DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

LOOT SHEET

AREA MAP


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The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4
Huc. wrote:
During this time, he asks around about the kobold lair they're about to look into ... seeing if the townsfolk have any helpful insights.

Gather Info, AA: 1d20 + 7 ⇒ (6) + 7 = 13

I’ll likewise pick up the masterwork transformation for my Curved Blade, a scroll of CLW for the team, and the previously mentioned MW thieves tools.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You don't find out much about kobolds, but when word of your discovery of Hunclay's body gets around Xemne, the owner of the local apothecary (and a skilled alchemist) confides in you as you're buying up her stock of CLW potions, "That fellow always spooked me when he'd come around buying supplies. I heard he worshiped devils, and collected evil books."

The flooded quarry isn't far from the edge of town--only a quarter-mile or so. The Old Quarry Road hasn't been used since the quarry shut down, and it's largely overgrown. However, taking the tunnel from under the Witch Tower brings you out onto the shore of the flooded quarry. A fifty-foot wide strip of shore, apparently formed when part of the quarry wall collapsed years ago, stretches between the lake's edge and the remains of the quarry wall. Several large boulders stand among the rubble, up against the wall.

I'll get the map up tomorrow.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Map is updated, and I'll move things along shortly.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"His actions had consequences which shortened his life dramatically," says Master Temperance mildly to the apothecary, poking around to see if any of the snifters and boilers and dessicators could be put to gastronomic use. His new sword swings at his side as he strolls about the store.

Temperance eyes the boulders. "Kobolds like to hide, do they not? And they enjoy dropping things on people. Perhaps that is an entrance, or a trap. Or both."

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


"Let's try to make it their deathtrap, then," mutters Huc, "and not ours."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Apologies for not posting sooner; it was a very busy weekend, compounded by getting over a cold and sleeping a lot. Incidentally, Huc, could you put your touch and flatfooted AC in your header?

Master Temperance peers into the shadows between the large boulders and sees movement. As a result, no one is surprised when a hail of sling stones flies out at the party! Huc takes a point, and Fynn takes 3 HP.

Round 1 (ongoing):

Initiative order
Kobolds-acted
Arien
Huc
Master Temperance
Oranna

Party up!

Dice rolls:
Arien Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Huc Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Master Temperance Initiative: 1d20 ⇒ 4
Oranna Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Kobolds Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Sling to Huc: 1d20 + 3 ⇒ (4) + 3 = 7
Sling to Huc: 1d20 + 3 ⇒ (6) + 3 = 9
Sling to Huc: 1d20 + 3 ⇒ (20) + 3 = 23

Sling to Fynn: 1d20 + 3 ⇒ (11) + 3 = 14
Sling to Fynn: 1d20 + 3 ⇒ (13) + 3 = 16
Sling to Fynn: 1d20 + 3 ⇒ (19) + 3 = 22

Confirm on Huc: 1d20 + 3 ⇒ (8) + 3 = 11
Damage to Huc: 1d3 - 1 ⇒ (2) - 1 = 1

Damage to Fynn: 1d3 - 1 ⇒ (3) - 1 = 2
Damage to Fynn: 1d3 - 1 ⇒ (2) - 1 = 1


Stat line updated, including the damage.

Quick question regarding the map. Is there only a 5' lane to rush through? Or could we swing west a bit and come at them without provoking a bunch of AoO's to get to that back group of them?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thanks much. I'm not thrilled with the map for just that reason. According to the text there's plenty of room to go around, so go ahead.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien gets behind Fynn for a clear shot, and flicks a dagger at the lead kobold.

Dagger, thrown: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Kobolds-acted
Arien-acted
Huc
Master Temperance
Oranna

Arien tags one of the kobolds, but doesn't drop it.


”Fynn!” Huc shouts as he points to the far group, ”Get’em!”

Handle Animal, DC12: 1d20 + 8 ⇒ (19) + 8 = 27

Fynn rushes off, circling wide to close on the far three as Huc rushes the closest one.

Fynn has to double move to get to the other group, but Huc can make an attack this round (on the nearest one).
Mods: Power Attack.
Greataxe: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
damage: 1d12 + 4 + 3 ⇒ (7) + 4 + 3 = 14


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Kobolds-acted
Arien-acted
Huc-acted
Master Temperance
Oranna

Huc drops his target!

Master Temperance and Oranna, you're up!


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Chanting in a more insidious tone, Oranna casts a spell at one of the Kobolds.

DC 14 Save on one of the I Kobolds or is under Murderous Command


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Kobolds-acted
Arien-acted
Huc-acted
Master Temperance
Oranna-acted

Somehow the weak-willed kobold finds it in herself to resist Oranna's supernatural blandishments and not try to run her neighbor through. Master Temperance?

Dice rolls:
DC 14 Will save: 1d20 - 1 ⇒ (17) - 1 = 16


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance jogs up and begins to offer soothing advice from the Sutra of the Everflowing Decanter of Wine. "Nothing truly matters," he says calmly, "But nevertheless, look both ways when crossing a street full of aurochs."

Inspire, +1 to hit/damage for next round


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Kobolds-acted
Arien
Huc
Master Temperance
Oranna

The five remaining kobolds switch to using spears and stab at Fynn and Huc. Five rolls, only one over 10. Feh. Fynn takes 2 HP.

Party up!

Dice rolls:
Spear to dog: 1d20 + 1 ⇒ (3) + 1 = 4
Spear to dog w/flank: 1d20 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Spear to dog w/flank: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22

Spear to Huc: 1d20 + 1 ⇒ (4) + 1 = 5
Spear to Huc: 1d20 + 1 ⇒ (10) + 1 = 11

Damage to Fynn: 1d6 - 1 ⇒ (3) - 1 = 2


”Master Temp!” Huc grunts as he swings at their tiny attackers, ”Some day you’re gonna hafta explain what it is you’re saying’. But damn me if it don't help.”

Fynn snarls at another small cut, and presses the assault.

Huc attacks the one to his south (inspire and power attack)
Greateaxe: 1d20 + 5 + 1 - 1 ⇒ (14) + 5 + 1 - 1 = 19
damage: 1d12 + 4 + 1 + 3 ⇒ (9) + 4 + 1 + 3 = 17
.
Fynn attacks the one to his east (inspire and power attack)
bite: 1d20 + 6 + 1 - 1 ⇒ (11) + 6 + 1 - 1 = 17
damage: 1d4 + 4 + 1 + 3 ⇒ (4) + 4 + 1 + 3 = 12


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance glides up smoothly near Huc and strikes at a kobold with an open hand.

Unarmed Strike + Inspire: 1d20 + 7 ⇒ (4) + 7 = 11
for + Inspire: 1d4 + 1 ⇒ (1) + 1 = 2

and probably misses.

"Mmm," he says to himself and possibly Huc. "I may need more wine." "Aurochs," he says a little louder. "They make the street very messy."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Kobolds-acted
Arien
Huc-acted
Master Temperance-acted
Oranna

Huc and Fynn take down another two between them. Master Temperance is unable to tag his, though.

Arien and Oranna!


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

With a look of annoyance, Oranna casts the same spell again, this time on a different Kobold. She fills the the humanoid lizards mind with thoughts of the ill kind, voices in its head to kill their friends.

Cast Murderous Command again DC:14 Will

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Dashing toward the flanking pair of kobolds, Arien frees her elf-made sword and intervenes in their charge.

MW Elven Curve Blade, Power Attack: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d10 + 4 ⇒ (3) + 4 = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Amazingly, the kobold manages to resist Oranna's spell again. Arien charges fleetly into battle, but the small creature ducks out of the way of what would otherwise have been a lethal stroke. Arien--sorry for the confusion. The two that are off the edge of the map are dead, and I should have moved them elsewhere.

Round 3 (ongoing):

Initiative order
Kobolds-acted
Arien
Huc
Master Temperance
Oranna

The three remaining kobolds run away, squirming between the boulders in their haste to escape from the dangerous pinkskins. As they run they shout in high-pitched voices.

Draconic:
"To arms, to arms! They're coming!"

Party up! You can pursue on combat time, or stop here and regroup.

Dice rolls:
DC 14 Will save: 1d20 - 1 ⇒ (18) - 1 = 17


Since they're little dragon-men retreating into caves ... what's the lighting conditions look like if we pursue?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Looks kind of dark in there, although half the party won't have any trouble.


Handle Animal, DC12: 1d20 + 8 ⇒ (20) + 8 = 28

Huc pulls up and gives a piercing whistle for Fynn, who growls but pads over. "I realize you guy's don't need it, but I don't think I'll be able to see much in there."

He takes a few moments to use one of the scrolls on Fynn, then whispers a heatless flame onto his axe.

Scroll of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Casting Light, which he'll keep active on his axe until I say otherwise.

Frowning at the weakness of the scroll, Huc shrugs and looks back into the caves. "Welp, anyone think they're open to talking? Or should we just head in?"

He looks ready to just walk in.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are two cave openings that you can see. I recommend that you split up and go in.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien frowns as the others arrange their positions. “I don’t relish splitting up in any capacity, but those tunnels look narrow.” She glances at the half orc before continuing. “Oranna won’t need your light, but she’s not exactly the quiet type. It won’t help much if they hear us coming. Maybe I should take the far tunnel alone?”

Yeesh. I’ll go for whichever tunnel the kobolds didn’t take, or that the fewest did. Oranna can follow at a distance, or go with Huc and Temperance.

Oh, before I forget, is that dagger available for retrieval? If so, I’ll snatch it up again.


Huc looks at the caves warily. "You sure? What if they get you? How will you get out?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The comment about splitting up was a joke, btw.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4
Huc. wrote:
Huc looks at the caves warily. "You sure? What if they get you? How will you get out?"

Shrug.

Arien peers into the dark tunnel ahead. ”Not really.”


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Splitting up is a good way to die, that and they know we are coming."


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"We shouldn't rush in to a trap, either," nods Temperance. He lights his hooded lantern and draws his temple sword.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4
DM Carbide wrote:
The comment about splitting up was a joke, btw.

Ugh. The webs ate muh post! | I was trying to move stuff along, and didn’t catch the subtle nuance of Carbide’s stinging sarcasm. I’m happy to scout ahead for the whole party. We might want to spread out, so as not to make one big target, though.

Stealth: 1d20 + 8 ⇒ (15) + 8 = 23
Perception: 1d20 + 10 ⇒ (19) + 10 = 29   +1 vs. traps

Once the group has gathered their gear and their courage, Arien pads forward silently through the dark cavern.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Well with rolls like that I can't complain.


Huc nods at Arien's suggestion of spreading out. With a quick command, Fynn begins shadowing Oranna as Huc takes up a rear position, making sure the sneaky little gits don't get behind the group.

As the group progresses, the two do so alertly and stealthfully.

Perception, Huc: 1d20 + 7 ⇒ (6) + 7 = 13
Stealth, Huc: 1d20 + 4 ⇒ (2) + 4 = 6

Perception, Fynn: 1d20 + 5 ⇒ (1) + 5 = 6
Stealth, Stealth: 1d20 + 7 ⇒ (16) + 7 = 23

The Exchange

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Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Ooh, DOUBLE stealth. Fynn means business!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Two of the kobolds fled into the southern opening, while one fled into the northern opening. I'll get things moving tomorrow; was traveling today.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

And traveling again today.

Arien, the ceilings in the lair are low enough to be inconvenient. Everyone but Master Temperance and Fynn, take a -2 penalty on attack rolls. The investigator doesn't notice any traps to start with, but she does smell a strong ammoniacal odor from up ahead where the passage widens.

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Arien flags down the rest of the party, gesturing to her nose and then ahead. Hoping they understand the message, she turns to move ahead again through the low tunnel.


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

Temperance nods and follows Arien, wrinkling his button nose delicately.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As it happens, no one is surprised when five large rats come out of their reeking straw nests and attack the party!

Round 1 (ongoing):

Initiative order
Rats!-acted
Oranna
Arien
Huc/Fynn
Master Temperance

Three of the rats can reach the party; one bites at Fynn and misses, while the other two savage Arien for 7 HP, plus two DC 11 Fort saves.

Party up!

Dice rolls:
Arien Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Huc Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Master Temperance Initiative: 1d20 ⇒ 4
Oranna Initiative: 1d20 + 2 ⇒ (13) + 2 = 15

Rat Initiative: 1d20 + 3 ⇒ (20) + 3 = 23

Rat bites dog: 1d20 + 1 ⇒ (4) + 1 = 5
Rat bites Arien: 1d20 + 1 ⇒ (15) + 1 = 16
Rat bites Arien: 1d20 + 1 ⇒ (16) + 1 = 17

Bite damage: 1d4 ⇒ 4
Bite damage: 1d4 ⇒ 3

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Fort 1 | DC11: 1d20 ⇒ 6
Fort 2 | DC11: 1d20 ⇒ 1

Arien tries to back away from the mass of rodents as she slashes wildly with her blade.

MW Elven Curve Blade, Combat Expertise, penalty: 1d20 + 5 - 1 - 2 ⇒ (11) + 5 - 1 - 2 = 13
Damage: 1d10 + 1 ⇒ (10) + 1 = 11

I’m not sure if Fynn plans to advance, but if so, I’ll try to back up/swap with him - assuming that’s possible.

AC=17 this round


Stats:
HP 24/24 AC 16/16FF/15T | F+4 R+3 W+7/+9 vs illusions | CMB +3 CMD 16
A simple traveler. -bows-

"Arien, fall back...Fynn and I can take the front line." Temperance begins to recite the Forgotten Cooking Recipes Of The Hungry Monk, which fills everyone with hunger...for battle.

Inspire, +1 to hit/damage. Temperance will move up if he can.


Female Half-Orc Lvl 2 Lvl 1 Half Orc Oracle "Dark Tapestry" HP:16 HD:2d8 AC:15 T:12 CMD:13 FF:13 BAB:+1 CMB:+1 Ranged:+2 Fort:+1 Ref:+2 Will:+7 Init:+2 Speed:10'(2)

Before Arien acts, Oranna chants some and casts Guidance.


While quite boring, I think the best strategy here is to simply let Fynn tank in the spot he’s currently in. The rats can only come at him 2 at a time that way, and they have to hit his beefy AC while he power attacks away at them one at a time. If people don’t want to wait out that (slow) tactic, just let me know. Also, if we do maintain this tactic, don’t sweat wasting your Inspire on it, Master Temp. Inspire is best used when multiple people can benefit. :/

”Fynn! Defend me!” Huc yells as he looks over at the group’s outnumbered half-elf. ”Fall back, Arien!”

Huc commands Fynn, then draws and throws a dagger at the southernmost rat
Handle Animal, DC12: 1d20 + 8 ⇒ (15) + 8 = 23
dagger throw, cover, into melee: 1d20 + 3 + 1 - 4 - 4 ⇒ (5) + 3 + 1 - 4 - 4 = 1; yah … not likely.

Fynn snarls, holding his ground, teeth at the ready.

Fynn will ready an action to bite the first rat to come into biting range (with Inspire and power attack)
bite: 1d20 + 6 + 1 - 1 ⇒ (7) + 6 + 1 - 1 = 13
damage: 1d4 + 4 + 1 + 3 ⇒ (3) + 4 + 1 + 3 = 11

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4
Huc. wrote:
”Fall back, Arien!”

”I’m TRYING!”

Yeah, I was hoping to do a sort of 5' step/castle maneuver with Fynn, but I don’t really have anywhere to go… I was supposed to be sneaking out ahead of the rest of the group, but that didn’t seem to happen.


Thats true. Especially moving forward, can we assume we're giving Arien 20-20ft space to scout?

And given the state of things, i'd simply suggest a full, full-round Withdrawal action as your next round. No sense in risking more damage at this point.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Thought I'd posted something, but I probably navigated away after a Preview. I hate it when I do that.

Oranna opens with a bit of divine inspiration for the investigator. Arien is lining up to take her swing when a faintly unpleasant, hissing whisper seems to sound in her ears. In its wake the shape of the battle seems clearer, and her sword stroke severs a rodent's head. If Fynn isn't moving up, Arien can try to move south and squeeze against the tunnel wall. Master Temperance inspires the party, and Huc & Fynn both miss their targets.

Round 2 (ongoing):

Initiative order
Rats!-acted
Oranna-
Arien-
Huc/Fynn
Master Temperance

One rat scrabbles forward over the bleeding corpse of its fellow and snaps at Arien along with a second; the third bites at Fynn. All miss badly.

Party up!

Dice rolls:
Attack on Fynn: 1d20 + 1 ⇒ (2) + 1 = 3
Attack on Arien: 1d20 + 1 ⇒ (11) + 1 = 12
Attack on Arien: 1d20 + 1 ⇒ (10) + 1 = 11

The Exchange

Investigator (Empyricist) x3, *Wizard Variant | HP:14/21 | AC:17 T:13 FF:14 | Speed:30 | CMB: 3 | CMD:16 | F:+1 R:+6 W:+3 | +2 more vs. enchant | Init:+3 | Perc: +11* | Stealth: +9 | Darkvision(60') | Light Blindness | Immune to Sleep, v. Traps +5, Trap Sense+1 | Inspiration +1d6, 4/4

Abandoning her precarious position, Arien withdraws back down the narrow tunnel.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Rats!-acted
Oranna-
Arien-acted
Huc/Fynn
Master Temperance

The rat on Fynn snaps at Arien as she retreats, and misses.

Dice rolls:
AoO: 1d20 + 1 ⇒ (10) + 1 = 11

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