DM Carbide |
Arien realizes that there's a pit trap blocking the tunnel, but the alcove to the south is a safe way around it. Unfortunately, the alcove is strewn with small limestone boulders and debris, and the elf dislodges some of the debris as she avoids the trap.
Arien Keyne |
Arien deftly renders the trap inert, then advances through the darkness to where the tunnel widens.
Disable Device: 1d20 + 11 ⇒ (19) + 11 = 30
Perception (+1 v traps): 1d20 + 10 ⇒ (13) + 10 = 23
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20
Arien Keyne |
Oh, pit trap. Erk. She pulls off any cover and points it out to the rest of the group.
DM Carbide |
Arien is able to show the others how to bypass the trap.
As she continues, Fynn begins whining quietly. For a moment Arien is puzzled, and then the smell hits her. Something in the cave ahead reeks of excrement and rotted food. She slides in quietly. Sure enough, there's a mound of what appears to be rotten vegetables, fruit, and feces heaped in the middle of the cave, with a bulging leather sack resting atop it. There is also a single kobold in the room, though the elf would be hard-pressed to see it as a threat. Its arms, legs, and snout are tightly bound with rope, and its body is lashed to iron spikes driven into the cave wall. It appears to be aware that something is happening, but it's unable to look around very well.
Arien Keyne |
Arien stifles the bile rising in her throat, and moves ahead to search the branching tunnel openings.
Quick scout around to look down each tunnel.
Perception (+1 v traps): 1d20 + 10 ⇒ (3) + 10 = 13
Stealth: 1d20 + 8 ⇒ (8) + 8 = 16
DM Carbide |
The two passages bend in ten or fifteen feet, curving out of sight.
The captive kobold spots Arien going by and begins to wiggle around, apparently trying to draw the elf's attention while making as little noise as possible.
Sorry about the delay! I thought I'd posted something sooner. It's been a full week, though.
DM Carbide |
The stench from the pile of offal (and the smears of it clinging to the bound kobold) swamp any other scents in the immediate area.
Arien Keyne |
“What in the nine hells is that all about?“ the half elf whispers, pointing to the bound kobold adorning the wall beyond. “Rowane, can you sort it out?”
Huc. |
I'm assuming you sneaked back to the group.
Huc considers the room, "So, we have what looks like a refuse pile and one of their own bound in plain view." He looks at everyone else (the smarter folks), "That looks a whole lot like either a trap ... or an offering." He looks into the room, trying to see if there are any holes or side caves that looks less-used, "The question is, if it's an offering, is it for us or something else?"
Are there any tracks in the room that look like something other than human and/or kobold?
Survival: 1d20 + 7 ⇒ (13) + 7 = 20
Rowane |
knowledge religion: 1d20 + 4 ⇒ (2) + 4 = 6
"Does not look like any religious act I have seen before, but then again, I am not familiar with Kobold religions. So your guess is as good as mine." Rowane pulls out a random piece of cloth and covers his nose and mouth, hopefully trying to filter out the filth.
DM Carbide |
Huc sees nothing but kobold tracks, plus Arien's.
The bound kobold is still apparently trying to get your attention, and occasionally rolling its eyes.
DM Carbide |
The kobold murmurs quietly in Common, "Hey! You look like you're trying to clear us out of here! Tell you what--I've suffered enough at Chief Roaghaz' stupid whims. I'll help you!"
Arien Keyne |
Arien dutifully watches the tunnel mouths while the others interrogate the captive.
Huc. |
Sense Motive: 1d20 + 9 ⇒ (8) + 9 = 17
Huc shrugs, "I say we take it at its word." He steps over and tests the little kobold's restraints, "But we keep him bound, so we can cut his throat if he tries to betray us."
He looks down at the kobold, a darkness in his features, "Show us yer worth keepin' alive. Why are you roped up here?" He hikes a thumb at the refuse pile, "And what is that for?"
DM Carbide |
Not that kobold sexual dimorphism is an area of knowledge for you, but this particular kobold is female.
She looks pained. "That was the chief's bright idea. He and I don't really see eye to eye on things, right? So after I told him one too many times that he was being an idiot, he had his bullybrood tie me up and leave me here to throw sh1te at. Enough of the band was listening to me that he had to humiliate me 'fore he killed me. Even though none of those spineless cowards would stand up for me when push came to shove."
DM Carbide |
"My gear. Chief thought it'd be funny to put it all there, so I could see it."
Huc. |
Huc spends a moment searching the kobold for weapons (or other useful items).
Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Then, the woodsman pulls out his grappling hook and spends whatever time is necessary to lob it up, hook the pack,and drag it off the refuse pile.
Grapple hook: 1d20 + 3 ⇒ (3) + 3 = 6
Grapple hook: 1d20 + 3 ⇒ (16) + 3 = 19
Grapple hook: 1d20 + 3 ⇒ (17) + 3 = 20
Grapple hook: 1d20 + 3 ⇒ (9) + 3 = 12
Grapple hook: 1d20 + 3 ⇒ (8) + 3 = 11
With the bag in-hand, Huc then goes through it, speaking to the kobold as he does.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
"Here's the deal. We didn't actually come in here to kill all of you. We just came to convince you to leave. If you're defecting from your people, I reckon we can make a deal. You help us navigate this place, and help us avoid stepping in any traps, and you can choose what you do once your chief has ... seen the error of his ways." He steps closer, menacing the little creature, "But if you do anything to give away our position or to help your old friends ... it will be the last thing you do."
"Deal?"
DM Carbide |
"I like the way you think, pi--human. If you help me deal with the chief, I'll take over the Blood Vow tribe and lead them away from here, where they won't trouble your people again."
The sack is easy to retrieve. It contains a well-made spear and a suit of leather armor of similar quality, three potion bottles, a few silver pieces, a topaz, and two wands.
"Thanks for the rescue! I'm Nighttail. Just one more favor, if you don't mind: I do have one friend that I'd like to collect, and I think she's being held in a chamber with a shortcut to the lower levels."
Master Temperance |
Sense Motive: 1d20 + 9 ⇒ (16) + 9 = 25
"Nighttail is telling the truth. Was something going to come here and eat you? I am called Temperance," says the gnome. "I was not raised to hate kobolds."
True--Temperance doesn't have the Hatred racial trait. :D
Arien Keyne |
“Fine, just keep an eye on her; Nighttail, what’s your plan for dealing with the chief?, and where is this friend of yours?”
DM Carbide |
"Down the branch to the west, there. And I was figuring that since he's not going to be willing to step down peacefully, we'd have to kill him."
Arien Keyne |
“Let’s move, then.”
Arien leads the group down the tunnel, with Nighttail just ahead of her.
Perception (+1 v traps): 1d20 + 10 ⇒ (13) + 10 = 23
Stealth: 1d20 + 8 ⇒ (7) + 8 = 15
DM Carbide |
There are no traps...at least, none that Arien detects. Shortly before the tunnel opens up into a larger chamber, the party comes to a pair of stout wooden gates that block the passage. They're not locked, though, so it takes only a few seconds to open them. Nighttail holds up one clawed hand. "Let me go first, all right? Hak can get a little nervous around strangers, but I'll be able to talk her down." She pads into the room and makes a clicking sound with her teeth. "Hak?"
In response, a creature comes bounding out of the further reaches of the high-ceilinged room towards her, crunching through scattered bones on the floor. In the light, the party can see that Hak is a small allosaur. Nighttail chatters at it a bit in Draconic as it rests its head on her shoulder, then she scratches its head between its eyes.
Arien Keyne |
Arien stays back in the shadows, giving Nighttail some distance, and an opportunity to earn their trust.
DM Carbide |
Any other reactions before we move on?
DM Carbide |
"Ah, there was one, sometimes talked to the chief. I haven't seen it around for a few months, though." She pats the dinosaur on the flank. "Hak's no dragon."
DM Carbide |
The kobold climbs up onto the allosaur's back. "Down this way." She directs you down the narrow passage to the east, which curves north and ends in a cave with a thick layer of straw covering the floor. "Hm. That's new. They didn't have straw in here the last time I came through."
Arien Keyne |
"Hm. That's new. They didn't have straw in here the last time I came through."
”More rats?” Arien whispers.
Perception (+1 v traps): 1d20 + 10 ⇒ (10) + 10 = 20
DM Carbide |
Arien notices a tripwire cunningly concealed under the straw (marked by the dotted line on the map). It triggers a trio of dart-throwers.
Arien Keyne |
Disable Device: 1d20 + 11 ⇒ (16) + 11 = 27
Arien motions for the others to stay back as she examines the trap, and secures the tripwire to a nearby stone feature.
DM Carbide |
The elf deftly deactivates the dire device, opening the way for safe descent into the rest of the kobold lair.
DM Carbide |
The party descends the rope, with Arien leading. Everyone can manage the climb (DC 5), though some will have to take their time.
The rope terminates in an ovoid cavern. Two shallow, murky pools sit in the north and south ends of it. The pools show signs of movement, as though numerous small creatures were swimming around in them. Piles of wilting vegetation sit next to each pool. As Arien climbs down, she sees a single kobold sitting near the southern pool. Making the climb stealthily is, unfortunately, rather difficult, and the kobold apparently notices the rope moving. It jumps up, shouting in Draconic, and flees down the passage to the east.
Huc. |
Huc’s boots hit the cavern floor with a hollow, echo-y thud, and he draws his axe out as quickly as possible. ”Hmm,” he grunts when Arien mentions the runaway kobold, ”Surprise is gone, again. Figures.”
He helps the team get safely on the floor, then gives the room a circuit, helping Arien check for any traps or ambushes before they head deeper.
Perception: 1d20 + 7 ⇒ (11) + 7 = 18
Then he swaps his axe out for shield and morningstar. "Might as well be ready for the ambushes to come."
DM Carbide |
"He called out to ready the snappers. That means the snapping turtles in the pools in the next cave, and I think the idea is that they're going to try to shove us into the pool."
Arien Keyne |
Taking a draw from another flask, Arien nods and creeps forward through the shadows.
Last CLW extract: 1d8 + 1 ⇒ (2) + 1 = 3
Perception (+1 v traps): 1d20 + 10 ⇒ (15) + 10 = 25
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19
DM Carbide |
Arien creeps forward. The passage turns south after a bit, and peering around the corner the elf can see that it widens out after fifteen or twenty feet. There's a pool of water around five feet in from where the passage widens. No creatures are visible, but every now and then Arien can see the flash of a weapon being waved across the opening--some sort of polearm, she figures, whose holders are just out of sight to one side of the opening or the other.
Arien Keyne |
Moving back to the group, Arien updates them on her reconnoiter. “They’re waitng up ahead, and they seem prepared. Polearms, positioning, and likely those turtles in the water – what’s our strategy?”