DM Carpe's Serpents Skull

Game Master Byden

The merchant ship Jenivere has embarked upon a voyage from Magnimar to distant Eleder, in a land of jungles and ancient ruins. Our heroes have been picked up at one of the many ports along the way, and now head for the myth shrouded Mwangi expanse.


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Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Theres no issue with you using the partial square to avoid an AOO from Klorak.


Seeing a spot on the other side Joll, the ranger wanted to be able to engage both cannibals at once. He knew that this maneuver would expose him to the girl's blade but the ranger was hoping to position himself in such a way as to strike her dead and also engage the large chief.

Now in his new position [K9) and still hurting from the girl's attack (?), the ranger jabbed at the girl's face.

Alexite power attack with falchion, bless, favored enemy, scabbard
power attack, falchion to hit: 1d20 + 5 + 1 + 2 + 3 ⇒ (12) + 5 + 1 + 2 + 3 = 23
power attack, falchion damage: 2d4 + 7 + 2 + 3 ⇒ (2, 2) + 7 + 2 + 3 = 16

Not waiting to see if she was down for good, Alexite pulled his blade back and brought it down with all his might on the chief's collarbone. The blade hit true and bit deep, deep enough to spray the whole area in crimson blood.

Alexite power attack with falchion, bless, favored enemy, scabbard
power attack, falchion to hit: 1d20 + 5 + 1 + 2 + 3 ⇒ (20) + 5 + 1 + 2 + 3 = 31
power attack, falchion damage: 2d4 + 7 + 2 + 3 ⇒ (4, 3) + 7 + 2 + 3 = 19

Alexite power attack with falchion, bless, favored enemy, scabbard
power attack, falchion to hit: 1d20 + 5 + 1 + 2 + 3 ⇒ (1) + 5 + 1 + 2 + 3 = 12
power attack, falchion damage: 2d4 + 7 + 2 + 3 ⇒ (1, 2) + 7 + 2 + 3 = 15

I don't know if a 12 is good enough to confirm the critical; here's hoping...


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

1 off confirming the crit!

As Alexite moves the woman takes advantage and swings at him while he is distracted. But her blade cleaves nothing but air, while the ranger's cleaves through her face and into Klorak's collarbone. The woman drops, but Klorak only laughs grinning at Alexite and hissing,

"Yenkath tarrg akaak greeth."

Infernal:
Something like, "I eat heart take power for my seed."

Dragolan is up!

FC aoo vs Alexite: 1d20 + 5 ⇒ (2) + 5 = 7 Damage: 1d6 + 5 ⇒ (2) + 5 = 7

map

Done.


DM Carpe wrote:
1 off confirming the crit!

I knew it! It was that damn girl's fault for stopping her song! :)


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

The oracle retreats from one battle and moves to another, calling on his overwhelming life force again.

Move to H-7 and channel energy to heal. Yes, Klorak will get some, but I've got three wounded to deal with. And in hindsight, Diehard was a better feat to pick than Selective Channeling.

Channel energy, heals: 2d6 ⇒ (1, 4) = 5


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

The witch chants again and points a wizened finger at Quinta. The bard feels herself gripped by a sudden overwhelming terror, but she is able to push it aside, though her pulse still races and she is shaken.

The flesh blob claws at Jack again, this time the rogue's armor protects him from one strike, but the other rakes across his chortling cheeks!

Dragolan and Quinta:
She just cast Cause Fear.

Quinta and Ishirou are up!

Quinta is shaken for 1 round and takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

Jack takes 3 damage.

Quinta DC 16 Will: 1d20 + 7 ⇒ (10) + 7 = 17
Blob vs Jack: 1d20 + 6 ⇒ (8) + 6 = 14 Damage: 1d4 ⇒ 3
Blob vs Jack: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d4 ⇒ 3
Spellcraft Quinta: 1d20 + 6 ⇒ (13) + 6 = 19
Spellcraft Dragolan: 1d20 + 6 ⇒ (14) + 6 = 20

Done.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Posting out of turn, I know

Dragolan's wave of vitality startles Joll and for an instant he is unsure what happened to lessen the pain of his wounded shoulder and dispel the confusion in his mind. Now that his head has stopped reeling, Joll finds that some strength has returned to him. He decides to whittle down the enemy by continuing his attack on the weaker foe. However, Joll takes too much confidence in his recovery; his arm is leaden and his slow attack is easily dodged.

Infernal

Spoiler:
"Thrune Fang! Die, you degenerate!"

Attack against cannibal woman
1d20 + 3 ⇒ (8) + 3 = 11


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

All the women are dead Joll.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

The bloody haze clears and Joll sees that instead of missing the cannibal woman he has missed the giant, Klorak, instead. Still somewhat dazed, Joll wonders if Alexite is still alive until he hears the ranger's voice from off to the side.


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

If possible, Ishirou will flank with Quinta's summoned creature, (making his attack roll 16 with bless and flank, and adding 1d6 ⇒ 5 damage to the attack. Otherwise, the attack will just be a normal one.

Distracted by Jack's increasingly annoying bouts of laughter, Ishirou's katana swings in a wild and passionate arc on its way to the blob creature. With an irritated tone, the Tian scolds the rogue's magically influenced behavior.

"Jack, this not funny."

Combat! wrote:

Ishirou Attack: 1d20 + 6 ⇒ (8) + 6 = 14

Damage: 1d10 + 3 ⇒ (7) + 3 = 10

Jack Will Save: 1d20 + 3 ⇒ (15) + 3 = 18

As if it were as simple as telling him that it wasn't appropriate to laugh, Jack suddenly snaps out of his hysterical stupor.

"Huh?"

...

"WHAT THE--!? GET THIS THING OFF ME!", he screams as he flails helplessly for a moment beneath the Lemure's claws.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Afraid not Jack you only get saves on the first and second turns.


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

Oh, I just looked up the spell description. I get it now. Okay, Jack just laughs for however many caster levels the witch has. This is a very powerful spell for how low level it is. I remember using it in the video game version of Temple of Elemental Evil on Hill Giants and being able to kill them at level 3!


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Quinta is up! I'll give it a few hours and then NPC her to keep things moving as I know she may be having access issues.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Quinta resumes her song as her eagle appears and smites the flesh blob, one talon tearing into the slimey flesh and coming away bloody. Ishirou flanks the thing and strikes home with his katana cutting off a hunk of blubbery flesh that leaves the thing covered in its own gore, but still living.

Joll is up!

Init Order:

Sasha
Alexite
Jack
Dragolan
Jask
Malikadna
Quinta
Ishirou
Cannibals
Joll
Klorak

Talon: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Talon: 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 6 ⇒ (7) + 6 = 13 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Ishirou Sneak Attack: 1d6 ⇒ 3

MAP

Done.


Was that Joll 'out of turn' post a few posts above?


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Yes, Joll swung at Klorak and missed.


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

Actually - can you guys hold out on more round without bardic performance? I have another idea.

Quinta draws a deep breath in an effort to conquer the fear gnawing at her. Not just the magical fear, but the terror of being this close to one of the vile devils she so loathes.

Arms still crossed, the Chelishgirl glares at the Witch and starts to chant again:
"From across the Void, you hear my call
Rise up and be true, oh radiant vassal
From up high you strike down, battle your mirth
Lash out at my foe, let their blood paint the earth!"

Quinta starts casting Summon Monster I again, for another celestial eagle. The second one will land directly on top of the witch for a full attack. Let's make her bleed a bit for her spellcasting, shall we?
The first eagle continues to full attack the Lemure this round.
In late, breaking not-news, being unable to get online at home is infuriating. :-\


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Ah, sure no problem Quinta. Of course that means your eagle and Ishirou do a bit less damage.

The cannibals hurl themselves against the door again, and this time an exhausted Sasha is hurled aside as the portal swings open to revealing the horde of screaming savages beyond!

With a howl Klorak hurls himself at Alexite his falchion coming sickeningly close to decapitating the ranger as it sinks instead carves a red line down the side of his neck covering him in gore! Then the mad cannibal chief sinks his teeth into the top of the ranger's head coming away with a mouthful of blood and hair!

Snarling Sasha draws her rapier and her kukri and stabs the cannibal before her viciously in the thigh.

Alexite takes 25 damage - 1 off taking 42!

Alexite and Dragolan are up!

Closing the door again will require you to beat the cannibals Str check.

Klorak vs Alexite: 1d20 + 12 ⇒ (20) + 12 = 32 Damage: 2d4 + 10 ⇒ (2, 2) + 10 = 14
Klorak bite vs Alexite: 1d20 + 6 ⇒ (11) + 6 = 17 Damage: 1d6 + 7 ⇒ (4) + 7 = 11
klorak crit conf.: 1d20 + 12 ⇒ (3) + 12 = 15 Damage: 2d4 + 10 ⇒ (4, 3) + 10 = 17

Cannibal Aid Str: 1d20 + 2 ⇒ (9) + 2 = 11
Cannibal Str: 1d20 + 4 ⇒ (16) + 4 = 20

Sasha vs Cannibal: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (4) + 3 = 7

MAP Nothing has changed, but the door is now open!

Done.


Current vitals: Male human (Sargavan), Ranger 3, AC 16/12/14, HP 6 of 31, Fort: +5, Ref: +5, Will: +3; Init +2, Percep +8

Alexite reeled from the savage blow, barely putting his hand up when the cannibal sunk his teeth into his scalp. The ranger knew he could not take another hit and survive but he also knew there was no getting away. He had cut the chief before; how long could this barbarian hold out for?

Shifting his stance slightly to try and block the chief's next attack, the ranger hefted his falchion in a strong grip and cut at chief's neck.

Alexite power attack with falchion, favored enemy, bless, scabbard, fighting defensively as standard action
power attack, falchion to hit: 1d20 + 5 + 2 + 1 + 3 - 4 ⇒ (10) + 5 + 2 + 1 + 3 - 4 = 17
power attack, falchion damage: 2d4 + 7 + 2 + 3 ⇒ (4, 3) + 7 + 2 + 3 = 19

Scoring another good hit but not seeing the chief down (?), the ranger yelled for help once again, "Get the chief! Killing the chief may stop the others!"

Can we an 'idea' how hurt the chief is?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Alexite's blow sends Klorak crashing to the floor, the huge savage hitting with an audible thunk and beginning to bleed out!

He's at 0hp now, oh no wait, I was looking at the to hit, he's down!

MAP


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

Dragolan, seeing that Ishirou and the eagle are hard pressed, shrugs. "Ah, well. Who wants to live forever? AAAAAAHHHH!" He runs at the creature and brings his heavy mace down on what seems to be its head with an unpleasant sort of sloshing sound.

Attack on devil, incl. bless: 1d20 + 3 + 1 ⇒ (11) + 3 + 1 = 15
Mace damage: 1d8 + 1 ⇒ (6) + 1 = 7

ETA: Missed your edit, DM C, so redirecting attack to lemure.


Current vitals: Male human (Sargavan), Ranger 3, AC 16/12/14, HP 6 of 31, Fort: +5, Ref: +5, Will: +3; Init +2, Percep +8

Seeing the chief go down under his onslaught, Alexite started yelling. "Joll, grab his head and try to intimidate the rest of the cannibals!"

Shifting slightly due to loss of blood, he called out "Jask, Dragolan, I need some healing quick if I'm to continue on my feet fighting..."


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Joll's rushes to grab the head of the chief, his thoughts exactly match those of the ranger. He stoops to grab the decapitated head and nearly stumbles in the attempt. Once he has a handful of hair he lifts the head to face the cannibals and then he roars out in Infernal.

"Johtajan on kuollut! Jumalten ratkaisit voit! Paeta tai polttaa!"

Translation:

Spoiler:
"Your leader is dead! Asmodeus has judged you! Flee or burn!"

Intimidate using Touch of Law power for total of 20


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Don't have time to post the Witches actions now sadly.

The cannibal in the doorway shrinks back, clearly shaken by Joll's threats, but with the crowd of cannibals at his back he is clearly going nowhere.

Both intimidate and touch of law are standard actions unless you have an ability I'm unaware of Joll.

Joll Intimidate: 1d20 + 9 ⇒ (12) + 9 = 21


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

Throw out the head!


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Dragolan's blow bounces off the blob, barely seeming to cause damage.

The witch glares at Quinta's eagle, and her summoned flesh blob claws at Jack again, one claw raking loose more of the gaffawing rogue's blood.

Quinta is up followed by Ishirou.

Jack takes 4 damage.

Quinta's Eagle must make all d20 rolls twice and take the worst result.

Blob vs Jack: 1d20 + 6 ⇒ (1) + 6 = 7 Damage: 1d4 ⇒ 1
Blob vs Jack: 1d20 + 6 ⇒ (15) + 6 = 21 Damage: 1d4 ⇒ 4

Eagle Will: 1d20 + 2 ⇒ (11) + 2 = 13

MAP

Done.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

If Joll has time to do so before the cannibals attack he will: 1) throw the head at them 2)Cast Cause Fear on the lead cannibal[DC 14 Will save]

Joll hurls the head at the lead cannibal while orating dire simple threats in Infernal.

Attack roll if needed
1d20 + 3 ⇒ (10) + 3 = 13


@DM, what did Jask do this turn? Doesn't he go before the witch? or did I jump the gun again and you aren't done? :)


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

He's not got much he can do, out of spells and weak with no weapon. He's basically only got channeling, feel free to instruct him to use it, but he does not want to heal the injured cannibal at the moment.

Joll throwing something is almost always going to be a standard action, so its either or I'm afraid.


He's got no spells left for spontaneous casting? No useful domain abilities?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Nope, and nope. If you recall he used all of his first level spells casting endure elements on you all so you could reach the hut in a day. And his domain ability is not currently applicable. There's a write up on how the NPCs fight to which basically has him supporting, he's not really violent by nature, a scholar more than anything, he's basically a clerk.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

If Joll lives he will have other opportunities to cast spells. But how often will he be able to throw severed heads as projectile weapons?

Joll launches the severed head at the cannibal and hopes that is will drive them back in disgust and fear.


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

My first eagle gets to full-attack the lemure again, right?

Quinta rushes over to Alexite and casts a healing spell on him.

Cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Yes, but roll all d20s twice and take the worse one.


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

Meanwhile, the second one materializes on top of the witch and full-attacks her. *gleeful*

Eagle one full attack on Lemure:
Talon 1: 1d20 + 3 ⇒ (3) + 3 = 6 and 1d20 + 3 ⇒ (5) + 3 = 8, for damage 1d4 ⇒ 4
Talon 2: 1d20 + 3 ⇒ (12) + 3 = 15 and 1d20 + 3 ⇒ (13) + 3 = 16, for damage 1d4 ⇒ 1
Beak: 1d20 + 3 ⇒ (3) + 3 = 6 and 1d20 + 3 ⇒ (8) + 3 = 11, for damage 1d4 ⇒ 3.

Eagle two full attack on Witch:
Talon 1d20 + 3 ⇒ (2) + 3 = 5 for damage 1d4 ⇒ 1
Talon 1d20 + 3 ⇒ (20) + 3 = 23 for damage 1d4 ⇒ 1
Beak 1d20 + 3 ⇒ (20) + 3 = 23 for damage 1d4 ⇒ 2

Oooh, potential for crits! Rolling to confirm:
Talon 1d20 + 3 ⇒ (11) + 3 = 14 for damage 1d4 ⇒ 1
Beak 1d20 + 3 ⇒ (18) + 3 = 21 for damage 1d4 ⇒ 2.
*fingers crossed* XD


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

Ishirou continues his relentless assault, and with a flash of metal and the force of his great strength behind it, he manages to deal a palpable blow to the fleshy blob.

Jack continues to laugh hysterically.

*

Ishirou wrote:

Ishirou:

Katana (Flanking): 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
Damage: 1d10 + 1d6 + 3 ⇒ (4) + (3) + 3 = 10

I don't think your eagle (celestial or not) can actually hurt the lemure since it has DR 5/good;silver and the celestial template doesn't give the eagle's natural weapons the good property. At least it provides a flank for Ishirou. Is it possible to send the eagle through the window and get it to flank the witch with the second eagle? That would be kind of hilarious.


Jack Sand wrote:
II don't think your eagle (celestial or not) can actually hurt the lemure since it has DR 5/good;silver and the celestial template doesn't give the eagle's natural weapons the good property. At least it provides a flank for Ishirou. Is it possible to send the eagle through the window and get it to flank the witch with the second eagle? That would be kind of hilarious.

Celestial creatures get smite evil which bypass DRs, right?


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

The eagle's talons catch the blob a single time, but that is sufficient to send it back to whatever hell it came from.

Ishirou is up!

Yup, smite overcomes DR and adds +1 damage per attack.


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

I posted Ishirou's actions already.


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

I think the death of the lemure before Ishirou acted means he has to change what he did.


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

Oh. I thought it said that it WASN'T sufficient to send it back to whatever hell it came from.

Ishirou drags the laughing rogue into the southernmost room.

"I put Jack in closet until he calm down."

If there's a problem with this, just assume he did whatever actions you think are more appropriate to reach the same result. I'm not too concerned about semantics. He'll use two turns if that's required. He can't join the battle currently anyway.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I think I have this right, but exhausted so it may be nonsensical.

The witch screeches in pain as the celestial eagle smites her, tearing into her flesh with both of its talons!

The cannibal in the doorway, backed by his screaming fellows goes mad with rage lashing out at Sasha with his broken scimitar raking the rusty blade across her arm. Another flings a javelin, which just misses the unarmored woman.

Joll flings the head and cows the front most cannibal, but with his screaming brethren behind him he shows no signs of running despite being obviously shaken.

Gritting her teeth Sasha swings both of her blades, sliding her rapier through his chest even as her kukri neatly skewers his armpit and sending him toppling to the floor. Wounded the red head steps back laughing raggedly, her voice obviously pained.

With that Jask hurries back moving so he can catch the whole group, save Dragolan sending his healing energies forth with a fervent prayer.

Everyone save Dragolan is healed for 5 points.

Alexite and Dragolan are up!

Cannibal vs Sasha: 1d20 + 3 ⇒ (17) + 3 = 20 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Cannibal Javelin vs Sasha: 1d20 - 1 ⇒ (14) - 1 = 13 Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Actually its both combat and cover so its a -5 and a miss.

Sasha vs Cannibal Rapier: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Sasha vs Cannibal Kukri: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Channel Energy: 1d6 ⇒ 5

MAP

Done.


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

"Maybe this would be a good time to start thinking about a tactical retreat up the stairs, 'big brother'," Quinta hisses to Alexite, her eyes wide. "We could set up a better chokepoint?"

The 'big brother'-thing is because of Alexite saying Quinta reminded him of his kid sister, of course. ^^


Quinta Wist-Thrune wrote:
"Maybe this would be a good time to start thinking about a tactical retreat up the stairs, 'big brother'," Quinta hisses to Alexite, her eyes wide. "We could set up a better chokepoint?"

Current vitals: Male human (Sargavan), Ranger 3, AC 16/12/14, HP 11 of 31, Fort: +5, Ref: +5, Will: +3; Init +2, Percep +8

Too many things going on at once and the ranger is pretty much in automatic pilot. The man knew he was hurt bad but the adrenaline and the enemies about allowed him no break.

He nodded to Jask in thanks; his neck wound no longer bled and looked at Quinta considering her words for a second before moving towards the door.

"Actually this is pretty good; the only thing that worries me is the witch outside." He turned to the others and started barking orders, hoping someone understood what he was talking about. "Ishirou, Sasha, to me near the door. Hold your actions until they come in. Everyone else up the stairs with missiles; my bow is near the wall. Take it. Someone tell me they have a good idea about the witch. if not, she'll has to wait in line..."

Alexite then moved to I10 and waited for the next cannibal to walk in...

While he waited, he spoke again, "I can use some more healing if anyone can spare it. Should I fall, do not hesitate. Just move me back inside and someone take my place. Is someone shooting from the top of the stairs...?"

Holding action until cannibal moves in

Alexite power attack with falchion, favored enemy, bless
power attack, falchion to hit: 1d20 + 5 + 2 + 1 ⇒ (6) + 5 + 2 + 1 = 14
power attack, falchion damage: 2d4 + 7 + 2 ⇒ (4, 2) + 7 + 2 = 15


HP: 12/18 | AC: 17/13/14 | Saves: 0/+6/+3 | Initiative: +3 | Perception: +11 (+12 vs. traps) | Evasion | Fast Stealth |

Pre-posting Ishirou's action. He'll ready the following attack as instructed, or carry it out to the best of his ability depending on the circumstances of his turn.

Ishirou moves into the position Alexite indicates and prepares an attack for the first cannibal who comes within range of his katana.

*

Ishirou wrote:

Ishirou:

Move: H9
Attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d10 + 3 ⇒ (6) + 3 = 9

There are only two people here other than Alexite who are proficient with the longbow: Joll and Sasha. Joll's Dex is only 12, so I'm thinking he should be in melee instead of Sasha, who isn't wearing any armor anyway.


Jack Sand wrote:
There are only two people here other than Alexite who are proficient with the longbow: Joll and Sasha. Joll's Dex is only 12, so I'm thinking he should be in melee instead of Sasha, who isn't wearing any armor anyway.

This makes sense so have either Joll or Sasha 'figure this out in character' and make the switch.


M Human Inquisitor 1 HP 14/14 | AC 14 FF 13 Touch 11 | Saves +4/+1/+5 | Init + 1 | Percep +6

Alexite's commands resounded in Joll's ears. Despite the affront he felt at being ordered about, the inquisitor had to agree with their plan. The effort to cow the savages into retreat had failed and retreat was essential to avoid being overcome by the cannibals' numbers. Joll gripped his morningstar with white knuckles and wished that it were a bow.

"Sasha, fall back with the others!" he yelled as he advanced toward the degenerate horde at the door. 5 foot step to I10 His steps were slow but sure and he raised his voice in a sudden outburst as he neared the door.

"Kør væk, vilde!Cause Fear DC 14 effect as 4th level vs jungle native

Infernal:

Spoiler:
Run away, savage!


Female Human (Chelish) Bard 1 / Sorcerer 2; Initiative +2, Perception +4, hp 19, AC 14 (+2 Dex, +2 armour), Fort +3, Ref +5, Will +7

"It's my last one, so try to make it last," Quinta sings as she claps a hand to Alexite's shoulder.
"Let your wounds now be consigned to the past!
About the witch you need not immediately fret,
For the next few seconds, she's being bullied by my pet!
"

CLW for 1d8 + 1 ⇒ (4) + 1 = 5. Don't forget the previous one gave you 9 hp!

The Chelishgirl retreats to the first step of the stairs and holds her whip ready for battle.

Outside, there is a horrible screech as the eagle attacks the witch a second time before its time on Golarion ends and it returns to the Upper Planes.

The eagle full-attacks:
Beak 1d20 + 3 ⇒ (16) + 3 = 19 for 1d4 ⇒ 2
Talon 1d20 + 3 ⇒ (7) + 3 = 10 for 1d4 ⇒ 2
Talon 1d20 + 3 ⇒ (18) + 3 = 21 for 1d4 ⇒ 3


I had missed it, thanks for reminding me. So now this doesn't look that bad... In fact I shouldn't have asked for this last one but thanks anyway.

Current vitals: Male human (Sargavan), Ranger 3, AC 16/12/14, HP 25 of 31, Fort: +5, Ref: +5, Will: +3; Init +2, Percep +8


HP 10/10, 0 NL, AC Chelaxian Human ***INACTIVE*** Life Oracle/1

Dragolan double-moves up the stairs. "Pardon me, coming through, sorry about that."

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