DM-Camris' WRATH of the RIGHTEOUS Part 1: The Worldwound Gambit (table 2) (Inactive)

Game Master Camris

Current Tactical Map: TACTICAL OVERVIEW
Map of Kenabres: Link
Flex Time Thread: LINK

Loot Tracking: Link


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Discussion for Wrath of the Righteous Group 2

Xaivan Slingblade
Ce-Eshna Lightfoot
Karthak Ironbreaker
Tesseract Squires
Jokum of the Breakbones
Pollux Wardroxan


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

...and dotting here too.


Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

dot!


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Here I am!


I heard back from everyone. See you all Monday!


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

I wanted to warn you I decided to change Karthak's equipment a bit: I don't trust reach enough so I would like to change his dwarven longhammer into a Dwarven waraxe if that's ok with you, as for general equipment I'm going to add a inquisitor kit


Ok, please be sure the changes are reflected on your profile.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Darkvision: Don't leave home without it :P


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Not if you're planning on falling into a pit opened up by the demonic forces of the underworld, anyway. :P

As a total sidebar before we encounter each other in gameplay: Jokum has no idea about his heritage, and its only physical marker is his golden eyes, so he'll be introduced as a human with weird eyes.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

For the record, I keep my list of spells prepared in the spells section of my profile.

I keep basic utility lists: for example, when Tess prepped today, she didn't expect to have an adventure: consequently, she is using the "Not-Killing-People Day" list today.

I'll keep the lists updated when I level, and I'll make sure to mention in game which list is prepared at the start of each day.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

I like that the 15-year-old girl implicitly has a "Killing-People-Today" list. Gotta be prepared! :P


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

It's a tough world out there, and I'd rather have a mace than a can of Mace :p


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Isn't it a heal check to set a broken bone? I bet you could do it, Jokum.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

It is, and I'll go for it if no one else does. But I have a low Wis score, so if Karthak or Pollux are trained they'd probably be better. Besides, Jokum doesn't want to let his guard (or weapons) down just yet... ;)


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Excellent :)


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Ce-Eshna is more on the delivery end of injury service :P


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Merry christmas everyone!


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

Happy Crystalhue!


Merry Christmas!

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

Dibs on sacred weaponry scale. If anyone wants it I'll rochambeau you for it. Though I get to go first.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

I'm inclined to desire the Sparking


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Mmmh, I'd like the glittering scale, the others don't help me much.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

I'd like the Cloudwalking scale! Posted in my other post too; I hadn't checked these yet.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Hmmmmm. As far as the scales go, I would say that Jokum is probably best suited to use the Sacred Weaponry scale. I could also take Sparking (but Ce-Eshna is actually a better archer), or maybe Resistance, since it seems like I'll probably be on the front line a lot. I'm happy with any of these.

GM Striker, a couple of questions for you, when you get a sec! One: what are your thoughts on characters retrieving arrows/ammunition they've shot? I've seen various houserules on this, and I'm good with any, I just want to know what to track. Two: I have a mapmaking kit, which seems like it could be useful as we wander into these caverns ahead. But I'm guessing Jokum will want to have a weapon out while marching. So I'm wondering if we could have someone else keeping a map, and still apply the +2 bonus to Survival checks (if we need to make them)?


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

Ce-Eshna can map and has +1 bab so can draw a weapon as a free action as part of a move, also a decent survival bonus so I won't mind mapping


Jokum of the Breakbones wrote:
GM Striker, a couple of questions for you, when you get a sec! One: what are your thoughts on characters retrieving arrows/ammunition they've shot? I've seen various houserules on this, and I'm good with any, I just want to know what to track. Two: I have a mapmaking kit, which seems like it could be useful as we wander into these caverns ahead. But I'm guessing Jokum will want to have a weapon out while marching. So I'm wondering if we could have someone else keeping a map, and still apply the +2 bonus to Survival checks (if we need to make them)?

Hope this helps.

1. Any arrows that hit successfully are destroyed. Any that miss my be recover 50% of the time if you have time to grab them under normal circumstances. Arrows that go over castle walls, cliffs, into acid, lava ect. are always destroyed.

2. Feel free to share any items as needed. Hard to make a map while walking, especially an accurate one. I would rule you need to stop to actually be making it but since Anevia's leg will slow you down it shouldn't effect your overall speed as a group. Maybe taking the time to befriend the NPCs might help as well ;)


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

How much more do I need to do for the elf to help him be ambulatory? I think he's standing with a cane (my quarterstaff).


He is good to go. Though like Anevia, he is limited to half speed.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

desire to stab more maggots... rising lol

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

So... We're going north right?


Sounds like it.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

Jeez, with rolls like this, no reason for Jokum to quit his day job anytime soon... :P


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

I finally stop fail rolling and it's probably a pointless perception check :P

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

I just realized I don't have a cold iron weapon. Some crusader Pollux is.


Female Sylph (Native: Outsider) Fighter 2/Sorcerer(Arcane) 1 Current HP 20/20

happy new year!


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Happy New Year everyone! :P

Dark Archive

Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
Spells:
Lvl0 3/3 | Lvl1 2/2 + 1/1

I have an idea for future battles. How about we average initiatives for the party and the enemies in future fights. This way we can be a bit better about coordinating in a timely manner and not have to worry about initiative order as much. Another fun thing would be for each round we re-roll initiative so that one side doesn't always have the advantage.

So in a battle I'd see it being something like.

Party average: 1d20 ⇒ 20
Enemy average: 1d20 ⇒ 19

So the party goes on the offensive this round and the enemy's movements are going to be reactionary. We end this round, everyone is still alive so we go to round two.

Party average: 1d20 ⇒ 9
Enemy average: 1d20 ⇒ 10

The enemy goes on the offensive this round and now they have a chance to get out of the bind the PCs have put them in, and maybe even surround and flank one of the PCs before they react.

I feel like this simplifies things in a PbP because the party doesn't have to go in a specific order and make statements like (when my turn comes around...) and if there are any tactics that people want to use then characters can say things like "I flank with Ce-Eshna".

Its something another one of my PbP games uses.


Male Dwarf Inquisitor 06 Guardian 01 HP 71/71 | AC 21 (23) T 12 FF 20 (22) | CMB +9 CMD 12 | F+10 R+5 W+10 | Init +4 | Perc +12

Initiative is not a problem as long as people post often (or the GM posts for them after a day they have not posted), imo, that said I see nothing wrong with what you suggest here besides changing a base rule of the game, but if the group wants to try this system out I've nothing against it.


Female Human Witch 3
Stats:
HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

I don't really like block initiative, but I don't really have a good reason other than that I think it doesn't really "solve" anything. Also I think it would be frustrating to be a player that doesn't check the thread as frequently (because of work, etc) and find out you never got to go first in a battle.


Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
Stats:
HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

I'm fine with either system; a third I'm trying out in a game I'm GMing is to average the enemies' initiatives (which has the handy bonus of consolidating the GM's work) and then grouping all the PCs who go before and after them. So initiative for the battle (almost) always goes

  • Fast PCs
  • Enemies
  • Slow PCs

    ...with the exceptions being when the enemies as a group roll so uniformly high or low that all the PCs beat/are beaten by them.

    Again, I'm good with whatever.

    ((Also, sorry it's taken me so long to post today--traveling home from visiting the girlfriend so I haven't had much internet access.))


  • Male Halfling Rogue (Cutpurse) [1] | HP 7 | AC 17 T 15 FF 13 | CMB -2 CMD 12 | F +0 R +7 W +3 (+2 more vs fear) | Init +6 | Perc +8 | SM +7 | Stealth +12 | DD/EA/SoH +8 | Acro +10 (+6 for jump) | Diplo/Intim/Know Local +6

    I'll be attending Space City Con/Winter in Galveston this weekend. The place has wi-fi so I might be able to post each day but I still wanted to give a heads-up while I thought of it.


    Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
    Stats:
    HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

    Wait...which way are we going again?

    (Joking, joking. :P)

    Dark Archive

    Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
    Spells:
    Lvl0 3/3 | Lvl1 2/2 + 1/1

    Who's keeping track of loot? *one, two three, NOT IT*


    Female Human Witch 3
    Stats:
    HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

    I know Tess is intelligent, but she's not particularly wise; she's definitely inquisitive.


    Up to you guys about the loot, for once its not my problem ;)


    Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
    Stats:
    HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

    Maybe we just decide who's carrying what when we find things and then that person adds to their inventory? Seems like less of a pain than usual since this is PbP...which isn't saying much, I suppose... :P

    Dark Archive

    Male Human Cleric 1 (14/14 Con) | HP 11/17 | AC 16 | T 12 | FF 14 | CMD 16 | Fort +5 | Ref + 2 | Will + 5 | Init + 2| Perc + 4 | Channel 3/3 | Bullets 8/10
    Spells:
    Lvl0 3/3 | Lvl1 2/2 + 1/1

    @Jokum: What other mystery are you talking about? I'd ask IC but I'm not sure if its something obvious or not.

    @GM: Is it a backpack or backpack strap?


    Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
    Stats:
    HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

    Sorry, that was meant to be the backpack/strap/possible other person. I'm assuming we can all hear Tess and Xaivan.


    Female Human Witch 3
    Stats:
    HP 17/17, NL 0 | AC 12, T 12, FF 10 | CMB +2, CMD 14 | F +2, R +5, W +4 | Init +6, SPD 30 | Perc +3, SM +3 | Light Crossbow+3/1d8/19-20/x2/80ft; Dkwood Qtrstaff +2/+2 (1d6+1/x2)

    I wasn't trying to waste time, I intended for us to keep pushing forward and not shoot the possible person who might be around here if they accidentally jump in front of us.


    Male Aasimar Ranger (Shapeshifter) 6/Champion 1;
    Stats:
    HP 21/63 | AC/T/FF: 18/13/15 | CMD 23 | F +7, R +8, W +3 (+2 vs. evil) | Init +3, Per +10 | Shifter's Blessing Left: 3/7 | MP: 3/5

    So...wait. Which way are we going? I'm fine with either.

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