DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2) (Inactive)

Game Master Camris

Current Tactical Map: TACTICAL OVERVIEW
Map of Kenabres: Link
Flex Time Thread: LINK

Loot Tracking: Link


751 to 800 of 1,273 << first < prev | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | next > last >>

Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Voren, Paizo rules state your current outfit worn is not included in weight.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Okay. Thank you for that, Arthas. I wasn't too sure.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

I have no problem with giving you the scroll of dimensional lock. I checked and it's the only thing that could be, there's no such thing as a dimensional lock, so it can only be a scroll.
Also, thanks for your understanding.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Thank you, Karthak.

Also, what do you guys think of the potential new players


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

I'll get an ic post tomorrow. I still have some more shopping to do.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

As for new players I'm generally wary of those who "want to try out a character", in my experience they are not commited to the game but just want to try out whatever they built, and once they are done they leave. Also we have 4 male characters, personally I wouldn't mind a bit of diversity... :P


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Random question: Do I have my spells right? The number of spells I know, how many I can prepare, etc.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Still here. I'll post tomorrow.


Female Aasimar

Greetings gentlemen, your healbot is checking in. I'll wrap up the loose ends on character design this afternoon or evening, but I just wanted to say thanks for the invite!


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Hello everybody, here's your cheerful bard, how can I help you? So glad to be here :-)

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

"I am honored to be able to join you in battle."

Alright! Let's do this!!


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Nice to have you all here. Camris, does this mean our team is now up to seven?

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

It appears so.
I'd hate to lose anyone now, so hopefully that's what he meant.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Any idea on when we should start looking for the gameplay thread to start again?
Are we going to "introduce" ourselves?


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Hi everyone! Happy you can join us.

As for the game I suppose we should wait for GM Camris to post an introduction to you, but maybe you could post your introduction yourselves. At the moment we are stationed at Defender's Heart, a fortified tavern that is the last bastion of the scattered crusader forces in Kenabres. We just brought back an inportant piece of evidence detailing the Baphomet's cultists involvement in the fall of the city and a list with the names of the betrayers. We are currently shopping before we are given a new quest.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Thanks for the welcome!

I think I'll wait for GM Camris' word on whether he wants our intro or his.

Is there a place where I can read up on what has happened so far, or do I need to spend some time in the gameplay thread?

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Updated character sheet with new archetypes, and entered info into display.

Hopefully, with the warsighted archetype, that gives me a bit more flexibility in combat and out.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Took off the crusader archetype once I saw it lost a spell per day.
Doesn't really help the character for what it's getting.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Great lets roll!

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

I'm with Arthas. Let's go find some demons to crusade against!
Or...something to that effect.


Welcome to the new members!
(Yes, you are seven now.)

At the moment the heroes are hiding, along with a couple hundred other survivors of the assault on Kenabres, in an old stone inn known as Defender's Heart. At the moment, you're trapped with numerous demons wandering the city, though oddly, the high powered ones seem to have left.
There is even a selection of merchants in the old Ballroom where you can buy and sell stuff.

I would like for you, in the Gameplay Thread, to post the circumstances that led for you to survive the initial assault that overran the city, how you came to find your Silver Scale of Terendelev, how you ended up here in Defender's Heart, and how the people around you react to you (are you Famous? Shabby? Look like a demon? Wear the uniform of an order of Knights? Do you boast? Sing? Fade into anonymity?)

Lisandra Elsinore 1d6 ⇒ 5

Lisandra:

The power of your Scale is:
Glittering: Three times per day as a standard action, a scale can be used to cast Glitterdust, however creatures that fail their save are not blinded, but suffer a 20% miss chance on all attacks for 19 rounds.

Dakota Bloomingdale 1d6 ⇒ 2

Dakota:

The power of your Scale is:
Disguise: Three times per day as a standard action, a scale can be used to cast alter self. While disguised, the target gains a +4 bonus on all Bluff checks made against evil creatures.

lavdi 1d6 ⇒ 6

lavdi:

The power of your Scale is:
Sparking: Three times per day as a standard action, a scale can be used to cast Deadeye's Arrow, the arrow may be used as an attack dealing 1d6+5 electricity damage or as a beacon (see spell text)

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Wow, just realized the resistance scale gives resist 30.

Wish I'd gotten that one, but I'll find use for the beacon one.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Welcome to the table, all! Sorry for my silence--I've been exceedingly busy the past few days, and since I didn't have to purchase anything else in game I haven't been checking the boards as much.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Hnnngh. Still figuring out what kind of animal companion Jokum should get this level (since the other option for hunter's bond is such crap). Torn between a badger and a wolf. The wolf is the classic, iconic choice, and a better combatant. But I kinda like the idea of Jokum trailing around an...equally irritable and terse animal companion. :P

Thoughts?

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

From what I've seen so far, the badger would be the better fit.

Plus, it's not a bad combatant, especially at druid level 4th.

The small. raging animal just gives me so many good images!


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

I know, that's what I love about it! Gotta love the badger rage. It fits Jokum's personality. (And we don't really need the extra firepower with 7 PCs, honestly.)

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

I do have a feeling that Camris will increase the difficulty overall, if need be.

As for the badger, I would love to fight beside him!


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Wolverine? Jokum?


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

I think a badger might be fine in terms of animal companions.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Take what you feel suits you best. A badger or a wolf, either one is a solid choice.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Is Dakota still with us?


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Yes of course she is! She's listening intently, with a very serious expression on her face, despite the fact that she knows very little of the current situation.


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

(She's also secretly taking notes for the play she's going to write when this is over ;-) ).


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

If there's nothing more that can be done here I vote for a flash forward and get into action! Who's with me?!?! :P


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Haha I didn't read this before making my gameplay post; my bad. If we do flash forward, here's what Jokum needs to do:

1) Acquire his badger familiar.
2) figure out that he can cast spells now
3) Spend some money, maybe to enchant his sword. Arthas, I know you intended to use that money on his bow, but since he has the cold iron arrows that don't break, I think his sword might make more strategic sense. I do end up in melds a lot, and it'd be good to have a magic weapon I can use when a foe is too close for the ranseur.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Hey, Jokum. Just some thoughts on your points:

1) Maybe the badger was once the companion of another ranger and is currently in the market. Maybe it's very ornery and the vendor is desperate to get rid of it because of the trouble it causes (so much so, he gives it away for free). Maybe Jokum feels some kind of connection/bond to it.
2) As for spells, maybe Jokum feels some new power flowing through him and he accidentally casts a spell.
3) I don't mind if you get a better sword. Should help us out.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

okay, Jokum I'll give you 2k for the sword and I will keep the rest for a +1 ring that will be easy to pass to other party members if I outgrow it, unless Voren needs the money for his bag still.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

Voren, did you remember to put the armored bravers and +1 Morning star on your character sheet?


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Yes. They're on the sheet and the effects have been calculated. Also, I don't need the bag yet. I'm still at a light load.

Also, I'm curious as to what mythic abilities everyone will take when we hit mythic. I'm still trying to make my own decisions.

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Was thinking Mythic Spellcasting, either through the feat or the ability.

Also, with the 5th level feat, I was thinking Craft Wondrous?
Would there be any objections?

Camris, would there be reasonable enough time to craft?
Or is it a wasted effort?


Female Aasimar

Speaking of feats Camris, are you at all opposed to the Divine Protection feat? It's from the ACG, and would go a long way to help toughen Lisandra up at 5th level, but some GM's aren't crazy about it.


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

Yeah, Camris. Are we able to take feats and spells from ACG?

As for mythic, I was also thinking about taking mythic spellcasting. I was also originally going to take the Legendary Item abilities (along with Craft Ring). But I recently decided against it since it costs so much of my abilities and feats. I'll now take things that affect my healing capabilities, spells, hexes, familiar, etc.

Also, I'm planning on taking Improved Familiar. Any recommendations? I do have some ideas. But I'd like to hear your opinions.


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

That's a tough choice for me too. Dakota's natural path would be Trickster, but Marshal has a lot to offer that would fit her theme. I feel like a child in a candy store, my eyes are going wide and I can't make up my mind...

Dark Archive

Android HP 49/52 (nonlethal: 0) / AC 20 (11 touch, 19 flat) / CMB +8 / CMD 19 / F- +6 R- +2 W- +4 / Init- +3 / Percep- +8

Hierophant is the path for Iavdi, seeing as how we'll probably have a Champion or two, I don't wanna step on any toes.

Plus, the spellcasting support will help everyone.

As for Dakota, I see either path working for her.
Whichever you wish to emphasize, I guess.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Karthak is a defender but you should have chosen an appropriate trait at the beginning of the AP, that's what determines what kind of mythic character you become IIRC the player's guide.


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13
Karthak Ironbreaker wrote:
Karthak is a defender but you should have chosen an appropriate trait at the beginning of the AP, that's what determines what kind of mythic character you become IIRC the player's guide.

True, but:

1st-Tier Trickster Path Abilities wrote:
"Path Dabbling (Su): Select one path ability from another mythic path. You must meet any other requirements that path ability has, including a minimum tier restriction."

;-)


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13

Just to inform you that I'll be out this weekend. Please bot Dakota as you see fit. Thank you.


Pld7/Grd1 LG, Init +3; HP 95/108 AC 23, t 13, ff 21, Fort +9, Ref +7, Will +8 +2 on saves against insanity or confusion.hard to kill; Immune disease, fear, Senses +6, SM +8 Aura courage (10 ft.)

does anyone have a link to this Mythic stuff?


Female Halfling Bard 4 HP 28/33-AC 20/25 T15/20 FF 17-saves F+4 R+8 W+8-Atk: melee +8-ranged +7-Init +3 BarPer 8/13
Arthas Sword of Ragathiel wrote:
does anyone have a link to this Mythic stuff?

Paizo PRD - Mythic Heroes

Enjoy!


Male Tiefling Hedge Witch 6/Archmage 1 | AC 15/12/13 | hp: 40/51 | F +5, R +6, W +8 (+2 vs death/insanity/confusion) | CMD 15 (17 with m.o.v) | Init +6 | Perc +1 | darkvision 60ft | SM +1 | receiving healing: +2 hit points/die rolled | giving healing: +1 point

I'm planning on going Hierophant and Dual Path with Archmage. During the last game I was in, the GM didn't have us restricted on mythic paths based on the campaign traits. Though, I'm sure people would be concerned if we wind up having 3 hierophants (Voren, Lisandra, and Iavdi). I thought it would be good since both paths of abilities that help with Voren's build.

Dakota, either the Trickster or Marshal path does seem to work out for bards.

Arthas, here is the pfsrd.com link on mythic heroes. It includes that universal abilities and separate links to each path. As to what Karthak was talking about traits determining mythic path, in the player's handbook, each campaign trait has what path that the trait is associated with at the end. For example, Voren has the Riftwarden Orphan campaign trait. That means that, traditionally, the PC would take up the Archmage mythic path. There are also mythic feats that mythic characters can take. EDIT: Ninja'd by Dakota!

Iavdi, Craft Wondrous would be okay with me. I really haven't seen Voren taking it. But I can if needed (though, I would need to work my build around). I originally thought you were going for dual pathing both hierophant and champion, since Iavdi was a battle style cleric/oracle.

So, let's break it down:

- Voren: Dual pathing Hierophant/Archmage
- Iavdi: Hierophant
- Dakota: Trickster w/ path dabbling to Marshal
- Karthak: Guardian (I'm assuming from what you said about being a defender and his campaign trait)
- Lisandra: Hierophant
- Arthas: ? (His campaign trait is the same as Karthak's, so it's assumed that he'll be a Guardian. However, Arthas can find some good stuff for paladins in the Champion and Marshal paths.)
- Jokum: ? (His campaign trait implies that he'll go for the Champion path. Though, he can find some use from the Marshal path.)

So we seem to be okay. Yeah, the three Hierophants might be odd. But, it could work depending on the abilities we take. Some might wind up as support hierophants while others are healing hierophants. Voren, for example, would probably take abilities for his healing, summoning spells, familiar, and hexes. Things like that.

It doesn't seem like we're restricted on paths by traits. But it's Camris's final say.

Also, in the handbook, for each trait, it says what to do if more than one character has the same trait (usually, it's related by family). Though, from what I'm seeing, Camris isn't making that a requirement.

1 to 50 of 1,273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [GM Striker] Wrath of the Righteous 2 Discussion All Messageboards

Want to post a reply? Sign in.