DM Carbide's Through a Cracked Mirror: The Dark Road (Inactive)

Game Master John Woodford

As the myriad potential Golarions collide, a small group of heroes is charged with setting things right.


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Scarab Sages

Female Human Sorceress 6

Will:1d20 + 5 ⇒ (3) + 5 = 8

In that case the creature is taking a scorching ray attack as attempted before.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Scorching ray AND move away, right ;)


Male Human Ranger 1/Inquisitor 4 HP: 38/42

I knew I was going to be dead. I guess I better try to kill this thing before my previous prediction comes true.

attack:1d20 + 11 ⇒ (4) + 11 = 15
damage:1d6 + 12 ⇒ (6) + 12 = 18

With rolls like that it might happen.


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Darc continues to attack the creature, moving round to try and flank with Rashun, (using 5ft steps).

Round 5:

Status:
HP: 37/46 AC: 19/9/18 Conditions: Rage 2/15
Attack Flail 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11 flanking not included
Damage Flail 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Will Save 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9


Male Nagaji Monk / Master of Many Styles 5; HP 35/35; AC 17/16/15; saves 5/7/7; perc +12

Will save1d20 + 6 ⇒ (11) + 6 = 17

Sami once again attacks the creatire, attempting to stun it with a telling blow...if he could ever land one.

stunning fist again dc 161d20 + 6 ⇒ (8) + 6 = 14
Damage1d8 + 4 ⇒ (1) + 4 = 5
swift action to spend ki point again - ac21; 5 foot step back from the beast


Weakly Godlike Entity

Round 5:

Her mind superficially clear for the first time since seeing the creature, Eretria retreats out of the aura of madness surrounding it and invokes arcane power. The fiery lance burns across the creature and it writhes in pain. It clashes its triple jaws together as it glares at the sorceress.

Xavier, Rashun, Darc, and Sami all miss the agile foe.

Round 6:

As the round begins, Sami's mind is still temporarily clear, as is Darc's. The seugathi executes its full attack sequence against the stubborn ranger/inquisitor. Again, it fails to connect with its first sword blow. Rashun ducks under the bite, momentarily exulting in his good fortune. Then the followup sword attack strikes home. Take 11 HP, Rashun. Of course it maxed damage. As the Taldan goes down, the great worm turns its gaze to Darc. Some power in its eyes twists at the half-orc's rage, redirecting it to the nagaji monk at his side. Darc, roll your attack on Sami this round.

Dice rolls:
Insanity effect on Darc: 1d100 ⇒ 8
Insanity effect on Sami: 1d100 ⇒ 14
Primary attack on Rashun: 1d20 + 11 ⇒ (7) + 11 = 18
Secondary attack on Rashun: 1d20 + 6 ⇒ (20) + 6 = 26
Bite attack on Rashun: 1d20 + 5 ⇒ (4) + 5 = 9
Confirm secondary attack on Rashun: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

ETA: I'll update the map later today.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Xavier close to falling draws a potion and downs it. Cure light wound1d8 + 1 ⇒ (2) + 1 = 3
Hoping the thing didn't understand.
We need to get away from this thing, people!

How can I fight something that turns me against my allies?


Male Nagaji Monk / Master of Many Styles 5; HP 35/35; AC 17/16/15; saves 5/7/7; perc +12

Seeing the raging form of Darc turn his way, Sami fades back from the half orc, shouting in his face as he does. Wake up! We've too much at stake for this creatire to beat us now!. His hope is that Darc and he may recover and combine forces against the creature again.

Withdraw 20 feet straight back

Scarab Sages

Female Human Sorceress 6

Will:1d20 + 5 ⇒ (5) + 5 = 10

dang it all...

Magic Missile this time, this way if I can get past the will it will surely hit.

Damage:2d4 + 2 ⇒ (2, 1) + 2 = 5

"Darc, come to your senses before you help the thing kill us!"


Weakly Godlike Entity

Eretria, I assumed that you moved back out of the aura before you cast scorching ray.

Scarab Sages

Female Human Sorceress 6

You said I could act normally though to be fair I should have been out of his aura from the start based off the map at the start I think no matter I suppose I would be out of range I never had a chance to post until today cause my net was down...


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Round 6:

[ooc]Status: Confused attacking Sami
[ooc]HP: 37/46 AC: 19/9/18 Conditions: Rage 3/15
[ooc]Attack Flail 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
[ooc]Damage Flail 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11
[ooc] Will Save 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

New round?


Weakly Godlike Entity

I'm back. A brief bit of explanation regarding the effect of the aura: if you fail your save, it acts like the confusion spell; that is, there's a 25% chance you can act normally, a 25% chance that you do nothing except babble incoherently, a 25% chance you hit yourself, and a 25% chance you attack whatever is closest. On Round 5, even though Eretria failed her save, I rolled under 25% on the aura effect, so she could act normally even though she was still nominally affected by the aura. At that point, getting out of the aura would mean (as far as Xavier knows based on his successful knowledge check...frightening, that the stupid fighter is the voice of experience) that Eretria would not have to continue to make saves against its effects. Make sense?

Two other things: the bad news is that Darc and Sami are no longer needing to fail saves to suffer the aura's effects. The good news is that at some point Eretria may remember that she's carrying around an unusual magic item that might come in handy.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

DM is back. Yay


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Agrees with Xavier .. :)

Scarab Sages

Female Human Sorceress 6

...the compass? Oh wait... the chain! I almost forgot about the chain.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

GET THE CHAIN-wait...can we attack it and remain unseen?


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Canvy follows Sami as he withdraws out of the influence of the creature, aiming to hit the monk ...

The round 6 hitting rolls as above... I just hadn't noticed that Sami had down the withdraw thing ...


Weakly Godlike Entity

Round 6 (end):

Sami retreats before the attacking half-orc; both end up outside the creature's immediate field of influence, and Darc checks his swing as his sanity temporarily returns.

Round 7:

Current map HERE. At the start of the round, everyone except Rashun is outside the creature's aura (Besmarial is over thirty feet in the air. BTW, Rashun, did you remember the 5 temporary HP from the aid spell it cast on you at the end of Round 4?)

Unfortunately for everyone (especially Sami and Darc), despite escaping from the insidious whispers of its aura their minds are still filled with visions of the seugathi's terrible eyes. In their continued addled state, Darc smashes himself with his flail to drive out the sight (take 5 HP damage, Darc), while Sami's madness turns him against his half-orc ally. Sami, you attack Darc this round. The seugathi clashes its jaws together in what would seem to be laughter at the sight before blasting Eretria with its wand. Eretria, take 12 HP damage. Sami, you're up on Darc.

Initiative order:
Big ugly-done
Sami
Eretria
Xavier
Darc-done
Rashun (unconscious)
Besmarial

Dice rolls:
Insanity effect on Sami: 1d100 ⇒ 84
Insanity effect on Darc: 1d100 ⇒ 54
Damage to Darc: 1d8 + 3 ⇒ (2) + 3 = 5
Magic missile damage: 3d4 + 3 ⇒ (1, 4, 4) + 3 = 12


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Damage duly taken ... just Sami to come AC19


Male Human Ranger 1/Inquisitor 4 HP: 38/42

Rashun roll to stabilize vs DC 17:1d20 + 2 ⇒ (19) + 2 = 21

condition:stabilized :)


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

How can I help? When it keeps assaulting my...IDIOT!
Xavier takes a roundabout route to the trees drawing his potion of Protection from Evil and.drinking it.

Now, if I can just live long enough to do something. Shoulda done that before the battle

Xavier now occupies AJ 13


Male Nagaji Monk / Master of Many Styles 5; HP 35/35; AC 17/16/15; saves 5/7/7; perc +12

Sami grits his teeth and sets his stance as this new enemy comes to him. He attacks without hesitation, his fists flying with blurring speed.
Attack1d20 + 6 ⇒ (6) + 6 = 12
[ooc]Damage[ooc]1d8 + 3 ⇒ (6) + 3 = 9


Weakly Godlike Entity

DM Notes:
36/67

Eretria, you're up.

Scarab Sages

Female Human Sorceress 6

Eretria pulls the chain out, setting it up around herself. "Xavier, We have to get Rashun safely here!"


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Xavier despite his wounds won't hesitate, he takes a doublemove, praying to Imodae the potion will protect him. using his reach to grab at Rashun from outside the creatures reach.
Brazen, since he was about to die anyway he calls, This better get me a kiss later!

Next round, if he is still alive, he'll pick up Rashun and take a move action to get away.


Weakly Godlike Entity

Round 7 (cont'd):

Xavier, since you nominally come after Eretria in the round, you can change your action to a charge from your original location instead of moving to AJ 13 and drinking the potion before trying to double-move and grab Rashun.

Eretria disappears from the creature's perception as Xavier does...something.

Dice rolls:
Grab attempt: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Ok, I tried to make the point, though that Xavier is trying to use his magic size to grab Rashun from a non threatend square. He would normally charge to hit the thing but he is wounded and is trying to not draw the thing's attention from the Barbarian


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Waiting to see if Darc has a free will this round before posting again.


Weakly Godlike Entity

Xavier, I wasn't sure what you wanted to do when; drinking a potion is a standard action, so you wouldn't be able to do that on the same round that you double-moved, and I haven't run the beastie's action at the top of Round 8 yet.

Scarab Sages

Female Human Sorceress 6

I think he still wants to drink the potion for the round before then move for his next.


Weakly Godlike Entity

OK, makes sense.

Round 7 (end):

Updated map HERE.

Round 8:

Initiative order:
Big ugly-done
Sami-done
Eretria
Xavier
Darc-done
Rashun (unconscious)
Besmarial

The seugathi surveys the battlefield. Sami and Darc seem to be well in hand, Rashun is down, Eretria is gone, the flying helmet is no particular threat, and that leaves the large fighter-type. Xavier, the creature chants in Aklo and waves its tail tentacles rhythmically, in time to the chanting. A cloud forms in front of its mouth and launches itself towards you. DC 18 Will save, please. Don't forget the prot/evil bonus.

Sami and Darc, the memory of the creature's eyes in your head drives you both to a state of near-paralysis. Neither of you can do anything this round but gibber helplessly in terror.

Dice rolls:
Insanity effect on Darc: 1d100 - 5 ⇒ (49) - 5 = 44
Insanity effect on Sami: 1d100 - 5 ⇒ (36) - 5 = 31


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

"Gibber, Gibber, Gibber!!!"

I guess this gibbering might mean that Darc comes out of rage and is now fatigued for about 12 rounds? DM Carbide does this happen?


Weakly Godlike Entity

No, it doesn't take you out of rage, although you can run out of rage for the day with a string of bad rolls.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Xavier sees the cloud and holds his breath
Imodae protect me

Will save+PfrmE1d20 + 6 ⇒ (17) + 6 = 23

If it's a mind effecting spell. Reroll with +2Morale1d20 + 8 ⇒ (4) + 8 = 12

Scarab Sages

Female Human Sorceress 6

"If we survive this you just might." Eretria comments lightly before firing another scorching ray at the creature while it is focused on Xavier again.

Ranged Touch:1d20 + 5 ⇒ (4) + 5 = 9

Damage:4d6 ⇒ (5, 5, 6, 6) = 22


Weakly Godlike Entity

Round 8 (cont'd):

Xavier:
To you, the cloud looked like a spiderish horror with Eretria's face. That last detail was too unbelievable, though, so the phantasmal killer didn't affect you.

To the creature's perception, the lance of flame appears as if from empty air and just manages to hit it because of its size (flatfooted touch attack). It screeches in agony, badly wounded, and turns to face the spell's point of origin.

Xavier, do you want to stick with the original plan for this round?

Dice rolls:
Creature Will save to penetrate illusion: 1d20 + 9 ⇒ (9) + 9 = 18
14/67


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Does Besmarial have any abilities that might counter the madness that Sami and Darc are currently suffering from? ... just in case he can help!


Weakly Godlike Entity

Unfortunately not; I checked.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

[d]1d20[/d]

[d]1d20[/d]

[d]1d20[/d]


Weakly Godlike Entity
Xavier Longsaddle wrote:

[d]1d20[/d]

[d]1d20[/d]

[d]1d20[/d]

Is something missing here?


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Sorry guys. Moving house. Bot me for today. Get Rashun to Eretria


Weakly Godlike Entity

Round 8 (final):

Xavier rushes in, grabs Rashun from outside the seugathi's reach, and prepares to retreat towards Eretria. The cloud of mental whispers surrounding the creature penetrates his mental defenses but is unable to distract him from his purpose.

Round 9:

Sami is still in fugue, unable to act, but Darc's mind clears for the moment. The bad news is that the seugathi's aura has wormed its way into Xavier's head to the point where he can only drop Rashun and smash at his own head to try to get it out. Xavier, take 7 HP. The good news is that the seugathi, realizing that another scorching ray stands a very good chance of killing it outright, scuttles away at high speed. Eretria, by the time you act it'll be out of range for a scorching ray; give me a Perception check to be able to see it well enough to use magic missile (if that's what you want to do).

Initiative order:
Big ugly-done
Sami-done
Eretria
Xavier
Darc
Rashun (unconscious)
Besmarial

Dice rolls:
Will save R8 (Xavier): 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 12
Aura effect R8 (Xavier): 1d100 - 10 ⇒ (35) - 10 = 25
Aura effect (Darc): 1d100 - 10 ⇒ (15) - 10 = 5
Aura effect (Sami): 1d100 - 10 ⇒ (54) - 10 = 44
Will save (Xavier): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Aura effect (Xavier): 1d100 - 10 ⇒ (72) - 10 = 62
Cestus damage: 1d4 + 3 ⇒ (4) + 3 = 7


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Darc blinks several times, looking around for the creature, wondering why he and Sami have moved away from the fight. He watches the creature leave and immediately runs after it, with an orcish warcry. His flail swinging wildly round.

He will hit it if he can.

Scarab Sages

Female Human Sorceress 6

Eretria frowns seeing the creature attempt to retreat. "We cannot let it get away! The deal was to get rid of the creature."

Eretria is going to follow after attempting to spot it for magic missile.

Perception:1d20 + 4 ⇒ (19) + 4 = 23

Magic Missile
2d4 + 2 ⇒ (3, 1) + 2 = 6


Weakly Godlike Entity

Round 9:

Eretria, you're able to hit it with your spell, but it's still moving. Darc, since it was out of reach of anyone it was able to go immediately to a run--it's over 100' away. A missile weapon would be very useful around now.

I believe Xavier knocked himself out. He stabilized, though.

Dice rolls:
Roll to stabilize: 1d20 + 2 - 1 ⇒ (19) + 2 - 1 = 20


Male
Spoiler:
HPs: 67/67 AC20/T14/FF16: Saves F8 (+2 trait bonus vs. poison or drugs (+4 to avoid effects of alcohol)),R9,W6: Perception+5: Init+3
Human Brawler/7

Darc's run comes to an end as he realises he's not going to catch the beast. He pants, then drops to the floor taking in huge breaths to get air back into his lungs. His body is damp and his cotton clothing is wet with sweat.

Darc is fatigued for 16 rounds as he comes out of rage..although he has a crossbow, its too fiddly to use during rage time.


Weakly Godlike Entity

Besmarial rises higher into the air and moves to follow the seugathi, trying to stay over it.


Male Human Warpriest 8, AC21/T10/FF21+2 if using Shield, HP74/74, F10/R4/W12, CMB+10/CMD+20, Perception +5

Damn, here I was ready to have a big ol post and find myself knocked out ;) happy to be alove though. Maybe we can track it and prep a bit more. GO RANGED ATTACKS!

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