DM-Camris' MUMMY'S MASK Part 1: The Half-Dead City (Inactive)

Game Master Camris

SECTION 3: The Sanctum of the Erudite Eye
The PCs explore an abandoned temple, but rival adventurers contest their claim to the secrets of the ancient tomb.
Map of the above ground explored areas so far.


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It's been a while since I started a new campaign and Mummy's Mask took my interest so I'm looking for 5 players to take part.

Here's the rules

15 point Character buy

CRB races only.

No class Limitations but no Evil Characters please.All Archetypes may be used.(Please also note that I'm not horribly enamoured with the Summoner class)

Feats/traits from any book (please quote page references so I can check things)

Spell-casters may draw from any Paizo source.

No 3rd party stuff.


I present Elimelek Nys, young Nexian noble, Universalist Wizard and eventual Arclord of Nex.

Any rules on traits? Starting gold?

Fair warning: I already shared this character with another recruitment thread, so if they take me, I'll have to bow out, but I am very much looking forward to playing Mummy's Mask.


Miss Lori Benton here. All her stats are in her profile. Like Nys here, she's also been proposed for another Mummy's Mask game. It closes Monday at noon EST so I'll let you know as soon as I can if I'll be withdrawing my application or not.

Silver Crusade

dot. depending on pending games


Pathfinder Adventure Subscriber

Really looking forward to playing this game. I've got an idea for a Ranger that's been percolating. I'll get something up this morning.


Abbas Garshta here, priest of Saranrae.


Dot, I highly doubt this guy would get into both mummy's mask or for anyone to get into both, but applying to 2 increases your chances. He still needs a backstory though which I'm working on.


One trait from the Mummy's Mask Players Guide.

One Trait from any other Paizo source.

Starting gold..Average plus 10 GP


Would you be okay with drawback, plus maximizing our gold with traits.

1. Rich Parents: increases starting gold to 900
2. campaign trait:
3. Chosen Child to stack with rich parents: increases starting gold by 900. (now at 1800 gold)
4. Drawback.


Dotting!

Dark Archive

Adventure Path Charter Subscriber

Thinking of maybe an Oracle character or can fill any needed role for the party. I'll have Oracle posted later today.


Aleon Hunter wrote:

Would you be okay with drawback, plus maximizing our gold with traits.

1. Rich Parents: increases starting gold to 900
2. campaign trait:
3. Chosen Child to stack with rich parents: increases starting gold by 900. (now at 1800 gold)
4. Drawback.

I'd allow one of the Cash increase traits but not both..that's really pushing it in my opinion.

Also forgot to mention that the classes like Samurai and Ninja would need a really good rational before I would accept them

Scarab Sages

Harkheb, son of the wind and son of the sand offerering his services.
He is a facilitator and the blood of lost generations flows strong through his veins!


backstory finished, since I'm applying to two, I might make an alt alias and take change a trait, or the other one will probably decide first and if not accepted, I'll probably just edit one of my traits, either way he is finished with the exception of changing a trait or two.


Dotting for interest here. Probably going to do a fighter type, possibly a monk. I need to d/l the Player's guide and look it over. Will be busy today but should get something posted tomorrow.

PS. DM This is Hazreem from yer other game.

EDIT: Looks like the terra-cotta monk looks fun here...or the unarmed fighter archtype. It depends on whether we get a Rogue to join the group. Plus the Devotee of the Old Gods looks like a good trait to take here.


DM Wellard wrote:
Aleon Hunter wrote:

Would you be okay with drawback, plus maximizing our gold with traits.

1. Rich Parents: increases starting gold to 900
2. campaign trait:
3. Chosen Child to stack with rich parents: increases starting gold by 900. (now at 1800 gold)
4. Drawback.

I'd allow one of the Cash increase traits but not both..that's really pushing it in my opinion.

Also forgot to mention that the classes like Samurai and Ninja would need a really good rational before I would accept them

The way I see it, you can only have one trait from each category. The one Mummy's Mask trait is a campaign trait, so you can't take a second, from any source.


Just want to mention a couple of conventions I use.

I keep a list of all player initiatives..at the start of combat I will post the initiative rolls.This speeds things up a lot in PbP

I do not allocate XP but tend to level you up in accordance with the story guidelines.

I also stole one thing from 4e..(waits for the collective gasps to die down) The concept of default perception which assumes you are always taking 10 on Perception unless you specifically say otherwise.


Hey, 4e wasn't terrible. I steal some things from it too for my home game. Primarily the ability score increase of +1 physical and +1 mental skill and taking 10 on perception as well.

Silver Crusade

I'm thinking of statting a whipping boy for this, looks like everybody wants to play ranged/magic except my monk friend.


If melee characters are needed, I have a fighter build I've been really wanting to try out.


Pathfinder Adventure Subscriber

Here is the preliminary sheet for Klodd Hopper...Dwarven Ranger...and Melee fighter. Will provide more details if chosen.

Klodd Hopper

Spoiler:

Klodd Hopper
Male Dwarf (Pahmet) Ranger (Shapeshifter) 1
NG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 17, touch 10, flat-footed 17 (+5 armor, +2 shield)
hp 17 (1d10+7)
Fort +5, Ref +2, Will +2; +1 trait bonus vs the supernatural abilities of undead creatures.
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); SR 6, magic resistant
--------------------
Offense
--------------------
Speed 20 ft.
Melee dwarven maulaxe +3 (1d6+2/×3) and
. . heavy pick +3 (1d6+2/×4) and
. . light pick +3 (1d4+2/×4)
Ranged sling +1 (1d4+2)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, favored enemy (undead +2)
--------------------
Statistics
--------------------
Str 14, Dex 10, Con 16, Int 12, Wis 15, Cha 8
Base Atk +1; CMB +3; CMD 13 (17 vs. bull rush, 17 vs. trip)
Feats Toughness
Traits deathkeeper (pahmet), trap finder
Skills Climb +0, Knowledge (engineering) +2, Perception +6, Profession (porter) +6, Stealth -2, Survival +6 (+7 to track), Swim +0
Languages Common, Dwarven, Goblin
SQ rock stepper, track, wild empathy +0
Other Gear scale mail, heavy wooden shield, dwarven maulaxe, heavy pick, light pick, sling, 91 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs Favored Enemy (Undead).
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Rock Stepper Ignore rubble, broken ground, or steep stairs when taking 5 ft step.
Spell Resistance (6) You have Spell Resistance.
Track +1 Add the listed bonus to survival checks made to track.
Trap Finder Use Disable Device to disarm magic traps, like a rogue.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
--------------------
Klodd had a pretty normal upbringing, considering he was a Pahmet growing up in a largely human city. His parents owned a thriving antiquities stall in the Malhitu Bazzar in Sothis, and as the youngest son, Klodd did not have as many responsibilities as his older brother, and sister. Therefore it was no great loss when his Aunt Clora decided that she needed help to discover new finds in the many ruins around the city. As she was aging, the young Klodd was a natural choice to help her. In addition he already had a knack for exploring the area, and had on more than one occasion been the subject of search partries organized by his parents, only to show up in a couple of days unharmed.

And as he grew, he became quite good at what he did. He seemed to have inherited his Aunt's ability to withstand magic, and he had a particular fascination with the animal headed statues of the old gods...were they really able to take this animal form.

His finds brougnt much fortune to his family's business in the bazzar, so it was with his families blessing that he set out for Wadi. To think the catacombs were to be opened. The family must have a representative there, and quite frankly, Klodd was ready for a new challenge, so there he was at the gates of the city, ready to start a new chapter in his life.

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I'm interested.
Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)


Ancient tombs in the desert to survey and no one yet prepared to deal with exploding runes, crushing ceilings and other mousetraps you’re likely to come across?

Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service! (Stats are in the profile)


Miss Lori wrote:
If melee characters are needed, I have a fighter build I've been really wanting to try out.

You can always try dueling (range and melee) like I'm going for, you won't as good in melee as a pure fighter or barbarian, but gunslingers do get bonus feats which can be combat based and their bab is 1 for 1 and they are proficient with simple and martial weapons, so they would still be pretty good at it. Not to mention hit die 10.

You probably want to go one or the other, just throwing out your options for you if you can't decide between the two, gunslinger and fighter.


So we have the following applicants so far...

Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service (Halfling Bard)

Abbas Garshta, priest of Saranrae.

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Klodd Hopper...Dwarven Ranger

plus Dark Arioch and Eric Swanson's characters when written up

Plus the following if they don't end up playing elsewhere.

Aleon Hunter (Gunslinger)

Elimelek Nys, young Nexian noble, Universalist Wizard and eventual Arclord of Nex.

Miss Lori Benton (Gunslinger)

I will close Applications at noon my time on Tuesday (I'm in the UK)


Incidentally the game set up assumes you all know each other and are part of an already organised party. Once the party members are fixed We'll discuss possible party names.


Interested! I'll get something by tomorrow.

Scarab Sages

Just your friendly neighbourhood GM setting up a more Thematic identity for this AP.


dot


Flame princess beauty and Master of spunk here and her friendly high class raven. Rearing to get into a game.

(Was made for a CC game, but can easily be transfered to MM. Unfortunately she didn't make it in either, I think because she is a blaster :( )


remember to downgrade her by 10 buy points.


If selected I will be. :)


Looking ad doing a Druid, maybe a desert druid, with a tortoise animal companion (Bestiary 4). He is an inherently lazy halfling, that likes to ride his tortoise around (although it only has a speed of 10)


if you wanna check out how she is played, look at the Carrion crown discussion thread, its about 4th in before I get there though.


I have a Half-elf alchemist(crypt breaker) ready to go for this but hes in another recruitment if i get selected for that one ill have to drop out. I'm in the same boat as Miss Lori and the others will know if I'm available on Monday.


OK here is Turel Garaldo. I went ahead with the monk here since I keep hearing they are not an optimal class or something, he he.

I still need to finish his feats, traits, equipment and a BG. I should have him finished by Monday.


I'll need to do some updates, but here I have undead hunter Treggor Mynth for your consideration.


Farooq would like to toss his hat into the ring.

Farooq the flamible is a middle aged human wizard(admixture evoker) and scholar. Crunch is mostly done in the profile and here is his fluff reposted:

Appearance:
Farooq is a bald, dark-skinned middle aged human of Garundi descent. Of middling height, the passage of time and years spend bent over aged scroll have given him a slight stoop that makes him seem even shorter. His face is lined and wrinkled from the hours spent plotting the movements of the sun and trekking through the desert looking for this ruin or that. He keeps a long, neatly trimmed beard in which his familiar, Skitter, usually dozes.

Personality:

In short, Farooq is a distracted scholar. He is prone to deep contemplation when not actively engaged, and has the tendency to trip over things in plain sight and walk into door jambs or markets stands. In conversation, he has a plethora of useful tidbits of arcane knowledge and is more than happy to ramble on until someone tells him to stop. He believes that knowledge must be shared so that it is not lost and freely gives up his, whether anyone has asked or not.

Reason to be in Wati:

Farooq's family have always adhered to the old ways. As a devotee of Ra, he has spent a life time looking for information regarding the ancient deity and seeking out his long lost places of worship. With the shift in policy over the last few years, Farooq has been taking advantage of the increased access to once restricted tombs and necropolises. The great necropolis of Wati has drawn him to the city with the hope of gaining access to the untouched relics and remnants of his lost religion. Rumours of the undead monstrosities lurking behind the wall have put him on the look out for stout fellows watch his back as we investigates the ruins.


Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service (Halfling Bard)

Abbas Garshta, (Priest of Saranrae.)

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Klodd Hopper...(Dwarven Ranger)

Farooq El-Amin (middle aged human wizard)

Treggor Mynth (Human Inquisitor)

Maia Silndra Rose (Asimaar Wizard)

Turel Garaldo Human Monk

plus Dark Arioch's and Camris' characters when written up

Plus the following if they don't end up playing elsewhere.

Aleon Hunter (Elf Gunslinger)

Elimelek Nys, young Nexian noble, Universalist Wizard and eventual Arclord of Nex.

Half-elf alchemist(crypt breaker)

Miss Lori Benton ( Human Gunslinger)


Here is my idea for a character: a middle age human woman necromancer named Inferis with the Resurrected campaign trait. Having died years before, she was resurrected recently by unknown means but returned without a great deal of her former power and having an enhanced knowledge of the dead. She initially returned to her former home and found it had been sold and rumors that her son perished in some magical accident involving the efreet. With nothing else left, she has traveled to Orisian to partake in the discoveries of Wati in hopes of finding the power she once had.


I've rolled up a straight-forward half-elf rogue for your consideration. Hewin Carter is a trained archeologist, born and raised in a family of archaeologists hailing from the proud city of Almas, the capital of Andoran. Culture is a beautiful thing and whereas nature divides us through necessity, culture can bind us. Embracing this philosophy, he strives to see cultural treasures fall into the right hands; namely museums. While originally not from Osirion, he's been taken by the exotic lure of the wind-swept deserts and sandy stoned cities of Osirion and has put his study focus on there. Now that he's old and experienced enough to stand on his own feet, Carter has been blessed with some much needed gear by his family and the local temple of Shelyn to see him off on his way to fame and glory.

Link to my character.

The idea is to eventually multiclass in fighter for some more combat options .. but, until then, most of his feats will focus on survival (+2 to saves, Toughness) as combat isn't a rogue's primary focus.

And for what it's worth, I'm from the Netherlands so I won't be posting 'out' of your time-zone :)


Maia may have been reselected for another game I now submit this guy. Made specifically for this AP


Red brown. Have you considered the archeologist bard instead of a rogue?


I have not, because I honestly just want to play a rogue. Everything about Carter 'fits'; from the fluff to the crunch.


Fine by me mate. Just a suggestion. Maybe look into it as it is a very rogueish archetype. You may like it. :) (you get sneak attack and rogue talents!) Lol. Sorry if I came off as offensive or pushy or anything.

Scarab Sages

Here is Cerastes the Battle Oracle. Still working on equipment and background but here is the crunch. This was a crash course in Oracles. Didn't realize quite how complicated they were but it's coming together.


Haha, it's fine! Wasn't my intention to come across as such :D


The Applicants are now as follows........

Maxelmish Stoutwick, adventurer and treasure seeker extraordinaire at your service (Halfling Bard)

Abbas Garshta, (Priest of Saranrae.)

Harkheb, son of the wind and son of the sand (Human Imperious Sorcerer)

Sciath Nalis, Human Undead Bloodline Sorcerer (mummy cursed)

Klodd Hopper...(Dwarven Ranger)

Farooq El-Amin (middle aged human wizard)

Treggor Mynth (Human Inquisitor)

Vinnick Varzel (Elven Wizard)

Turel Garaldo (Human Monk)

Madam Infernis (Human Necromancer)

Cerastes (Human Battle Oracle)

Hewin Carter (Half Elf Rogue)

plus Camris' character when written up

Plus the following if they don't end up playing elsewhere.

Aleon Hunter (Elf Gunslinger)

Elimelek Nys, young Nexian noble, (Universalist Wizard and eventual Arclord of Nex.)

Half-elf alchemist(crypt breaker)

Miss Lori Benton ( Human Gunslinger)

The Exchange

What is the availability of firearms? Any advanced? I'm recently enticed by the idea of a shotgun-wielding former sheriff.

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