DM Carbide |
Unfortunately, I can't do a 45° rotation with Google Draw or MS Paint, so you'll just have to make do with a written description.
Kali hears nothing at the door and notes no traps, so she opens it. On the other side is another of the bronze cylinders, this one with a hall going straight through it. It's lined up so that the party can cross to the other side; around the corner and south is another identical cylinder, also lined up so the party can see a door that appears to open onto Klarkosh's sanctum.
Nuria |
"By process of elimination... lets turn this one!" Nuria finds the closest red level in the sanctum? and flips it, attempting to turn the northernmost black cylinder.
If we turn black, go in the room with the stairs, turn it black again, that should lead to the unrevealed double doors.
DM Carbide |
One other thing I missed in the description--when the black cylinder is lined up east/west, a door to the west is revealed.
Senja Kala |
One other thing I missed in the description--when the black cylinder is lined up east/west, a door to the west is revealed.
That's the black cylinder with the straight, 5-foot wide corridor (near where Senja's token is on map), correct?
Seeing the door at the end of the narrow hallway, Senja says, "Let's take a look at that door, while we're here." As usual, he then waits for Kali to inspect the door and someone big and strong to open it.
Asvald Bjornson |
After Kali examines it, Asvald opens the door at the end of the narrow hall.
Kali Starr |
Kali inspects the door, then follows Asvald in if no traps are discovered.
Perception: 1d20 + 6 ⇒ (17) + 6 = 23
DM Carbide |
The door appears untrapped and unlocked. Asvald opens it, to reveal a small alcove off of the throne room with its two automaton guards. There's also another door just ahead.
DM Carbide |
Going after the automata, or back to the double doors?
Senja Kala |
"Let's get rid of those constructs," Senja suggests, "since we'll probably have a fight on their hands if we try to get close to that door ahead. Then we can explore at our leisure."
He considers a moment, then says, "How about some of us go in this door, and some of us go in the door to the west, and we jump 'em?"
Kali Starr |
"Sure, why not? I'll go to the west side as long as someone comes with me."
Immediately before combat starts, Kali will spend Ki to become invisible and cast Shocking Grasp the round after that. If there's no time for both, she'll just vanish.
Asvald Bjornson |
"Sounds like a plan", Asvald says eagerly as he circles around to the western door.
DM Carbide |
Not that it will matter, but Eva & Nuria have to be back a square--as soon as one enters the room, the automata move to attack but do not pursue.
Round 1:
Initiative order
Kali
Nuria
Eva
Senja
Enemies
Asvald
Everyone except Asvald can act!
Eva Initiative: 1d20 + 1 ⇒ (14) + 1 = 15
Kali Initiative: 1d20 + 5 ⇒ (15) + 5 = 20
Nuria Initiative: 1d20 + 11 ⇒ (7) + 11 = 18
Senja Initiative: 1d20 + 8 ⇒ (3) + 8 = 11
EA Initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Senja Kala |
Senja moves to where he can just see the automatons, then conjures up a handful of tiny, black spheres, which he rolls under the feet of the nearest construct. The shadow marbles roll about under the guardian's feet, making him wobble about!
Misfortune hex on southern robot, DC 18 Will save.
DM Carbide |
Round 1 (ongoing):
Initiative order
Kali-acted
Nuria
Eva
Senja-acted
Enemies
Asvald
The construct fails to resist Senja's hex.
Kali Starr |
I was going to post, but I see that initiative shows Kali acted already. Just to be clear, does that mean Kali is invisible with Shocking Grasp active this round?
DM Carbide |
Yes.
-Posted with Wayfinder
DM Carbide |
Nuria, you're showing in two locations at once.
DM Carbide |
Botting Eva....
Chop, incl. inspiration: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
Chop damage, incl. inspiration: 1d8 + 5 + 2 ⇒ (3) + 5 + 2 = 10
The monk slips into the room behind one of the constructs and hits it solidly. The one she hit takes a short step forward and chops at Senja with its guisarme for 11 HP, and if it wasn't for the misfortune hex that would have been a crit. The other also steps forward, turns, and takes a swing at Eva who takes 11 HP; she's currently at 29/43.
Rearranging the order to put Asvald at the top:
Round 2:
Initiative order
Asvald
Kali
Nuria
Eva
Senja
Enemies
Everyone can act!
Hitting Senja: 1d20 + 10 ⇒ (13) + 10 = 23
Damage to Senja: 2d4 + 7 ⇒ (2, 2) + 7 = 11
Hitting Eva: 1d20 + 10 ⇒ (10) + 10 = 20
Damage to Eva: 2d4 + 7 ⇒ (2, 2) + 7 = 11
Blue: AC 17 T 11 FF 16 -5 HP, hexed
Red: AC 17 T 11 FF 16 -0 HP
Senja Kala |
"Ouch!" Senja cries out as he's attacked, though he can see that the magic marbles may have saved his life. He takes a step backwards, into the doorway, beginning to laugh at the situation, while tossing a handful of shadow marbles under the feet of the other construct.
5-foot step, move action to Cackle, Misfortune Hex on other automaton (DC 18 Will save).
Status: 25/36 hp
DM Carbide |
Round 2 (ongoing):
Initiative order
Asvald
Kali
Nuria
Eva
Senja-acted
Enemies
Senja's second hex takes hold on the other one!
Kali Starr |
Sneaking into the room, Kali reaches out and sends a volt of destructive electricity through the southern constructs most vital area. She then reappears in view, "Someone please finish this thing off!"
Shocking Grasp Touch vs Red + Invisible: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28
Confirmation: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Critical Damage + Precision damage: 8d6 + 2d6 ⇒ (6, 2, 3, 3, 3, 3, 3, 3) + (2, 4) = 32
DM Carbide |
Nice one!
Round 2 (ongoing):
Initiative order
Asvald
Kali-acted
Nuria
Eva
Senja-acted
Enemies
Kali severely damages the previously-untouched construct.
Blue: AC 17 T 11 FF 16 -5 HP, hexed
Red: AC 17 T 11 FF 16 -32 HP, hexed
Asvald Bjornson |
Asvald marches into the room and slashes at the robot Kali thoroughly shocked.
Sword: 1d20 + 9 - 1 + 2 + 2 ⇒ (19) + 9 - 1 + 2 + 2 = 31
Damage: 1d8 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
Confirming: 1d20 + 9 - 1 + 2 + 2 ⇒ (5) + 9 - 1 + 2 + 2 = 17
Extra Damage: 1d8 + 5 + 2 + 2 ⇒ (3) + 5 + 2 + 2 = 12
DM Carbide |
Round 2 (ongoing):
Initiative order
Asvald-acted
Kali-acted
Nuria-acted
Eva
Senja-acted
Enemies
The automaton steps nimbly out of the way of Nuria's whip, but walks into Asvald's sword and falls to the ground in a pile of scrap.
Eva?
DM Carbide |
Botting Eva again:
Flurry, incl. inspire: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Flurry, incl. inspire: 1d20 + 8 + 2 ⇒ (4) + 8 + 2 = 14
Confirm, incl. inspire: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Damage, incl. inspire & crit: 1d8 + 5 + 2 + 1d8 + 5 + 2 ⇒ (2) + 5 + 2 + (3) + 5 + 2 = 19
Eva steps up and lands a devastating cut on the remaining construct, but it manages to avoid her followup. It steps back and cuts at her, but Senja's hex causes it to miss the monk.
Round 3:
Initiative order
Asvald
Kali
Nuria
Eva
Senja
Enemies
Everyone can act!
Attack on Eva: 1d20 + 10 ⇒ (3) + 10 = 13
Blue: AC 17 T 11 FF 16 -19 HP, hexed
Asvald Bjornson |
Asvald closes on the other construct and slashes at it mightily.
Sword: 1d20 + 9 - 1 + 2 + 2 ⇒ (7) + 9 - 1 + 2 + 2 = 19
Damage: 1d8 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13
DM Carbide |
Round 3 (ongoing):
Initiative order
Asvald-acted
Kali
Nuria
Eva
Senja
Enemies
Asvald smacks the last one solidly, sending armor plate fragments and bits of wire flying. The blow exposes the construct's power supply, which begins to emit emerald sparks. Asvald, DC 12 Reflex save or take 4 points electrical damage.
Blue: AC 17 T 11 FF 16 -27 HP, hexed
Asvald Bjornson |
Reflex: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Asvald avoid being painfully zapped.
Kali Starr |
I'm not sure that the map has been updated, is Asvald currently adjacent to the construct? If so, Kali will move to flank with him if possible. Assuming that Asvald is in the square south of the automaton, I moved Kali to the square north of it.
Kali kicks the heels of her daredevil boots together to give her a boost in avoiding opportunity attacks as she tumbles past the construct. Once in a flank with Asvald, she slashes at the metal monster with her adamantine weapon.
Acrobatics + Daredevil Boots: 1d20 + 12 + 5 ⇒ (19) + 12 + 5 = 36
Adamantine Wakizashi + Flank + IC + Daredevil Boot bonus: 1d20 + 7 + 2 + 2 + 1 ⇒ (16) + 7 + 2 + 2 + 1 = 28
Damage + Precision Damage: 1d6 + 2 + 2d6 ⇒ (3) + 2 + (3, 4) = 12
DM Carbide |
Asvald doesn't have a reach weapon, so I assume he's adjacent to it. With that Acrobatics check, Kali will have no problem moving into the flank.
Round 3 (ongoing):
Initiative order
Asvald-acted
Kali-acted
Nuria-acted
Eva
Senja
Enemies
The construct manages to stay out of the coils of Nuria's whip, at the expense of setting itself up for Kali's slash. Even though its armor is easily parted by the supernally-hard metal, the kitsune is unable to finish it off. Also, DC 12 Reflex save or take 4 HP electrical damage, Kali.
Senja and Eva to go!
Blue: AC 17 T 11 FF 16 -39 HP, hexed
Kali Starr |
Reflex: 1d20 + 7 ⇒ (17) + 7 = 24
Kali flips out of the way of the nearby electrical burst.
Senja Kala |
Feeling that his friends have things fairly well in hand, Senja steps forward and lays a helpful hand on Asvald's back, while continuing his grim laughter.
5-foot step, cast guidance on Asvald, cackle to maintain Misfortune.
DM Carbide |
Botting Eva again--time to finish it off.
Flurry of pain, incl. inspire: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Flurry of pain, incl. inspire: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30
Eva follows the sparking construct and cuts twice, landing the second blow along the opening Kali left in its armor. It promptly collapses in a heap. Her minimum damage is enough to drop it.
Out of combat! There's nothing valuable to be found in the room. Moving on, you've got the door in the alcove here, another door to the south, and the double doors yet to investigate. I'm going to jump a bit; let me know if there's anything else you want to do before you go back to the double doors.
The door in the alcove is locked, but the key is in Klarkosh's effects. On the other side is a lavishly furnished bedchamber. There's a locked wooden coffer on the desk, which Kali is able to open with a bit of time. It contains some money, a few gems, another Spire transport token, a potion of invisibility, and a blue crystal cut into a five-pointed star.
Inside the desk is a journal, which includes designs for new automatons powered by slivers of Emerald Spire crystal, records of explorations of various levels of the Spire (Klarkosh was driven back by the fiendish troglodytes of the next level down, which clearly rankled), and plans for conquest of the River Kingdoms with armies of robotic warriors.
The door to the south across from the jail contains a bathing pool, still steaming with warmth. The walls of the room are covered in ancient, cracking tiles of gold, green, and blue. Robes and towels hang on pegs by the door, and a tin bucket on the floor contains 20 blocks of blackfire clay.
Eva Baldursdóttir |
More troglodytes, huh? Are these ones at least doing efil things and deserving to be kilted?
Eva peeks into the bathing room and sighs longingly. "I suppose we shouldn't stop for a bath just now;" she says, with a smile.
DM Carbide |
They're FEEEEEENDISH troglodytes, y'all. And you probably don't want to bathe there--Klarkosh leaves an oil slick, and none of the constructs will tell him. They just give him the side-eye when he isn't looking.
Kali Starr |
Kali snags the potion of Invisibility if no one else lays a claim on it.
"You guys ready for those double doors?" She asks the others with excitement.
DM Carbide |
You may want to heal a few of you up first.
Nothing disturbs you on your way back to the double doors. They're slightly warm to the touch, but otherwise appear ordinary and untrapped.
Nuria Perception check: 1d20 + 14 ⇒ (5) + 14 = 19
Senja Kala |
Hmm, my post disappeared. Posted about healing myself a couple of days ago.
Senja draws his healing wand and gives himself a reassuring tap with it, then offers to use it on any others who need it.
Status: 35/36 hp
Kali Starr |
While Senja begins to heal himself, Kali uses her Infernal Healing wand on Eva.
That heals 10 Hp. There are 40 charges left on the wand. Anyone else need healing?
DM Carbide |
Assuming you open the doors:
Clouds of steam billow from a fountain in the middle of this hall. Four heavy stone columns support the high ceiling, and a single red lever is in the wall you entered through. The shattered remnants of a pair of emerald automata lie on the floor. A strange creature is inspecting the pile of scrap, two black-furred leopards with scarlet glowing eyes crouching at its hooves. It looks up at you and you hear an angry hiss in your heads.
Round 1:
Initiative order
Nuria
Leopards
Kali
Other Thing
Senja
Eva
Asvald
Nuria, you're up!
Eva Initiative: 1d20 + 1 ⇒ (4) + 1 = 5
Kali Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Nuria Initiative: 1d20 + 11 ⇒ (12) + 11 = 23
Senja Initiative: 1d20 + 8 ⇒ (1) + 8 = 9
Foe Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Foes Initiative: 1d20 + 4 ⇒ (16) + 4 = 20
Nuria |
"Fiendish leopard and... *gasp* an agash div. Only weapons of good or cold iron can harm it fully! Beware it's gaze!"
Nuria begins a song of courage.
+2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.