DM Carbide's Kingmaker (Inactive)

Game Master John Woodford

Kingmaker AP Part 1: Stolen Land (completed)
Kingmaker AP Part 2: Rivers Run Red

COMBAT MAP

KINGDOM SHEET

KINGDOM MAP


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There is a tight clump of people at the bottom of the hole, with Jacyn, Bea, Adam, and Branko in the tunnel going east.

Dice rolls:
Quoggy Perception check: 1d20 + 5 ⇒ (13) + 5 = 18
Jacyn Linguistics check (untrained): 1d20 ⇒ 19

Jacyn:
Ahead of you the tunnel opens out into a fairly large chamber, although the ceiling is still low. Map. Even with your low-light vision it's hard to see the furthest reaches of the room. The floor appears quite damp, with shallow trenches leading from the tunnel into the room. There are traces of runoff from the tunnel in the trenches. The smell of the place is foul, and you can see a number of low mounds here and there in the chamber. However, what immediately draws your eye is the presence of a single mite standing next to a large bowl sitting on the floor. As you make eye contact with it, it gestures with one hand and speaks sharply in a language you vaguely recognize as Undercommon. The movement around its feet resolves itself quickly as several giant centipedes, hissing and advancing rapidly towards you.

Bea:
Ahead of Jacyn the tunnel widens considerably, but you can't pick out anything in the dim light. You hear something speaking and something else hissing inside the chamber, though.


Female Human Paladin 5

Bea strains her eyes to see in the darkness, and whispers "Ready - there's something here!"


Male Halfling Bard 2 / Cleric 2

Adam draws out his rapier, careful not to hit anyone with it in the cramped quarters.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Initiative rolls:

Centipedes: 1d20 + 2 ⇒ (17) + 2 = 19
Quoggy: 1d20 + 1 ⇒ (15) + 1 = 16
Bandits: 1d20 + 1 ⇒ (7) + 1 = 8
Jacyn: 1d20 + 4 ⇒ (5) + 4 = 9
Bea: 1d20 + 2 ⇒ (8) + 2 = 10
Adam: 1d20 + 3 ⇒ (16) + 3 = 19
Retsiji: 1d20 + 2 ⇒ (15) + 2 = 17
Simn: 1d20 + 1 ⇒ (14) + 1 = 15
Havrin: 1d20 + 5 ⇒ (17) + 5 = 22

Initiative order:
Havrin
Centipedes/Adam
Retsiji
Mite
Simn
Bea
Jacyn
Branko/Terrill


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1:

Since Havrin can't do anything to affect the immediate melee, I'll skip his action for now. Jacyn, the centipedes will reach you before you're able to act. Three are able to attack you:

Dice rolls:
C2 attack roll: 1d20 + 2 ⇒ (2) + 2 = 4
C3 attack roll: 1d20 + 2 ⇒ (9) + 2 = 11
C4 attack roll: 1d20 + 2 ⇒ (15) + 2 = 17

All three miss, though the last one would have gotten Jacyn if not for a timely shield block.

Retsiji likewise can't do anything to affect the melee, but he casts resistance on Havrin. At its action the mite runs out of the back of the room, calling loudly (and sounding a bit like a panicked Beaker). Simn, Bea, Jacyn, and the ex-bandits are up.


Male Halfling Bard 2 / Cleric 2

Sorry about the Delay. Fridays are usually my night out. Is there anything Adam can do for the current melee? Or is he out of reach?


Female Human Paladin 5

Shocked for a moment at seeing the horrifying creatures emerge from the darkness, Bea steps up and swings her sword at one the best she can in the cramped tunnel.

1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9 attack
2d6 + 4 ⇒ (5, 5) + 4 = 14 damage


Male Gnome Cleric 2

Although unable to see what was happening, Simn could hear enough that he felt those up front could use what help he could give.

Casting bless. +1 to all attack rolls for 1 minute.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

No problem re delays; I had some time Friday and yesterday morning, but the rest of this weekend has been packed.

Bea, you and Adam have no targets at the moment. Here's the MAP; although you can't really see most of it you have some idea from the way Jacyn is acting where things are in front of him.

Branko and Terrill will hold actions.


Male Half-Elf Cavalier (Order of the Dragon) 3

Sorry, long weekend. What is the * behind us on the map? C's are big centipedes?

Jacyn swings his longsword out at the creature in front of him, and calls back to his allies, "Back up!

Attack 1d20 + 4 - 2 + 1 ⇒ (18) + 4 - 2 + 1 = 21
Damage 1d8 + 3 ⇒ (2) + 3 = 5
Delay my movement action to take a 5ft step backwards after the rest of the party gives me room to do so, so I can draw them into the tunnel.


Male Halfling Bard 2 / Cleric 2

* is entrance. Its on the key.

Adam looks around. "There's no place to back up to! Surge forward!"


Male Half-Elf Cavalier (Order of the Dragon) 3

Looks to me on the map that you guys can move backwards, past the entrance.
Didnt notice the key the first time, lol. Didnt see the page could move left/right. Thanks for pointing it out.


Female Human Paladin 5

Revised actions since can't attack

Pushing past Jacyn, Bea throws her weight against the middle centipede, trying to force an opening to allow the rest of the party through.

1d20 + 4 ⇒ (19) + 4 = 23 - Bull Rush against C3(will provoke AOO). Against CMD 11, should push it back 15 feet, making an opening that the party can all use since they've all used their AOO on me ;). I just hope I don't die.


Male Halfling Bard 2 / Cleric 2

Fine, we'll move back...:P


Male Half-Elf Cavalier (Order of the Dragon) 3

If Bea is able to bullrush the one 15ft in, Id like to use my delayed movement for moving into the room after Bea, moving in directly behind her.
If she didnt succeeed at the bullrush, then stick to my original post, please. I was gonna try to bottleneck them, but if we can all push into the room, thatll work too, lol.


"What's going on up there?" Havrin asks aloud.

Since the way forward is blocked, Havrin holds his action until those in the passageway before him move forward. Meanwhile, Havrin keeps an eye out on the passagesway behind him in case any tricky mites attempt to sneack up behind the group.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Male Halfling Bard 2 / Cleric 2

Adam calls back to Havrin.

"They're fighting something. I can't see. Bea just slammed forward, so hopefully we'll be able to get past this funnel-neck soon."

If Bea's bull rush is successful, Adam will follow her as far as possible and slice a centipede.


Male Half-Elf Cavalier (Order of the Dragon) 3

So whos turn is it?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I need to resolve Jacyn's attack (spoiler: you drop one of them), but Monday I had a bunch of people over, I was out of town all day yesterday, and today I had very little free time at work and a three-hour music practice in the evening. I haven't forgotten you folks!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1:

Jacyn is lining up his shot when Bea pushes past him and punts C3 further into the chamber, where it lands with a splash in one of the shallow trenches. I am presuming that Bea elects to follow it in to the end of your movement, so all five will get AoOs on her.

Dice rolls:
C1 attack roll: 1d20 + 2 ⇒ (1) + 2 = 3
C2 attack roll: 1d20 + 2 ⇒ (5) + 2 = 7
C3 attack roll: 1d20 + 2 ⇒ (9) + 2 = 11
C4 attack roll: 1d20 + 2 ⇒ (8) + 2 = 10
C5 attack roll: 1d20 + 2 ⇒ (3) + 2 = 5
Branko attack roll: 1d20 + 2 ⇒ (5) + 2 = 7

And every one of them misses.

Jacyn moves up to just behind Bea and swings at C1, dropping it exactly.

Adam moves up behind Jacyn, and can attack either C2, C4, or C5.

Branko moves up behind Adam and attacks C2 with his shortsword, missing cleanly. "Hold still, idiot creature!"

Terrill moves up behind Branko, but can't reach any of the centipedes.

ETA: Revised map, pending Adam's attack.


Male Halfling Bard 2 / Cleric 2

Adam attacks one of the centipedes. C2

1d20 + 4 ⇒ (3) + 4 = 7
1d4 - 1 ⇒ (4) - 1 = 3

but he misses horribly.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Don't forget the +1 from Simn's bless spell. Not that it would help Adam or Branko.

Round 2:

Havrin is keeping an eye out behind.

Havrin:
Down the tunnel to the west you can faintly hear the sounds of what might be bursts of mitish laughter. It doesn't seem to be getting any closer.

Adam and the centipedes go simultaneously. C2 and C4 attack him, C3 attacks Bea, and C5 attacks Jacyn.

Dice rolls:
C2 attack roll: 1d20 + 2 ⇒ (18) + 2 = 20
C2 crit confirm roll: 1d20 + 2 ⇒ (16) + 2 = 18
C3 attack roll: 1d20 + 2 ⇒ (9) + 2 = 11
C4 attack roll: 1d20 + 2 ⇒ (7) + 2 = 9
C5 attack roll: 1d20 + 2 ⇒ (8) + 2 = 10
Damage on Adam: 2d6 - 2 ⇒ (1, 6) - 2 = 5

Adam, C2 bites you solidly. Take 5 points and make a Fort save vs. DC 13.

The other three centipedes miss.


Male Halfling Bard 2 / Cleric 2

Adam winces in pain as the slimy centipede gets a bite in.

Fort
1d20 + 1 ⇒ (2) + 1 = 3

"Are these things poisonous? It bit me, Bea."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Dice rolls:
Poison damage (Round 1 of 6): 1d3 ⇒ 1

Adam, the pain from the bite abates far more quickly than it should, as you feel a disquieting numbness spread through your body. Take 1 point of DEX damage. Also, don't forget your attack happens before the poison takes effect.


Male Halfling Bard 2 / Cleric 2

Adam feints with his rapier, attempting to get the centipede to think his attack is coming from a different direction.

Bluff
1d20 + 7 ⇒ (2) + 7 = 9

Sigh, Is this where I surrender to the dice gods?


+2/W +3 (+4 vs. fear effects)

Retsiji advances as far as he can, continuing to hold up his staff.


Female Human Paladin 5

Round 2 action

"Hold on, Adam - we'll help!"

Bea moves ten feet north to move into position to flank the centipede (provoking AOO - I'm pushing my luck), thrusting her sword in in the tight quarters.

1d20 + 5 - 2 + 2 + 1 ⇒ (19) + 5 - 2 + 2 + 1 = 25 Attack vs C5
1d20 + 5 - 2 + 2 + 1 ⇒ (11) + 5 - 2 + 2 + 1 = 17 Confirm crit
2d6 + 4 ⇒ (2, 2) + 4 = 8 Damage
2d6 + 4 ⇒ (5, 6) + 4 = 15 Crit Dmg


Male Gnome Cleric 2

Given the cramped quarters, Simn wasn't immediately able to contribute, opting to move up to just behind the press and wait for a better opening.


Male Half-Elf Cavalier (Order of the Dragon) 3

Jacyn swings his sword as well as he can in the tight quarters, trying to bring down another centipede.

Attack vs C4 1d20 + 4 - 2 + 1 ⇒ (8) + 4 - 2 + 1 = 11
Damage vs C4 1d8 + 3 ⇒ (7) + 3 = 10


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2:

At its action the mite continues to flee. C3 and C5 get attacks of opportunity against Bea.

Dice rolls:
C3 attack: 1d20 + 2 ⇒ (15) + 2 = 17
C5 attack: 1d20 + 2 ⇒ (17) + 2 = 19
C3 damage: 1d6 - 1 ⇒ (4) - 1 = 3
C5 damage: 1d6 - 1 ⇒ (2) - 1 = 1
Branko attack on C2: 1d20 + 2 - 2 ⇒ (5) + 2 - 2 = 5

Bea, both of them manage to hit you. Take 4 points total and make a Fort save vs. DC 15. C5 does not have a chance to enjoy its brief moment of victory, though, as Bea neatly slices it in half lengthwise. Jacyn and Branko both miss.

End of Round 2, barring actions I've missed.


Female Human Paladin 5

Bea grits her teeth and steels herself against the pain.

1d20 + 3 ⇒ (13) + 3 = 16 Fortitude save

Round 3 action:

Bea steps forward, using her momentum to slice at another centipede. 5' step west

1d20 + 5 - 2 + 2 + 1 ⇒ (12) + 5 - 2 + 2 + 1 = 18 Attack C4
2d6 + 4 ⇒ (2, 1) + 4 = 7 Damage


Male Half-Elf Cavalier (Order of the Dragon) 3

Round 3

Jacyn takes a step up, and strikes out at the centipede furthest from the door, trying to make enough room for another of his allies to join the fight.

Attack vs C3 1d20 + 4 - 2 + 1 ⇒ (12) + 4 - 2 + 1 = 15
Damage 1d8 + 3 ⇒ (5) + 3 = 8


Round Three:

"I hear more mites behind us," Havrin announces to his companions in a loud whisper. "Doesn't sound like they're coming to investigate, though."

Still unable to join his companions in their battle, Havrin holds his position and keeps watch to ensure that the party is not surprised by any mites that may come to investigate the sounds of battle. (Ready action to attack any mites or other enemy creatures that may approach from the west.)


Male Halfling Bard 2 / Cleric 2

Round Three:

Adam shifts his stance to a defensive one, wielding the rapier in a traditional blocking fashion. total defense +4 AC. If he can, he attempts to move out of the way of his companions without triggering any attacks of opportunity.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3:

Dice rolls:
Poison damage to Adam, if applicable (Round 2 of 6): 1d3 ⇒ 1
Assembly time: 1d4 + 2 ⇒ (4) + 2 = 6
C2 attack on Adam: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
C4 attack on Adam: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage from C4 on Adam: 1d6 - 1 ⇒ (6) - 1 = 5
C3 attack on Jacyn: 1d20 + 2 ⇒ (12) + 2 = 14
Branko attack on C2: 1d20 + 2 - 2 ⇒ (4) + 2 - 2 = 4

Adam goes to total defense just as C2 and C4 attack him, getting flanking bonuses. C3 scuttles up and attacks Jacyn. Adam skillfully blocks C2, but C4 gets a solid bite on him. Take 5 points of damage and make a DC 15 Fort save or take another point of DEX damage. C3 scrabbles at Jacyn but fails to penetrate his armor.

Jacyn, you don't need to close with C3 to attack it, and you easily dispatch it with a quick slash. Bea does likewise with C4. Branko, however, misses C2 cleanly.

ETA: UPDATED MAP


Female Human Paladin 5

Round 4

Bea skirts around Jacyn to take a stab at the last remaining centipede, glancing worriedly at Adam.

1d20 + 5 - 2 + 1 ⇒ (16) + 5 - 2 + 1 = 20 Attack
2d6 + 4 ⇒ (6, 6) + 4 = 16 Damage


Male Half-Elf Cavalier (Order of the Dragon) 3

I didnt realize it was going to go before me, and I was trying to give other people room to move into the room. This works just as well, I guess.

With the last of the centipedes falling to Bea's blade, Jacyn moves further into the room, taking cover behind the wall that nearly splits the room in two, and peers around it, searching for the ugly little thing that ran away.

Move action to move 1 square down, and 2 right. Delay Standard action.


Male Halfling Bard 2 / Cleric 2

Adam's at -2 hp and dying.

Fort Save for Bite 1
1d20 + 1 ⇒ (3) + 1 = 4
Fort Save for Bite 2
1d20 + 1 ⇒ (9) + 1 = 10

Round 4: Roll to Stabilize
1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Adam, you only have to make one Fort save; DC increases by 2 for every dose of poison you take. I'd link to the SRD, but it's blocked at work.

Round 4:

Dice rolls:
1=Jacyn, 2=Branko 1d2 ⇒ 2
C2 attack on Branko: 1d20 + 2 ⇒ (3) + 2 = 5
DC 11 Knowledge (Nature) check for Havrin: 1d20 + 4 ⇒ (16) + 4 = 20

With Adam down, C2 attacks Branko and misses completely. Bea deals with it summarily, and everyone else moves into the room. Jacyn, in the light from Retsiji's staff you can see a tunnel opening curving down and to the southeast from the east end of the chamber.

There are a few things of interest in the room. It appears that the mite was sitting on a small stool until it heard you approach. There is a large bowl on the floor next to where it was, filled with a paste that smells unpleasantly of rotted meat. The mounds you saw from the entrance are rotted vegetation and excrement, and five are studded with small spherical objects. The sixth has a single, much larger sphere on it.

Havrin:
The small spherical objects are probably giant centipede eggs; the larger one seems to be the egg of a much larger sort of vermin.


Male Half-Elf Cavalier (Order of the Dragon) 3

Trying not to be too loud about it, Jacyn calls back to Simn, "Simn! Adam is badly hurt. Are you able to help him?"


Male Halfling Bard 2 / Cleric 2
DM Carbide wrote:

Adam, you only have to make one Fort save; DC increases by 2 for every dose of poison you take. I'd link to the SRD, but it's blocked at work.

Round 4:

** spoiler omitted **

With Adam down, C2 attacks Branko and misses completely. Bea deals with it summarily, and everyone else moves into the room. Jacyn, in the light from Retsiji's staff you can see a tunnel opening curving down and to the southeast from the east end of the chamber.

There are a few things of interest in the room. It appears that the mite was sitting on a small stool until it heard you approach. There is a large bowl on the floor next to where it was, filled with a paste that smells unpleasantly of rotted meat. The mounds you saw from the entrance are rotted vegetation and excrement, and five are studded with small spherical objects. The sixth has a single, much larger sphere on it.

** spoiler omitted **

Oh, okay. For some reason I put the poison had a frequency of 1/round. I guess thats only for really powerful poisons.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Oops, I misspoke. You still make one poison save per round, but you don't make individual saves per round per bite--the save DC of the one save you make increases by 2 per bite.


Male Halfling Bard 2 / Cleric 2
DM Carbide wrote:
Oops, I misspoke. You still make one poison save per round, but you don't make individual saves per round per bite--the save DC of the one save you make increases by 2 per bite.

In that case, use the second roll for Round 4 Poison Resist roll


Male Gnome Cleric 2

With Adam down, Simn backtracked quickly to get to him and administer some healing.

Cure light wounds: 1d8 + 1 ⇒ (3) + 1 = 4


Male Halfling Bard 2 / Cleric 2

As Adam wakes from unconsciousness (at 2 hp), he frowns up at Simn.

"Hmmph. I suppose I should be grateful for that. Fortunately I'm too numb to feel the pain."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 5:

Simn, I'll assume that you cured Adam on Round 4--you had the movement to get to him and still cast the spell.

Dice rolls::
DEX damage from poison Round 3/6: 1d3 ⇒ 2

Adam, make another Fort save vs. DC 15 or take 2 more points of DEX damage.

Nothing else is apparently happening at the moment. What do you do?


Male Halfling Bard 2 / Cleric 2

Fort save
1d20 + 1 ⇒ (11) + 1 = 12

"I don't think I'll be good for another combat. I can't feel my arms or legs. I only hope my tongue doesn't go numb."


Male Half-Elf Cavalier (Order of the Dragon) 3

"Yes, whatever would we do if you werent able to talk?" Jacyn says sarcastically as he gives the halfling a not-so-serious look.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 6:

Dice rolls:
DEX damage from poison round 4/6: 1d3 ⇒ 2
Perception check vs. DC 20: 1d20 + 7 ⇒ (20) + 7 = 27

Everyone can hear high-pitched shouting coming from the tunnel to the southeast. It's hard to tell how far away it is, but apart from the initial burst it doesn't seem to be getting any louder at the moment.

Adam, make another Fort save vs. DC 15 or take 2 more points of DEX damage.


Male Halfling Bard 2 / Cleric 2

1d20 + 1 ⇒ (15) + 1 = 16

Let me know when I'm paralyzed. I haven't really been keeping track of the Dex damage... I guess I should have been, lol.

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