DM-Camris' RISE of the RUNELORDS Gestalt (Anniversary Edition) Part 2: The Skinsaw Murders (Inactive)

Game Master Camris

PART FOUR: MISGIVINGS
The “Misgivings” is the local name for Foxglove Manor, a region
shunned by locals for years as a place of shadowy menace, bad luck,
and haunts. No one travels the road to the Misgivings today.
Lord Foxglove made attempts to rebuild and reclaim the place, but found few willing to work in the region due to its ill history.


THE CLUES:
SANDPOINT LUMBER MILL: The scene of the crime.
The most recent murders took place here—
the bodies are still present, and little has been done with the crime scene itself. Sheriff Hemlock suggests that this should be the first place you investigate, since he would like to clean the mill up right away and get the bodies buried.
NOTE FOUND AT THE SCENE
IBOR THORN: Found the bodies.
Sheriff Hemlock has interrogated Ibor, the man who discovered the bodies at the lumber mill.
VEN VINDER: Father of one of the victims.
Sharp of temper, this merchant is Sheriff Hemlock’s only suspect so far.
THE FIRST MURDERS: Could be a pattern.
Three con men from the town of Galduria were found murdered in an abandoned barn south of town a few days ago—their bodyguard survived the assault but has gone insane and was sent to Habe’s Sanatorium—a privately run respite for the insane.
NOTE FOUND HERE
THE RUNE: The Killer’s sign?
The star itself is known as the “Sihedron Rune,” and signifies not only the seven virtues of rule (generally agreed among scholars to have been wealth, fertility, honest pride, abundance, eager striving, righteous anger, and rest), but also the seven schools of magic recognized by Thassilon (divination magic, Brodert points out, was not held in high regard by the ancients). Brodert notes with a smirk that much of what is understood about Thassilon indicates its leaders were far from virtuous, and he believes the classic mortal sins (greed, lust, pride, gluttony, envy, wrath, and sloth) rose from corruptions of the Thassilonian virtues of rule. In any event, the Sihedron Rune was certainly a symbol of power, one that may well have stood for and symbolized the empire itself.

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To Generate Hit points; roll for hitpoints (plus con plus toughness plus whatever), but reroll if you get less than half+1.