DM Carbide's PFS Emerald Spire
Game Master
John Woodford
Level 13: The Pleasure Gardens
COMBAT MAP
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
The map is misleading; I'll try to get something up to clarify the actual layout.
ETA: Done. The dotted line passage is narrow enough that, as noted before, you have to squeeze to get through, so Torque can't reach past Eva to get to Asvald.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
"Everyone back up so Asvald can get out of there!" Senja cries out. "Who knows what might be eating him in there?"
Delay, hoping everyone will back up so the morlock will follow or leave poor Asvald alone.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Torque will move back and ready the cure if/when Asvald moves back.
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
"It's not safe!" Asvald warns before awkwardly slashing at the morlock and beating a hasty retreat.
Attack (favored enemy): 1d20 + 14 + 2 - 4 ⇒ (5) + 14 + 2 - 4 = 17
Damage: 1d8 + 7 + 2 + 2 ⇒ (1) + 7 + 2 + 2 = 12
The movement will provoke.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Asvald hits the morlock solidly and squirms backwards. The morlock hits him again as he retreats for another 6 HP. It does not pursue.
Out of combat!
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
I could go try to grapple him and bring him out if you guys want.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
"You guys just want me to shoot some fire in there? It might get whatever is in there to come out." Kali offers with a shrug.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
There are no signs of movement from the cramped tunnel opening. Whatever is in there seems to have no desire to emerge.
What now? There's still a door in the room you haven't checked out yet.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Torque will check the door for any traps.
Perception: 1d20 + 20 ⇒ (15) + 20 = 35
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
The door seems to be untrapped. Torque notices, though, that it's wedged shut.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
"The door seems to be wedged shut. Bjornson, if you would?" Torque will give Guidance to the skald.
M Ulfen Skald/Ranger 10 [ HP 93/93 | AC 21 (23 with buffs) Tch 13 FF 19 | Fort +13 Ref +9 Will +10* | CMD 29 | Init +1 | Perc +12 | Effects: none ]
Asvald hums a catchy tune as he gives the door a solid unwedging.
Strength: 1d20 + 6 + 1 + 4 ⇒ (12) + 6 + 1 + 4 = 23
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Asvald easily knocks the wedge out. The door opens to reveal a short passage to the west, ending in what seems to be another collapse.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
"Hmmph," Senja grumps, "looks like we do a bunch of digging or someone fights that thing in the tunnel. I could grant Asvald some fortune in that fight, make it end a bit quicker."
As he speaks, he studies the cave-in for any indication of how far it extends and whether it might be possible to clear it by other people digging.
Knowledge (engineering)?: 1d20 + 7 ⇒ (4) + 7 = 11
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Senja, you're not sure. It should be possible, though, given enough time and effort.
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
We could go with Kali's idea of tossing a fireball down the morlock'd hallway, and then Eva could immediately go in and attempt an extraction.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
Well, it's Burning Hands, but I'm cool with that idea.
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
I'd love a Fortune hex before I go running in, if our resident shadow would oblige.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Preparing to deploy Fortune hex...
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
Hurray! Making sure I've got mage armor up if it's expired, otherwise I think that's it. Kali'll go first, then I'll go in sneakily.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
Kali casts Dancing Lights first to illuminate the tunnel. If nothing comes out in response or shows itself, she casts Burning Hands down the tunnel in whatever manner appears to fill the most area.
Burning Hands Fire Damage: 5d4 + 5 ⇒ (2, 1, 1, 4, 2) + 5 = 15
DC 18 Reflex save for half damage
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Kali's spell sends flickering shadows along the narrow passage, but no other movement can be seen.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
Assuming Burning Hands hasn't been used yet. Otherwise, Eva will move in instead of what I post below.
Kali moves in 5 feet further and looks around with Dancing Lights. If enemies are spotted she uses her spell.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
The kitsune pushes forward and looks ahead, still seeing nothing but the rough stone of the passage (daubed in spots with morlock excrement, but not to the extent of the trapped tunnel).
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
"I think it's clear guys." Kali calls out to the others as she scouts further down the passage.
Will keep going until something changes in the tunnel.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Torque follows the kitsune down the tunnel.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Senja follows along behind, continuing to laugh darkly to keep Eva's fortune in her favor!
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
I think we're holding off on the Fortune-grabby plan for now?
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Okay, no laughs for you then!
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
Eva marches along with the others, her face set in a mirthless schoolmarm's look.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
It's difficult to march in the tight confines of the passage, which curves back around to end under what you think is the original hallway. There is a crude wooden hatch in the ceiling, and loose earth and rubble below.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
Kali checks the hatch for traps and then tries to open it.
Perception + Heroism: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Disable Device if necessary: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
There is no apparent trap on the hatch.
What's the marching order in the passage? You can't really squeeze past each other, so this may become important.
F Human Monk 10 [ HP 101/103 (0 NL) | AC 26* Tch 21 FF 24 | Fort +10 Ref +9 Will +13 | CMD 30 | Init +2 | Perc +17, low-light vision | Ki: 16/16 | Effects: mage armor ]
DM, is the not-being-able-to-squeeze-past-each-other a special provision of this scenario? Normally you can move past others even while squeezing (it's specifically called out in the "Squeezing" section).
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Kal and Torque, Eva and Asvald, Senja.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
Sounds good.
Torque will be on the lookout for traps and/or chaos.
Perception: 1d20 + 20 ⇒ (15) + 20 = 35
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
The order is fine with me. Kali is just opening the hatch as previously posted unless Torque finds something.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Order works for me...of course, now I'll get eaten by the groke.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
We can put you in the middle instead.
M Wayang Witch 10 | HP 70 | AC 18 | T 17 | FF 14 (w/mage armor: 22/17/18) | CMD 18 | Fort +10 | Ref +11 | Will +11 | Init +9 | Perc +21
Nah, that's okay. Just being gloomy.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
The keen-eyed half-orc realizes that the heavy iron spikes through the ceiling a little ways from the trap door aren't there for structural reasons--they must be securing something to the floor above.
Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire
Senja Kala wrote: Order works for me...of course, now I'll get eaten by the groke. Fortunately, you're not in a maze of twisty passages, all alike.
Male Lawbringer 10 (HP 83/83; AC:(29)21:, T:12, FF:20; Fort:+13 Ref:+8 Will:+14; Init+1; Perception+22 (Effects:Barkskin)
"Those spikes are holding something to the floor above. Possibly something unlawful." Torque remarks to the ninja.
F Kitsune Ninja 3/Sorcerer 4/Arcane Trickster 2 - HP 60/60 - AC: 26/T: 16/FF: 22 – Resist: Fire 20* - Perception +11; Low-light vision - Fort: +7, Ref: +12, Will: +8 - CMB: +5, CMD 19 - Speed: 30 ft. - Init. +6
"Thanks Torque. I'll try to disarm the trap. Would you mind casting one of those spells that make it a little easier? Isn't called guidance or something? After that, everyone back up."
Assuming Torque isn't stingy with Guidance, added it into the roll below. Otherwise, -1 on the result. Will wait until everyone is 10 feet away, won't try the disarm from distance since I don't think she can see it from that far away.
Disable Device + Guidance: 1d20 + 17 + 1 ⇒ (11) + 17 + 1 = 29
If that fails without setting it off, will try again without Guidance.
Disable Device: 1d20 + 17 ⇒ (18) + 17 = 35
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