Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Kyra spends a few moments looking in the direction of the fort and her keen elven eyes spot some details that others had missed. "It's worse. Look closer at the spears, they are adorned with the heads of our soldiers. Those are tieflings wearing our soldiers uniforms. I say we approach without alerting them that we have exposed their rouse. Perhaps we can get in and spring our own trap on them." She looks to the others to see their thoughts. "Whatever we decide, it should be a swift and decisive strike. We do not have time for a siege."
"There's only a few of us... Perhaps if move close, then "discover" that they are enemy, and flee, we could draw them out of the fort." Suggests Carilain. "If the plan fails, we lose any initiative we might now hold." The elf has a look of concentration on his face, he is trying to think of better options.
Camris: do we have concealment, or are we out in the open?
Everyone: I won't argue for the plan, it's risky. I'm just throwing ideas out there.
|Kankai the White|
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Confirming what Kyra saw she frowned. "They have already spotted us. An army like this is easy to see in these open fields."
Her eyes scanned the terrain and the fort looking for alternates. "I wonder if we could be privy to any hidden entrances..."
"If there is such an entrance it would give us a much needed advantage in taking the fort." He thinks a bit more. "Let's gather Anevia to see if her scouts have anything to report and Sir Kir to see if he can give us some insight on attacking a fort."
|Kankai the White|
"And I know we need this to continue to our next objective. No one wants devil or demonkin at their backs." She would turn to walk up to Madam Tirablade.
"So do you see what we see at the fort? The fact our men don't hold it?"
You who are riding with the scouts are in a group of about a dozen. You are out in the open, as the last quarter mile is grassy plain. Behind you down the trail is a series of low grassy hills which serve to conceal the rest of your army from visibility by the fort.
At this point you are about a hundred yards away from the ford. The sentries there are certainly aware of you.
Ahead of you you see the trail turn towards the Sellen river. There is a wide place in the river where a shallow ford allows passage to the north side, where the Fort is. On your left, downstream, the river flows over the ford and then a short waterfall into rocky rapids and on down south west. On your right the river flows into a wide pool behind the ford.
Across the river you see three company sized units of infantry camped outside of the Fort; each one you estimate 100-200 troops. One is directly across the ford, with a narrow way between the tents for passage. One is to the south of the fort. And one to the north of the fort sitting on the roadway blocking passage there as well. You cannot see inside the fort itself, but it’s a good bet there are troops inside there as well.
At a distance they are crusaders, but the sharp eyed among you have already spotted them as Tieflings wearing Crusader uniforms.
You see no sign of enemy troops or sentries on the south side of the river (Where you are).
You see no traces of enemy scouts or scout activity on the south side of the river (Where you are).
The tieflings seem to be equipped with a mix of light and medium armor, shortspears and shields.
|Kankai the White|
Perception: 1d20 + 8 ⇒ (9) + 8 = 17
"I recommend we go warn the army and get them ready for an immediate attack. If possible I say we sneak a unit in to assassinate the commander so as to cut out any tactical leadership."
Kankai says quietly.
"Seems like there are a good amount of foes between us and any possible leadership, I will go with one of the units that enters the fray and help them out with Sarenrae's blessing, Once they start to break ranks we can see about charging in to relieve their command of their well command?"
He asked not entirely sure about well army clashes at all.
"That attack might also create a sufficient distraction for the stealthy tactic you suggest Kankai." Alorah comments looking at the enemy forces across the river. "I would also go with the direct assault group. My strength is definitely not subtlety."
"Do you have flares or something to signal the army?" Carilain asks the scout's commander. Anevia?
"I suspect that the enemy will hold position, forcing us to cross the river and attack their fortifications. Unless we can draw them out somehow..."
Perception: 1d20 + 12 ⇒ (14) + 12 = 26
|Kankai the White|
"I will go with Kankai, I am fairly skilled at being stealthy. So, what exactly is our plan?"
The scouts are a group of four horsemen. When the fort is pointed out to be in enemy hands, they want to ride back unless you overrule them.
They don't have signal rockets.
Anevia is not with you.
What would you like to do?
Carilain regrets not working out a signal system beforehand. The magic of Terendeleve's scale would work to signal the main army group. If only they had discussed it earlier.
The elf orders the scouts to stand by. "They will know we know they are enemies, if you ride back. Wait a bit."
Then Carilain tells the others. "We need to draw them out in pursuit if we can. They have the advantage of position."
"Well we could ride up towards the ford like we don't know they are demons. Then "suddenly" realize they are enemies and race back over the hill. If we are lucky some or all of them will give chase after us. We can beat them back over the hill with the horses and have the army ready to crush anyone coming after us."
Between the lot of you, you come up with a plan to try to lure out the guards, and hopefully the whole army into pursuing you.
However, when you make the turn and ride away in fright, only one squad lurched into action and started splashing across the ford after you. They are only halfway across before some officer's shout brought them to a halt and trudging back to their posts.
Despite that, the enemy troops show no sign of movement, not even throwing out any scouts.
You don't think you can lure them out now; not without a heard of women and children bedecked in gold and jewels.
There is a small chance, you think, of bluffing them with a show of force; but the still small voice in the back of your head thinks that they'd just retreat back into the fort and wait you out.
That leaves forcing your way across.
Likely options include:
A: the slow and steady march forward, keeping an even balance of offence and defense. They would have the time to be able to better set their defenses though.
B: the sudden bliz, all offense and little defense, but they won't be able to set their defense more than they have already.
These are the major points command advisors are telling General Irabeth. Do you have anything to add?
General Irabeth chooses a night assault and arranges the forces so that they would walk forward as quietly as an army can walk, then charge when halfway across the ford. Even with their night vision, tieflings can't see more than 120 feet in the dark.
She asks that you all stay around her for now as a bodyguard, as no one knows how many enemy might be able to teleport on top of them.
Co.A: 1d20 + 8 ⇒ (12) + 8 = 20
Co.B: 1d20 + 8 ⇒ (12) + 8 = 20
Co.C: 1d20 + 8 ⇒ (10) + 8 = 18
In complete darkness, the attack had enough surprise that Company A splashed across the ford and took the first enemy company by surprise and completely overran them.
At the sudden clash of arms, spellcasters threw up magic lights everywhere they could, giving the mostly human crusaders something to see by.
Clearing the end of the ford, they continued to charge forward and engage the far left enemy encampment, while Company B crossed and engaged the far right enemy encampment.
Company C proceeded up to the fortress main gate where they had some difficulty getting through.
Crossing the ford and entering the fortress, you pass by knots of combatants fighting in the courtyard, then force your way through the main door into the redoubt.
Inside, you confront dozens of tieflings protecting a misshapen humanoid thing with glowing red eyes and raving about destroying all crusaders...
Players take your turn in order of posting, enemies will go last.
attack roll: 1d20 + 7 ⇒ (15) + 7 = 22
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Looping behind Thetin he moved forward slicing down into the Tiefling in front of him.
"By the light and will of the Dawnflower We have come to loose your souls to their just rewards foul creatures!"
He called out.
Moving to G7 and attacking red 6
Seeing the mass of enemies, Kyra slips into her battle dance... her vibrant green eyes begin to glow with a golden light and tears of gold and green begin to stream down her cheeks. Suddenly she rushes forward in a blur of speed and fury, Dancing Phoenix leads the way in a whirl of death as she shows the enemy the beautiful, righteous fury of a Dawnflower Dervish!
Fleet Charge Attack vs R4: 1d20 + 9 + 4 + 1 - 2 ⇒ (10) + 9 + 4 + 1 - 2 = 22
Damage: 1d6 + 5 + 4 + 4 ⇒ (3) + 5 + 4 + 4 = 16
If this attack drops R4, then the next attack will be against R3. If R4 does not drop, then she will focus her attention on him until he's down.
Attack: 1d20 + 9 + 4 - 2 ⇒ (14) + 9 + 4 - 2 = 25
Damage: 1d6 + 5 + 4 + 4 ⇒ (2) + 5 + 4 + 4 = 15
Actions: Move - Activate Battle Dance. Swift - Fleet Charge (-1 MP) to move into position at H10 and attack R4. Standard - Attack R4 unless already down, then attack R3.
Dude... bad assery right there...
Hearing Irabeth's Orders, Thetin activates his divine bond with Radiance causing it to burst forth with the light of a torch. He then charges through doors at the head of the group. Upon seeing the leader of the group hiding in the back he points the glowing Radiance at him shouting in Celestial.
attack: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31 mythic power attack, divine bond
damage: 1d8 + 4 + 6 + 1 ⇒ (3) + 4 + 6 + 1 = 14
crit confirm?: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 If that is not enough to confirm the crit Thetin will use a surge surge: 1d6 ⇒ 4
damage: 2d8 + 8 + 30 + 2 ⇒ (3, 5) + 8 + 30 + 2 = 48
Thetin lays into R5 with all he's got. He strikes as if trying to flatten him into the ground with an overhead blow from Radiance.
If this kills R5 Thetin will attack R6 with his second swing
attack: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19
damage: 1d8 + 4 + 6 + 1 ⇒ (7) + 4 + 6 + 1 = 18
Divine bond before running in. Swift action to smite. Crit swing at R5 (moves to G8). Possible swing at R6.
Thetin yells out in common at the commander "Send all your minions against me. They can't shield you from my wrath." diplomacy: 1d20 + 16 ⇒ (8) + 16 = 24 Trying to convince the leader to order his men to focus on Thetin His sapphire blue eyes burn bright with the same light as Radiance.
Drawing her crossbow, Alorah begins chanting in celestial in a loud clear voice, a divine blessing falling upon her companions.
Draw weapon. Cast Mythic bless. +1 morale bonus applies on attack rolls, weapon damage rolls, and all saving throws. Once during the spell’s duration, an affected creature can roll an attack roll or saving throw twice and take the higher result.
Given the 6hr duration and the fact that we planned the attack I'd think it safe to assume Mage armor was cast before we charged in. That's pretty much going to be S.O.P.