DM-Camris' MUMMY'S MASK Part 1: The Half-Dead City (Inactive)

Game Master Camris

SECTION 3: The Sanctum of the Erudite Eye
The PCs explore an abandoned temple, but rival adventurers contest their claim to the secrets of the ancient tomb.
Map of the above ground explored areas so far.


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Round 4______________________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis steps forward and commands the zombie, "Attack the other zombie!" Leveling her wand, she fires at the last zombie.
5' step to k11. Move action to command zombie. Standard action to activate wand at red 1. damage:1d4 + 1 ⇒ (4) + 1 = 5

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Waiting for an opening Cerastes says to Sirusk, "If you move forward I can help you get rid of this one."


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

"Nicez trick Infernis, thisz one will step out of the way to let the other out now.

Sirusk takes a 5ft. step backwards K11 or 12, moving in between Cerastes and Infernis' current position. After stepping away, he stows one of his tonfa (MA) and takes a total defense action(SA).

(AC 23 with total defense)

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

If it follows, Cerastes will try and hit it with his longsword: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d8 + 4 ⇒ (5) + 4 = 9


Round 4______________________________

Inferis 'al Marris______
Inferis steps forward and commands the zombie, "Attack the other zombie!" Leveling her wand, she fires at the last zombie.
Zombie Red 1 stiffened, stopped attacking Sirusk and moved to attack Red 4.

Cerastes_______
Waiting for an opening Cerastes says to Sirusk, "If you move forward I can help you get rid of this one."

Sirusk_______
"Nicez trick Infernis, thisz one will step out of the way to let the other out now.
Sirusk takes a 5ft. step backwards K11 or 12, moving in between Cerastes and Infernis' current position. After stepping away, he stows one of his tonfa (MA) and takes a total defense action(SA).

Cerastes_______
If it follows, Cerastes will try and hit it with his longsword: And immediately beheads Red 1.

And the others combine their efforts to finish off Red 4.

The battle is over.

What do you do now?


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Picking up his dropped weapons, Sirusk looks around the room. "Blasted undead; thisz one's targets are generally more ... alive, at least for the first time. Ok so don't poke the bony ones and don't pound the fleshy ones. Is that about it?"

Sirusk readies a scimitar in his main hand and a tonfa in his off-hand. "Not ideal, but at least thisz one will be ready for either. Shall we search about the chambers?"

"Oh friend, you don't look so good; come to think of it, thisz one isn't feeling so well either", Sirusk mentions upon glancing at Cerastes. "Perahpsz we should rest for a minute and heal"

Current HP 9/24


Searching this area reveals curtained off cubicles where acolytes resided. There is a small kitchen and the center structure is a toilet facility.
There is little left besides the larger furnishings like chairs, bedframes and footlockers. Things like clothes and bedding have long since decayed away. There is nothing left of valuable metal, crystals or magic; all since looted long ago.
The only other accessway to this section is a corridor leading north.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Bloodied and bruised, the oracle nods to Sirusk, "We can expect to face more of the undead, not much lives out here in this place. We should use curative magics before continuing."

I think we have a decent number of charges left in the CLW wand (though I have lost track of the number of charges and Ibraham is carrying them). We should use that.


When you are ready, you travel up the north corridor.

The short hallway connects a shallow, empty pool to the west to two curtained cubicles to the east.
A wooden bench is bolted to the floor in a small alcove across from the pool.
A set of stone doors marked with hieroglyphs stands to the north.

TACTICAL OVERVIEW


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Sirusk continues ahead with a scimitar in one hand and a tonfa in the other, plus their matching pairs ready at his side. Interesting for sure. Why would one secure a chair to the floor in front of this pool? Sssomeone check if itsz magical, pleasez.

Is the pool murky or clear??

If the pool is clear, Sirusk takes a cursory stroll around it.
If it is murky, he will wait for the detect magic result.

Either way,
Perception: 1d20 + 7 ⇒ (15) + 7 = 22

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes' gaze fixes on the chair and pool as he concentrates...

Detect Magic on chair pool and rest of area after that.


The pool is clear.
Detect Magic reads negative.

Looking around more carefully, you see that two corpses have been dragged into the northern cubicle here.
One is a pile of bare bones kicked unceremoniously out of the way, and the other is a rotting, but still intact, cadaver.
An old, broken scimitar lies nearby.

Heal check DC14:

The bones are scorched and still warm to the touch, and the corpse has suffered a number of recent injuries.

Knowledge:Religion DC10:

Characters who examine the bodies check identify them as recently destroyed undead—a skeleton and zombie, respectively.

There are two exits out of this section.
The East exit and the North exit, both are double doors.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Heal: 1d20 + 3 ⇒ (8) + 3 = 11

Hmm, not a great sign. Hopefully they stay dead, hah.
Thisz one is rotting; more recent death than the othersz then I would assume. Aren't these sites supposedz to be ssealed?

Track: 1d20 + 5 ⇒ (10) + 5 = 15 Sirusk attempts to determine where they have been dragged from...


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

Inferis nods at Sirusk's comments, "I agree. Something must have let them out....or created them more recently." Looking to their options, "Perhaps we should go to the north first."

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Knowledge(Religion): 1d20 + 6 ⇒ (11) + 6 = 17

The oracle looks over the remains closely, "These were lowly mindless undead creatures. What concerns me is that they were very recently destroyed. Someone else is here...or was very recently."


The double doors leading north are locked.
They are also inscribed with Ancient Osiriani hieroglyphs that read...

Ancient Osiriani:

They read, “High Priest Only—All Others Forbidden.”

Perception DC18:

You notice scratch marks around the lock, suggesting it has recently been picked.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

"Hmmm, the heiroglyphics on this door say, “High Priest Only—All Others Forbidden.”


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Is Osiriani the same as ancient Osiriani? If not, are they similar?

"That soundsz promising. Perhapsz the high priest left some good sstuff around. Shall we check it out?"

Sirusk searches the door for traps and strains to see if he hears any commotion on the other side.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12


Osiriani is different than Ancient Osiriani; they are not similar enough to glean any info if you don't have it.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

perception:1d20 + 1 ⇒ (7) + 1 = 8
"That looks promising. Let's check it out."


After one of you deals with the lock, it opens for you.

This sparsely furnished room contains a bed frame bolted to the floor in the southwest corner next to a lacquered end table.
On the opposite side of the room, a wooden desk has partially collapsed against the wall.
Doors exit the room to the north, east, and south.

Searching the Desk:
There is no longer anything of interest in the ruins of the desk.

Chamber Overview


Which way now?

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Think the intention is to open the High Priest door. I imagine Sirusk will want to do the honors :)


You did open the "high priest only" door. Behind it is the chamber you are in now.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Oh, I see. Helps if I look at the map :/ I say we go through the door to the east.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Yeah, sorry. My new work location blocks all things google docs/gmail. I was waiting for someone else's recommendation. :)

Sirusk nods in agreement with Cerastes as the oracle motions to the eastern doorway. He quietly strides over and checks the door out.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


The door is not trapped or locked.
When opened you see:
Rows of stone shelves fill this crowded room.
Most of the books and scrolls once stored here have disintegrated over time, but a few volumes engraved on more durable materials still endure.
Numerous scroll tubes litter the floor of the room amid the dusty remains of ruined paper and papyrus.
Library Overview

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cast detect magic.

"Perhaps there are historical records here about the people and use of this place." Cerastes scans the room looking for telltale magic auras.


female Human (keleshite) Wizard (Necromancer) 3 l AC 15 l hp 21/21 l F2R2W4 active spells: mage armor

"Even if not magical, there maybe something of value."
peruse the selection for valuable books or things of interest. perception and appraise checks:1d20 + 1 ⇒ (7) + 1 = 81d20 + 9 ⇒ (1) + 9 = 10


DC20 Appraise or DC 15 Perception:

You find an unrolled papyrus scroll discarded and crumpled on the floor.
It is written in Ancient Osiriani.

Survival (Track) DC14:

Tracks reveal that as many as four people were present in this area within the last 24 hours.

DC20 Perception:

You discover a secret panel in the western wall of the library.
The panel is locked but not trapped, and opening it requires
a successful DC 20 Disable Device check.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Perception 1: 1d20 + 7 ⇒ (14) + 7 = 21
Track: 1d20 + 4 ⇒ (2) + 4 = 6
Perception 2: 1d20 + 7 ⇒ (4) + 7 = 11

Were these supposed to be 2 separate Perceptions checks?

Sirusk wanders about the room, searching for anything of interest. A crumpled and unrolled papyrus scroll catches his eye, and Sirusk picks it up. Unrolling it, Sirusk cannot tell what languages it is in.

"Friendsz, I found something maybe interesting. An unrolled scroll, but I cannot read the obscure writing." With that, Sirusk holds the scroll out for anyone else to take and see if they can make anything out.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Cerastes takes a look, "Hmmm...this is ancient Orisani." He begins mulling over the heiroglyphics...

Ah, didn't realize they were two seperate checks. Second Perception: 1d20 + 5 ⇒ (7) + 5 = 12


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

No tracking so no survival, but the other checks
Appraise: 1d20 ⇒ 5
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (17) + 3 = 20

Rosalind glances at the debris, then wanders the room looking at the shelves, running her fingers along the intricate stonework. They tingle as she moves over a secret door near one of the walls.

"This must have been glorious once. How did they set these shelves in the floor here? Ah, I sound like a Dwarf. There's worse things I suppose. This really is beautifully jointed, barely any seams. Wait, what's this? A moment friends, there's some kind of door here let me as Kurgess if it is trapped."

Her voice fades as she flattens her palms against the stone concentrating, her gaze fixed in space.

Use 1 charge of Door Sight - what's on the other side of the door?


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

"Perhapz this one should have checked thisz side of the door before you touched it...", Sirusk cautions his good friend warily. "So, what do you ssee?


Cerastes, Reading Ancient Osiriani scroll:

The thick scroll describes, in Ancient Osiriani, how magicians of Osirion’s First Age could alter elementals to new forms and purposes.
The text describes the concept of an "ahkhat" and the “keystone” that binds it to a building and pacifies it.
The scroll further mentions that such keystones were frequently built into the foundations of the structure and often concealed by secret doors.
*An ahkhat is an elemental entity that dwells within a
single building or structure, such as a monument, temple,
or manor. The floors and walls of this structure are the
ahkhat’s veins and arteries, and the doors and windows of
the building are the creature’s fingers and toes. An ahkhat
exists solely to maintain and protect its attuned structure.
Far from a mere house servant or magical butler, an ahkhat
is its structure’s consciousness incarnate.
*Ahkhats are bound to their structures via a special
keystone that’s intrinsically attuned to the ahkhat, and
they cannot leave the premises of their own volition.
Furthermore, ahkhats cannot move through or manipulate
structurally damaged parts of their attuned buildings, so
they have a vested interest in maintaining the integrity of
their demesnes.
*When an ahkhat manifests, most often it emerges from
a wall as a humanoid-like head, arms, and a torso that jut
out. While ahkhats can manifest full bodies as well, since
they cannot move away from their attuned structures, they
rarely have cause to.
*Since an ahkhat’s body is one with the structure it
embodies, it has no weight or size in and of itself. However,
most ahkhats can extend up to 3 feet away from their
resident structures; when emerging from the structure,
its physical form weighs about 100 pounds, though this
weight has no adverse effect on the structure itself.

Rosalind:

Using your magic, your eyes peer through the stone of the concealed wall-safe into the cavity behind it. [ooc]It is locked (DC20 Disable Device) but not trapped.
You see several scroll tubes, a number of scrolls, a wand and a stone tablet.

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

The baritone of Cerastes voice fills the room as he translates aloud the contents of the scroll (See above spoiler) After he is done he ponders, "Do you suppose this structure is protected by an Ahkhat? I have seen no evidence so far but perhaps it is why it is such good condition. This scroll and knowledge in of itself is possibly valuable to the priests of Pharasma."


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

"This is a cleverly concealed cabinet, I think. It's dark, but there's definitely more stuff than passages."

Rosalind steps back and looks over the smooth stone once more.

"Ah sirusk you worrier. I was already looking for surprises when I found it. Anyone see how to unlock it? Ah, never mind. Here we are."

Disable Device: 1d20 + 3 ⇒ (18) + 3 = 21

Rosalind opens the door slowly, nodding to Cerastes as he reads.

"I agree, they'll want to read it. If there truly is an ankaht here, we should be courteous. We might offer it its freedom in exchange for an account of the building of this place. I for one would love to know how they made such smooth seams. Ah, I must be part dwarf, or Kurgess is interested too."

No idea if we can diplomacy a bound elemental but Rosalind intends to try should one show up.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

"If ssuch a thing isz guarding thisz place, it hasz not made itself known yet; at least not viszibly. As Rose hasz hinted, we should surely be wary of offending such a creature asz it may yet be reasoned with. It would seem that the contents of the structure are of little concern over the structure itself, no?", Sirusk wonders out loud to Cerastes. "Do we know the motivations of such a creature? Would it want to be sset free? You did mention that the keystone 'pacifiesz' it..."

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

"Indeed, we should search carefully the areas we come across. The keystones are often well hidden and it would benefit us to have some control over the ahkhat should one exist in this place." He nods in agreement to Rose's suggestion, "Yes, I see no reason to aggravate such a guardian unnecessarily and it could indeed prove a useful ally. After all...who would know this places secrets better?"


Under Rosalind's skilled hands, the wall safe cracked open.
When she reached into the wall safe...
One of the innocuous-looking scrolls abruptly rises in the air, unraveling as it flew. It flited about with serpentine grace, baring its razor-sharp edges.
SURPRISE!
It whipped by Rosalind's face...
Slashing flat-footed attack: 1d20 + 9 ⇒ (17) + 9 = 26 for a possible 1d4 + 3 ⇒ (3) + 3 = 6 slashing and bleeding attack.


Round 1_________________

Players take their turn in order of posting, enemies will go last.

TACTICAL OVERVIEW

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Glancing around the corner Cerastes quickly recovers from his surprise and yells, "Wait! It could hold valuable information!" The oracle runs forward and tries to grab the scroll and fold it up.

Grapple check: 1d20 + 6 ⇒ (9) + 6 = 15


HP 28/34 | AC:20 F:8 R:4 W:7 (+2 death) | Init: 1 (roll twice take better)| Speed: 20/30 Melee: [dice]1d20+5[/dice] [dice]2d6+4[/dice] | PA: -1/+2 1h; Smite(1): +2/+2

Hits, hp now 28/34. I just realized we look pretty hurt, if people's hp are right lmk after the fight please.
init: 1d20 + 1 ⇒ (2) + 1 = 3
init: 1d20 + 1 ⇒ (5) + 1 = 6
Init=6 if something joins the fight

"We should kill it, we can mend the scroll if we don't reduce it to ashes. There's no reason to leave it animated while we're here, and there's no clue what others might come calling if we spend time wrestling it. After all the animated creatures we've already broken to bits, I'd think one more wouldn't phase you! Remember those tiny men?"

Suiting action to word, the greatsword comes around crashing against the scroll's case.

attack, greatsword with Power Attack: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 2d6 + 7 ⇒ (3, 4) + 7 = 14

Rose doesn't have Knowledges, but my IRL group just fought this in a wizard tower so I'm having a hard time not metagaming, someone please ID it.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Yes unfortunately in our excitement, we forgot to heal up

Sirusk splits the middle of the fledgling debate and moves up attacks with his blunt tonfa. (can't see map at the moment, but I am assuming I can make it)

tonfa: 1d20 + 5 ⇒ (3) + 5 = 8 for B dmg: 1d6 + 2 ⇒ (4) + 2 = 6

Knowledge(dungeoneering): 1d20 + 7 ⇒ (7) + 7 = 14 (if helpful here)

"Cerastes, friend, you look pretty bad. Be careful."

Scarab Sages

Male Human Oracle 3 HP 26/26 | AC:19 F:+1 R:+2 W:+3 | Init: +7 (Roll twice take better result) | Speed: 20 | Percep. +5 |

Well, we had the conversation about healing but the problem is that Ibraham has the CLW wand and I have no idea how many charges are left on it (and he is no currently active in game). Probably should be healed up at this point.


Male Nagaji Slayer 3 || Init. +3 || (Sunrod lit) Hp: 17 / 24 || AC: 19/14F/15T || F3/R6/W0; (+2 vs. mind-affecting, poison, & fear) || CMD 19 || Studied Target +1 || Sneak Attack +1d6 || Percep. +7 || Low-light || 30 ft.

Looking through Ibraham's post history, I only see one official use of the wand. Was it new or loot?
And, that won't count however many Camris may have used while botting him.


Ibrahim has two wands of cure light wounds.
I'll say one has 35 charges and the other has 50. As he moves to attack, he'll toss the first wand to Cerastes and keep the other as a reserve.


Round 1_________________

Cerastes____________
Glancing around the corner Cerastes quickly recovers from his surprise and yells, "Wait! It could hold valuable information!" The oracle runs forward and tries to grab the scroll and fold it up.
But his hands only brushed the papyrus as he missed.

Rosalind Almati Thornbright______
"We should kill it, we can mend the scroll if we don't reduce it to ashes. There's no reason to leave it animated while we're here, and there's no clue what others might come calling if we spend time wrestling it. After all the animated creatures we've already broken to bits, I'd think one more wouldn't phase you! Remember those tiny men?"
Suiting action to word, the greatsword comes around crashing against the scroll's case.
The blade caught the flapping papyrus scroll, causing a rent in its rustling body, but it continues flying.

Sirusk_________
Sirusk splits the middle of the fledgling debate and moves up attacks with his blunt tonfa. (can't see map at the moment, but I am assuming I can make it)
His tonfa missed wide.
"Cerastes, friend, you look pretty bad. Be careful."

(npc) Ibrahim__________
Ibrahim pulls a wand and tosses it to Cerastes.

(npc) Inferis_________
Inferis cast a defensive spell.

Enemies__________________________

The flapping papyrus fluttered over to Cerastes and attacked!
Slice attack: 1d20 + 9 ⇒ (14) + 9 = 23 for a possible 1d4 + 3 ⇒ (4) + 3 = 7 plus the same in bleed damage plus Grapple.
When a guardian scroll grapples a creature, it entirely covers its opponent’s head with an airtight grip. A creature grappled by the scroll cannot see, speak, or cast spells with verbal components, and it must hold its breath (see Suffocation on page 445 of the Pathfinder RPG Core Rulebook).

Rosalind bleeds another 6 points.

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