Jokum of the Breakbones |
Arthas, are you somehow able to share your smite evil ability? (At least I'm assuming that's what you're referring to in your post?)
Arthas Sword of Ragathiel |
awwww crap, you are right. I though it was for the whole party. I guess I am stuck in Alpha playtest or D&D 4th edition or something!
Voren the Outsider |
Wow... I didn't notice this until now. But, I think I'm overencumbered with a medium load. How did I miss that?
Danua |
Anyone missing?
Is there something we need to clear up DM? Or is it just a busy holiday week. XD
Mothers day can be a hectic time~
Karthak Ironbreaker |
We've done it! Good job everyone! As for the equipment I'd like to call dibs on the amulet of natural armor if possible
Edit: it's clear to me Karthak needs a decent weapon he can use I'd like to discuss his options oin this field.
Voren the Outsider |
Well, for Voren, it's the same as most of the tower. There's not much I can use besides some magic items, the alchemy items, and the alchemist items. There were some weapons. But, odds are I'm already carrying or am using them. In this case, the only things I could use out of are the cloak (to upgrade from the +1 cloak of resistance that I already have) and the scroll. I see that there is a loot tracker list. But it looks like it hasn't been updated in over a year at least. We should probably update it and use that to divide the loot and sell what we don't want or need. Also, I don't know if we've divided some of the money that we've found so far.
There's also a few things I gave to characters that have since left. I have made note of all of those items on my alias.
Voren the Outsider |
Wow. Looks like we got plenty of work to do.
Jokum of the Breakbones |
Hit points!
Hit points: 1d10 + 2 ⇒ (1) + 2 = 3
REROLL!
Hit points: 1d10 + 2 ⇒ (5) + 2 = 7
...REROLL AGAIN? I think?
Hit Points: 1d10 + 2 ⇒ (2) + 2 = 4
Hit Points: 1d10 + 2 ⇒ (1) + 2 = 3
Jeez, I'm tempted to just take 7. Or 8, if that's an option...I found a post a whiiiile ago (when we hit level 4) where you told us to roll but reroll if we got less than 1/2 HD + 1, Camris...is that still correct? :P
Voren the Outsider |
Also, when I level up, I will be adjusting Ayne (who I regretfully haven't been including more in the game) to make her more like what she should be at my level.
Jokum of the Breakbones |
1d10 ⇒ 10
'Bout time. :P
Karthak, I think you rolled last time (I searched the thread for "hit points"), but I don't know what you got. Also, this is only the second time we've leveled up under Camris, so...
Jokum of the Breakbones |
Camris, how do you feel about Jokum retraining a feat? Could be now while leveling up or later once we're back in civilization, just want to make sure retraining's allowed.
Karthak Ironbreaker |
There's no civilization anymoooooreeeeeee!!!! We are doooomeeeeeddddd!!!
:P
Seriously it might be I rolled and got a natural 5 then because my total hp is 12 for lvl 1, then 9 (5+3+1) for lvl 2, 9 for lvl 3 (5+3+1) and 9 for lvl 4 (5+3+1), total 39hp.
Anyway, what's done is done:
Hp roll: 1d8 ⇒ 8
Edit: hell yeah! Crying always pays off it seems... XD
Jokum of the Breakbones |
Since the feat I was going to retrain into (and the one I'm taking for 5th level!) involve Jokum's aasimar heritage coming to the fore, it seems particularly apropos. :)
Voren the Outsider |
It's Arthas and me, as far as I know.
Edit: Just double checked. It's only me.
Karthak Ironbreaker |
Updated Karthak's character's sheet. Not a whole lot of changes besides the hp points increase, getting bane and discern lies as abilities and taking extended bane as feat (for a whooping 8 turns of active bane...).
I'm ready... bane plus the holy template should give Karthak's damage a nice bump... :P
Voren the Outsider |
Level Up!
Witch level 5!
Temporary Template!
Regain all spells!
Full Health!
Spell-Like Ability Restored!
HP: 1d6 ⇒ 1
Second Try: 1d6 ⇒ 1
Thrid Try: 1d6 ⇒ 1
Fourth Try: 1d6 ⇒ 5
+7 HP (5 + 1 [Con] + 1 [FCB])!
5 skill points!
+1 Craft (alchemy) (+9)
+1 Heal (+9)
+1 Knowledge (planes) (+11)
+1 Knowledge (history) (+8)
+1 UMD (+7)
(I think my intimidate bonus should have been +6 and my linguistics bonus should have been +9.)
New Spells!
CL5th
Can cast 3rd level spells (1/day)!
Gain 2 spells! (Remove Disease & Summon Monster 3)
Darkness CL5th!
Concentration now +10!
CLW (1d8+5+1)
CMW (2d8+5+1)
Healing Hex now works as CMW!
Gain Feat (Extra Hex (Cauldron))! (Add +4 to Craft (alchemy)! Now at +13!
Question: Does the Cauldron Hex give me an actual cauldron?
Reworking Ayne!
Hit Dice: 5
Hit Points: 17
Attacks: +2 BAB; +5 for natural attacks; Damage is same for creature of its kind
Saving Throws: Use Familiar base bonus saves; Fortitude: +2, Reflex: +5, Will: +0
Natural Armor Adjust: +3
Intelligence: 8
Skills: Climb +7, Craft (alchemy) +1, Fly +4, Heal +1, Intimidate -3, Knowledge (arcana) +2, Knowledge (history) +0, Knowledge (planes) +3, Linguistics +1, Perception +4, Spellcraft +0, Stealth +15, Use Magic Device -3
AC 21, touch 15, flat-footed 18 (+3 Dex, +6 natural, +2 size)
New Ability: Speak with Master!
EDIT: I'll update my alias and get my post in tomorrow.
Voren the Outsider |
I forgot that the Cauldron Hex also gives me Brew Potion as a bonus feat.
Voren the Outsider |
Okay. Now, do I solely have to use a cauldron or is it possible to use the alchemists labs that I've recently acquired?
Voren the Outsider |
Okay. So, I make potions with my cauldron and my alchemical items with my alchemy kits. Got it.
Also, two other questions:
1) Do my spells count as attacks for the template? Or is it actual attacks?
2) Since I leveled up and gained 3rd level spells and all of my spells are restored, can I prepare the one 3rd level spell? I'm assuming no. But, I just want to check.
Arthas Sword of Ragathiel |
Sorry guys the coming end of the school year plowed me under, but I am still here. I will try to post here tomorrow.
Danua |
Danua
Hermaphordite daemon-spawn tiefling magus (bladebound, fiend flayer, kensai) 5 (Pathfinder Player Companion: Blood of Fiends 19, Pathfinder RPG Advanced Race Guide 170, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
CG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 24, touch 19, flat-footed 15 (+4 armor, +4 Dex, +5 dodge, +1 natural)
hp 53 (5d8+15)
Fort +6, Ref +5, Will +5
Defensive Abilities canny defense +4; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft.
Melee mi sutoresu - scimitar blackblade +10 (1d6+6/18-20)
Ranged light crossbow +7 (1d8/19-20)
Special Attacks arcane pool (+2, 5 points), spell combat, spellstrike
Magus (Bladebound, Fiend Flayer, Kensai) Spells Prepared (CL 5th; concentration +9)
. . 2nd—blur, flurry of snowballs (DC 16)
. . 1st—bleeding wounds, color spray (DC 15), frostbite[UM], shield
. . 0 (at will)—arcane mark, detect magic, prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 18, Con 14, Int 18, Wis 10, Cha 7
Base Atk +3; CMB +3; CMD 22
Feats Dervish Dance[ISWG], Dodge, Piranha Strike, Weapon Finesse, Weapon Focus (scimitar)
Traits chance encounter, indomitable faith
Skills Acrobatics +6, Climb +4, Disable Device +7, Fly +8, Heal +1, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (history) +8, Knowledge (local) +5, Knowledge (planes) +8, Knowledge (religion) +5, Perception +4, Perform (dance) +0, Ride +8, Sense Motive +2, Sleight of Hand +7, Spellcraft +8, Stealth +8, Survival +2, Swim +4, Use Magic Device +2; Racial Modifiers +2 Disable Device, +2 Sleight of Hand
Languages Abyssal, Common, Draconic, Dwarven, Elven, Undercommon
SQ black blade, black blade: arcane pool, black blade: energy attunement, black blade: strike, black blade: telepathy, black blade: unbreakable, chosen weapon, infernal mortification, perfect strike, prehensile tail
Combat Gear acolyte ale (5), mwk cold iron crossbow bolts (50), pearl of power (1st level), wand of cure light wounds, caltrops, cold iron (3); Other Gear +1 studded leather, light crossbow, bedroll, belt pouch, flint and steel, holy text[UE], ink, inkpen, masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], silver holy symbol of Desna, soap, spell component pouch, waterskin, 2,178 gp, 4 sp
--------------------
Special Abilities
--------------------
Arcane Pool +2 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (2/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Energy Attunement (Su) Replace weapon dam with fire/cold/elec for 1 point, or sonic/force for 2 points.
Black Blade: Strike +2 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Scimitar) Kensai abilities only function when wielding a weapon of this type.
Darkvision (60 feet) You can see in the dark (black and white only).
Dervish Dance Use Dex modifier instead of Str modifier with scimitar
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Infernal Mortification (Su) As a standard action, increase arcane pool by 1 pt per 2 Con dam (only time can heal).
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Piranha Strike -1/+2 You can subtract from your attack roll to add to your damage with light weapons.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Danua |
Internet is still fritzy. Post the whole new character because I couldn't backtrack what I added with Hero Lab. But per Hero Lab she is done and no extras. :)
Danua |
Gah. So I will make some modifications to Danua's character if it is okay. Being completely infused with holy energy gives me some interesting ideas I'd like to make changes too. If you have an issue DM Camris let me know. All it is really is fluff wise. Nothing Mechanically or Stat or such.
I really wish there were some better Tiefling pics out there... I tend to steal Dranei from WoW Art to make due lol. xD
Arthas Sword of Ragathiel |
1 person marked this as a favorite. |
Hi guys.
I am guessing that this is what I should be taking for use with Radiance.
So, for my feat I took Quick Draw so that I don't loose my sword and can switch between weapons more easily in combat.
I spent my skill points in Acrobatics and Sense Motive. I figured there would be some slippery surface or something I need to jump over at some point. I guess I should have taken swimming, but oh well.
I need to figure out a second spell.
Arthas Sword of Ragathiel |
Okay, so I got a hold of the character building program and had to redo my character. Pen and paper was not as accurate as I had hoped.
Danua |
Though hero lab is expensive it is really worth while. Helps me a lot. :/
I wait to buy when they have sales. Get a lot for nearly 50% off.
Jokum of the Breakbones |
1 person marked this as a favorite. |
Quick Draw's never a bad idea, and yeah, I don't know that we're going to be traveling enough in this campaign to justify the horse. :P