was well off enough that he could explore the world, attempting to find out if he ever had a life before he was found out in the bay. It's been about 35 years, but Fiddle is used to a timeless existence so he isn't even weary of searching. He boarded the Jenivere in hopes of searching a new land where he might find answers.

Ok, think I might have got it covered lol, hows that?


Sorry, must have missed that. Kintargo, then.


Added Weight and Cost after each piece of armor, weapon, and equipment. Also, underneath the 'Gear' spoiler, I put a total weight/cost at the end for an overview.

*Bow*


All I seem to be making a habit of missing people so I'm going to make myself a check-list to go through in order, if you are not on it please let me know.

Marik Whiterose asked for expanded background.
Tshilaba Vadoma don't think I have a background? If one exists please post it in alias profile.
Joll looks good, but does he have a family name? If you don't have one to midn I have one that might work *looks innocent*
Leuwyn Treespeaker looks good.
Chimalsi Kybwa'ka looks good.
Bantu Krupt looks good.
Dragolan Canario story is good, but needs to be fully lowered to level 1 crunch wise.
Quinta Wist-Thrune looks good.
Vulfgurd Ravenstorm could use a little backstory expansion, otherwise good.
Jericho Al-Sherik looks good.
Nameless Markus don't think I've seen the crunch? Backstory looks good.
Jett Silverhand need a PM with more backstory info, otherwise looks good.
Jelani looks good.
Jack Sand looks good.
Moss looks good.
Gilam Landrel looks good.
Fiddle Hixblitz looks good, can I assume a Magnimar boarding?
Noro Kas looks good.
Flaeg could use a little backstory expansion.
Alexite Krupt looks good.
Kirsteen looks good.
Lydran Entelios looks good.
Mitch McHale looks good.
Axcayacatl needs background expanding.

A lot of wonderful submissions, the selection process is going to be painful.


Fiddle Hixblitz wrote:
DM Carpe wrote:

Fiddle your abilities scores don't quite add up - I won't be allowing age categories, you can be old, but you won't get any mechanics. You have him listed as 6th level, and he does not appear to have any profociency in the Sword Cane, which is a martial weapon.

Your backstory does not really tell me much. I don't know what country he found himself in, how he found out the thing was Groetus, he does not seem to fit very well with the flavor your link provides for Goetus which says that his followers are all mad prophets of the end of days. Was he a child when he was found, or are you saying he was child-like in his innocence? Where did he stay, how did he provide for himself, how long has it been since then, where did he board the Jenivere???

** spoiler omitted **...

You missed one of his question.


Looks good ;-)


GM Carpe,

My boarding port is Kintargo. I also tweaked my character sheet a little bit, recalculating gear and adding prices and weights, along with my carrying capacity. Tweaked my skill section as well.


Ya missed me!

:-D

Lots of great characters in this thread, stiff competition.

Backstory:
Gilam Landrel is quiet, confident, and somewhat sarcastic. His half-elven birth is the result of a torrid evening between his mother, Duinen Landrel and an aristocrat from Corentyn in Cheliax. Gil’s father, whom he does not know, was visiting Korvosa during The Breaching Festival of 4683 and stayed at the Leftovers, in the East Shore. Gil’s mother was a bar maid there at the time and foolishly taken with the young aristocrat. Gilam was the result.

Growing up in Korvosa, Gilam was enamored by the Sable Company Marines and longs to join their ranks and fly on a hippogriff. At every opportunity, Gilam would follow any marine he happened to spot, even all the way to their barracks in The Keep. He was often thrown out when caught, but most of the marines were good natured and used to the antics of young boys and teens wanting to join their ranks. On one especially fortuitous day, Gil made it into the hippogriff aerie. He was stepping toward one of the hippogriffs, and was able to place a hand on it’s beak beforen a marine caught him and, not so good naturedly, tossed him out of the barracks. Gil doesn’t remember much about the tirade, or the bruises, he received for that particular display of daring, but the hippogriff is as fresh in his mind today as it was the day he first saw it.

Something about that encounter sparked Gil’s love of animals and the wilderness called to his elven heritage. He began to go on forays outside the city, a little farther each trip until he met an old human ranger by the name of Sealamin Wolfswift, or Sealamin the Undaunted (male human Ranger 4). Sealamin took Gilam under his wing and began teaching him the craft of being a ranger. Sealamin’s good-natured teachings were a drastic change from the method of teaching Gilam had endured growing up in Korvosa, of course, Gilam was a far better student with Sealamin than he had ever been with any other teacher. With patience, knowledge, and displays of valor, Sealamin taught Gilam much about nature, animals, and how to respect and interact with each – while also teaching Gilam the art of bow making. His elven blood took to the lessons with an intensity Gilam had rarely experienced and by the time he was 16, Gilam knew nearly every hill and trail for miles in and around Korvosa. He helped support his mother with money he earned as a guide, bow-maker and explorer. When he was in town, he still went by The Keep to spy the Sable Company Marines and their hippogriffs – vowing one day to join their ranks.

Throughout the years Gil asked his mother about his father, but she was incredibly cryptic and Gilam never learned his full name. One night, however, Duinen let the name “Cord” slip - that is the closest Gil ever got to his father’s name. Duinen promised to tell Gil who his father was on his 25th nameday. Unfortunately, she passed when Gil was 18 while he was guiding a hunting expedition near Biston, on Lake Syrantula. Gilam never learned the name of his father.

Since his mother’s death, however, Gil has found little to keep him in Korvosa – not even the acceptance of the Sable Company Marines could sway him to stay. He left Korvosa, wandering all of Galorion, often hiring himself out as a guide, explorer and bow-maker - picking up the languages of Varisian and Osiriani along the way. He has seen the large mammoth’s of the north, barely escaped from a band of orc raiders to the east, and fought a small band of goblins to the south. His wanderlust and quest for knowledge has driven him to seek out the Eye of Abendego and to explore the Mwangi Expanse, starting with Sargava.

Gilam made his way to Corentyn, in Cheliax with several days before his passage to the Mwangi Expanse set sail. He spent two days trying to find any Corentyn aristocrat or noble with some form of the name Cord. Through his inexperienced questioning and the spreading around of some silver shields and even the occasional gold sail, Gil has come to suspect that his mother was charmed by Cordonikus Mastrich and the aristocratic slaver is his father. When he confronted the man, Cordonikus merely laughs and says "If that's true, and judging by the shape of yer nose it could be, you've got lots of siblings, half-elf. I know ye not, nor do I care." With that, Cordonikus turned his back and slithered toward the auctioneer podium to sell his wares. Not sure what he expected, Gil walked away, his head hung low. His desire for a home and more family than his loving mother quietly drowning.


You are right below Moss Gilam - I think you missed you ;)


Ah indeed I did miss that question! And yes, Magnimar works perfectly, and if the DM's last post is anything to go by I think I might be ok! Anything else I should/can do to help?


Also according to the players guide, there's rumors that Pharasma keeps ancient secrets there. MORE REASON TO GO!!!

Also I checked back and noticed you want a campaign trait, should I change one of either Defy Madness or Without a Past? I like both of them, but taking the Stowaway trait might be lolzy


DM Carpe wrote:
You are right below Moss Gilam - I think you missed you ;)

Ugh - I obviously suffer a -4 to Perception when I haven't had coffee.

Mea culpa!


Thanks for the review, DM Carpe.
I know the answer to a couple of those questions, so I'll add them to the back story. (I was going for short and concise, but only managed to get the short part.)


I give you Niu, the Haunted Oracle of Battle. I wanted to try something with the flavor, and wound up making it to where I have to play five characters. Wheeeeee. (Fortunately I only need one set of stats)

Stats:
Niu
Human (Tian-Shu) Oracle 1
CG Medium Humanoid (human)
Init +3; Senses Perception -1
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 8 (1d8)
Fort +0, Ref +3, Will +1
Weakness Haunted
--------------------
Offense
--------------------
Speed 30 ft.
Melee Dagger +1 (1d4+1/19-20/x2) and
. . Glaive +1 (1d10+1/x3)
Ranged Longbow +3 (1d8/x3)
Oracle Spells Known (CL 1, +1 melee touch, +3 ranged touch):
1 (4/day) Divine Favor, Bless, Cure Light Wounds (DC 14)
0 (at will) Mage Hand, Purify Food and Drink (DC 13), Light, Ghost Sound (DC 13), Create Water, Mending
--------------------
Statistics
--------------------
Str 12, Dex 17, Con 10, Int 10, Wis 8, Cha 17
Base Atk +0; CMB +1; CMD 14
Feats Point Blank Shot, Precise Shot
Traits Faithful Artist (Perform [sing]), Stowaway
Skills Knowledge (history) +4, Knowledge (planes) +4, Knowledge (religion) +4, Perform (sing) +8, Profession (cook) +3, Stealth +5
Languages Common, Tien
Combat Gear Arrows (40), Dagger, Glaive, Leather, Longbow; Other Gear Holy symbol, wooden (Desna), Rations, trail (per day) (2), Waterskin
--------------------
Special Abilities
--------------------
Faithful Artist (Perform [sing]) With Desna's blessing, you have pursued an artistic path. You gain a +1 trait bonus to one Perform skill, and Perform is always a class skill for you.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Stowaway +1 Stealth, +1 Survival checks to find food.

The Jenivere's New Cook:

Niu was born Huiqing Pan, the daughter a pair of former caravan guards that used to make the route from Kalsgard to Tian Xia, well, until her mother turned out to be pregnant. Knowing that it was unlikely the mother and the child to survive the trip back to Tian Xia, the couple took their pay and traveled south to Magnimar. There, in the month of Desnus, the lucky girl was born. Her early years were happy and she quickly took to her parents faith in Desna. She always wanted to see something new, go somewhere she hadn't been, so her parents rewarded her for being good by taking her to a new monument in the city.

Lucky, doesn't always mean good luck. Her parents died on a thieve's knife during a botched robbery when she was just five. With no family and little beyond her mothers's glaive and her father's bow, she was destined for an orphanage, or so she thought. A Tien woman took an interest in the young girl, wanting her to groom as an heir.

Unfortunately, the woman was a madam who ran a brothel just outside of the shadow cast by the Irespan. Her main draw was the atmosphere she cultivated. All of the prostitutes that worked there were trained to act like Geisha, skilled in the arts, especially the carnal ones. She had "adopted" the young girl in hopes of grooming her to be her heir and her ticket to the wealthier society of Magnimar. She first stripped her of her name. "You are no longer Huiqing Pan. You are Niu until I say otherwise," she had told her, and so began her "training" under her new, harsh teacher.

She was taught the finer arts first, how to speak Chelian and "properly" speak Tien. She took to singing very well, and loved to dance, even though she was not as skilled at that. She probably would have suffered under the lash when she made a mistake stoically, but the madam made a mistake herself, a major mistake. She forbade Niu from leaving the brothel, ever. Naturally, Niu snuck out as much as she could. She was caught a couple of times, and whipped. "Scar her, and I will scar you! This isn't some den where barbarians can rut like wild animals," she would tell the older girls administering her punishment. Despite the rebellious streak, the madam had high hopes for her. She was sure that she would blossom into a beautiful woman that possessed the soft, deep curves that would drive men mad just to glimpse. What she got was someone with the build of an archer crossed with a Varisian dancer. Where soft, smooth skin should be, there was toned muscle. What should have been an hourglass figure, was a lithe frame with little in the way of breasts or hips. Even in her early adolescences, it was apparent that she wasn't going to be the woman to drive men wild.

The madam might have been able to live with that, but she caught the young teen practicing archery with one of the passing elves. Suddenly, the origin of her oddly athletic frame was clear. Disgusted beyond reason, the madam took Niu home and whipped her across the back until there was nothing left of the back of her shirt was nothing but bloody, wet tatters and her back was covered in shallow gashes. The madam didn't kick Niu out, though. She put her in the shed. "I put too much effort and money into making you a lady. You will work it off until you have paid back in full." She had also planned on selling the two weapons the girl had brought with her, But by the time she had gotten to her room to gather them, they were gone, replaced by a note that simply read:

"A man looking for a sapphire will miss the ruby. And so you have done. These are not yours and you shall not have them.

-An elf"

A few days later, Niu's archery partner came in the dead of night and woke Niu up to give her the last two mementos of her parents and a couple of extra gifts, a dagger, a suit of leather armor, and a quiver with two scores of arrows. "A journey is on the horizon, you'll now when the time is right," is all he said before her slipped out into the night.

Niu spent the next few years learning to cook to the madam's satisfaction. Infuriated by what she saw as a theft against her, she always reserved a spiteful comment or cutting remark for her, and often added a back hand for good measure. Niu took it all with a stoicism that bewildered the aging woman. Then came the fateful day when the madam came to the shed looking for "her cook," as she often called Niu as the years passed. She didn't find Niu, but she did find the gifts as well as the bow and glaive that had been "stolen" years before. Niu was just coming back from the market, and ran up when she say the person who had tormented her, or attempted to train her depending on who you asked, for the past twelve years standing at the door to what had become her personal domain. The madam turned on Niu in a rage and screamed obscenities and threats at her, until to both of their surprise, Niu punched her out. Fearing reprisal, the young cook grabbed her things, what little of them their were, and ran for the docks. There she found a ship and stowed away on it.

The ship happened to be the Jenivere taking on supplies and getting ready to depart. Niu managed to sneak on and stay hidden for a couple of days, but she was found on the third day when she ran into a crewman coming back from relieving himself. They talked about what they would do with her, and the consensus was to throw her in the brig and pass her off to the authorities at their next port.

Or at least that was it until she began to beg for mercy and mentioned she could cook.

"Can ye cook bett'r than Terillah?"

"I would hope so."

"Welp, that settles that."


The Jenivere's New Cursed Cook:

What Niu has managed to keep a secret from most everybody she has met is that she's cursed. Not like in the fairy tales where she turns into a horrid cyclopean, violet hewed monster, or the more common sense in that she is plagued by bad luck, but seemingly by the gods themselves.

Or at least that's how she's come to view it. It started when she was just getting into womanhood, and suddenly things would land several feet away when she dropped something. Random noises would happen and she found herself unable to quickly find anything on her person. Naturally, her strict, severe caretaker lashed her for every incident. After a particularly savage lashing, she snuck out and found her favorite hiding spot and cried. She was rather surprised to find an elf asking her why she as crying. She blurted it out in a gush of sobs and tears. The elf just smiled sadly and told her that he know of what she was going through, and offered to help her. She told him about the two possessions, the glaive and the bow, that her parents had left her. The elf, a skilled archer, offered to train her in the use of the bow. Niu took him up on it and even learned how to use the glaive her mother had left from a friend of the elf's. The voices began not long after she was caught learning archery from the elf. They began the night he "stole" her bow and glaive and gave them and the arrows, the dagger, and the leather armor to her as a parting gift.

Despite they griping and bickering she often heard in her head, the voices, or spirits she later learned, were very good teachers, she practiced with her bow when she could sneak it and herself out for a few hours and drill with the guards. It was one of the voices that told, or rather screamed for, her to punch out the madam after she began her tirade. And now they're helping her fix new dishes for the crew.

May Desna be with her, she's gonna need all the help she can get.


Appearance and Personality:

Her elven mentor once told her she looked like an archer, and he was right. Niu stands at just above five feet, but her small frame is packed with lean muscle, especially the shoulders and upper back. Her hair is black and comes down her back to her hips in a simple braid. Her dark eyes appear as pools of blackest night, but in the right light, small silver flecks sparkle like stars around her pupils.

Despite the hardships she's faced, her time with her mentor and some of the Varisians in the market place have left her a cheery personality that finds laughs and smiles easier to come by than sobs and tears. She is a devout follower of Desna and hopes that she can make her own mark someday. All in all, she's definitely someone you'd like to have a drink or two with.


The Spirits:

The spirits that follow Niu around are just as varied as the people of Golarion. While they offer advice and knowledge readily, it's often drowned out by a cacophony of shouts and disagreements.

Worse still, she's the only one that hears them.

There are four spirits that attempt to help the poor girl:

Sif Whitescale - An Ulfen warrioress that moved to Korvosa with her husband over twenty years ago, they had planned on only staying for a few years, but the birth of three daughters and then death by a plague kinda ruined that. She watched over her eldest daughter who was looking for her younger sisters during the time of upheaval that happened a few years ago. Sorry, I felt this would make an awesome tie in to another of my characters, Raseri Whitescale. She's in a CotCT game and has already found one of her sisters. I'm assuming she survives and finds both of her sisters that were taken by Gaedren Lamm.

Sif is quiet most of the time, giving hints and suggestions that gently help the young woman, but gets rowdy and loud whenever Niu gets even a little buzzed. Which only encourages Thyri. Sif was a ranger that learned her trade in Grungir Forest and became skilled with a longbow.

Thyri Frostblade - Another Ulfen woman. She was killed in a botched mugging in Riddleport. She was drunk and had killed a few of teh thugs before one of the quicker ones managed to slide his dagger into her belly a few times. Not that it helped him much.

She's loud and obnoxious most of the time, but still skilled with just about anything that could be called a weapon. Her and Sif are the main reasons Niu stays well away from alcohol.

Vili Palasseri - Definitely the wisest and most knowledgeable, Vili has taught Niu much about history, the different planes, and religion. It's because of him that she picked up a wooden holy symbol of Desna.

Vili is laid back and easy going, and is ofter trying to calm down Thyri and Alezander during their many, many fights.

Alezander Trilliano - A vain Taldane nobleman who's life ended on an orc's spear, Alezander is the least helpful of the spirits. Prone to being condescending to anyone of "lesser" (non-Taldane) birth, he is often the one that gets an out loud response from Niu.

He is skilled with tactics and strategy, but that's the limits of his expertise. He also helps in social situations, if only by providing Niu with an example of what not to say. Needless to say, his view of Ulfens and Varisians causes Niu many headaches from the shouting matches.


Good luck with the selection process. I've been looking through the other applicants, and some of them are really, really great.


on the list all good


Carpe:

I never thought of a family name for Joll so if you have a suggestion I would welcome it. I took his inspiration and name from a character in a book called Waiting for the Barbarians. He is not as bad as that character, however.

*Waits anxiously for the ball to drop at midnight*


DM Carpe wrote:

All I seem to be making a habit of missing people so I'm going to make myself a check-list to go through in order, if you are not on it please let me know.

Dragolan Canario story is good, but needs to be fully lowered to level 1 crunch wise.

I should have that all fixed now.

DM Carpe wrote:
A lot of wonderful submissions, the selection process is going to be painful.

'Twas ever thus. There are a lot of really great players out there, and not enough DMs to go around.


Alias made Link


A revised and expanded history has been put at the bottom of my character information in the googledoc link you find in my profile, just scroll to the bottom. I am still rather interested to get back into the game, but I do understand the difficulty of making that choice.


DM Carpe wrote:
A lot of wonderful submissions, the selection process is going to be painful.
Dragolan Canario wrote:
'Twas ever thus. There are a lot of really great players out there, and not enough DMs to go around.

I will admit that I am very jealous. Not too long ago, I asked for PCs for Carrion Crown and I could count the submissions with the fingers on one hand. Granted it was a PBEM format but still it is not too terribly different than a PBP.

Do people don't like to write anymore or are they just not used to PBEMs?

OK, OK, I'll stop whining. :)

Back to this game, some of the characters submitted are really well thought out and written.

Good luck to everyone and happy gaming!


All well that was not easy, there are a lot of wonderful submissions, and I really had to agonize. If any of you care to step up and run Serpents Skull - I thought about running two games, but I don't think its sensible for me - I truly think their are some amazing candidates here. I'd also be delighted to share maps, strategies and writeups with any prospective DM.

The selections are...

Joll, Human Chelaxian, Inquisitor
Quinta Wist-Thrune, Human Chelaxian, Bard
Dragolan Canario, Human Chelaxian, Oracle of Life
Alexite Krupt, Human Sargavan, Ranger
Jack Sand, Human Chelaxian, Rogue
Lydran Entelios, Half Elf, Conjurer

Please check out the discussion and gameplay threads :)

Thank you all for your time taken in entering, there are a number of brilliant characters I was dying to take - sadly that number was greater than 6.


Congratulations to those selected!


DM Carpe wrote:

All well that was not easy, there are a lot of wonderful submissions, and I really had to agonize. If any of you care to step up and run Serpents Skull - I thought about running two games, but I don't think its sensible for me - I truly think their are some amazing candidates here. I'd also be delighted to share maps, strategies and writeups with any prospective DM.

The selections are...

Joll, Human Chelaxian, Inquisitor
Quinta Wist-Thrune, Human Chelaxian, Bard
Dragolan Canario, Human Chelaxian, Oracle of Life
Alexite Krupt, Human Sargavan, Ranger
Jack Sand, Human Chelaxian, Rogue
Lydran Entelios, Half Elf, Conjurer

Please check out the discussion and gameplay threads :)

Thank you all for your time taken in entering, there are a number of brilliant characters I was dying to take - sadly that number was greater than 6.

4 Chelaxian... ouf!


aww dang, maybe next time, congrats! btw, you're team is squishy :p lol


Good luck all. Hope you packed bug spray!


Thanks for your consideration. It was fun to explore the character a bit more.

Andoran

Oh well, now I have Jelani ready for the next SS offering to come along.


Congrats to everyone!

I clearly need to step up my game a little becasue the competition here was BRUTAL!

Lots and lots of AWESOME and well thought out characters.

Now to find another game to apply for.

Again, congratulations to everyone!


congrats all.


I'm going to be spending a lot more time on my own characters for recruitment threads in future. I seriously doubt I would have selected any of my own characters given the high standard of entries here.

Does anyone fancy DMing Serpents Skull, and providing a game for some more of these great characters? I'd be more than happy to give copies of maps, text, etc., and it would be great to have someone to bounce ideas off.

Taldor

DM Carpe wrote:
Nameless Markus don't think I've seen the crunch? Backstory looks good.

Sorry about that, I didn't have the opportunity to finish up the statblock yesterday. I'm sure I'll be able to find him a home, though.

Have fun with the game, all!


DM Carpe wrote:

Does anyone fancy DMing Serpents Skull, and providing a game for some more of these great characters? I'd be more than happy to give copies of maps, text, etc., and it would be great to have someone to bounce ideas off.

That actually brings up a question I have: Can anyone start an online campaign here? I used to play at the WotC site and you had to build up some PBP cred before they allowed you to DM there.

That's why I came back to this recruitment thread; I thought I had seen a link to an instruction manual somewhere here.

Not sure I want to run the Serpent's skull AP though. I'd have to buy it, then it would be one, I couldn't play in, because I'd read it, and so spoil it for myself. As a player.


Anyone can, Waterhammer, although I'll warn you up front that people without a decent posting history might have more trouble. I have personally had three DMs with little or no posting history show up, recruit for campaigns, pick my character (among others), and then disappear completely. If you want to go for it, though, I'm sure you can get some submissions--a small chance of a game is better than none, and we're always crying for more DMs.


Dragolan Canario wrote:
Anyone can, Waterhammer, although I'll warn you up front that people without a decent posting history might have more trouble. I have personally had three DMs with little or no posting history show up, recruit for campaigns, pick my character (among others), and then disappear completely. If you want to go for it, though, I'm sure you can get some submissions--a small chance of a game is better than none, and we're always crying for more DMs.

They might also have been alt (as opposed to just make an alias).


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Roleplaying Game Subscriber

I've been toying with the idea of GMing a module or two, not sure I'm up for a full AP. I haven't GM'd Pathfinder at all,and frankly am not super fluent with the PF Rules just yet.

If no one else steps up, I'll commit to running the first chapter of Serpent's Skull - I'd need some time to read through it first though.


That would be great Laruuk, I would be happy to answer any questions you have, its pretty easy DMing when you have time to look up any rule, etc. Still hard work, but as long as you are prepared to put a bit of time in not too difficult. If in doubt consult the PFSRD thats my motto, and of course the forums here are very helpful, a quick search has found threads answering every problem I've thought of.


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Roleplaying Game Subscriber

I've GM'd my share of 3.5, so I'm not a novice as far as GMing goes. I've done some PBem and online using VTT also.

I've read through the PF Rules a few times, but nothing gets them ingrained like playing through them.

I've started reading through "Souls for Smuggler's Shiv". If anyone in this thread wants to play through that, I'll be more than happy to GM it. If things go well, once Shiv is complete, we can discuss going through the rest of the AP.

Being a PF newbie, I'd be comfortable with a 20-point buy, core classes and races only.

Any takers?

Andoran

Me. Character info's in the profile. Have a roll20 account for maps.

Andoran

Hi is it still in time for submission? If yes I would like to submit Thordan Silently as an candidate.

Osirion

Would you be willing to allow archetypes (for Core classes) from the APG? Specifically, Beastmaster. I would like to be able to eventually take an Ape as an animal companion :-)


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Roleplaying Game Subscriber

Hmmn... Maps.

I'm currently deployed, so my ability to get to 'storage sites' or anything with the label 'games' in it is filtered by the bluecoat filter they use. Overly, stupidly restrictive I might add.

Roll20 is blocked (not surprised). Need some options for maps and whatnot - that said, I am not averse to foregoing maps and freeforming the tactical movement portion of combat.

Luke_Perry - Going to say no to the archtype from the APG, BUT I will remove the restrictions for animal companions for Rangers so your character can call an ape once he hits 4th level.

Andoran

Can you get to google drive? Then you can make images of the maps on your PC and upload them there. There's free software called MapTool which lets you put a grid with coordinates over it. Then you can just upload images of the PC's avatars and the monsters and move them around like pieces.

Here's
an example from one of my games of an ongoing combat.


Core only? Sigh.

I can understand the intimidation of what seems to be a lot more rules, but you are going to have to deal with a few of the non core classes and spells and feats anyway with Serpent Skull since it was made after the release of the APG and all. But it is always up to the GM about what rules they like or don't.

Of course even if you just included the APG it doesn't help me at all either since my character concept is based off of a archetype from Inner Sea Magic. Oh well. It looks like I won't even be a contender in this one.

Hey, I hope you have a great game.


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Roleplaying Game Subscriber

Google drive is considered 'media storage' by the bluecoat filter. I've tried a few sites that I know of to post maps, info, etc... All of them have been 'filitered' so far.

Andoran

Oi. That's harsh man. Well, I'll respectfully withdraw then. I prefer games with maps. Best of luck!

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